50 lines
903 B
C++
50 lines
903 B
C++
#define SPAN_VERSION 1.0
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class SpanHeader
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{
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F64 version;
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I32 num_masses,num_springs;
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};
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class MyMass:CMass
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{
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F64 radius,cost,load_t;
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CColorROPU32 color;
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} *cursor_mass;
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class MySpring:CSpring
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{
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F64 compression_strength,tensile_strength,cost;
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F64 base_compression_strength,base_tensile_strength,
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base_const,base_cost;
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CColorROPU32 color;
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I32 thick;
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};
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CMathODE *ode=NULL;
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CCtrlBttnState run_bttn,mode_bttn;
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CColorROPU32 run_colors[2]={RED,GREEN};
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#define MD_MASS 0
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#define MD_CONCRETE 1
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#define MD_STEEL 2
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#define MD_WIRE 3
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#define MD_MOVE 4
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#define MD_DELETE 5
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#define MD_MODES_NUM 6
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CColorROPU32 mode_colors[MD_MODES_NUM]=
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{BROWN,LTGRAY,DKGRAY,RED,PURPLE,RED};
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DefineLstLoad("ST_SPAN_MODES","Mass\0Concrete\0Steel\0Wire\0Move\0Delete\0");
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class SpanAnimateStruct
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{
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U8 *saved_ode;
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F64 elapsed_t,start_wall_t;
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} a;
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extern MyMass *PlaceMass(I64 x, I64 y);
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extern F64 SpanTime();
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