zombo-shooter/src/Arrow.cpp

20 lines
518 B
C++

#include <cmath>
#include <numbers>
#include "Arrow.hpp"
void Arrow::draw(const GameRenderer *renderer, const Sprite &sprite, double player_x, double player_y) const
{
renderer->draw_sprite_rotated(
sprite,
(int)(x - sprite.width / 2 + renderer->screen_width / 2 - player_x),
(int)(y - sprite.height / 2 + renderer->screen_height / 2 - player_y),
angle * 180 / std::numbers::pi
);
}
void Arrow::update()
{
x += std::cos(angle) * speed;
y += std::sin(angle) * speed;
}