templeos-info/public/Wb/Demo/Games/FlapBat.HC

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RegDft("TempleOS/FlapBat","F64 best_score=9999;\n");
RegExe("TempleOS/FlapBat");
$BG,7$
$SP,"<1>",BI=1$
$SP,"<2>",BI=2$
$SP,"<3>",BI=3$
$SP,"<4>",BI=4$
$SP,"<5>",BI=5$
$BG$
#define BORDER 6
#define EAT_TIME 0.5
#define FLAP_TIME 0.5
#define BAT_BOX 10
Bool flap_down,flap_up;
F64 flap_phase,delta_phase,bat_y,bat_x,eat_timeout,flap_time;
F64 frame_x,game_t0,game_tf;
#define BUGS_NUM 32
I32 bug_cnt,bugs_x[BUGS_NUM],bugs_y[BUGS_NUM];
Bool bugs_dead[BUGS_NUM];
#define GLOW_PERIOD 3.0
F64 bugs_glow_phase[BUGS_NUM];
CDC *limit_flood_fill_dc; //Prevent uncontrolled flood-fill flicker.
U0 DrawIt(CTask *task,CDC *dc)
{
I64 i,y,x,
h=MaxI64(1,task->pix_width-2*BORDER),
v=MaxI64(1,task->pix_height-2*BORDER);
U8 *tmps,*tmps2,*tmps3;
F64 tt=flap_phase*flap_phase*flap_phase,ts=tS;
bat_x=task->pix_width>>3;
Sprite3(dc,(7*task->pix_width)>>3,20,0,$IB,"<5>",BI=5$);
dc->color=DKGRAY;
GrCircle(dc,bat_x+5+20*Saw(15*tS,2),bat_y,10+20*Saw(15*tS,2),5,-ã/4,ã/2);
tmps=SpriteInterpolate(tt,$IB,"<1>",BI=1$,$IB,"<2>",BI=2$);
if (eat_timeout && tS<eat_timeout) {
tmps2=SpriteInterpolate(tt,$IB,"<3>",BI=3$,$IB,"<4>",BI=4$);
tmps3=SpriteInterpolate(1.0-(eat_timeout-tS)/EAT_TIME,tmps2,tmps);
Free(tmps);
Free(tmps2);
tmps=tmps3;
}
DCFill(limit_flood_fill_dc);
Sprite3(limit_flood_fill_dc,16,32,0,tmps);
if (GrPeek(limit_flood_fill_dc,0,0)!=TRANSPARENT) {//Did FloodFill go crazy?
limit_flood_fill_dc->color=TRANSPARENT;
GrFloodFill(limit_flood_fill_dc,0,0);
}
GrBlot(dc,bat_x-16,bat_y-32,limit_flood_fill_dc);
Free(tmps);
for (i=0;i<BUGS_NUM;i++)
if (!bugs_dead[i]) {
x=(bugs_x[i]+frame_x)%h+BORDER;
y=bugs_y[i]%v+BORDER;
if (Saw(ts+bugs_glow_phase[i],GLOW_PERIOD)<0.2) {
if (i&1)
dc->color=YELLOW;
else
dc->color=LTGREEN;
} else
dc->color=BLACK;
GrPlot(dc,x,y);
GrPlot(dc,x+1,y);
dc->color=BLACK;
GrPlot(dc,x,y-1);
}
if (game_tf) {
dc->color=RED;
GrPrint(dc,(task->pix_width-FONT_WIDTH*14)/2,
(task->pix_height-FONT_HEIGHT)/2,"Game Completed");
tt=game_tf;
} else {
dc->color=BLACK;
tt=tS;
}
GrPrint(dc,0,0,"Bugs:%3.1f%% Time:%3.2f Best:%3.2f",
100.0*(BUGS_NUM-bug_cnt)/BUGS_NUM,tt-game_t0,best_score);
}
U0 CheckBugs(CTask *task)
{
I64 i,x,y,
h=MaxI64(1,task->pix_width-2*BORDER),
v=MaxI64(1,task->pix_height-2*BORDER);
if (eat_timeout && eat_timeout-tS<0.75*EAT_TIME) {
Suspend(task->song_task,FALSE);
if (tS>=eat_timeout)
eat_timeout=0;
}
for (i=0;i<BUGS_NUM;i++)
if (!bugs_dead[i]) {
x=(bugs_x[i]+frame_x)%h+BORDER;
y=bugs_y[i]%v+BORDER;
if (AbsI64(x-bat_x)<BAT_BOX && AbsI64(y-bat_y)<BAT_BOX) {
bugs_dead[i]=TRUE;
eat_timeout=tS+EAT_TIME;
Snd(74);
Suspend(task->song_task);
bug_cnt--;
}
}
if (!game_tf && !bug_cnt) {
game_tf=tS;
Suspend(task->song_task);
Snd;
if (game_tf-game_t0<best_score)
best_score=game_tf-game_t0;
}
frame_x-=0.1;
if (frame_x<0)
frame_x+=h;
}
U0 Init()
{
I64 i;
limit_flood_fill_dc=DCNew(32,40);
flap_down=flap_up=FALSE;
flap_phase=0;
bat_x=Fs->pix_width>>3;
bat_y=0;
frame_x=0;
bug_cnt=BUGS_NUM;
for (i=0;i<BUGS_NUM;i++) {
bugs_dead[i]=FALSE;
bugs_x[i]=RandU16;
bugs_y[i]=RandU16;
bugs_glow_phase[i]=GLOW_PERIOD*Rand;
}
Suspend(Fs->song_task,FALSE);
flap_time=eat_timeout=0;
delta_phase=game_tf=0;
game_t0=tS;
}
U0 SongTask(I64)
{//Song by Terry A. Davis
Fs->task_end_cb=&SndTaskEndCB;
MusicSettingsRst;
while (TRUE) {
Play("4eB5E4B5C4B5EsEFqE4eB5E4B5C4B5EsEF");
Play("5qE4eA5D4ABA5DsDCqD4eB5E4B5C4B");
Play("5EsEDqE");
}
}
U0 AnimateTask(I64)
{
while (TRUE) {
if (flap_down) {
flap_down=FALSE;
delta_phase=-0.005*Min(1.0,(tS-flap_time)/FLAP_TIME);
flap_time=tS;
} else if (flap_up) {
flap_up=FALSE;
delta_phase= 0.005;
}
if (delta_phase<0) {
bat_y+=75*delta_phase;
delta_phase+=0.000015;
} else
bat_y+=0.15;
bat_y=Clamp(bat_y,BORDER,Fs->parent_task->pix_height-BORDER);
flap_phase=Clamp(flap_phase+delta_phase,0.0,1.0);
CheckBugs(Fs->parent_task);
Sleep(1);
}
}
U0 CleanUp()
{
DCDel(limit_flood_fill_dc);
}
U0 FlapBat()
{
Bool rst_space=TRUE;
I64 arg1,arg2;
MenuPush(
"File {"
" Abort(,CH_SHIFT_ESC);"
" Exit(,CH_ESC);"
"}"
"Play {"
" Restart(,'\n');"
" Flap(,CH_SPACE);"
"}"
);
PopUpOk("Use $$GREEN$$<SPACE>$$FG$$ to flap.\nHold down to glide.");
SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$
Fs->text_attr=LTGRAY<<4+WHITE;
WinBorder(ON);
WinHorz(1,TEXT_COLS/2);
WinVert(2,TEXT_ROWS/2);
DocCursor;
DocClear;
Fs->song_task=Spawn(&SongTask,NULL,"Song",,Fs);
Init;
Fs->animate_task=Spawn(&AnimateTask,NULL,"Animate",,Fs);
Fs->draw_it=&DrawIt;
try {
while (TRUE) {
switch (GetMsg(&arg1,&arg2,1<<MSG_KEY_DOWN+1<<MSG_KEY_UP)) {
case MSG_KEY_DOWN:
switch (arg1) {
case CH_SPACE:
if (rst_space) {
flap_down=TRUE;
rst_space=FALSE;
}
break;
case '\n':
CleanUp;
Init;
break;
case CH_SHIFT_ESC:
case CH_ESC:
goto bl_done;
}
break;
case MSG_KEY_UP:
switch (arg1) {
case CH_SPACE:
flap_up=TRUE;
rst_space=TRUE;
break;
}
break;
}
}
bl_done:
GetMsg(,,1<<MSG_KEY_UP);
} catch
PutExcept;
SettingsPop;
CleanUp;
MenuPop;
RegWrite("TempleOS/FlapBat","F64 best_score=%5.4f;\n",best_score);
}
FlapBat;
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