RegDft("TempleOS/FlapBat","F64 best_score=9999;\n"); RegExe("TempleOS/FlapBat"); $BG,7$ $SP,"<1>",BI=1$ $SP,"<2>",BI=2$ $SP,"<3>",BI=3$ $SP,"<4>",BI=4$ $SP,"<5>",BI=5$ $BG$ #define BORDER 6 #define EAT_TIME 0.5 #define FLAP_TIME 0.5 #define BAT_BOX 10 Bool flap_down,flap_up; F64 flap_phase,delta_phase,bat_y,bat_x,eat_timeout,flap_time; F64 frame_x,game_t0,game_tf; #define BUGS_NUM 32 I32 bug_cnt,bugs_x[BUGS_NUM],bugs_y[BUGS_NUM]; Bool bugs_dead[BUGS_NUM]; #define GLOW_PERIOD 3.0 F64 bugs_glow_phase[BUGS_NUM]; CDC *limit_flood_fill_dc; //Prevent uncontrolled flood-fill flicker. U0 DrawIt(CTask *task,CDC *dc) { I64 i,y,x, h=MaxI64(1,task->pix_width-2*BORDER), v=MaxI64(1,task->pix_height-2*BORDER); U8 *tmps,*tmps2,*tmps3; F64 tt=flap_phase*flap_phase*flap_phase,ts=tS; bat_x=task->pix_width>>3; Sprite3(dc,(7*task->pix_width)>>3,20,0,$IB,"<5>",BI=5$); dc->color=DKGRAY; GrCircle(dc,bat_x+5+20*Saw(15*tS,2),bat_y,10+20*Saw(15*tS,2),5,-ã/4,ã/2); tmps=SpriteInterpolate(tt,$IB,"<1>",BI=1$,$IB,"<2>",BI=2$); if (eat_timeout && tS",BI=3$,$IB,"<4>",BI=4$); tmps3=SpriteInterpolate(1.0-(eat_timeout-tS)/EAT_TIME,tmps2,tmps); Free(tmps); Free(tmps2); tmps=tmps3; } DCFill(limit_flood_fill_dc); Sprite3(limit_flood_fill_dc,16,32,0,tmps); if (GrPeek(limit_flood_fill_dc,0,0)!=TRANSPARENT) {//Did FloodFill go crazy? limit_flood_fill_dc->color=TRANSPARENT; GrFloodFill(limit_flood_fill_dc,0,0); } GrBlot(dc,bat_x-16,bat_y-32,limit_flood_fill_dc); Free(tmps); for (i=0;icolor=YELLOW; else dc->color=LTGREEN; } else dc->color=BLACK; GrPlot(dc,x,y); GrPlot(dc,x+1,y); dc->color=BLACK; GrPlot(dc,x,y-1); } if (game_tf) { dc->color=RED; GrPrint(dc,(task->pix_width-FONT_WIDTH*14)/2, (task->pix_height-FONT_HEIGHT)/2,"Game Completed"); tt=game_tf; } else { dc->color=BLACK; tt=tS; } GrPrint(dc,0,0,"Bugs:%3.1f%% Time:%3.2f Best:%3.2f", 100.0*(BUGS_NUM-bug_cnt)/BUGS_NUM,tt-game_t0,best_score); } U0 CheckBugs(CTask *task) { I64 i,x,y, h=MaxI64(1,task->pix_width-2*BORDER), v=MaxI64(1,task->pix_height-2*BORDER); if (eat_timeout && eat_timeout-tS<0.75*EAT_TIME) { Suspend(task->song_task,FALSE); if (tS>=eat_timeout) eat_timeout=0; } for (i=0;isong_task); bug_cnt--; } } if (!game_tf && !bug_cnt) { game_tf=tS; Suspend(task->song_task); Snd; if (game_tf-game_t0pix_width>>3; bat_y=0; frame_x=0; bug_cnt=BUGS_NUM; for (i=0;isong_task,FALSE); flap_time=eat_timeout=0; delta_phase=game_tf=0; game_t0=tS; } U0 SongTask(I64) {//Song by Terry A. Davis Fs->task_end_cb=&SndTaskEndCB; MusicSettingsRst; while (TRUE) { Play("4eB5E4B5C4B5EsEFqE4eB5E4B5C4B5EsEF"); Play("5qE4eA5D4ABA5DsDCqD4eB5E4B5C4B"); Play("5EsEDqE"); } } U0 AnimateTask(I64) { while (TRUE) { if (flap_down) { flap_down=FALSE; delta_phase=-0.005*Min(1.0,(tS-flap_time)/FLAP_TIME); flap_time=tS; } else if (flap_up) { flap_up=FALSE; delta_phase= 0.005; } if (delta_phase<0) { bat_y+=75*delta_phase; delta_phase+=0.000015; } else bat_y+=0.15; bat_y=Clamp(bat_y,BORDER,Fs->parent_task->pix_height-BORDER); flap_phase=Clamp(flap_phase+delta_phase,0.0,1.0); CheckBugs(Fs->parent_task); Sleep(1); } } U0 CleanUp() { DCDel(limit_flood_fill_dc); } U0 FlapBat() { Bool rst_space=TRUE; I64 arg1,arg2; MenuPush( "File {" " Abort(,CH_SHIFT_ESC);" " Exit(,CH_ESC);" "}" "Play {" " Restart(,'\n');" " Flap(,CH_SPACE);" "}" ); PopUpOk("Use $$GREEN$$$$FG$$ to flap.\nHold down to glide."); SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$ Fs->text_attr=LTGRAY<<4+WHITE; WinBorder(ON); WinHorz(1,TEXT_COLS/2); WinVert(2,TEXT_ROWS/2); DocCursor; DocClear; Fs->song_task=Spawn(&SongTask,NULL,"Song",,Fs); Init; Fs->animate_task=Spawn(&AnimateTask,NULL,"Animate",,Fs); Fs->draw_it=&DrawIt; try { while (TRUE) { switch (GetMsg(&arg1,&arg2,1<