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<pre style="font-family: courier, monospace; font-size: 10pt;">
<a name="l1"></a><span class=cF0>A </span><a href="/Wb/Adam/Gr/Gr.HH#l157"><span class=cF4>CSprite</span></a><span class=cF0> is an ordered list of </span><a href="/Wb/Adam/Gr/Gr.HH#l120"><span class=cF4>these</span></a><span class=cF0> elements, created with </span><span class=cF2>&lt;CTRL-r&gt;</span><span class=cF0>.
<a name="l2"></a>Normally, they are packed together in a list and the address of the first is
<a name="l3"></a>passed to routines.
<a name="l4"></a>
<a name="l5"></a>See </span><a href="/Wb/Demo/Graphics/SpritePlot.HC#l1"><span class=cF4>::/Demo/Graphics/SpritePlot.HC</span></a><span class=cF0>, </span><a href="/Wb/Demo/Graphics/SpritePlot3D.HC#l1"><span class=cF4>::/Demo/Graphics/SpritePlot3D.HC</span></a><span class=cF0>, </span><span class=cF4>
<a name="l6"></a></span><a href="/Wb/Demo/Graphics/SpritePut.HC#l1"><span class=cF4>::/Demo/Graphics/SpritePut.HC</span></a><span class=cF0>, </span><a href="/Wb/Demo/Graphics/SpriteRaw.HC#l1"><span class=cF4>::/Demo/Graphics/SpriteRaw.HC</span></a><span class=cF0> and </span><a href="/Wb/Adam/Gr/SpriteMesh.HC#l957"><span class=cF4>SpriteMeshEd</span></a><span class=cF0>().
<a name="l7"></a>
<a name="l8"></a>Be aware that copying </span><span class=cF2>SP</span><span class=cF0>, </span><span class=cF2>IB</span><span class=cF0>, or </span><span class=cF2>IS</span><span class=cF0> entries with the clip results in duplicate
<a name="l9"></a>entries with different nums. You can manually remove dups by editing with </span><span class=cF2>&lt;CTRL
<a name="l10"></a>-t&gt;</span><span class=cF0> and setting to the original num.
<a name="l11"></a>
<a name="l12"></a>See </span><a href="/Wb/Adam/Gr/GrSpritePlot.HC#l1"><span class=cF4>::/Adam/Gr/GrSpritePlot.HC</span></a><span class=cF0> for how CSprite are stored.
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