templeos-info/public/Wb/Demo/Games/Squirt.HC.HTML

416 lines
32 KiB
HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="generator" content="TempleOS V5.03">
<meta name="viewport" content="width=device-width">
<link rel="stylesheet" href="/style/templeos.css">
<script src="/script/templeos.js"></script>
<style type="text/css">
.cB0{color:#000000;background-color:#55ffff;}
.cBA{color:#55ff55;background-color:#55ffff;}
.cF0{color:#000000;background-color:#ffffff;}
.cF1{color:#0000aa;background-color:#ffffff;}
.cF2{color:#00aa00;background-color:#ffffff;}
.cF3{color:#00aaaa;background-color:#ffffff;}
.cF4{color:#aa0000;background-color:#ffffff;}
.cF5{color:#aa00aa;background-color:#ffffff;}
.cF6{color:#aa5500;background-color:#ffffff;}
.cF7{color:#aaaaaa;background-color:#ffffff;}
.cF8{color:#555555;background-color:#ffffff;}
.cF9{color:#5555ff;background-color:#ffffff;}
.cFA{color:#55ff55;background-color:#ffffff;}
.cFB{color:#55ffff;background-color:#ffffff;}
.cFC{color:#ff5555;background-color:#ffffff;}
.cFD{color:#ff55ff;background-color:#ffffff;}
.cFE{color:#ffff55;background-color:#ffffff;}
.cFF{color:#ffffff;background-color:#ffffff;}
</style>
</head>
<body>
<pre id="content">
<a name="l1"></a><span class=cF0>#</span><span class=cF1>define</span><span class=cF0> MT_HOSE 1
<a name="l2"></a>#</span><span class=cF1>define</span><span class=cF0> MT_DROPLET 2
<a name="l3"></a></span><span class=cF1>class</span><span class=cF0> MyMass:</span><span class=cF9>CMass</span><span class=cF0>
<a name="l4"></a>{
<a name="l5"></a> </span><span class=cF9>I64</span><span class=cF0> type;
<a name="l6"></a> </span><span class=cF1>F64</span><span class=cF0> radius;
<a name="l7"></a>};
<a name="l8"></a>
<a name="l9"></a>#</span><span class=cF1>define</span><span class=cF0> ST_HOSE 1
<a name="l10"></a></span><span class=cF1>class</span><span class=cF0> MySpring:</span><span class=cF9>CSpring</span><span class=cF0>
<a name="l11"></a>{
<a name="l12"></a> </span><span class=cF9>I64</span><span class=cF0> type;
<a name="l13"></a>};
<a name="l14"></a></span><span class=cB0>
<a name="l15"></a>
<a name="l16"></a>
<a name="l17"></a> </span><span class=cBA>&lt;1&gt;/* Graphics Not Rendered in HTML */</span><span class=cB0>
<a name="l18"></a>
<a name="l19"></a> </span><span class=cBA>&lt;2&gt;/* Graphics Not Rendered in HTML */</span><span class=cB0>
<a name="l20"></a>
<a name="l21"></a> </span><span class=cBA>&lt;3&gt;/* Graphics Not Rendered in HTML */</span><span class=cB0>
<a name="l22"></a></span><span class=cF0>
<a name="l23"></a>
<a name="l24"></a>
<a name="l25"></a>
<a name="l26"></a>
<a name="l27"></a>
<a name="l28"></a>
<a name="l29"></a>
<a name="l30"></a>
<a name="l31"></a>
<a name="l32"></a>
<a name="l33"></a>
<a name="l34"></a>
<a name="l35"></a>
<a name="l36"></a></span><span class=cFA>
<a name="l37"></a>/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l38"></a>
<a name="l39"></a>#</span><span class=cF1>define</span><span class=cF0> HOSE_RADIUS 3
<a name="l40"></a>#</span><span class=cF1>define</span><span class=cF0> LINK_SIZE 6
<a name="l41"></a>#</span><span class=cF1>define</span><span class=cF0> NOZZLE_START_Y (</span><span class=cF3>GR_HEIGHT</span><span class=cF0>-15*</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>)
<a name="l42"></a>#</span><span class=cF1>define</span><span class=cF0> NOZZLE_LEN 18
<a name="l43"></a>#</span><span class=cF1>define</span><span class=cF0> FAUCET_X (5*HOSE_RADIUS)
<a name="l44"></a>#</span><span class=cF1>define</span><span class=cF0> FAUCET_Y (</span><span class=cF3>GR_HEIGHT</span><span class=cF0>-12*</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>)
<a name="l45"></a>#</span><span class=cF1>define</span><span class=cF0> GROUND_Y (</span><span class=cF3>GR_HEIGHT</span><span class=cF0>-3*</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>)
<a name="l46"></a>MyMass *faucet,*nozzle;
<a name="l47"></a></span><span class=cF1>F64</span><span class=cF0> nozzle_theta;
<a name="l48"></a>
<a name="l49"></a></span><span class=cF9>CMathODE</span><span class=cF0> *ode=</span><span class=cF3>NULL</span><span class=cF0>;
<a name="l50"></a></span><span class=cF1>F64</span><span class=cF0> start_up_timeout;
<a name="l51"></a>
<a name="l52"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *,</span><span class=cF9>CDC</span><span class=cF0> *dc)
<a name="l53"></a>{
<a name="l54"></a> </span><span class=cF1>Bool</span><span class=cF0> first;
<a name="l55"></a> </span><span class=cF1>F64</span><span class=cF0> dx,dy,d;
<a name="l56"></a> </span><span class=cF9>I64</span><span class=cF0> x1b,y1b,x2b,y2b,
<a name="l57"></a> x1a,y1a,x2a,y2a;
<a name="l58"></a> MyMass *tmpm,*tmpm1;
<a name="l59"></a> MySpring *tmps;
<a name="l60"></a> </span><span class=cF9>CD3I32</span><span class=cF0> poly[4];
<a name="l61"></a>
<a name="l62"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,0,GROUND_Y,0,</span><span class=cFA>&lt;4&gt;</span><span class=cF0>);
<a name="l63"></a> </span><span class=cF1>if</span><span class=cF0> (start_up_timeout&gt;</span><span class=cF5>tS</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l64"></a> ode-&gt;drag_v2=0.01; </span><span class=cF2>//Let hose settle during start-up</span><span class=cF0>
<a name="l65"></a> ode-&gt;drag_v3=0.0001;
<a name="l66"></a> dc-&gt;color=</span><span class=cF3>RED</span><span class=cF0>;
<a name="l67"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc,</span><span class=cF7>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>-</span><span class=cF3>FONT_WIDTH</span><span class=cF0>*6</span><span class=cF7>)</span><span class=cF0>&gt;&gt;1,</span><span class=cF3>GR_HEIGHT</span><span class=cF0>&gt;&gt;1,</span><span class=cF6>&quot;Squirt&quot;</span><span class=cF0>);
<a name="l68"></a> </span><span class=cF1>return</span><span class=cF0>;
<a name="l69"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
<a name="l70"></a> ode-&gt;drag_v2=0.0005;
<a name="l71"></a> ode-&gt;drag_v3=0.0000025;
<a name="l72"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l73"></a>
<a name="l74"></a> tmpm=faucet;
<a name="l75"></a> dc-&gt;color=</span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l76"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc,tmpm-&gt;x+8,tmpm-&gt;y,8,GROUND_Y-FAUCET_Y);
<a name="l77"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,tmpm-&gt;x,tmpm-&gt;y,0,</span><span class=cFA>&lt;1&gt;</span><span class=cF0>);
<a name="l78"></a> dc-&gt;color=</span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l79"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc,tmpm-&gt;x,tmpm-&gt;y,tmpm-&gt;radius);
<a name="l80"></a> dc-&gt;color=</span><span class=cF3>GREEN</span><span class=cF0>;
<a name="l81"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc,tmpm-&gt;x,tmpm-&gt;y);
<a name="l82"></a>
<a name="l83"></a> tmpm=nozzle;
<a name="l84"></a> tmpm1=nozzle-&gt;last;
<a name="l85"></a> dx=tmpm-&gt;x-tmpm1-&gt;x;
<a name="l86"></a> dy=tmpm-&gt;y-tmpm1-&gt;y;
<a name="l87"></a> nozzle_theta=</span><span class=cF5>Wrap</span><span class=cF0>(</span><span class=cF5>Arg</span><span class=cF7>(</span><span class=cF0>dx,dy</span><span class=cF7>)</span><span class=cF0>);
<a name="l88"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(dc,tmpm-&gt;x,tmpm-&gt;y,0,</span><span class=cFA>&lt;2&gt;</span><span class=cF0>,nozzle_theta);
<a name="l89"></a> dc-&gt;color=</span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l90"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc,tmpm-&gt;x,tmpm-&gt;y,tmpm-&gt;radius);
<a name="l91"></a> dc-&gt;color=</span><span class=cF3>GREEN</span><span class=cF0>;
<a name="l92"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc,tmpm-&gt;x,tmpm-&gt;y);
<a name="l93"></a>
<a name="l94"></a> first=</span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l95"></a> tmpm=ode-&gt;next_mass;
<a name="l96"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm!=&amp;ode-&gt;next_mass) </span><span class=cF7>{</span><span class=cF0>
<a name="l97"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm-&gt;type==MT_HOSE) {
<a name="l98"></a> tmpm1=tmpm-&gt;last;
<a name="l99"></a> dx=tmpm-&gt;x-tmpm1-&gt;x;
<a name="l100"></a> dy=tmpm-&gt;y-tmpm1-&gt;y;
<a name="l101"></a> d=HOSE_RADIUS/</span><span class=cF5>Max</span><span class=cF0>(</span><span class=cF5>Sqrt</span><span class=cF7>(</span><span class=cF0>dx*dx+dy*dy</span><span class=cF7>)</span><span class=cF0>,0.001);
<a name="l102"></a> dx*=d;
<a name="l103"></a> dy*=d;
<a name="l104"></a> x2a=tmpm-&gt;x-dy;
<a name="l105"></a> y2a=tmpm-&gt;y+dx;
<a name="l106"></a> x2b=tmpm-&gt;x+dy;
<a name="l107"></a> y2b=tmpm-&gt;y-dx;
<a name="l108"></a>
<a name="l109"></a> </span><span class=cF1>if</span><span class=cF0> (first)
<a name="l110"></a> first=</span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l111"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
<a name="l112"></a> dc-&gt;color=</span><span class=cF3>GREEN</span><span class=cF0>;
<a name="l113"></a> poly[0].x=x1a;
<a name="l114"></a> poly[0].y=y1a;
<a name="l115"></a> poly[0].z=0;
<a name="l116"></a> poly[1].x=x2a;
<a name="l117"></a> poly[1].y=y2a;
<a name="l118"></a> poly[1].z=0;
<a name="l119"></a> poly[2].x=x2b;
<a name="l120"></a> poly[2].y=y2b;
<a name="l121"></a> poly[2].z=0;
<a name="l122"></a> poly[3].x=x1b;
<a name="l123"></a> poly[3].y=y1b;
<a name="l124"></a> poly[3].z=0;
<a name="l125"></a> </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc,4,poly);
<a name="l126"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l127"></a>
<a name="l128"></a> </span><span class=cF2>//Fill gaps</span><span class=cF0>
<a name="l129"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc,x2a,y2a,x2b,y2b);
<a name="l130"></a>
<a name="l131"></a> x1a=x2a;
<a name="l132"></a> y1a=y2a;
<a name="l133"></a> x1b=x2b;
<a name="l134"></a> y1b=y2b;
<a name="l135"></a> } </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (tmpm-&gt;type==MT_DROPLET)
<a name="l136"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,tmpm-&gt;x,tmpm-&gt;y,0,</span><span class=cFA>&lt;3&gt;</span><span class=cF0>);
<a name="l137"></a> tmpm=tmpm-&gt;next;
<a name="l138"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l139"></a>
<a name="l140"></a> tmps=ode-&gt;next_spring;
<a name="l141"></a> </span><span class=cF1>while</span><span class=cF0> (tmps!=&amp;ode-&gt;next_spring) </span><span class=cF7>{</span><span class=cF0>
<a name="l142"></a> </span><span class=cF1>if</span><span class=cF0> (tmps-&gt;type==ST_HOSE) {
<a name="l143"></a> dx=tmps-&gt;end1-&gt;x-tmps-&gt;end2-&gt;x;
<a name="l144"></a> dy=tmps-&gt;end1-&gt;y-tmps-&gt;end2-&gt;y;
<a name="l145"></a> d=HOSE_RADIUS/</span><span class=cF5>Max</span><span class=cF0>(</span><span class=cF5>Sqrt</span><span class=cF7>(</span><span class=cF0>dx*dx+dy*dy</span><span class=cF7>)</span><span class=cF0>,0.001);
<a name="l146"></a> dx*=d;
<a name="l147"></a> dy*=d;
<a name="l148"></a> dc-&gt;color=</span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l149"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc,tmps-&gt;end1-&gt;x-dy,tmps-&gt;end1-&gt;y+dx,
<a name="l150"></a> tmps-&gt;end2-&gt;x-dy,tmps-&gt;end2-&gt;y+dx);
<a name="l151"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc,tmps-&gt;end1-&gt;x+dy,tmps-&gt;end1-&gt;y-dx,
<a name="l152"></a> tmps-&gt;end2-&gt;x+dy,tmps-&gt;end2-&gt;y-dx);
<a name="l153"></a> }
<a name="l154"></a> tmps=tmps-&gt;next;
<a name="l155"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l156"></a>}
<a name="l157"></a>
<a name="l158"></a></span><span class=cF1>U0</span><span class=cF0> MyDerivative(</span><span class=cF9>CMathODE</span><span class=cF0> *ode,</span><span class=cF1>F64</span><span class=cF0> t,</span><span class=cF9>COrder2D3</span><span class=cF0> *state,</span><span class=cF9>COrder2D3</span><span class=cF0> *DstateDt)
<a name="l159"></a>{</span><span class=cF2>//The forces due to springs and drag are</span><span class=cF0>
<a name="l160"></a></span><span class=cF2>//automatically handled by the</span><span class=cF0>
<a name="l161"></a> </span><span class=cF2>//ode code. We can add new forces</span><span class=cF0>
<a name="l162"></a> </span><span class=cF2>//here.</span><span class=cF0>
<a name="l163"></a> </span><span class=cF1>no_warn</span><span class=cF0> t,state,DstateDt;
<a name="l164"></a> MyMass *tmpm1=ode-&gt;next_mass;
<a name="l165"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm1!=&amp;ode-&gt;next_mass) </span><span class=cF7>{</span><span class=cF0>
<a name="l166"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1-&gt;type==MT_HOSE) {
<a name="l167"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1-&gt;state-&gt;y+tmpm1-&gt;radius&gt;GROUND_Y)
<a name="l168"></a> tmpm1-&gt;DstateDt-&gt;DyDt-=</span><span class=cF5>Sqr</span><span class=cF0>(</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>tmpm1-&gt;state-&gt;y+
<a name="l169"></a> tmpm1-&gt;radius-GROUND_Y</span><span class=cF7>)</span><span class=cF0>)*tmpm1-&gt;mass;
<a name="l170"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l171"></a> tmpm1-&gt;DstateDt-&gt;DyDt+=500*tmpm1-&gt;mass;
<a name="l172"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1==nozzle || tmpm1==faucet) </span><span class=cF7>{</span><span class=cF0>
<a name="l173"></a> tmpm1-&gt;DstateDt-&gt;DxDt=0;
<a name="l174"></a> tmpm1-&gt;DstateDt-&gt;DyDt=0;
<a name="l175"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l176"></a> } </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (tmpm1-&gt;type==MT_DROPLET)
<a name="l177"></a> tmpm1-&gt;DstateDt-&gt;DyDt=500*tmpm1-&gt;mass;
<a name="l178"></a> tmpm1=tmpm1-&gt;next;
<a name="l179"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l180"></a>}
<a name="l181"></a>
<a name="l182"></a>MyMass *PlaceMass(</span><span class=cF9>I64</span><span class=cF0> type,</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y,</span><span class=cF1>F64</span><span class=cF0> r,
<a name="l183"></a> </span><span class=cF1>F64</span><span class=cF0> dx,</span><span class=cF1>F64</span><span class=cF0> dy,</span><span class=cF1>F64</span><span class=cF0> mass,</span><span class=cF9>CTask</span><span class=cF0> *mem_task)
<a name="l184"></a>{
<a name="l185"></a> MyMass *tmpm=</span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>MyMass</span><span class=cF7>)</span><span class=cF0>,mem_task);
<a name="l186"></a> tmpm-&gt;type=type;
<a name="l187"></a> tmpm-&gt;mass=mass;
<a name="l188"></a> tmpm-&gt;drag_profile_factor=250.0;
<a name="l189"></a> tmpm-&gt;x=x;
<a name="l190"></a> tmpm-&gt;y=y;
<a name="l191"></a> tmpm-&gt;DxDt=dx;
<a name="l192"></a> tmpm-&gt;DyDt=dy;
<a name="l193"></a> tmpm-&gt;radius=r;
<a name="l194"></a> </span><span class=cF5>QueIns</span><span class=cF0>(tmpm,ode-&gt;last_mass);
<a name="l195"></a> </span><span class=cF1>return</span><span class=cF0> tmpm;
<a name="l196"></a>}
<a name="l197"></a>
<a name="l198"></a>MySpring PlaceSpring(MyMass *tmpm1,MyMass *tmpm2)
<a name="l199"></a>{
<a name="l200"></a> MySpring *tmps=</span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>MySpring</span><span class=cF7>)</span><span class=cF0>);
<a name="l201"></a> tmps-&gt;end1=tmpm1;
<a name="l202"></a> tmps-&gt;end2=tmpm2;
<a name="l203"></a> tmps-&gt;const=20000;
<a name="l204"></a> </span><span class=cF5>QueIns</span><span class=cF0>(tmps,ode-&gt;last_spring);
<a name="l205"></a> </span><span class=cF1>return</span><span class=cF0> tmps;
<a name="l206"></a>}
<a name="l207"></a>
<a name="l208"></a></span><span class=cF1>U0</span><span class=cF0> HoseNew()
<a name="l209"></a>{
<a name="l210"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l211"></a> MyMass *tmpm1=</span><span class=cF3>NULL</span><span class=cF0>,*tmpm;
<a name="l212"></a> MySpring *tmps;
<a name="l213"></a> </span><span class=cF1>for</span><span class=cF0> (i=FAUCET_X;i&lt;</span><span class=cF3>GR_WIDTH</span><span class=cF0>;i+=LINK_SIZE) </span><span class=cF7>{</span><span class=cF0>
<a name="l214"></a> tmpm=PlaceMass(MT_HOSE,i/2,GROUND_Y-HOSE_RADIUS,HOSE_RADIUS,0,0,1.0,</span><span class=cF5>Fs</span><span class=cF0>);
<a name="l215"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1) {
<a name="l216"></a> tmps=PlaceSpring(tmpm,tmpm1);
<a name="l217"></a> tmps-&gt;rest_len=LINK_SIZE;
<a name="l218"></a> tmps-&gt;type=ST_HOSE;
<a name="l219"></a> nozzle=tmpm;
<a name="l220"></a> } </span><span class=cF1>else</span><span class=cF0>
<a name="l221"></a> faucet=tmpm;
<a name="l222"></a> tmpm1=tmpm;
<a name="l223"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l224"></a> faucet-&gt;y=FAUCET_Y;
<a name="l225"></a> nozzle-&gt;y=NOZZLE_START_Y;
<a name="l226"></a> nozzle_theta=0;
<a name="l227"></a>}
<a name="l228"></a>
<a name="l229"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>I64</span><span class=cF0>)
<a name="l230"></a>{
<a name="l231"></a> MyMass *tmpm,*tmpm1;
<a name="l232"></a> </span><span class=cF1>F64</span><span class=cF0> dx,dy;
<a name="l233"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l234"></a> dx=</span><span class=cF5>Cos</span><span class=cF0>(nozzle_theta);
<a name="l235"></a> dy=</span><span class=cF5>Sin</span><span class=cF0>(nozzle_theta);
<a name="l236"></a> PlaceMass(MT_DROPLET,
<a name="l237"></a> nozzle-&gt;x+NOZZLE_LEN*dx,nozzle-&gt;y+NOZZLE_LEN*dy,HOSE_RADIUS,
<a name="l238"></a> 500*dx,500*dy,100.0,</span><span class=cF5>Fs</span><span class=cF0>-&gt;parent_task);
<a name="l239"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Rand</span><span class=cF0>&lt;0.05) </span><span class=cF2>//faucet drip</span><span class=cF0>
<a name="l240"></a> PlaceMass(MT_DROPLET,
<a name="l241"></a> faucet-&gt;x,faucet-&gt;y,HOSE_RADIUS,
<a name="l242"></a> 0,0,100.0,</span><span class=cF5>Fs</span><span class=cF0>-&gt;parent_task);
<a name="l243"></a>
<a name="l244"></a> tmpm=ode-&gt;next_mass;
<a name="l245"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm!=&amp;ode-&gt;next_mass) {
<a name="l246"></a> tmpm1=tmpm-&gt;next;
<a name="l247"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm-&gt;type==MT_DROPLET &amp;&amp; tmpm-&gt;y+tmpm-&gt;radius&gt;GROUND_Y) </span><span class=cF7>{</span><span class=cF0>
<a name="l248"></a> </span><span class=cF5>QueRem</span><span class=cF0>(tmpm);
<a name="l249"></a> </span><span class=cF5>Free</span><span class=cF0>(tmpm);
<a name="l250"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l251"></a> tmpm=tmpm1;
<a name="l252"></a> }
<a name="l253"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l254"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l255"></a>}
<a name="l256"></a>
<a name="l257"></a>#</span><span class=cF1>define</span><span class=cF0> NOZZLE_MOVE_STEPS 5
<a name="l258"></a>#</span><span class=cF1>define</span><span class=cF0> NOZZLE_MOVE 15.0
<a name="l259"></a></span><span class=cF1>U0</span><span class=cF0> MoveNozzleTaskX(</span><span class=cF9>I64</span><span class=cF0> sign)
<a name="l260"></a>{
<a name="l261"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l262"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;NOZZLE_MOVE_STEPS;i++) </span><span class=cF7>{</span><span class=cF0>
<a name="l263"></a> nozzle-&gt;x=</span><span class=cF5>Clamp</span><span class=cF0>(nozzle-&gt;x+sign*NOZZLE_MOVE/NOZZLE_MOVE_STEPS,
<a name="l264"></a> HOSE_RADIUS*3,</span><span class=cF3>GR_WIDTH</span><span class=cF0>-HOSE_RADIUS*3);
<a name="l265"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l266"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l267"></a>}
<a name="l268"></a>
<a name="l269"></a></span><span class=cF1>U0</span><span class=cF0> MoveNozzleTaskY(</span><span class=cF9>I64</span><span class=cF0> sign)
<a name="l270"></a>{
<a name="l271"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l272"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;NOZZLE_MOVE_STEPS;i++) </span><span class=cF7>{</span><span class=cF0>
<a name="l273"></a> nozzle-&gt;y=</span><span class=cF5>Clamp</span><span class=cF0>(nozzle-&gt;y+sign*NOZZLE_MOVE/NOZZLE_MOVE_STEPS,
<a name="l274"></a> HOSE_RADIUS*3,GROUND_Y);
<a name="l275"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l276"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l277"></a>}
<a name="l278"></a>
<a name="l279"></a></span><span class=cF1>U0</span><span class=cF0> Init()
<a name="l280"></a>{
<a name="l281"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l282"></a> </span><span class=cF6>&quot;$BG,LTCYAN$%h*c&quot;</span><span class=cF0>,</span><span class=cF5>ToI64</span><span class=cF0>(GROUND_Y/</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>),</span><span class=cF6>'\n'</span><span class=cF0>;
<a name="l283"></a>
<a name="l284"></a> </span><span class=cF2>//Allow hose to settle.</span><span class=cF0>
<a name="l285"></a> start_up_timeout=</span><span class=cF5>tS</span><span class=cF0>+0.5;
<a name="l286"></a>
<a name="l287"></a> ode=</span><span class=cF5>ODENew</span><span class=cF0>(0,5e-2,</span><span class=cF3>ODEF_HAS_MASSES</span><span class=cF0>);
<a name="l288"></a> ode-&gt;derive=&amp;MyDerivative;
<a name="l289"></a> ode-&gt;acceleration_limit=5e3;
<a name="l290"></a>
<a name="l291"></a> HoseNew;
<a name="l292"></a> </span><span class=cF5>QueIns</span><span class=cF0>(ode,</span><span class=cF5>Fs</span><span class=cF0>-&gt;last_ode);
<a name="l293"></a>}
<a name="l294"></a>
<a name="l295"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp()
<a name="l296"></a>{
<a name="l297"></a> </span><span class=cF5>Refresh</span><span class=cF0>(NOZZLE_MOVE_STEPS); </span><span class=cF2>//Let nozzle move tasks die</span><span class=cF0>
<a name="l298"></a> </span><span class=cF5>QueRem</span><span class=cF0>(ode);
<a name="l299"></a> </span><span class=cF5>QueDel</span><span class=cF0>(&amp;ode-&gt;next_mass,</span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l300"></a> </span><span class=cF5>QueDel</span><span class=cF0>(&amp;ode-&gt;next_spring,</span><span class=cF3>TRUE</span><span class=cF0>);
<a name="l301"></a> </span><span class=cF5>ODEDel</span><span class=cF0>(ode);
<a name="l302"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l303"></a>}
<a name="l304"></a>
<a name="l305"></a></span><span class=cF1>U0</span><span class=cF0> SongTask(</span><span class=cF9>I64</span><span class=cF0>)
<a name="l306"></a>{
<a name="l307"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;task_end_cb=&amp;</span><span class=cF5>SndTaskEndCB</span><span class=cF0>;
<a name="l308"></a> </span><span class=cF5>MusicSettingsRst</span><span class=cF0>;
<a name="l309"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l310"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5sDCDC4qA5DetDFFeDG4etA5EF4qG5eFC&quot;</span><span class=cF0>);
<a name="l311"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5sDCDC4qA5DetDFFeDG4etA5EF4qG5eFC&quot;</span><span class=cF0>);
<a name="l312"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5DCsG4A5G4AqBeBA5qEE4B5eC4B&quot;</span><span class=cF0>);
<a name="l313"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5DCsG4A5G4AqBeBA5qEE4B5eC4B&quot;</span><span class=cF0>);
<a name="l314"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l315"></a>}
<a name="l316"></a>
<a name="l317"></a></span><span class=cF1>U0</span><span class=cF0> Squirt()
<a name="l318"></a>{
<a name="l319"></a> </span><span class=cF9>I64</span><span class=cF0> sc;
<a name="l320"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="/Wb/Adam/TaskSettings.HC.HTML#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l321"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;text_attr=</span><span class=cF3>YELLOW</span><span class=cF0>&lt;&lt;4+</span><span class=cF3>BLUE</span><span class=cF0>;
<a name="l322"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;song_task=</span><span class=cF5>Spawn</span><span class=cF0>(&amp;SongTask,</span><span class=cF3>NULL</span><span class=cF0>,</span><span class=cF6>&quot;Song&quot;</span><span class=cF0>,,</span><span class=cF5>Fs</span><span class=cF0>);
<a name="l323"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l324"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l325"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l326"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l327"></a>
<a name="l328"></a> </span><span class=cF5>MenuPush</span><span class=cF0>(
<a name="l329"></a> </span><span class=cF6>&quot;File {&quot;</span><span class=cF0>
<a name="l330"></a> </span><span class=cF6>&quot; Abort(,CH_SHIFT_ESC);&quot;</span><span class=cF0>
<a name="l331"></a> </span><span class=cF6>&quot; Exit(,CH_ESC);&quot;</span><span class=cF0>
<a name="l332"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l333"></a> </span><span class=cF6>&quot;Play {&quot;</span><span class=cF0>
<a name="l334"></a> </span><span class=cF6>&quot; Restart(,'\n');&quot;</span><span class=cF0>
<a name="l335"></a> </span><span class=cF6>&quot; Left(,,SC_CURSOR_LEFT);&quot;</span><span class=cF0>
<a name="l336"></a> </span><span class=cF6>&quot; Right(,,SC_CURSOR_RIGHT);&quot;</span><span class=cF0>
<a name="l337"></a> </span><span class=cF6>&quot; Up(,,SC_CURSOR_UP);&quot;</span><span class=cF0>
<a name="l338"></a> </span><span class=cF6>&quot; Down(,,SC_CURSOR_DOWN);&quot;</span><span class=cF0>
<a name="l339"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l340"></a> );
<a name="l341"></a>
<a name="l342"></a> Init;
<a name="l343"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;animate_task=</span><span class=cF5>Spawn</span><span class=cF0>(&amp;AnimateTask,</span><span class=cF3>NULL</span><span class=cF0>,</span><span class=cF6>&quot;Animate&quot;</span><span class=cF0>,,</span><span class=cF5>Fs</span><span class=cF0>);
<a name="l344"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it=&amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l345"></a>
<a name="l346"></a> </span><span class=cF1>try</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
<a name="l347"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>) {
<a name="l348"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>GetKey</span><span class=cF7>(</span><span class=cF0>&amp;sc</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l349"></a> </span><span class=cF1>case</span><span class=cF0> 0:
<a name="l350"></a> </span><span class=cF1>switch</span><span class=cF0> (sc.u8[0]) {
<a name="l351"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF0>:
<a name="l352"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;MoveNozzleTaskX,-1,</span><span class=cF6>&quot;Move Nozzle&quot;</span><span class=cF0>,,</span><span class=cF5>Fs</span><span class=cF0>);
<a name="l353"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l354"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF0>:
<a name="l355"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;MoveNozzleTaskX,1,</span><span class=cF6>&quot;Move Nozzle&quot;</span><span class=cF0>,,</span><span class=cF5>Fs</span><span class=cF0>);
<a name="l356"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l357"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_UP</span><span class=cF0>:
<a name="l358"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;MoveNozzleTaskY,-1,</span><span class=cF6>&quot;Move Nozzle&quot;</span><span class=cF0>,,</span><span class=cF5>Fs</span><span class=cF0>);
<a name="l359"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l360"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_DOWN</span><span class=cF0>:
<a name="l361"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;MoveNozzleTaskY,1,</span><span class=cF6>&quot;Move Nozzle&quot;</span><span class=cF0>,,</span><span class=cF5>Fs</span><span class=cF0>);
<a name="l362"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l363"></a> }
<a name="l364"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l365"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
<a name="l366"></a> CleanUp;
<a name="l367"></a> Init;
<a name="l368"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l369"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
<a name="l370"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
<a name="l371"></a> </span><span class=cF1>goto</span><span class=cF0> sq_done;
<a name="l372"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l373"></a> }
<a name="l374"></a>sq_done: </span><span class=cF2>//Don't goto out of try</span><span class=cF0>
<a name="l375"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>catch</span><span class=cF0>
<a name="l376"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
<a name="l377"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l378"></a> CleanUp;
<a name="l379"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l380"></a>}
<a name="l381"></a>
<a name="l382"></a>Squirt;
</span></pre></body>
</html>