54 lines
2.8 KiB
HTML
Executable File
54 lines
2.8 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="generator" content="TempleOS V5.03">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" href="/style/templeos.css">
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<script src="/script/templeos.js"></script>
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<style type="text/css">
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.cF0{color:#000000;background-color:#ffffff;}
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.cF1{color:#0000aa;background-color:#ffffff;}
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.cF2{color:#00aa00;background-color:#ffffff;}
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.cF3{color:#00aaaa;background-color:#ffffff;}
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.cF4{color:#aa0000;background-color:#ffffff;}
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.cF5{color:#aa00aa;background-color:#ffffff;}
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.cF6{color:#aa5500;background-color:#ffffff;}
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.cF7{color:#aaaaaa;background-color:#ffffff;}
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.cF8{color:#555555;background-color:#ffffff;}
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.cF9{color:#5555ff;background-color:#ffffff;}
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.cFA{color:#55ff55;background-color:#ffffff;}
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.cFB{color:#55ffff;background-color:#ffffff;}
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.cFC{color:#ff5555;background-color:#ffffff;}
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.cFD{color:#ff55ff;background-color:#ffffff;}
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.cFE{color:#ffff55;background-color:#ffffff;}
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.cFF{color:#ffffff;background-color:#ffffff;}
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</style>
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</head>
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<body>
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<pre style="font-family: courier, monospace; font-size: 10pt;">
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<a name="l1"></a><span class=cF5> Sprite Main Menu Help</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a>Order of elements matters. They are executed in the order they appear in the
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<a name="l4"></a>side-bar. You can set the insert point for new elements by click the element in
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<a name="l5"></a>the side-bar and making it RED.
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<a name="l6"></a>
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<a name="l7"></a>After you create a 3D Mesh, you can edit it by seling it in the side-bar so it
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<a name="l8"></a>is colored RED. Then, click EDIT-3D-MESH. A shiftable 3D mesh has a 2D offset
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<a name="l9"></a>to position the origin. You can convert between shiftable and non-shiftable by
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<a name="l10"></a>editing it with the other command.
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<a name="l11"></a>
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<a name="l12"></a>You can convert all elements to a BitMap if END is RED in the side-bar and you
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<a name="l13"></a>CONVERT-TO-BITMAP. Later, you can edit that bitmap by seling it in the side bar
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<a name="l14"></a>so it is colored RED and clicking EDIT-BITMAP.
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<a name="l15"></a>
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<a name="l16"></a>If you have a 3D icon, you might want to place a background-colored rectangle
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<a name="l17"></a>under the 3D icon, so it hovers above. Use TRANSFORM-OFF and TRANSFORM-ON. You
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<a name="l18"></a>will also need to set the Z offset of the icon. Go to the Edit menu and sel
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<a name="l19"></a>EDIT-AS-TEXT and change the third INT to Z offset. Good luck.
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<a name="l20"></a>
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<a name="l21"></a>While inserting vector elements, you can usually press </span><span class=cF2>'c'</span><span class=cF0> to eye-dropper the
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<a name="l22"></a>color under the mouse. Press </span><span class=cF2>'t'</span><span class=cF0> for transparent.
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</span></pre></body>
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</html>
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