Fix zombo sprites not working
This commit is contained in:
parent
623837d8ba
commit
7fecd9d451
@ -1,20 +1,13 @@
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#include <cmath>
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#include <cmath>
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#include <numbers>
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#include <numbers>
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#include <memory>
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#include "Arrow.hpp"
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#include "Arrow.hpp"
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Arrow::Arrow(GameRenderer *renderer, const double x, const double y, const double angle)
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void Arrow::draw(const GameRenderer *renderer, const Sprite &sprite, double player_x, double player_y) const
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: renderer(renderer), x(x), y(y), angle(angle)
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{
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sprite = renderer->load_sprite("./assets/arrow.png", 22, 8);
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}
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void Arrow::draw(const double player_x, const double player_y) const
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{
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{
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renderer->draw_sprite_rotated(
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renderer->draw_sprite_rotated(
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*sprite,
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sprite,
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(int)(x - sprite->width / 2 + renderer->screen_width / 2 - player_x),
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(int)(x - sprite.width / 2 + renderer->screen_width / 2 - player_x),
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(int)(y - sprite->height / 2 + renderer->screen_height / 2 - player_y),
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(int)(y - sprite.height / 2 + renderer->screen_height / 2 - player_y),
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angle * 180 / std::numbers::pi
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angle * 180 / std::numbers::pi
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);
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);
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}
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}
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@ -8,9 +8,6 @@
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class Arrow
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class Arrow
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{
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{
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private:
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private:
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GameRenderer *renderer;
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std::unique_ptr<Sprite> sprite;
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double x;
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double x;
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double y;
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double y;
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double angle;
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double angle;
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@ -18,9 +15,9 @@ private:
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static constexpr int speed = 5;
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static constexpr int speed = 5;
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public:
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public:
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Arrow(GameRenderer *renderer, double x, double y, double angle);
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Arrow(double x, double y, double angle) : x(x), y(y), angle(angle) {}
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void draw(double offset_x, double offset_y) const;
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void draw(const GameRenderer *renderer, const Sprite &sprite, double player_x, double player_y) const;
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void update();
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void update();
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};
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};
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14
src/Game.cpp
14
src/Game.cpp
@ -6,6 +6,12 @@
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using namespace std::literals::chrono_literals;
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using namespace std::literals::chrono_literals;
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Game::Game() : renderer("Zombo Shooter", 800, 450), player(&renderer), map(&renderer, 40)
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{
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arrow_sprite = renderer.load_sprite("./assets/arrow.png", 22, 8);
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zombo_sprite = renderer.load_sprite("./assets/zombo.png", 40, 40);
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}
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void Game::update(std::stop_token stop_token)
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void Game::update(std::stop_token stop_token)
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{
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{
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while (!stop_token.stop_requested()) {
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while (!stop_token.stop_requested()) {
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@ -24,7 +30,7 @@ void Game::update(std::stop_token stop_token)
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}
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}
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if (ticks % 100 == 0 && zombos.size() < 20) {
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if (ticks % 100 == 0 && zombos.size() < 20) {
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zombos.emplace_back(&renderer, 20.0, 20.0);
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zombos.emplace_back(20.0, 20.0);
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}
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}
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renderer.redraw();
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renderer.redraw();
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@ -46,11 +52,11 @@ void Game::draw()
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map.draw(player.x, player.y);
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map.draw(player.x, player.y);
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for (const Zombo &zombo : zombos) {
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for (const Zombo &zombo : zombos) {
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zombo.draw(player.x, player.y);
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zombo.draw(&renderer, *zombo_sprite, player.x, player.y);
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}
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}
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for (const Arrow &arrow : arrows) {
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for (const Arrow &arrow : arrows) {
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arrow.draw(player.x, player.y);
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arrow.draw(&renderer, *arrow_sprite, player.x, player.y);
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}
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}
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player.draw();
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player.draw();
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@ -109,7 +115,7 @@ void Game::run()
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}
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}
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if (e.type == SDL_MOUSEBUTTONDOWN && e.button.button == 1) {
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if (e.type == SDL_MOUSEBUTTONDOWN && e.button.button == 1) {
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arrows.emplace_back(&renderer, player.x, player.y, player.angle);
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arrows.emplace_back(player.x, player.y, player.angle);
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}
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}
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int mouse_x, mouse_y;
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int mouse_x, mouse_y;
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@ -17,6 +17,7 @@ private:
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Map map;
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Map map;
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std::vector<Arrow> arrows;
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std::vector<Arrow> arrows;
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std::vector<Zombo> zombos;
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std::vector<Zombo> zombos;
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std::unique_ptr<Sprite> arrow_sprite, zombo_sprite;
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std::mutex game_mutex;
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std::mutex game_mutex;
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unsigned int ticks = 0;
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unsigned int ticks = 0;
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@ -24,7 +25,7 @@ private:
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void update(std::stop_token stop_token);
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void update(std::stop_token stop_token);
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public:
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public:
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Game() : renderer("Zombo Shooter", 800, 450), player(&renderer), map(&renderer, 40) {}
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Game();
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~Game() = default;
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~Game() = default;
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@ -1,7 +1,6 @@
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_image.h>
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#include "Sprite.hpp"
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#include "Sprite.hpp"
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#include <iostream>
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Sprite::Sprite(SDL_Renderer *renderer, const std::string &file, int width, int height) : width(width), height(height)
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Sprite::Sprite(SDL_Renderer *renderer, const std::string &file, int width, int height) : width(width), height(height)
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{
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{
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@ -1,10 +1,5 @@
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#include "Zombo.hpp"
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#include "Zombo.hpp"
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Zombo::Zombo(GameRenderer *renderer, const double x, const double y) : renderer(renderer), x(x), y(y)
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{
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sprite = renderer->load_sprite("./assets/zombo.png", 40, 40);
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}
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void Zombo::update(const double player_x, const double player_y)
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void Zombo::update(const double player_x, const double player_y)
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{
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{
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double angle = std::atan2(player_y - y, player_x - x);
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double angle = std::atan2(player_y - y, player_x - x);
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@ -13,11 +8,11 @@ void Zombo::update(const double player_x, const double player_y)
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y += std::sin(angle) * speed;
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y += std::sin(angle) * speed;
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}
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}
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void Zombo::draw(const double player_x, const double player_y) const
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void Zombo::draw(const GameRenderer *renderer, const Sprite &sprite, double player_x, double player_y) const
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{
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{
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renderer->draw_sprite(
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renderer->draw_sprite(
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*sprite,
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sprite,
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(int)(x - sprite->width / 2.0 + renderer->screen_width / 2.0 - player_x),
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(int)(x - sprite.width / 2 + renderer->screen_width / 2 - player_x),
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(int)(y - sprite->height / 2.0 + renderer->screen_height / 2.0 - player_y)
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(int)(y - sprite.height / 2 + renderer->screen_height / 2 - player_y)
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);
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);
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}
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}
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@ -8,20 +8,17 @@
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class Zombo
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class Zombo
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{
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{
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private:
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private:
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GameRenderer *renderer;
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std::unique_ptr<Sprite> sprite;
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double x;
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double x;
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double y;
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double y;
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static constexpr double speed = 0.5;
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static constexpr double speed = 0.5;
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public:
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public:
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Zombo(GameRenderer *renderer, double x, double y);
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Zombo(const double x, const double y) : x(x), y(y) {}
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void update(double player_x, double player_y);
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void update(double player_x, double player_y);
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void draw(double player_x, double player_y) const;
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void draw(const GameRenderer *renderer, const Sprite &sprite, double player_x, double player_y) const;
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};
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};
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#endif
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#endif
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