42 lines
2.4 KiB
Plaintext
42 lines
2.4 KiB
Plaintext
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<meta name="generator" content="TempleOS V5.03">
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<body>
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<pre style="font-family:courier;font-size:10pt">
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<a name="l1"></a><span class=cF5> Graphic Sprite Resource Help</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a>A sprite is an ordered list of elements such as lines, rectangles, bitmaps and
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<a name="l4"></a>color changes. In a program's source code, you first </span><span class=cF2>make a sprite</span><span class=cF0> somewhere
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<a name="l5"></a>outside a function. Then, you </span><span class=cF2>insert a pointer</span><span class=cF0> to the sprite as an "*elems" arg
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<a name="l6"></a>when calling </span><a href="/src/Adam/Gr/GrSpritePlot.HC#l468"><span class=cF4>Sprite</span></a><span class=cF0>() or </span><a href="/src/Adam/Gr/GrSpritePlot.HC#l18"><span class=cF4>Sprite3</span></a><span class=cF0>(). See </span><span class=cF4><u>Sprites</u></span><span class=cF0>.
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<a name="l7"></a>
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<a name="l8"></a>You can create a </span><span class=cF2>sprite macro</span><span class=cF0> on your </span><a href="/src/Home/PersonalMenu.#l1"><span class=cF4>PersonalMenu</span></a><span class=cF0> with a payload of </span><a href="/src/Doc/HolyC.DD.HTML#l1"><span class=cF4>HolyC</span></a><span class=cF0>
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<a name="l9"></a>source code to execute when it ESC's back to the cmd line. If you check
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<a name="l10"></a>"Pop-Up", it will spawn a new task and run the payload. A pop-up macro can be
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<a name="l11"></a>placed in any document.
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</span></pre></body>
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</html>
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