<a name="l3"></a>A sprite is an ordered list of elements such as lines, rectangles, bitmaps and
<a name="l4"></a>color changes. In a program's source code, you first </span><span class=cF2>make a sprite</span><span class=cF0> somewhere
<a name="l5"></a>outside a function. Then, you </span><span class=cF2>insert a pointer</span><span class=cF0> to the sprite as an "*elems" arg
<a name="l8"></a>You can create a </span><span class=cF2>sprite macro</span><span class=cF0> on your </span><a href="/Wb/Home/PersonalMenu.#l1"><span class=cF4>PersonalMenu</span></a><span class=cF0> with a payload of </span><a href="/Wb/Doc/HolyC.DD.HTML#l1"><span class=cF4>HolyC</span></a><span class=cF0>