87 lines
7.8 KiB
HTML
Executable File
87 lines
7.8 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="generator" content="TempleOS V5.03">
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<meta name="viewport" content="width=device-width">
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<link rel="stylesheet" href="/style/templeos.css">
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<script src="/script/templeos.js"></script>
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<style type="text/css">
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.cF0{color:#000000;background-color:#ffffff;}
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.cF1{color:#0000aa;background-color:#ffffff;}
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.cF2{color:#00aa00;background-color:#ffffff;}
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.cF3{color:#00aaaa;background-color:#ffffff;}
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.cF4{color:#aa0000;background-color:#ffffff;}
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.cF5{color:#aa00aa;background-color:#ffffff;}
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.cF6{color:#aa5500;background-color:#ffffff;}
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.cF7{color:#aaaaaa;background-color:#ffffff;}
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.cF8{color:#555555;background-color:#ffffff;}
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.cF9{color:#5555ff;background-color:#ffffff;}
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.cFA{color:#55ff55;background-color:#ffffff;}
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.cFB{color:#55ffff;background-color:#ffffff;}
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.cFC{color:#ff5555;background-color:#ffffff;}
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.cFD{color:#ff55ff;background-color:#ffffff;}
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.cFE{color:#ffff55;background-color:#ffffff;}
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.cFF{color:#ffffff;background-color:#ffffff;}
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</style>
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</head>
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<body>
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<pre id="content">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics"</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CGrGlbls</span><span class=cF0>
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<a name="l4"></a>{
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<a name="l5"></a> </span><span class=cF9>I64</span><span class=cF0> *to_8_bits,*to_8_colors;
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<a name="l6"></a> </span><span class=cF9>CDC</span><span class=cF0> *scrn_image, </span><span class=cF2>//Read only.</span><span class=cF0>
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<a name="l7"></a> *dc, </span><span class=cF2>//Persistent</span><span class=cF0>
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<a name="l8"></a> *dc1,
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<a name="l9"></a> *dc2, </span><span class=cF2>//Updated every refresh</span><span class=cF0>
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<a name="l10"></a> *dc_cache,
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<a name="l11"></a> *zoomed_dc;
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<a name="l12"></a> </span><span class=cF9>U32</span><span class=cF0> *text_base; </span><span class=cF2>//See </span><span class=cF4><u>TextBase Layer</u></span><span class=cF2>. (Similar to 0xB8000 but 32 bits)</span><span class=cF0>
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<a name="l13"></a> </span><span class=cF9>U16</span><span class=cF0> *win_z_buf;
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<a name="l14"></a>
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<a name="l15"></a> #</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPHT_ELEM_CODE</span><span class=cF0> 1
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<a name="l16"></a> </span><span class=cF9>CHashTable</span><span class=cF0> *sprite_hash;
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<a name="l17"></a>
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<a name="l18"></a> </span><span class=cF9>U16</span><span class=cF0> *win_uncovered_bitmap;
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<a name="l19"></a> </span><span class=cF9>I64</span><span class=cF0> highest_uncovered;
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<a name="l20"></a> </span><span class=cF9>U16</span><span class=cF0> *vga_text_cache;
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<a name="l21"></a> </span><span class=cF9>I64</span><span class=cF0> pan_text_x,pan_text_y; </span><span class=cF2>//[-7,7]</span><span class=cF0>
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<a name="l22"></a> </span><span class=cF1>U0</span><span class=cF0> (*fp_final_scrn_update)(</span><span class=cF9>CDC</span><span class=cF0> *dc);</span><span class=cF2>//Mouse cursor is handled here.</span><span class=cF0>
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<a name="l23"></a> </span><span class=cF1>U0</span><span class=cF0> (*fp_wall_paper)(</span><span class=cF9>CTask</span><span class=cF0> *task);
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<a name="l24"></a> </span><span class=cF1>U0</span><span class=cF0> (*fp_draw_ms)(</span><span class=cF9>CDC</span><span class=cF0> *dc,</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y);
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<a name="l25"></a> </span><span class=cF1>U0</span><span class=cF0> (*fp_draw_grab_ms)(</span><span class=cF9>CDC</span><span class=cF0> *dc,</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y,</span><span class=cF1>Bool</span><span class=cF0> closed);
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<a name="l26"></a> </span><span class=cF1>U8</span><span class=cF0> *empty_sprite; </span><span class=cF2>//Gets assigned </span><a href="/Wb/Adam/AMouse.HC.HTML#l5"><span class=cF4>gr.empty_sprite</span></a><span class=cF0>
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<a name="l27"></a>
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<a name="l28"></a> #</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0> 64
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<a name="l29"></a> </span><span class=cF9>CDC</span><span class=cF0> *pen_brushes[</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>],
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<a name="l30"></a> *collision_pen_brushes[</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>],
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<a name="l31"></a> *even_pen_brushes[</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>],
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<a name="l32"></a> *odd_pen_brushes[</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>];
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<a name="l33"></a> </span><span class=cF1>I8</span><span class=cF0> circle_lo[</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>][</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>],
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<a name="l34"></a> circle_hi[</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>][</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>];
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<a name="l35"></a>
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<a name="l36"></a> #</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>GR_SCRN_ZOOM_MAX</span><span class=cF0> 8
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<a name="l37"></a> </span><span class=cF1>U8</span><span class=cF0> *scrn_zoom_tables[</span><span class=cF3>GR_SCRN_ZOOM_MAX</span><span class=cF0>+1];
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<a name="l38"></a> </span><span class=cF9>I64</span><span class=cF0> scrn_zoom,sx,sy;
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<a name="l39"></a>
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<a name="l40"></a> </span><span class=cF2>//When zoomed, this keeps the mouse centered.</span><span class=cF0>
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<a name="l41"></a> </span><span class=cF1>Bool</span><span class=cF0> continuous_scroll,
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<a name="l42"></a> hide_row,hide_col;
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<a name="l43"></a>} </span><span class=cFB>gr</span><span class=cF0>;
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<a name="l44"></a>
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<a name="l45"></a></span><span class=cF2>//See </span><a href="/Wb/Kernel/KStart16.HC.HTML#l88"><span class=cF4>RLf_VGA</span></a><span class=cF0>
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<a name="l46"></a></span><span class=cF2>//See </span><a href="/Wb/Kernel/KMain.HC.HTML#l65"><span class=cF4>SysGrInit</span></a><span class=cF2>()</span><span class=cF0>
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<a name="l47"></a></span><span class=cF2>//Allows consts to be used instead of vars.</span><span class=cF0>
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<a name="l48"></a></span><span class=cF5>HashPublic</span><span class=cF0>(</span><span class=cF6>"GR_WIDTH"</span><span class=cF0>,</span><span class=cF3>HTT_DEFINE_STR</span><span class=cF0>);;
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<a name="l49"></a></span><span class=cF5>HashPublic</span><span class=cF0>(</span><span class=cF6>"GR_HEIGHT"</span><span class=cF0>,</span><span class=cF3>HTT_DEFINE_STR</span><span class=cF0>);;
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<a name="l50"></a>
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<a name="l51"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Char;TextBase Layer/Char"</span><span class=cF0>
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<a name="l52"></a></span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>"TEXT_ROWS"</span><span class=cF0>,</span><span class=cF6>"%d"</span><span class=cF0>,</span><span class=cFB>text</span><span class=cF0>.rows);;;
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<a name="l53"></a></span><span class=cF5>HashPublic</span><span class=cF0>(</span><span class=cF6>"TEXT_ROWS"</span><span class=cF0>,</span><span class=cF3>HTT_DEFINE_STR</span><span class=cF0>);;;
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<a name="l54"></a></span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>"TEXT_COLS"</span><span class=cF0>,</span><span class=cF6>"%d"</span><span class=cF0>,</span><span class=cFB>text</span><span class=cF0>.cols);;;
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<a name="l55"></a></span><span class=cF5>HashPublic</span><span class=cF0>(</span><span class=cF6>"TEXT_COLS"</span><span class=cF0>,</span><span class=cF3>HTT_DEFINE_STR</span><span class=cF0>);;;
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</span></pre></body>
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</html>
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