templeos-info/public/Wb/Demo/Graphics/Collision.HC.HTML

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<a name="l1"></a><span class=cF0>
<a name="l2"></a></span><span class=cFA>
<a name="l3"></a>&lt;1&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l4"></a>
<a name="l5"></a></span><span class=cFA>
<a name="l6"></a>&lt;2&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l7"></a>
<a name="l8"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task,</span><span class=cF9>CDC</span><span class=cF0> *dc)
<a name="l9"></a>{
<a name="l10"></a> </span><span class=cF9>I64</span><span class=cF0> x,y;
<a name="l11"></a>
<a name="l12"></a> x=</span><span class=cFB>ms</span><span class=cF0>.pos.x-task-&gt;pix_left;
<a name="l13"></a> y=</span><span class=cFB>ms</span><span class=cF0>.pos.y-task-&gt;pix_top;
<a name="l14"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,x,y,0,</span><span class=cFA>&lt;1&gt;</span><span class=cF0>);
<a name="l15"></a>
<a name="l16"></a> x=task-&gt;pix_width&gt;&gt;1;
<a name="l17"></a> y=task-&gt;pix_height&gt;&gt;1;
<a name="l18"></a>
<a name="l19"></a> dc-&gt;color=</span><span class=cF3>ROP_COLLISION</span><span class=cF0>;
<a name="l20"></a> dc-&gt;bkcolor=</span><span class=cF3>WHITE</span><span class=cF0>;
<a name="l21"></a> dc-&gt;collision_cnt=0;
<a name="l22"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,x,y,0,</span><span class=cFA>&lt;1&gt;</span><span class=cF0>);
<a name="l23"></a>
<a name="l24"></a> dc-&gt;color=</span><span class=cF3>ROP_EQU</span><span class=cF0>;
<a name="l25"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc,0,</span><span class=cF7>(</span><span class=cF0>task-&gt;pix_height-</span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0>&gt;&gt;1,
<a name="l26"></a> </span><span class=cF6>&quot;Collisions:%d&quot;</span><span class=cF0>,dc-&gt;collision_cnt);
<a name="l27"></a>
<a name="l28"></a> </span><span class=cF1>if</span><span class=cF0> (!dc-&gt;collision_cnt)
<a name="l29"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,x,y,0,</span><span class=cFA>&lt;1&gt;</span><span class=cF0>);
<a name="l30"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l31"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,x,y,0,</span><span class=cFA>&lt;2&gt;</span><span class=cF0>);
<a name="l32"></a>}
<a name="l33"></a>
<a name="l34"></a></span><span class=cF1>U0</span><span class=cF0> Collision()
<a name="l35"></a>{
<a name="l36"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="/Wb/Adam/TaskSettings.HC.HTML#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l37"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it=&amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l38"></a> </span><span class=cF5>PressAKey</span><span class=cF0>;
<a name="l39"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l40"></a>}
<a name="l41"></a>
<a name="l42"></a>Collision;
</span></pre></body>
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