#include "Zombo.hpp" void Zombo::update(const double player_x, const double player_y) { double angle = std::atan2(player_y - y, player_x - x); x += std::cos(angle) * speed; y += std::sin(angle) * speed; } void Zombo::draw(const GameRenderer *renderer, const Sprite &sprite, double player_x, double player_y) const { renderer->draw_sprite( sprite, (int)(x - sprite.width / 2 + renderer->screen_width / 2 - player_x), (int)(y - sprite.height / 2 + renderer->screen_height / 2 - player_y) ); }