templeos-info/public/Wb/Doc/SpriteMain.DD.HTML

54 lines
2.8 KiB
HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="generator" content="TempleOS V5.03">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="/style/templeos.css">
<script src="/script/templeos.js"></script>
<style type="text/css">
.cF0{color:#000000;background-color:#ffffff;}
.cF1{color:#0000aa;background-color:#ffffff;}
.cF2{color:#00aa00;background-color:#ffffff;}
.cF3{color:#00aaaa;background-color:#ffffff;}
.cF4{color:#aa0000;background-color:#ffffff;}
.cF5{color:#aa00aa;background-color:#ffffff;}
.cF6{color:#aa5500;background-color:#ffffff;}
.cF7{color:#aaaaaa;background-color:#ffffff;}
.cF8{color:#555555;background-color:#ffffff;}
.cF9{color:#5555ff;background-color:#ffffff;}
.cFA{color:#55ff55;background-color:#ffffff;}
.cFB{color:#55ffff;background-color:#ffffff;}
.cFC{color:#ff5555;background-color:#ffffff;}
.cFD{color:#ff55ff;background-color:#ffffff;}
.cFE{color:#ffff55;background-color:#ffffff;}
.cFF{color:#ffffff;background-color:#ffffff;}
</style>
</head>
<body>
<pre style="font-family: courier, monospace; font-size: 10pt;">
<a name="l1"></a><span class=cF5> Sprite Main Menu Help</span><span class=cF0>
<a name="l2"></a>
<a name="l3"></a>Order of elements matters. They are executed in the order they appear in the
<a name="l4"></a>side-bar. You can set the insert point for new elements by click the element in
<a name="l5"></a>the side-bar and making it RED.
<a name="l6"></a>
<a name="l7"></a>After you create a 3D Mesh, you can edit it by seling it in the side-bar so it
<a name="l8"></a>is colored RED. Then, click EDIT-3D-MESH. A shiftable 3D mesh has a 2D offset
<a name="l9"></a>to position the origin. You can convert between shiftable and non-shiftable by
<a name="l10"></a>editing it with the other command.
<a name="l11"></a>
<a name="l12"></a>You can convert all elements to a BitMap if END is RED in the side-bar and you
<a name="l13"></a>CONVERT-TO-BITMAP. Later, you can edit that bitmap by seling it in the side bar
<a name="l14"></a>so it is colored RED and clicking EDIT-BITMAP.
<a name="l15"></a>
<a name="l16"></a>If you have a 3D icon, you might want to place a background-colored rectangle
<a name="l17"></a>under the 3D icon, so it hovers above. Use TRANSFORM-OFF and TRANSFORM-ON. You
<a name="l18"></a>will also need to set the Z offset of the icon. Go to the Edit menu and sel
<a name="l19"></a>EDIT-AS-TEXT and change the third INT to Z offset. Good luck.
<a name="l20"></a>
<a name="l21"></a>While inserting vector elements, you can usually press </span><span class=cF2>'c'</span><span class=cF0> to eye-dropper the
<a name="l22"></a>color under the mouse. Press </span><span class=cF2>'t'</span><span class=cF0> for transparent.
</span></pre></body>
</html>