#include "Zombo.hpp" Zombo::Zombo(GameRenderer *renderer, const double x, const double y) : renderer(renderer), x(x), y(y) { sprite = renderer->load_sprite("./assets/zombo.png", 40, 40); } void Zombo::update(const double player_x, const double player_y) { double angle = std::atan2(player_y - y, player_x - x); x += std::cos(angle) * speed; y += std::sin(angle) * speed; } void Zombo::draw(const double player_x, const double player_y) const { renderer->draw_sprite( *sprite, (int)(x - sprite->width / 2.0 + renderer->screen_width / 2.0 - player_x), (int)(y - sprite->height / 2.0 + renderer->screen_height / 2.0 - player_y) ); }