templeos-info/public/Wb/Demo/Games/Stadium/Stadium.HC.HTML

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<a name="l1"></a><span class=cF2>/*This shows how you can make a</span><span class=cF0>
<a name="l2"></a></span><span class=cF2>background very easily.</span><span class=cF0>
<a name="l3"></a></span><span class=cF2>*/</span><span class=cF0>
<a name="l4"></a>
<a name="l5"></a></span><span class=cFA>
<a name="l6"></a>&lt;1&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l7"></a></span><span class=cFA>
<a name="l8"></a>&lt;2&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l9"></a>
<a name="l10"></a></span><span class=cF9>CDC</span><span class=cF0> *background;
<a name="l11"></a>
<a name="l12"></a>#</span><span class=cF1>define</span><span class=cF0> BALL_TIME 0.2
<a name="l13"></a>#</span><span class=cF1>define</span><span class=cF0> FANS_NUM 10
<a name="l14"></a></span><span class=cF9>I64</span><span class=cF0> x[FANS_NUM],y[FANS_NUM];
<a name="l15"></a></span><span class=cF1>Bool</span><span class=cF0> hit[FANS_NUM];
<a name="l16"></a></span><span class=cF1>F64</span><span class=cF0> theta[FANS_NUM],ball_t;
<a name="l17"></a></span><span class=cF9>I64</span><span class=cF0> target_x,target_y,pitcher_x,pitcher_y;
<a name="l18"></a>
<a name="l19"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *,</span><span class=cF9>CDC</span><span class=cF0> *dc)
<a name="l20"></a>{
<a name="l21"></a> </span><span class=cF9>I64</span><span class=cF0> i,*r;
<a name="l22"></a> </span><span class=cF1>F64</span><span class=cF0> xx,yy,t0;
<a name="l23"></a> background-&gt;flags|=</span><span class=cF3>DCF_NO_TRANSPARENTS</span><span class=cF0>;
<a name="l24"></a> </span><span class=cF5>GrBlot</span><span class=cF0>(dc,0,0,background);
<a name="l25"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;FANS_NUM;i++)
<a name="l26"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(dc,x[i],y[i],0,</span><span class=cFA>&lt;fan&gt;</span><span class=cF0>,theta[i]);
<a name="l27"></a> </span><span class=cF1>if</span><span class=cF0> (ball_t) </span><span class=cF7>{</span><span class=cF0>
<a name="l28"></a> t0=(</span><span class=cF5>tS</span><span class=cF0>-ball_t)/BALL_TIME;
<a name="l29"></a> </span><span class=cF1>if</span><span class=cF0> (t0&gt;1.0)
<a name="l30"></a> ball_t=0;
<a name="l31"></a> </span><span class=cF1>else</span><span class=cF0> {
<a name="l32"></a> xx=t0*target_x+(1.0-t0)*pitcher_x;
<a name="l33"></a> yy=t0*target_y+(1.0-t0)*pitcher_y;
<a name="l34"></a> xx/=1.5-t0;
<a name="l35"></a> yy/=1.5-t0;
<a name="l36"></a> r=</span><span class=cF5>Mat4x4New</span><span class=cF0>(dc-&gt;r,dc-&gt;mem_task);
<a name="l37"></a> </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(r,1.5-t0);
<a name="l38"></a> </span><span class=cF5>Free</span><span class=cF0>(dc-&gt;r);
<a name="l39"></a> </span><span class=cF5>DCMat4x4Set</span><span class=cF0>(dc,r);
<a name="l40"></a> dc-&gt;flags|=</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
<a name="l41"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(dc,xx,yy,0,</span><span class=cFA>&lt;ball&gt;</span><span class=cF0>,t0);
<a name="l42"></a> }
<a name="l43"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l44"></a> dc-&gt;color=</span><span class=cF3>RED</span><span class=cF0>;
<a name="l45"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc,</span><span class=cF3>FONT_WIDTH</span><span class=cF0>,</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>,</span><span class=cF6>&quot;Peg the Fans&quot;</span><span class=cF0>);
<a name="l46"></a>}
<a name="l47"></a>
<a name="l48"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>I64</span><span class=cF0>)
<a name="l49"></a>{
<a name="l50"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l51"></a> </span><span class=cF1>F64</span><span class=cF0> xx,yy,t0;
<a name="l52"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l53"></a> </span><span class=cF1>if</span><span class=cF0> (ball_t) {
<a name="l54"></a> t0=(</span><span class=cF5>tS</span><span class=cF0>-ball_t)/BALL_TIME;
<a name="l55"></a> xx=t0*target_x+(1.0-t0)*pitcher_x;
<a name="l56"></a> yy=t0*target_y+(1.0-t0)*pitcher_y;
<a name="l57"></a> }
<a name="l58"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;FANS_NUM;i++) {
<a name="l59"></a> </span><span class=cF1>if</span><span class=cF0> (ball_t)
<a name="l60"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>x[i]-xx</span><span class=cF7>)</span><span class=cF0>+</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>y[i]-yy</span><span class=cF7>)</span><span class=cF0>&lt;200) </span><span class=cF7>{</span><span class=cF0>
<a name="l61"></a> hit[i]=</span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l62"></a> theta[i]=-</span><span class=cF3>pi</span><span class=cF0>/2;
<a name="l63"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l64"></a> </span><span class=cF1>if</span><span class=cF0> (!hit[i]) </span><span class=cF7>{</span><span class=cF0>
<a name="l65"></a> x[i]+=</span><span class=cF5>SignI64</span><span class=cF0>(</span><span class=cF5>RandI16</span><span class=cF0>);
<a name="l66"></a> y[i]+=</span><span class=cF5>SignI64</span><span class=cF0>(</span><span class=cF5>RandI16</span><span class=cF0>);
<a name="l67"></a> theta[i]+=</span><span class=cF5>Sign</span><span class=cF0>(</span><span class=cF5>RandI16</span><span class=cF0>)/25.0;
<a name="l68"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>0&lt;=x[i]&lt;</span><span class=cF3>GR_WIDTH</span><span class=cF7>)</span><span class=cF0>) x[i]=</span><span class=cF3>GR_WIDTH</span><span class=cF0>/2;
<a name="l69"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>10&lt;=y[i]&lt;100</span><span class=cF7>)</span><span class=cF0>) y[i]=50;
<a name="l70"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>-0.75&lt;=theta[i]&lt;0.75</span><span class=cF7>)</span><span class=cF0>) theta[i]=0;
<a name="l71"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l72"></a> }
<a name="l73"></a> </span><span class=cF5>Sleep</span><span class=cF0>(10);
<a name="l74"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l75"></a>}
<a name="l76"></a>
<a name="l77"></a></span><span class=cF1>U0</span><span class=cF0> Init()
<a name="l78"></a>{
<a name="l79"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l80"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;FANS_NUM;i++) </span><span class=cF7>{</span><span class=cF0>
<a name="l81"></a> x[i]=</span><span class=cF5>RandU16</span><span class=cF0>%</span><span class=cF3>GR_WIDTH</span><span class=cF0>;
<a name="l82"></a> y[i]=50;
<a name="l83"></a> theta[i]=0;
<a name="l84"></a> hit[i]=</span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l85"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l86"></a>}
<a name="l87"></a>
<a name="l88"></a></span><span class=cF1>U0</span><span class=cF0> Stadium()
<a name="l89"></a>{
<a name="l90"></a> </span><span class=cF9>I64</span><span class=cF0> msg_code,arg1,arg2,ch=0;
<a name="l91"></a>
<a name="l92"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="/Wb/Adam/TaskSettings.HC.HTML#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l93"></a> </span><span class=cF5>Cd</span><span class=cF0>(</span><span class=cF3>__DIR__</span><span class=cF0>);
<a name="l94"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit|=</span><span class=cF3>WIG_DBL_CLICK</span><span class=cF0>;
<a name="l95"></a>
<a name="l96"></a> </span><span class=cF5>MenuPush</span><span class=cF0>(
<a name="l97"></a> </span><span class=cF6>&quot;File {&quot;</span><span class=cF0>
<a name="l98"></a> </span><span class=cF6>&quot; Abort(,CH_SHIFT_ESC);&quot;</span><span class=cF0>
<a name="l99"></a> </span><span class=cF6>&quot; Exit(,CH_ESC);&quot;</span><span class=cF0>
<a name="l100"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l101"></a> </span><span class=cF6>&quot;Play {&quot;</span><span class=cF0>
<a name="l102"></a> </span><span class=cF6>&quot; Restart(,'\n');&quot;</span><span class=cF0>
<a name="l103"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l104"></a> );
<a name="l105"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l106"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l107"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l108"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l109"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l110"></a> Init;
<a name="l111"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;animate_task=</span><span class=cF5>Spawn</span><span class=cF0>(&amp;AnimateTask,</span><span class=cF3>NULL</span><span class=cF0>,</span><span class=cF6>&quot;Animate&quot;</span><span class=cF0>,,</span><span class=cF5>Fs</span><span class=cF0>);
<a name="l112"></a>
<a name="l113"></a> background=</span><span class=cF5>GRRead</span><span class=cF0>(</span><span class=cF6>&quot;StadiumBG&quot;</span><span class=cF0>);
<a name="l114"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it=&amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l115"></a> </span><span class=cF1>do</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
<a name="l116"></a> msg_code=</span><span class=cF5>GetMsg</span><span class=cF0>(&amp;arg1,&amp;arg2,1&lt;&lt;</span><span class=cF3>MSG_KEY_DOWN</span><span class=cF0>+1&lt;&lt;</span><span class=cF3>MSG_MS_L_DOWN</span><span class=cF0>);
<a name="l117"></a> </span><span class=cF1>if</span><span class=cF0> (msg_code==</span><span class=cF3>MSG_KEY_DOWN</span><span class=cF0>) {
<a name="l118"></a> ch=arg1;
<a name="l119"></a> </span><span class=cF1>if</span><span class=cF0> (ch==</span><span class=cF6>'\n'</span><span class=cF0>)
<a name="l120"></a> Init;
<a name="l121"></a> } </span><span class=cF1>else</span><span class=cF0> {
<a name="l122"></a> target_x=arg1; target_y=arg2;
<a name="l123"></a> pitcher_x=</span><span class=cF3>GR_WIDTH</span><span class=cF0>/2; pitcher_y=</span><span class=cF3>GR_HEIGHT</span><span class=cF0>;
<a name="l124"></a> ball_t=</span><span class=cF5>tS</span><span class=cF0>;
<a name="l125"></a> }
<a name="l126"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>while</span><span class=cF0> (ch!=</span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0> &amp;&amp; ch!=</span><span class=cF3>CH_ESC</span><span class=cF0>);
<a name="l127"></a> </span><span class=cF5>GetMsg</span><span class=cF0>(,,1&lt;&lt;</span><span class=cF3>MSG_KEY_UP</span><span class=cF0>);
<a name="l128"></a>
<a name="l129"></a> </span><span class=cF5>DCDel</span><span class=cF0>(background);
<a name="l130"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l131"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l132"></a>}
<a name="l133"></a>
<a name="l134"></a>Stadium;
</span></pre></body>
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