zombo-shooter/src/Player.cpp
2025-10-31 12:27:31 +01:00

32 lines
838 B
C++

#include <numbers>
#include "GameRenderer.hpp"
#include "Player.hpp"
Player::Player(GameRenderer *renderer) : renderer(renderer)
{
hero_sprite = renderer->load_sprite("./assets/hero_front.png", 40, 40);
bow_sprite = renderer->load_sprite("./assets/bow_arrow.png", 22, 32);
}
void Player::draw() const
{
renderer->draw_sprite(
*hero_sprite,
renderer->screen_width / 2 - hero_sprite->width / 2,
renderer->screen_height / 2 - hero_sprite->height / 2
);
renderer->draw_sprite_rotated(
*bow_sprite,
(int)(renderer->screen_width / 2 - bow_sprite->width / 2 + std::cos(angle) * 30),
(int)(renderer->screen_height / 2 - bow_sprite->height / 2 + std::sin(angle) * 30),
angle * 180 / std::numbers::pi
);
}
void Player::update()
{
x += x_vel;
y += y_vel;
}