templeos-info/public/Wb/Demo/Games/Zing.HC

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HolyC
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I64 box_x_min,box_x_max,box_y_min,box_y_max;
class Arrow
{
Arrow *next,*last;
F64 x,y,dx,dy;
} head;
$SP,"<1>",BI=1$
Bool bow_drawn;
F64 bow_x,bow_y,bow_é;
U0 DrawIt(CTask *task,CDC *dc)
{
F64 é,x,y,dx,dy,
str_w,str_h,draw_len;
Arrow *tmpa;
CD3I32 ctrl[5];
dc->color=RED;
GrBorder(dc,box_x_min,box_y_min,box_x_max,box_y_max);
x=ClampI64(ms.pos.x-task->pix_left-task->scroll_x,box_x_min,box_x_max);
y=ClampI64(ms.pos.y-task->pix_top-task->scroll_y, box_y_min,box_y_max);
dx=bow_x-x;
dy=bow_y-y;
if (bow_drawn && (dx|dy))
bow_é=Arg(dx,dy);
else {
bow_x=x;
bow_y=y;
}
draw_len=Sqrt(dx*dx+dy*dy);
str_w=draw_len/3;
str_h=Sqrt(60*60-str_w*str_w);
dc->color=BLACK;
GrLine(dc,x-str_h/2*Cos(bow_é+ã/2)+str_w*Cos(bow_é),
y-str_h/2*Sin(bow_é+ã/2)+str_w*Sin(bow_é),
x,y);
GrLine(dc,x+str_h/2*Cos(bow_é+ã/2)+str_w*Cos(bow_é),
y+str_h/2*Sin(bow_é+ã/2)+str_w*Sin(bow_é),
x,y);
MemSet(ctrl,0,sizeof(ctrl));
ctrl[0].x=x-str_h/2*Cos(bow_é+ã/2)+str_w*Cos(bow_é);
ctrl[0].y=y-str_h/2*Sin(bow_é+ã/2)+str_w*Sin(bow_é);
ctrl[1].x=x-0.75*str_h/2*Cos(bow_é+ã/2)+draw_len/2*Cos(bow_é)+
str_w*Cos(bow_é);
ctrl[1].y=y-0.75*str_h/2*Sin(bow_é+ã/2)+draw_len/2*Sin(bow_é)+
str_w*Sin(bow_é);
ctrl[2].x=x+draw_len/2*Cos(bow_é)+str_w*Cos(bow_é);
ctrl[2].y=y+draw_len/2*Sin(bow_é)+str_w*Sin(bow_é);
ctrl[3].x=x+0.75*str_h/2*Cos(bow_é+ã/2)+draw_len/2*Cos(bow_é)+
str_w*Cos(bow_é);
ctrl[3].y=y+0.75*str_h/2*Sin(bow_é+ã/2)+draw_len/2*Sin(bow_é)+
str_w*Sin(bow_é);
ctrl[4].x=x+str_h/2*Cos(bow_é+ã/2)+str_w*Cos(bow_é);
ctrl[4].y=y+str_h/2*Sin(bow_é+ã/2)+str_w*Sin(bow_é);
dc->color=BROWN;
dc->thick=2;
Gr2BSpline3(dc,ctrl,5);
dc->thick=1;
if (bow_drawn)
Sprite3ZB(dc,x,y,0,$IB,"<1>",BI=1$,bow_é);
tmpa=head.next;
while (tmpa!=&head) {
é=Arg(tmpa->dx,tmpa->dy);
Sprite3ZB(dc,tmpa->x,tmpa->y,0,$IB,"<1>",BI=1$,é);
tmpa=tmpa->next;
}
}
#define ANIMATE_SLEEP_MS 10
U0 AnimateTask(I64)
{
I64 x,y;
Arrow *tmpa,*tmpa1;
F64 dt,t0=tS;
while (TRUE) {
dt=tS-t0;
t0=tS;
x=ClampI64(ms.pos.x-Fs->parent_task->pix_left-Fs->parent_task->scroll_x,
box_x_min,box_x_max)+Fs->parent_task->pix_left+
Fs->parent_task->scroll_x;
y=ClampI64(ms.pos.y-Fs->parent_task->pix_top-Fs->parent_task->scroll_y,
box_y_min,box_y_max)+Fs->parent_task->pix_top+
Fs->parent_task->scroll_y;
if (ms.pos.x!=x || ms.pos.y!=y)
MsSet(x,y);
tmpa=head.next;
while (tmpa!=&head) {
tmpa1=tmpa->next;
tmpa->x+=tmpa->dx*dt;
tmpa->y+=tmpa->dy*dt;
if (!(-Fs->parent_task->scroll_x<=
tmpa->x<Fs->parent_task->pix_width-Fs->parent_task->scroll_x) ||
!(-Fs->parent_task->scroll_y<=
tmpa->y<Fs->parent_task->pix_height-Fs->parent_task->scroll_y)) {
QueRem(tmpa);
Free(tmpa);
}
tmpa=tmpa1;
}
Refresh;
}
}
U0 Init()
{
I64 w=Fs->pix_width,
h=Fs->pix_height;
QueInit(&head);
bow_drawn=FALSE;
box_x_min=7*w/16;
box_y_min=6*h/8;
box_x_max=9*w/16;
box_y_max=7*h/8;
bow_é=-ã/2;
bow_x=(box_x_min+box_x_max)/2;
bow_y=(box_y_min+box_y_max)/2;
MsSet(bow_x+Fs->pix_left+Fs->scroll_x,
bow_y+Fs->pix_top+Fs->scroll_y);
}
U0 CleanUp()
{
QueDel(&head,TRUE);
}
U0 Zing()
{
I64 arg1,arg2;
Arrow *tmpa;
MenuPush(
"File {"
" Abort(,CH_SHIFT_ESC);"
" Exit(,CH_ESC);"
"}"
"Play {"
" Restart(,'\n');"
"}"
);
SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$
AutoComplete;
WinBorder;
WinMax;
DocCursor;
DocClear;
Init;
Fs->animate_task=Spawn(&AnimateTask,NULL,"Animate",,Fs);
Fs->draw_it=&DrawIt;
Fs->win_inhibit=WIG_TASK_DFT-WIF_SELF_FOCUS-WIF_SELF_GRAB_SCROLL;
try {
while (TRUE)
switch (GetMsg(&arg1,&arg2,
1<<MSG_KEY_DOWN|1<<MSG_MS_L_DOWN|1<<MSG_MS_L_UP)) {
case MSG_KEY_DOWN:
switch (arg1) {
case '\n':
CleanUp;
Init;
break;
case CH_ESC:
case CH_SHIFT_ESC:
goto zi_done;
}
break;
case MSG_MS_L_DOWN:
bow_x=arg1;
bow_y=arg2;
bow_drawn=TRUE;
break;
case MSG_MS_L_UP:
if(arg1-bow_x || arg2-bow_y) {
tmpa=MAlloc(sizeof(Arrow));
tmpa->dx=10.0*(bow_x-arg1);
tmpa->dy=10.0*(bow_y-arg2);
tmpa->x=arg1;
tmpa->y=arg2;
QueIns(tmpa,head.last);
Noise(50,110,114);
}
bow_drawn=FALSE;
break;
}
zi_done:
GetMsg(,,1<<MSG_KEY_UP);
} catch
PutExcept;
SettingsPop;
CleanUp;
MenuPop;
}
Zing;
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