zombo-shooter/src/Zombo.cpp

19 lines
538 B
C++

#include "Zombo.hpp"
void Zombo::update(const double player_x, const double player_y)
{
double angle = std::atan2(player_y - y, player_x - x);
x += std::cos(angle) * speed;
y += std::sin(angle) * speed;
}
void Zombo::draw(const GameRenderer *renderer, const Sprite &sprite, double player_x, double player_y) const
{
renderer->draw_sprite(
sprite,
(int)(x - sprite.width / 2 + renderer->screen_width / 2 - player_x),
(int)(y - sprite.height / 2 + renderer->screen_height / 2 - player_y)
);
}