#include #include #include "Arrow.hpp" void Arrow::draw(const GameRenderer *renderer, const Sprite &sprite, double player_x, double player_y) const { renderer->draw_sprite_rotated( sprite, (int)(x - sprite.width / 2 + renderer->screen_width / 2 - player_x), (int)(y - sprite.height / 2 + renderer->screen_height / 2 - player_y), angle * 180 / std::numbers::pi ); } void Arrow::update() { x += std::cos(angle) * speed; y += std::sin(angle) * speed; }