24 lines
682 B
C++
24 lines
682 B
C++
#include "Zombo.hpp"
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Zombo::Zombo(GameRenderer *renderer, const double x, const double y) : renderer(renderer), x(x), y(y)
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{
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sprite = renderer->load_sprite("./assets/zombo.png", 40, 40);
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}
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void Zombo::update(const double player_x, const double player_y)
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{
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double angle = std::atan2(player_y - y, player_x - x);
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x += std::cos(angle) * speed;
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y += std::sin(angle) * speed;
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}
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void Zombo::draw(const double player_x, const double player_y) const
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{
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renderer->draw_sprite(
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*sprite,
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(int)(x - sprite->width / 2.0 + renderer->screen_width / 2.0 - player_x),
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(int)(y - sprite->height / 2.0 + renderer->screen_height / 2.0 - player_y)
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);
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}
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