templeos-info/public/Wb/Demo/Graphics/LightTable.HC

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/*
There is a coarse and a fine-grained.
The coarse gets flood-filled but the
fine grained is only outlines.
*/
class Photon
{
Photon *next,*last;
CD3 p,v,n,p_normal_inhibit;
} p_root[mp_cnt];
I64 p_root_locks;
#define ANIMATE_JIFFIES (JIFFY_FREQ*0.01)
I64 master_sleep_jiffy;
CTask *animate_tasks[mp_cnt];
#define LENS_COLOR WHITE
#define MIRROR_COLOR DKGRAY
CDC *map;
I64 photon_cnt,mirror_cnt,snell_cnt,normal_inhibit,zero_normal;
Bool full_speed,show_normals;
U8 *bmp_refract,*bmp_reflect;
F64 bmp_scale,find_normal_dist_sqr;
I64 bmp_mem,bmp_width,bmp_height,bmp_norm_radius;
#define BORDER 10
I64 BmpPeek(U8 *bmp,I64 x,I64 y)
{
return Bt(bmp,y*bmp_width+x);
}
U0 BmpPlot(U8 *bmp,I64 x,I64 y,I64)
{
if (0<=x<bmp_width && 0<=y<bmp_height)
Bts(bmp,y*bmp_width+x);
}
U0 BmpLine(U8 *bmp,F64 x1,F64 y1,F64 x2,F64 y2)
{
Line(bmp,x1*bmp_scale,y1*bmp_scale,0,x2*bmp_scale,y2*bmp_scale,0,&BmpPlot);
}
Photon *PhotonNew()
{
I64 num=photon_cnt++%mp_cnt;
Photon *res=CAlloc(sizeof(Photon));
while (LBts(&p_root_locks,num))
Yield;
QueIns(res,p_root[num].last);
LBtr(&p_root_locks,num);
return res;
}
#define VECTOR 20
U0 DrawIt(CTask *,CDC *dc)
{
I64 i;
Photon *tmpp;
GrBlot(dc,0,0,map);
dc->color=WHITE;
GrPrint(dc,0,0,"Mem:0x%X %,dMeg Scale:%0.3f (%d,%d)-->(%d,%d)",
bmp_mem,bmp_mem/1024/1024,bmp_scale,
map->width,map->height,bmp_width,bmp_height);
GrPrint(dc,0,FONT_HEIGHT,
"PhotonCnt:%d MirrorCnt:%d SnellCnt:%d SnellInhibit:%d ZeroNormal:%d",
photon_cnt,mirror_cnt,snell_cnt,normal_inhibit,zero_normal);
for (i=0;i<mp_cnt;i++) {
while (LBts(&p_root_locks,i))
Yield;
tmpp=p_root[i].next;
while (tmpp!=&p_root[i]) {
dc->color=LTRED;
GrLine(dc,tmpp->p.x-VECTOR*tmpp->v.x,tmpp->p.y-VECTOR*tmpp->v.y,
tmpp->p.x,tmpp->p.y);
if (show_normals) {
dc->color=LTGREEN;
GrLine(dc,tmpp->p.x,tmpp->p.y,
tmpp->p.x+VECTOR*tmpp->n.x,tmpp->p.y+VECTOR*tmpp->n.y);
}
tmpp=tmpp->next;
}
LBtr(&p_root_locks,i);
}
}
#define WING 9
U0 RayBurst(I64 x1,I64 y1,I64 x2,I64 y2)
{
CD3 p,v,n,n2;
I64 i;
Photon *tmpp;
if ((x1!=x2 || y1!=y2) && BORDER+WING<x2<map->width-BORDER-WING &&
BORDER+WING<y2<map->height-BORDER-WING) {
D3Equ(&p,x2,y2);
D3Equ(&v,x2-x1,y2-y1);
D3Unit(&v);
D3Equ(&n,v.y,-v.x);
tmpp=PhotonNew;
D3Copy(&tmpp->p,&p);
D3Copy(&tmpp->v,&v);
for (i=2;i<=WING;i+=3) {
D3Mul(&n2,i,&n);
tmpp=PhotonNew;
D3Add(&tmpp->p,&p,&n2);
D3Copy(&tmpp->v,&v);
tmpp=PhotonNew;
D3Sub(&tmpp->p,&p,&n2);
D3Copy(&tmpp->v,&v);
}
}
}
U0 RandomBurst()
{
I64 i;
F64 <EFBFBD>;
Photon *tmpp;
for (i=0;i<256;i++) {
tmpp=PhotonNew;
D3Equ(&tmpp->p,(Fs->pix_width-BORDER*2)*Rand+BORDER,
(Fs->pix_height-BORDER*2)*Rand+BORDER);
<EFBFBD>=2*<EFBFBD>*Rand;
D3Equ(&tmpp->v,Cos(<EFBFBD>),Sin(<EFBFBD>));
}
}
U0 FindNormal(U8 *bmp,Photon *tmpp)
{
CD3 p,p1,p2;
F64 step,x,y,<EFBFBD>=Arg(tmpp->v.x,tmpp->v.y),<EFBFBD>;
I64 state;
D3Copy(&tmpp->p_normal_inhibit,&tmpp->p);
//Coarse grains has black and white filled-in BSplines.
//Fine grained has only white outline without being filled-in.
//Back-up a step and move fwd to get a fined-grained value
//for the point of contact.
D3SubEqu(&tmpp->p,&tmpp->v);
D3Mul(&p,bmp_scale,&tmpp->p);
D3Copy(&p1,&p);
while (BmpPeek(bmp,p1.x,p1.y)==BLACK &&
D3DistSqr(&p,&p1)<find_normal_dist_sqr)
D3AddEqu(&p1,&tmpp->v);
D3Copy(&p,&p1);
D3Div(&tmpp->p,&p,bmp_scale);
//Draw an arc one direction, finding point of contact.
for (step=1.0;step>=0.01;step/=4) {
for (<EFBFBD>=0;<EFBFBD><=<EFBFBD>/4;<EFBFBD>+=step*<EFBFBD>/bmp_norm_radius) {
x=p.x+bmp_norm_radius*Cos(<EFBFBD>+<EFBFBD>-<EFBFBD>/4-<EFBFBD>);
y=p.y+bmp_norm_radius*Sin(<EFBFBD>+<EFBFBD>-<EFBFBD>/4-<EFBFBD>);
if (state=BmpPeek(bmp,x,y))
goto fn_p1;
x=p.x+bmp_norm_radius*Cos(<EFBFBD>+<EFBFBD>-<EFBFBD>/4+<EFBFBD>);
y=p.y+bmp_norm_radius*Sin(<EFBFBD>+<EFBFBD>-<EFBFBD>/4+<EFBFBD>);
if (state=BmpPeek(bmp,x,y))
goto fn_p1;
}
for (;<EFBFBD><=3*<EFBFBD>/4;<EFBFBD>+=step*<EFBFBD>/bmp_norm_radius) {
x=p.x+bmp_norm_radius*Cos(<EFBFBD>+<EFBFBD>-<EFBFBD>/4-<EFBFBD>);
y=p.y+bmp_norm_radius*Sin(<EFBFBD>+<EFBFBD>-<EFBFBD>/4-<EFBFBD>);
if (state=BmpPeek(bmp,x,y))
goto fn_p1;
}
}
fn_p1:
if (state)
D3Equ(&p1,x,y);
else
D3Copy(&p1,&tmpp->p);
//Draw an arc other direction, finding point of contact.
for (step=1.0;step>=0.01;step/=4) {
for (<EFBFBD>=0;<EFBFBD><=<EFBFBD>/4;<EFBFBD>+=step*<EFBFBD>/bmp_norm_radius) {
x=p.x+bmp_norm_radius*Cos(<EFBFBD>+<EFBFBD>+<EFBFBD>/4+<EFBFBD>);
y=p.y+bmp_norm_radius*Sin(<EFBFBD>+<EFBFBD>+<EFBFBD>/4+<EFBFBD>);
if (state=BmpPeek(bmp,x,y))
goto fn_p2;
x=p.x+bmp_norm_radius*Cos(<EFBFBD>+<EFBFBD>+<EFBFBD>/4-<EFBFBD>);
y=p.y+bmp_norm_radius*Sin(<EFBFBD>+<EFBFBD>+<EFBFBD>/4-<EFBFBD>);
if (state=BmpPeek(bmp,x,y))
goto fn_p2;
}
for (;<EFBFBD><=3*<EFBFBD>/4;<EFBFBD>+=step*<EFBFBD>/bmp_norm_radius) {
x=p.x+bmp_norm_radius*Cos(<EFBFBD>+<EFBFBD>+<EFBFBD>/4+<EFBFBD>);
y=p.y+bmp_norm_radius*Sin(<EFBFBD>+<EFBFBD>+<EFBFBD>/4+<EFBFBD>);
if (state=BmpPeek(bmp,x,y))
goto fn_p2;
}
}
fn_p2:
if (state)
D3Equ(&p2,x,y);
else
D3Copy(&p2,&tmpp->p);
D3Sub(&p,&p1,&p2);
if (D3NormSqr(&p)<0.01) {
D3Equ(&tmpp->n,Cos(<EFBFBD>),Sin(<EFBFBD>));
lock {zero_normal++;}
} else {
D3Equ(&tmpp->n,p.y,-p.x);
if (D3Dot(&tmpp->n,&tmpp->v)<0)
D3Equ(&tmpp->n,-p.y,p.x);
D3Unit(&tmpp->n);
}
}
U0 Mirror(Photon *tmpp)
{/*$SP,"<1>",BI=1$
<EFBFBD>$SY,3$out$SY,0$ = <20>+<2B>$SY,3$n$SY,0$ - (<28>$SY,3$in$SY,0$-<2D>$SY,3$n$SY,0$)
*/
F64 <EFBFBD>=Arg(tmpp->v.x,tmpp->v.y),<EFBFBD>$SY,3$n$SY,0$;
FindNormal(bmp_reflect,tmpp);
<EFBFBD>$SY,3$n$SY,0$=Arg(tmpp->n.x,tmpp->n.y);
D3Equ(&tmpp->v,Cos(2*<EFBFBD>$SY,3$n$SY,0$+<EFBFBD>-<EFBFBD>),Sin(2*<EFBFBD>$SY,3$n$SY,0$+<EFBFBD>-<EFBFBD>));
lock {mirror_cnt++;}
}
U0 SnellsLaw(Photon *tmpp,I64 last,I64 next)
{
//n1 and n2 are refraction index.
//n1 Sin(<28>1) == n2 Sin(<28>2)
F64 <EFBFBD>=Arg(tmpp->v.x,tmpp->v.y),<EFBFBD>$SY,3$n$SY,0$,n1,n2,<EFBFBD>1,<EFBFBD>2;
if (last==LENS_COLOR)
n1=1.5;
else
n1=1.0;
if (next==LENS_COLOR)
n2=1.5;
else
n2=1.0;
FindNormal(bmp_refract,tmpp);
<EFBFBD>$SY,3$n$SY,0$=Arg(tmpp->n.x,tmpp->n.y);
//Dot=m1m2Cos(<28>);
<EFBFBD>1=ACos(D3Dot(&tmpp->n,&tmpp->v));
<EFBFBD>2=ASin(n1*Sin(<EFBFBD>1)/n2);
if (Wrap(<EFBFBD>-<EFBFBD>$SY,3$n$SY,0$)>=0)
<EFBFBD>=<EFBFBD>$SY,3$n$SY,0$+<EFBFBD>2;
else
<EFBFBD>=<EFBFBD>$SY,3$n$SY,0$-<EFBFBD>2;
D3Equ(&tmpp->v,Cos(<EFBFBD>),Sin(<EFBFBD>));
lock {snell_cnt++;}
}
U0 AnimateTask(I64)
{
while (TRUE) {
master_sleep_jiffy+=ANIMATE_JIFFIES;
if (cnts.jiffies>=master_sleep_jiffy)
master_sleep_jiffy=cnts.jiffies+ANIMATE_JIFFIES;
SleepUntil(master_sleep_jiffy);
}
}
#define BABY_STEPS 4
U0 MPAnimateTask(I64)
{
I64 i,last_master_jiffy=0,
timeout_jiffy=master_sleep_jiffy+ANIMATE_JIFFIES,
last,next;
Bool inhibit;
CD3 step;
Photon *tmpp,*root=&p_root[Gs->num];
while (TRUE) {
while (LBts(&p_root_locks,Gs->num))
Yield;
tmpp=root->next;
while (tmpp!=root) {
for (i=0;i<BABY_STEPS;i++) {
last=GrPeek(map,tmpp->p.x,tmpp->p.y);
D3Div(&step,&tmpp->v,BABY_STEPS);
D3AddEqu(&tmpp->p,&step);
if (tmpp->p.x<BORDER) {
tmpp->p.x=2*BORDER-tmpp->p.x;
tmpp->v.x=-tmpp->v.x;
}
if (tmpp->p.x>=map->width-BORDER) {
tmpp->p.x-=tmpp->p.x-map->width+BORDER;
tmpp->v.x=-tmpp->v.x;
}
if (tmpp->p.y<BORDER) {
tmpp->p.y=2*BORDER-tmpp->p.y;
tmpp->v.y=-tmpp->v.y;
}
if (tmpp->p.y>=map->height-BORDER) {
tmpp->p.y-=tmpp->p.y-map->height+BORDER;
tmpp->v.y=-tmpp->v.y;
}
next=GrPeek(map,tmpp->p.x,tmpp->p.y);
if (D3DistSqr(&tmpp->p_normal_inhibit,&tmpp->p)<4.0)
inhibit=TRUE;
else
inhibit=FALSE;
if (last!=next) {
if ((last==BLACK && next==LENS_COLOR) ||
(last==LENS_COLOR && next==BLACK)) {
if (inhibit)
lock {normal_inhibit++;}
else
SnellsLaw(tmpp,last,next);
} else if (last==BLACK && next==MIRROR_COLOR) {
if (inhibit)
lock {normal_inhibit++;}
else
Mirror(tmpp);
} else if (!inhibit)
D3Zero(&tmpp->p_normal_inhibit);
} else if (!inhibit)
D3Zero(&tmpp->p_normal_inhibit);
}
tmpp=tmpp->next;
if (cnts.jiffies>=timeout_jiffy)
break;
}
LBtr(&p_root_locks,Gs->num);
if (cnts.jiffies>=timeout_jiffy) {
Sleep(1);
timeout_jiffy=master_sleep_jiffy+ANIMATE_JIFFIES;
}
if (!full_speed) {
while (master_sleep_jiffy==last_master_jiffy)
Sleep(1);
last_master_jiffy=master_sleep_jiffy;
SleepUntil(master_sleep_jiffy);
timeout_jiffy=master_sleep_jiffy+ANIMATE_JIFFIES;
}
}
}
U0 Init()
{
I64 i;
master_sleep_jiffy=cnts.jiffies;
full_speed=show_normals=FALSE;
photon_cnt=mirror_cnt=snell_cnt=normal_inhibit=zero_normal=0;
map=DCNew(Fs->pix_width,Fs->pix_height);
for (i=0;i<mp_cnt;i++) {
while (LBts(&p_root_locks,i))
Yield;
QueInit(&p_root[i]);
LBtr(&p_root_locks,i);
}
//x*y=bmp_mem*8
//x/y=640/480
//x=640/480*y
//640/480*y^2=bmp_mem*8
//y=Sqrt(bmp_mem*8*480/640)
//bmp_scale=Sqrt(bmp_mem*8*480/640)/480
bmp_scale=Sqrt(bmp_mem/2*8*Fs->pix_height/Fs->pix_width)/Fs->pix_height;
find_normal_dist_sqr=2*Sqr(bmp_scale);
#assert Sqrt(2)<=BORDER
bmp_width =bmp_scale*Fs->pix_width;
bmp_height=bmp_scale*Fs->pix_height;
bmp_refract=CAlloc(bmp_width*bmp_height/8);
bmp_reflect=CAlloc(bmp_width*bmp_height/8);
bmp_norm_radius=Min(10*bmp_scale,250);
#assert 10<=BORDER
}
U0 CleanUp()
{
I64 i;
for (i=0;i<mp_cnt;i++) {
while (LBts(&p_root_locks,i))
Yield;
QueDel(&p_root[i],TRUE);
LBtr(&p_root_locks,i);
}
DCDel(map);
Free(bmp_refract);
Free(bmp_reflect);
}
#define LTM_REFLECT_LINE 0
#define LTM_REFLECT_SPLINE 1
#define LTM_REFRACT_LINE 2
#define LTM_REFRACT_SPLINE 3
#define LTM_REFRACT_FLOOD_FILL 4
#define LTM_TEST_RAY 5
U0 LTMenuSet(I64 mode)
{
CMenuEntry *entry=MenuEntryFind(Fs->cur_menu,"View/ToggleNormals");
if (show_normals)
entry->checked=TRUE;
else
entry->checked=FALSE;
entry=MenuEntryFind(Fs->cur_menu,"Mode/ReflectLine");
if (mode==LTM_REFLECT_LINE)
entry->checked=TRUE;
else
entry->checked=FALSE;
entry=MenuEntryFind(Fs->cur_menu,"Mode/ReflectSpline");
if (mode==LTM_REFLECT_SPLINE)
entry->checked=TRUE;
else
entry->checked=FALSE;
entry=MenuEntryFind(Fs->cur_menu,"Mode/RefractLine");
if (mode==LTM_REFRACT_LINE)
entry->checked=TRUE;
else
entry->checked=FALSE;
entry=MenuEntryFind(Fs->cur_menu,"Mode/RefractSpline");
if (mode==LTM_REFRACT_SPLINE)
entry->checked=TRUE;
else
entry->checked=FALSE;
entry=MenuEntryFind(Fs->cur_menu,"Mode/RefractFloodFill");
if (mode==LTM_REFRACT_FLOOD_FILL)
entry->checked=TRUE;
else
entry->checked=FALSE;
entry=MenuEntryFind(Fs->cur_menu,"Mode/TestRay");
if (mode==LTM_TEST_RAY)
entry->checked=TRUE;
else
entry->checked=FALSE;
}
#define PTS_NUM 1024
U0 LightTable()
{
I64 msg_code,mode=LTM_REFLECT_LINE,i,cnt,arg1,arg2,x1,y1,x2,y2;
CD3I32 *c=MAlloc(PTS_NUM*sizeof(CD3I32));
p_root_locks=0;
MenuPush(
"File {"
" Restart(,'\n');"
" Abort(,CH_SHIFT_ESC);"
" Exit(,CH_ESC);"
"}"
"Mode {"
" ReflectLine(,'0');"
" ReflectSpline(,'1');"
" RefractLine(,'2');"
" RefractSpline(,'3');"
" RefractFloodFill(,'4');"
" TestRay(,'5');"
"}"
"Play {"
" RandomBurst(,'r');"
" ElapseTime(,'e');"
"}"
"View {"
" ToggleNormals(,'n');"
"}"
);
LTMenuSet(mode);
MemBIOSRep;
bmp_mem=GetI64("\n\n\nHow much memory for the high resolution\n"
"shadow bitmap that helps improve the\n"
"accuracy of the normal vector estimate?\n"
"You can choose up to the largest\n"
"contiguous chunk of physical memory.\n\n"
"Mem (0x%0X):",1024*1024*16);
SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$
Fs->win_inhibit=WIG_TASK_DFT-WIF_SELF_FOCUS-
WIF_SELF_BORDER-WIF_FOCUS_TASK_MENU;
Fs->text_attr=BLACK<<4+WHITE; //Current $LK,"CTask",A="MN:CTask"$ is Fs segment register.
AutoComplete;
WinBorder;
WinMax;
DocCursor;
DocClear;
Init;
Fs->draw_it=&DrawIt;
Fs->animate_task=Spawn(&AnimateTask,NULL,"Animate",,Fs);
for (i=0;i<mp_cnt;i++)
animate_tasks[i]=Spawn(&MPAnimateTask,NULL,"MPAnimate",i);
try {
while (TRUE) {
msg_code=GetMsg(&arg1,&arg2,
1<<MSG_KEY_DOWN+1<<MSG_MS_L_DOWN+1<<MSG_MS_L_UP+1<<MSG_MS_R_UP);
lt_restart:
switch (msg_code) {
case MSG_MS_L_UP:
Sweep(100,90,100);
x2=arg1; y2=arg2;
switch (mode) {
case LTM_REFRACT_FLOOD_FILL:
map->color=LENS_COLOR;
GrFloodFill(map,x2,y2);
mode=LTM_REFLECT_LINE;
LTMenuSet(mode);
break;
case LTM_TEST_RAY:
RayBurst(x1,y1,x2,y2);
break;
}
break;
case MSG_MS_L_DOWN:
x1=arg1; y1=arg2;
switch (mode) {
case LTM_REFLECT_LINE:
case LTM_REFRACT_LINE:
if (mode==LTM_REFLECT_LINE)
map->color=ROP_XOR+MIRROR_COLOR;
else
map->color=ROP_XOR+LENS_COLOR;
while (TRUE) {
x2=arg1; y2=arg2;
GrLine(map,x1,y1,x2,y2);
msg_code=GetMsg(&arg1,&arg2,
1<<MSG_KEY_DOWN+1<<MSG_MS_L_UP+1<<MSG_MS_MOVE);
GrLine(map,x1,y1,x2,y2);
if (msg_code==MSG_KEY_DOWN)
goto lt_restart;
else if (msg_code==MSG_MS_L_UP) {
Sweep(100,90,100);
x2=arg1; y2=arg2;
break;
}
}
if (mode==LTM_REFLECT_LINE)
map->color=MIRROR_COLOR;
else
map->color=LENS_COLOR;
GrLine(map,x1,y1,x2,y2);
if (mode==LTM_REFLECT_LINE)
BmpLine(bmp_reflect,x1,y1,x2,y2);
else
BmpLine(bmp_refract,x1,y1,x2,y2);
break;
case LTM_REFLECT_SPLINE:
case LTM_REFRACT_SPLINE:
cnt=0;
if (mode==LTM_REFLECT_SPLINE)
map->color=ROP_XOR+MIRROR_COLOR;
else
map->color=ROP_XOR+LENS_COLOR;
do {
c[cnt].x=arg1; c[cnt].y=arg2; c[cnt].z=0;
Gr2BSpline(map,c,cnt+1);
msg_code=GetMsg(&arg1,&arg2,1<<MSG_KEY_DOWN+1<<MSG_MS_L_UP+
1<<MSG_MS_MOVE+1<<MSG_MS_R_UP);
Gr2BSpline(map,c,cnt+1);
if (msg_code==MSG_KEY_DOWN)
goto lt_restart;
else if (msg_code==MSG_MS_L_UP) {
Sweep(100,90,100);
cnt++;
}
} while (cnt<PTS_NUM-1 && msg_code!=MSG_MS_R_UP);
if (mode==LTM_REFLECT_SPLINE)
map->color=MIRROR_COLOR;
else
map->color=LENS_COLOR;
Gr2BSpline3(map,c,cnt);
for (i=0;i<cnt;i++) {
c[i].x*=bmp_scale;
c[i].y*=bmp_scale;
}
if (mode==LTM_REFLECT_SPLINE)
BSpline2(bmp_reflect,c,cnt,&BmpPlot);
else
BSpline2(bmp_refract,c,cnt,&BmpPlot);
mode=LTM_REFLECT_LINE;
LTMenuSet(mode);
break;
}
break;
case MSG_MS_R_UP:
i=PopUpPickLst("Reflect Line\0Reflect Spline\0Refract Line\0"
"Refract Spline\0Refract Flood Fill\0TestRay\0");
if (i>=0) {
mode=i;
LTMenuSet(mode);
}
break;
case MSG_KEY_DOWN:
switch (arg1) {
case '\n':
CleanUp;
Init;
mode=LTM_REFLECT_LINE;
LTMenuSet(mode);
break;
case 'r':
RandomBurst;
break;
case 'e':
full_speed=TRUE;
Sleep(1500);
FlushMsgs;
full_speed=FALSE;
break;
case 'n':
show_normals=!show_normals;
LTMenuSet(mode);
break;
case '0'...'5':
mode=arg1-'0';
LTMenuSet(mode);
break;
case CH_ESC:
case CH_SHIFT_ESC:
goto lt_done;
}
break;
}
}
lt_done:
GetMsg(,,1<<MSG_KEY_UP);
} catch
PutExcept;
Free(c);
SettingsPop;
for (i=0;i<mp_cnt;i++)
Kill(animate_tasks[i]);
CleanUp;
MenuPop;
}
LightTable;
<EFBFBD>F0*G1HG1HP<EFBFBD>$SY,3$n$SY,0$G2HNK<<EFBFBD>+<EFBFBD>$SY,3$n$SY,0$1 <EFBFBD>$SY,3$in$SY,0$%F<EFBFBD>$SY,3$out$SY,0$