107 lines
2.2 KiB
HolyC
Executable File
107 lines
2.2 KiB
HolyC
Executable File
F64 é,è,ê,s;
|
||
CDC *dc0,*dc1;
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
$SP,"<1>",BI=1$
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
U0 GrBlackLighting(CDC *dc,CD3I32 *,CD3I32 *,CD3I32 *,CColorROPU32)
|
||
{
|
||
dc->color=0;
|
||
}
|
||
|
||
U0 DrawShadow(CTask *task)
|
||
{
|
||
I64 r[4][4],*r2;
|
||
|
||
Mat4x4IdentEqu(dc1->r);
|
||
Mat4x4RotZ(dc1->r,é);
|
||
Mat4x4RotX(dc1->r,è);
|
||
Mat4x4RotZ(dc1->r,ê);
|
||
Mat4x4Scale(dc1->r,s);
|
||
Mat4x4TranslationEqu(dc1->r,200,200,5000);
|
||
dc1->flags|=DCF_TRANSFORMATION;
|
||
DCMat4x4Set(dc1,dc1->r);
|
||
|
||
MemSet(r,0,sizeof(r));
|
||
|
||
r[0][0]=GR_SCALE;
|
||
r[1][1]=GR_SCALE/2; //Pick a plane for the shadow, to suit your taste.
|
||
r[1][2]=GR_SCALE/2; //It doesn't have to have a norm of 1.0.
|
||
r[2][2]=GR_SCALE;
|
||
r[3][3]=GR_SCALE;
|
||
|
||
Mat4x4TranslationEqu(r,0,-2200,1000);
|
||
r2=Mat4x4MulMat4x4New(r,dc1->r,task);
|
||
Free(dc1->r);
|
||
DCMat4x4Set(dc1,r2);
|
||
|
||
dc1->lighting=&GrBlackLighting;
|
||
Sprite3(dc1,0,0,0,$IB,"<1>",BI=1$);
|
||
}
|
||
|
||
U0 DrawIt(CTask *task,CDC *)
|
||
{
|
||
DCDepthBufRst(dc0);
|
||
Mat4x4IdentEqu(dc0->r);
|
||
Mat4x4RotZ(dc0->r,é);
|
||
Mat4x4RotX(dc0->r,è);
|
||
Mat4x4RotZ(dc0->r,ê);
|
||
Mat4x4Scale(dc0->r,s);
|
||
Mat4x4TranslationEqu(dc0->r,200,200,5000);
|
||
dc0->flags|=DCF_TRANSFORMATION;
|
||
DCMat4x4Set(dc0,dc0->r);
|
||
if (mp_cnt>1)
|
||
JobQue(&DrawShadow,task,1);
|
||
else
|
||
DrawShadow(task);
|
||
Sprite3(dc0,0,0,0,$IB,"<1>",BI=1$);
|
||
}
|
||
|
||
U0 Shadow()
|
||
{//The shadow image b.s. Any is plausible.
|
||
dc0=DCAlias(gr.dc2,Fs);
|
||
dc1=DCAlias(gr.dc2,Fs);
|
||
DCDepthBufAlloc(dc0);
|
||
dc1->depth_buf=dc0->depth_buf;
|
||
|
||
é=0;
|
||
è=0;
|
||
ê=0;
|
||
s=1.5;
|
||
|
||
SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$
|
||
WinMax;
|
||
Fs->draw_it=&DrawIt;
|
||
|
||
while (!ScanChar) {
|
||
é+=2*ã/70;
|
||
è+=2*ã/90;
|
||
ê+=2*ã/110;
|
||
Sleep(20);
|
||
}
|
||
SettingsPop;
|
||
DCDel(dc0);
|
||
dc1->depth_buf=NULL;
|
||
DCDel(dc1);
|
||
}
|
||
|
||
Shadow;
|
||
|