templeos-info/public/Wb/Demo/Graphics/Balloon.HC.HTML

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<a name="l1"></a><span class=cF2>// Classic Commodore 64 Sprite</span><span class=cF0>
<a name="l2"></a>
<a name="l3"></a></span><span class=cF1>U8</span><span class=cF0> a[60]={0,127,0,1,255,192,3,255,224,3,231,224,
<a name="l4"></a> 7,217,240,7,223,240,7,217,240,3,231,224,
<a name="l5"></a> 3,255,224,3,255,224,2,255,160,1,127,64,
<a name="l6"></a> 1,62,64,0,156,128,0,156,128,0,73,0,0,73,0,
<a name="l7"></a> 0,62,0,0,62,0,0,28,0};
<a name="l8"></a>
<a name="l9"></a></span><span class=cF1>U0</span><span class=cF0> Balloon()
<a name="l10"></a>{
<a name="l11"></a> </span><span class=cF9>I64</span><span class=cF0> i,j,k;
<a name="l12"></a>
<a name="l13"></a> </span><span class=cF1>CLI</span><span class=cF0>
<a name="l14"></a>
<a name="l15"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>VGAP_IDX</span><span class=cF0>,</span><span class=cF3>VGAR_MAP_MASK</span><span class=cF0>);
<a name="l16"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>VGAP_DATA</span><span class=cF0>,0xF);
<a name="l17"></a> </span><span class=cF5>MemSetI64</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>.vga_alias,0,640*480/64);
<a name="l18"></a>
<a name="l19"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>VGAP_IDX</span><span class=cF0>,</span><span class=cF3>VGAR_MAP_MASK</span><span class=cF0>);
<a name="l20"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>VGAP_DATA</span><span class=cF0>,</span><span class=cF3>RED</span><span class=cF0>+</span><span class=cF3>GREEN</span><span class=cF0>+8);
<a name="l21"></a> </span><span class=cF1>for</span><span class=cF0> (k=100;k&lt;150;k++) </span><span class=cF7>{</span><span class=cF0>
<a name="l22"></a>
<a name="l23"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;20;i++)
<a name="l24"></a> </span><span class=cF1>for</span><span class=cF0> (j=0;j&lt;3;j++)
<a name="l25"></a> *(</span><span class=cFB>text</span><span class=cF0>.vga_alias</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>+0x1000+</span><span class=cF7>(</span><span class=cF0>i+k</span><span class=cF7>)</span><span class=cF0>*640/8+j)(</span><span class=cF1>U8</span><span class=cF0> *)=a[i*3+j];
<a name="l26"></a>
<a name="l27"></a> </span><span class=cF5>Busy</span><span class=cF0>(40000);
<a name="l28"></a>
<a name="l29"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;20;i++)
<a name="l30"></a> </span><span class=cF1>for</span><span class=cF0> (j=0;j&lt;3;j++)
<a name="l31"></a> *(</span><span class=cFB>text</span><span class=cF0>.vga_alias</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>+0x1000+</span><span class=cF7>(</span><span class=cF0>i+k</span><span class=cF7>)</span><span class=cF0>*640/8+j)(</span><span class=cF1>U8</span><span class=cF0> *)=0;
<a name="l32"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l33"></a>
<a name="l34"></a> </span><span class=cF1>STI</span><span class=cF0>
<a name="l35"></a> </span><span class=cF5>VGAFlush</span><span class=cF0>;
<a name="l36"></a>}
<a name="l37"></a>
<a name="l38"></a>Balloon;
</span></pre></body>
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