623 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			HTML
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			623 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			HTML
		
	
	
		
			Executable File
		
	
	
	
	
| <!DOCTYPE html>
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| <html lang="en">
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| <head>
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| <meta charset="UTF-8">
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| <meta name="generator" content="TempleOS V5.03">
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| <meta name="viewport" content="width=device-width">
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| <link rel="stylesheet" href="/style/templeos.css">
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| <script src="/script/templeos.js"></script>
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| <style type="text/css">
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| .cF0{color:#000000;background-color:#ffffff;}
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| .cF1{color:#0000aa;background-color:#ffffff;}
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| .cF2{color:#00aa00;background-color:#ffffff;}
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| .cF3{color:#00aaaa;background-color:#ffffff;}
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| .cF4{color:#aa0000;background-color:#ffffff;}
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| .cF5{color:#aa00aa;background-color:#ffffff;}
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| .cF6{color:#aa5500;background-color:#ffffff;}
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| .cF7{color:#aaaaaa;background-color:#ffffff;}
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| .cF8{color:#555555;background-color:#ffffff;}
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| .cF9{color:#5555ff;background-color:#ffffff;}
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| .cFA{color:#55ff55;background-color:#ffffff;}
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| .cFB{color:#55ffff;background-color:#ffffff;}
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| .cFC{color:#ff5555;background-color:#ffffff;}
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| .cFD{color:#ff55ff;background-color:#ffffff;}
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| .cFE{color:#ffff55;background-color:#ffffff;}
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| .cFF{color:#ffffff;background-color:#ffffff;}
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| </style>
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| </head>
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| <body>
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| <pre id="content">
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| <a name="l1"></a><span class=cF2>//Uses </span><a href="/Wb/Demo/Lectures/FixedPoint.HC.HTML#l1"><span class=cF4>fixed-point</span></a><span class=cF2>.</span><span class=cF0>
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| <a name="l2"></a>
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| <a name="l3"></a></span><span class=cF5>RegDft</span><span class=cF0>(</span><span class=cF6>"TempleOS/RawHide"</span><span class=cF0>,</span><span class=cF6>"F64 best_score=9999;\n"</span><span class=cF0>);
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| <a name="l4"></a></span><span class=cF5>RegExe</span><span class=cF0>(</span><span class=cF6>"TempleOS/RawHide"</span><span class=cF0>);
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| <a name="l5"></a>
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| <a name="l6"></a></span><span class=cF1>F64</span><span class=cF0> t0,tf;
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| <a name="l7"></a></span><span class=cF9>I64</span><span class=cF0> outside_cnt;
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| <a name="l8"></a>
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| <a name="l9"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_WIDTH       1000
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| <a name="l10"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_HEIGHT      1000
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| <a name="l11"></a>#</span><span class=cF1>define</span><span class=cF0> FENCE_WIDTH     320
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| <a name="l12"></a>#</span><span class=cF1>define</span><span class=cF0> FENCE_HEIGHT    200
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| <a name="l13"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_BORDER      3
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| <a name="l14"></a></span><span class=cF9>CDC</span><span class=cF0> *map_dc;
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| <a name="l15"></a>
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| <a name="l16"></a>#</span><span class=cF1>define</span><span class=cF0> GATE_WIDTH      22
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| <a name="l17"></a>#</span><span class=cF1>define</span><span class=cF0> GATE_HEIGHT     7
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| <a name="l18"></a></span><span class=cF1>F64</span><span class=cF0> gate_theta,gate_t;
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| <a name="l19"></a>
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| <a name="l20"></a>
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| <a name="l21"></a></span><span class=cFA>
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| <a name="l22"></a><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>  </span><span class=cFA><2>/* Graphics Not Rendered in HTML */</span><span class=cF0>  </span><span class=cFA><3>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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| <a name="l23"></a>
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| <a name="l24"></a></span><span class=cFA>
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| <a name="l25"></a><4>/* Graphics Not Rendered in HTML */</span><span class=cF0>  </span><span class=cFA><5>/* Graphics Not Rendered in HTML */</span><span class=cF0>  </span><span class=cFA><6>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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| <a name="l26"></a>
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| <a name="l27"></a></span><span class=cFA>
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| <a name="l28"></a><7>/* Graphics Not Rendered in HTML */</span><span class=cF0>  </span><span class=cFA><8>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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| <a name="l29"></a>
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| <a name="l30"></a></span><span class=cFA>
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| <a name="l31"></a><9>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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| <a name="l32"></a>        </span><span class=cFA><10>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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| <a name="l33"></a>
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| <a name="l34"></a>
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| <a name="l35"></a>
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| <a name="l36"></a>
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| <a name="l37"></a>
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| <a name="l38"></a>
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| <a name="l39"></a>
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| <a name="l40"></a>
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| <a name="l41"></a>#</span><span class=cF1>define</span><span class=cF0> ANIMAL_WIDTH    20
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| <a name="l42"></a>#</span><span class=cF1>define</span><span class=cF0> ANIMAL_HEIGHT   16
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| <a name="l43"></a>
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| <a name="l44"></a></span><span class=cF1>U8</span><span class=cF0> *cow_imgs[4]  ={</span><span class=cFA><1></span><span class=cF0>,</span><span class=cFA><2></span><span class=cF0>,</span><span class=cFA><3></span><span class=cF0>,</span><span class=cFA><2></span><span class=cF0>},
 | |
| <a name="l45"></a>   *bull_imgs[4] ={</span><span class=cFA><4></span><span class=cF0>,</span><span class=cFA><5></span><span class=cF0>,</span><span class=cFA><6></span><span class=cF0>,</span><span class=cFA><5></span><span class=cF0>},
 | |
| <a name="l46"></a>   *horse_imgs[4]={</span><span class=cFA><7></span><span class=cF0>,</span><span class=cFA><8></span><span class=cF0>,</span><span class=cFA><7></span><span class=cF0>,</span><span class=cFA><8></span><span class=cF0>};
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| <a name="l47"></a>
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| <a name="l48"></a>#</span><span class=cF1>define</span><span class=cF0> ANIMALS_NUM     100
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| <a name="l49"></a>
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| <a name="l50"></a></span><span class=cF1>class</span><span class=cF0> Animal
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| <a name="l51"></a>{
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| <a name="l52"></a>  </span><span class=cF9>I64</span><span class=cF0>   num,x,y,dx,dy;
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| <a name="l53"></a>  </span><span class=cF1>U8</span><span class=cF0>    **imgs;
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| <a name="l54"></a>  </span><span class=cF9>U32</span><span class=cF0>   buddy;
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| <a name="l55"></a>  </span><span class=cF1>U8</span><span class=cF0>    type,frame0;
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| <a name="l56"></a>  </span><span class=cF1>Bool</span><span class=cF0>  dead,pad;
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| <a name="l57"></a>} *a;
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| <a name="l58"></a>
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| <a name="l59"></a></span><span class=cF2>//************************************</span><span class=cF0>
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| <a name="l60"></a>#</span><span class=cF1>define</span><span class=cF0> WATERFALL_HEIGHT        (MAP_HEIGHT/20)
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| <a name="l61"></a>#</span><span class=cF1>define</span><span class=cF0> WATERFALL_DROPS         512
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| <a name="l62"></a>#</span><span class=cF1>define</span><span class=cF0> WATERFALL_ACCELERATION  10
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| <a name="l63"></a></span><span class=cF9>I32</span><span class=cF0> *r_x,*r_width,*wfd_x;
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| <a name="l64"></a></span><span class=cF1>F64</span><span class=cF0> *wfd_t0,waterfall_tf;
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| <a name="l65"></a></span><span class=cF9>I64</span><span class=cF0> waterfall_x,waterfall_y,waterfall_width;
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| <a name="l66"></a>
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| <a name="l67"></a></span><span class=cF1>U0</span><span class=cF0> RiverNew()
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| <a name="l68"></a>{
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| <a name="l69"></a>  r_x=</span><span class=cF5>MAlloc</span><span class=cF0>(MAP_HEIGHT*</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>I32</span><span class=cF7>)</span><span class=cF0>);
 | |
| <a name="l70"></a>  r_width=</span><span class=cF5>MAlloc</span><span class=cF0>(MAP_HEIGHT*</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>I32</span><span class=cF7>)</span><span class=cF0>);
 | |
| <a name="l71"></a>  wfd_x=</span><span class=cF5>MAlloc</span><span class=cF0>(WATERFALL_DROPS*</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>I32</span><span class=cF7>)</span><span class=cF0>);
 | |
| <a name="l72"></a>  wfd_t0=</span><span class=cF5>MAlloc</span><span class=cF0>(WATERFALL_DROPS*</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF1>F64</span><span class=cF7>)</span><span class=cF0>);
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| <a name="l73"></a>  waterfall_tf=</span><span class=cF5>Sqrt</span><span class=cF0>(2*WATERFALL_HEIGHT/WATERFALL_ACCELERATION);
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| <a name="l74"></a>}
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| <a name="l75"></a>
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| <a name="l76"></a></span><span class=cF1>U0</span><span class=cF0> RiverMake()
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| <a name="l77"></a>{
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| <a name="l78"></a>  </span><span class=cF9>I64</span><span class=cF0> i,x=2*MAP_WIDTH<<32/3,y,dx=0,w=15<<32;
 | |
| <a name="l79"></a>  waterfall_y=(MAP_HEIGHT-WATERFALL_HEIGHT)/2*</span><span class=cF5>Rand</span><span class=cF0>+
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| <a name="l80"></a>    (MAP_HEIGHT-WATERFALL_HEIGHT)/4;
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| <a name="l81"></a>  </span><span class=cF1>for</span><span class=cF0> (y=MAP_BORDER;y<MAP_HEIGHT-MAP_BORDER;y++) </span><span class=cF7>{</span><span class=cF0>
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| <a name="l82"></a>    r_x[y]=x.i32[1]; r_width[y]=w.i32[1];
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| <a name="l83"></a>    </span><span class=cF1>if</span><span class=cF0> (waterfall_y-5<y<waterfall_y+WATERFALL_HEIGHT+5) {
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| <a name="l84"></a>      waterfall_width=r_width[y];
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| <a name="l85"></a>      waterfall_x=r_x[y]-waterfall_width/2;
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| <a name="l86"></a>    } </span><span class=cF1>else</span><span class=cF0> {
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| <a name="l87"></a>      dx=</span><span class=cF5>ClampI64</span><span class=cF0>(dx+</span><span class=cF5>RandI32</span><span class=cF0>/64,-</span><span class=cF3>I32_MAX</span><span class=cF0>,</span><span class=cF3>I32_MAX</span><span class=cF0>)-</span><span class=cF3>I32_MAX</span><span class=cF0>/256;
 | |
| <a name="l88"></a>      w=</span><span class=cF5>ClampI64</span><span class=cF0>(w+</span><span class=cF5>RandI32</span><span class=cF0>*2,10*</span><span class=cF3>U32_MAX</span><span class=cF0>,150*</span><span class=cF3>U32_MAX</span><span class=cF0>);
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| <a name="l89"></a>      x+=dx;
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| <a name="l90"></a>    }
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| <a name="l91"></a>  </span><span class=cF7>}</span><span class=cF0>
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| <a name="l92"></a>  </span><span class=cF1>for</span><span class=cF0> (i=0;i<WATERFALL_DROPS;i++) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l93"></a>    wfd_x[i]=</span><span class=cF5>Rand</span><span class=cF0>*waterfall_width+waterfall_x;
 | |
| <a name="l94"></a>    wfd_t0[i]=</span><span class=cF5>tS</span><span class=cF0>-</span><span class=cF5>Rand</span><span class=cF0>*waterfall_tf;
 | |
| <a name="l95"></a>  </span><span class=cF7>}</span><span class=cF0>
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| <a name="l96"></a>
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| <a name="l97"></a>  </span><span class=cF2>//Plot waterfall cliff</span><span class=cF0>
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| <a name="l98"></a>  </span><span class=cF5>Sprite3B</span><span class=cF0>(map_dc,waterfall_x,waterfall_y,0,</span><span class=cFA><10></span><span class=cF0>);
 | |
| <a name="l99"></a>
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| <a name="l100"></a>  </span><span class=cF2>//Plot sand bar</span><span class=cF0>
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| <a name="l101"></a>  x=0;
 | |
| <a name="l102"></a>  </span><span class=cF1>for</span><span class=cF0> (y=MAP_BORDER;y<MAP_HEIGHT-MAP_BORDER;y++) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l103"></a>    </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>waterfall_y-9<y<waterfall_y+WATERFALL_HEIGHT+9</span><span class=cF7>)</span><span class=cF0>) {
 | |
| <a name="l104"></a>      map_dc->color=</span><span class=cF3>YELLOW</span><span class=cF0>;
 | |
| <a name="l105"></a>      map_dc->thick=r_width[y]+10;
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| <a name="l106"></a>      </span><span class=cF5>GrPlot3</span><span class=cF0>(map_dc,r_x[y]+x.i32[1],y,0);
 | |
| <a name="l107"></a>    }
 | |
| <a name="l108"></a>    x=</span><span class=cF5>ClampI64</span><span class=cF0>(x+</span><span class=cF5>RandI32</span><span class=cF0>,-6*</span><span class=cF3>U32_MAX</span><span class=cF0>,6*</span><span class=cF3>U32_MAX</span><span class=cF0>);
 | |
| <a name="l109"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l110"></a>
 | |
| <a name="l111"></a>  </span><span class=cF2>//Plot water</span><span class=cF0>
 | |
| <a name="l112"></a>  </span><span class=cF1>for</span><span class=cF0> (y=MAP_BORDER;y<MAP_HEIGHT-MAP_BORDER;y++) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l113"></a>    map_dc->color=</span><span class=cF3>BLUE</span><span class=cF0>;
 | |
| <a name="l114"></a>    map_dc->thick=r_width[y];
 | |
| <a name="l115"></a>    </span><span class=cF5>GrPlot3</span><span class=cF0>(map_dc,r_x[y],y,0);
 | |
| <a name="l116"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l117"></a>}
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| <a name="l118"></a>
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| <a name="l119"></a></span><span class=cF1>U0</span><span class=cF0> RiverDel()
 | |
| <a name="l120"></a>{
 | |
| <a name="l121"></a>  </span><span class=cF5>Free</span><span class=cF0>(r_x);
 | |
| <a name="l122"></a>  </span><span class=cF5>Free</span><span class=cF0>(r_width);
 | |
| <a name="l123"></a>  </span><span class=cF5>Free</span><span class=cF0>(wfd_x);
 | |
| <a name="l124"></a>  </span><span class=cF5>Free</span><span class=cF0>(wfd_t0);
 | |
| <a name="l125"></a>}
 | |
| <a name="l126"></a>
 | |
| <a name="l127"></a></span><span class=cF2>//************************************</span><span class=cF0>
 | |
| <a name="l128"></a></span><span class=cF1>class</span><span class=cF0> RiverDrop
 | |
| <a name="l129"></a>{
 | |
| <a name="l130"></a>  RiverDrop *next,*last;
 | |
| <a name="l131"></a>  </span><span class=cF9>I64</span><span class=cF0> y,dx,dy;
 | |
| <a name="l132"></a>} rd_head;
 | |
| <a name="l133"></a></span><span class=cF1>Bool</span><span class=cF0> rd_lock;
 | |
| <a name="l134"></a>
 | |
| <a name="l135"></a></span><span class=cF1>U0</span><span class=cF0> RiverDropsDel()
 | |
| <a name="l136"></a>{
 | |
| <a name="l137"></a>  </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>LBts</span><span class=cF7>(</span><span class=cF0>&rd_lock,0</span><span class=cF7>)</span><span class=cF0>)
 | |
| <a name="l138"></a>    </span><span class=cF5>Yield</span><span class=cF0>;
 | |
| <a name="l139"></a>  </span><span class=cF5>QueDel</span><span class=cF0>(&rd_head,</span><span class=cF3>TRUE</span><span class=cF0>);
 | |
| <a name="l140"></a>  </span><span class=cF5>QueInit</span><span class=cF0>(&rd_head);
 | |
| <a name="l141"></a>  </span><span class=cF5>LBtr</span><span class=cF0>(&rd_lock,0);
 | |
| <a name="l142"></a>}
 | |
| <a name="l143"></a>
 | |
| <a name="l144"></a></span><span class=cF1>U0</span><span class=cF0> RiverDropsNext(</span><span class=cF9>CTask</span><span class=cF0> *mem_task)
 | |
| <a name="l145"></a>{
 | |
| <a name="l146"></a>  RiverDrop *tmpr,*tmpr1;
 | |
| <a name="l147"></a>  </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>LBts</span><span class=cF7>(</span><span class=cF0>&rd_lock,0</span><span class=cF7>)</span><span class=cF0>)
 | |
| <a name="l148"></a>    </span><span class=cF5>Yield</span><span class=cF0>;
 | |
| <a name="l149"></a>  tmpr=rd_head.next;
 | |
| <a name="l150"></a>  </span><span class=cF1>while</span><span class=cF0> (tmpr!=&rd_head) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l151"></a>    tmpr1=tmpr->next;
 | |
| <a name="l152"></a>    </span><span class=cF1>if</span><span class=cF0> (++tmpr->y>=MAP_HEIGHT-MAP_BORDER) {
 | |
| <a name="l153"></a>      </span><span class=cF5>QueRem</span><span class=cF0>(tmpr);
 | |
| <a name="l154"></a>      </span><span class=cF5>Free</span><span class=cF0>(tmpr);
 | |
| <a name="l155"></a>    } </span><span class=cF1>else</span><span class=cF0> {
 | |
| <a name="l156"></a>      </span><span class=cF1>do</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l157"></a>        </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>RandU16</span><span class=cF0>&1 && </span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>map_dc,r_x[tmpr->y]+tmpr->dx,
 | |
| <a name="l158"></a>              tmpr->y+tmpr->dy</span><span class=cF7>)</span><span class=cF0>==</span><span class=cF3>BLUE</span><span class=cF0>)
 | |
| <a name="l159"></a>          </span><span class=cF1>break</span><span class=cF0>;
 | |
| <a name="l160"></a>        tmpr->dx=</span><span class=cF5>ClampI64</span><span class=cF0>(tmpr->dx+</span><span class=cF5>RandU16</span><span class=cF0>%3-1,-r_width[tmpr->y]/2,
 | |
| <a name="l161"></a>              r_width[tmpr->y]/2);
 | |
| <a name="l162"></a>        tmpr->dy=</span><span class=cF5>ClampI64</span><span class=cF0>(tmpr->dy+</span><span class=cF5>RandU16</span><span class=cF0>%3-1,-r_width[tmpr->y]/2,
 | |
| <a name="l163"></a>              r_width[tmpr->y]/2);
 | |
| <a name="l164"></a>      </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>map_dc,r_x[tmpr->y]+tmpr->dx,
 | |
| <a name="l165"></a>            tmpr->y+tmpr->dy</span><span class=cF7>)</span><span class=cF0>!=</span><span class=cF3>BLUE</span><span class=cF0> &&
 | |
| <a name="l166"></a>            </span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>map_dc,r_x[tmpr->y],tmpr->y</span><span class=cF7>)</span><span class=cF0>==</span><span class=cF3>BLUE</span><span class=cF0>);</span><span class=cF2>//Might be reiniting</span><span class=cF0>
 | |
| <a name="l167"></a>    }
 | |
| <a name="l168"></a>    tmpr=tmpr1;
 | |
| <a name="l169"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l170"></a>  tmpr=</span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>RiverDrop</span><span class=cF7>)</span><span class=cF0>,mem_task);
 | |
| <a name="l171"></a>  tmpr->y=MAP_BORDER;
 | |
| <a name="l172"></a>  tmpr->dx=0;
 | |
| <a name="l173"></a>  tmpr->dy=0;
 | |
| <a name="l174"></a>  </span><span class=cF5>QueIns</span><span class=cF0>(tmpr,rd_head.last);
 | |
| <a name="l175"></a>  </span><span class=cF5>LBtr</span><span class=cF0>(&rd_lock,0);
 | |
| <a name="l176"></a>}
 | |
| <a name="l177"></a>
 | |
| <a name="l178"></a></span><span class=cF1>U0</span><span class=cF0> RiverDropsDraw(</span><span class=cF9>CDC</span><span class=cF0> *dc,</span><span class=cF9>I64</span><span class=cF0> cx,</span><span class=cF9>I64</span><span class=cF0> cy)
 | |
| <a name="l179"></a>{
 | |
| <a name="l180"></a>  </span><span class=cF9>I64</span><span class=cF0> i;
 | |
| <a name="l181"></a>  </span><span class=cF1>F64</span><span class=cF0> t=</span><span class=cF5>tS</span><span class=cF0>;
 | |
| <a name="l182"></a>  RiverDrop *tmpr;
 | |
| <a name="l183"></a>  </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>LBts</span><span class=cF7>(</span><span class=cF0>&rd_lock,0</span><span class=cF7>)</span><span class=cF0>)
 | |
| <a name="l184"></a>    </span><span class=cF5>Yield</span><span class=cF0>;
 | |
| <a name="l185"></a>  tmpr=rd_head.next;
 | |
| <a name="l186"></a>  dc->color=</span><span class=cF3>LTBLUE</span><span class=cF0>;
 | |
| <a name="l187"></a>  </span><span class=cF1>while</span><span class=cF0> (tmpr!=&rd_head) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l188"></a>    </span><span class=cF5>GrPlot</span><span class=cF0>(dc,r_x[tmpr->y]+tmpr->dx-cx,tmpr->y+tmpr->dy-cy);
 | |
| <a name="l189"></a>    tmpr=tmpr->next;
 | |
| <a name="l190"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l191"></a>  </span><span class=cF5>LBtr</span><span class=cF0>(&rd_lock,0);
 | |
| <a name="l192"></a>
 | |
| <a name="l193"></a>  dc->color=</span><span class=cF3>WHITE</span><span class=cF0>;
 | |
| <a name="l194"></a>  </span><span class=cF1>for</span><span class=cF0> (i=0;i<WATERFALL_DROPS;i++)
 | |
| <a name="l195"></a>    </span><span class=cF5>GrPlot</span><span class=cF0>(dc,wfd_x[i]-cx,waterfall_y+0.5*WATERFALL_ACCELERATION*
 | |
| <a name="l196"></a>          </span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>waterfall_tf*</span><span class=cF5>Saw</span><span class=cF0>(t-wfd_t0[i],waterfall_tf)</span><span class=cF7>)</span><span class=cF0>-cy);
 | |
| <a name="l197"></a>}
 | |
| <a name="l198"></a>
 | |
| <a name="l199"></a></span><span class=cF2>//************************************</span><span class=cF0>
 | |
| <a name="l200"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task,</span><span class=cF9>CDC</span><span class=cF0> *dc)
 | |
| <a name="l201"></a>{
 | |
| <a name="l202"></a>  </span><span class=cF1>static</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> last_pos_x=0;
 | |
| <a name="l203"></a>  </span><span class=cF1>static</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> left=</span><span class=cF3>TRUE</span><span class=cF0>;
 | |
| <a name="l204"></a>  </span><span class=cF1>F64</span><span class=cF0> t;
 | |
| <a name="l205"></a>  </span><span class=cF9>I64</span><span class=cF0> i,frame=4*</span><span class=cF5>tS</span><span class=cF0>,
 | |
| <a name="l206"></a>        cx=(MAP_WIDTH -task->pix_width)/2,
 | |
| <a name="l207"></a>        cy=(MAP_HEIGHT-task->pix_height)/2;
 | |
| <a name="l208"></a>  </span><span class=cF1>if</span><span class=cF0> (task->scroll_x+cx<0)
 | |
| <a name="l209"></a>    task->scroll_x=-cx;
 | |
| <a name="l210"></a>  </span><span class=cF1>if</span><span class=cF0> (task->scroll_x+cx>MAP_WIDTH-task->pix_width)
 | |
| <a name="l211"></a>    task->scroll_x=MAP_WIDTH-task->pix_width-cx;
 | |
| <a name="l212"></a>  </span><span class=cF1>if</span><span class=cF0> (task->scroll_y+cy<0)
 | |
| <a name="l213"></a>    task->scroll_y=-cy;
 | |
| <a name="l214"></a>  </span><span class=cF1>if</span><span class=cF0> (task->scroll_y+cy>MAP_HEIGHT-task->pix_height)
 | |
| <a name="l215"></a>    task->scroll_y=MAP_HEIGHT-task->pix_height-cy;
 | |
| <a name="l216"></a>
 | |
| <a name="l217"></a>  map_dc->flags|=</span><span class=cF3>DCF_NO_TRANSPARENTS</span><span class=cF0>;
 | |
| <a name="l218"></a>  </span><span class=cF5>GrBlot</span><span class=cF0>(dc,-cx,-cy,map_dc);
 | |
| <a name="l219"></a>
 | |
| <a name="l220"></a>  RiverDropsDraw(dc,cx,cy);
 | |
| <a name="l221"></a>
 | |
| <a name="l222"></a>  </span><span class=cF1>for</span><span class=cF0> (i=0;i<ANIMALS_NUM;i++)
 | |
| <a name="l223"></a>    </span><span class=cF1>if</span><span class=cF0> (!a[i].dead) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l224"></a>      </span><span class=cF1>if</span><span class=cF0> (a[i].dx<0) {
 | |
| <a name="l225"></a>        dc->flags|=</span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>|</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>;
 | |
| <a name="l226"></a>        </span><span class=cF5>DCSymmetrySet</span><span class=cF0>(dc,a[i].x.i32[1]-cx,0,a[i].x.i32[1]-cx,1);
 | |
| <a name="l227"></a>      }
 | |
| <a name="l228"></a>      </span><span class=cF5>Sprite3</span><span class=cF0>(dc,a[i].x.i32[1]-cx,a[i].y.i32[1]-cy,0,
 | |
| <a name="l229"></a>            a[i].imgs[</span><span class=cF7>(</span><span class=cF0>frame+a[i].frame0</span><span class=cF7>)</span><span class=cF0>&3]);
 | |
| <a name="l230"></a>      dc->flags&=~(</span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>|</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>);
 | |
| <a name="l231"></a>    </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l232"></a>
 | |
| <a name="l233"></a>  </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>ms</span><span class=cF0>.pos.x-last_pos_x>0)
 | |
| <a name="l234"></a>    left=</span><span class=cF3>FALSE</span><span class=cF0>;
 | |
| <a name="l235"></a>  </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>ms</span><span class=cF0>.pos.x-last_pos_x<0)
 | |
| <a name="l236"></a>    left=</span><span class=cF3>TRUE</span><span class=cF0>;
 | |
| <a name="l237"></a>  </span><span class=cF1>if</span><span class=cF0> (left) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l238"></a>    dc->flags|=</span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>|</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>;
 | |
| <a name="l239"></a>    </span><span class=cF5>DCSymmetrySet</span><span class=cF0>(dc,</span><span class=cFB>ms</span><span class=cF0>.pos.x-task->pix_left-task->scroll_x,0,
 | |
| <a name="l240"></a>          </span><span class=cFB>ms</span><span class=cF0>.pos.x-task->pix_left-task->scroll_x,1);
 | |
| <a name="l241"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l242"></a>  </span><span class=cF5>Sprite3</span><span class=cF0>(dc,</span><span class=cFB>ms</span><span class=cF0>.pos.x-task->pix_left-task->scroll_x,
 | |
| <a name="l243"></a>             </span><span class=cFB>ms</span><span class=cF0>.pos.y-task->pix_top -task->scroll_y,0,horse_imgs[frame&3]);
 | |
| <a name="l244"></a>  dc->flags&=~(</span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>|</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>);
 | |
| <a name="l245"></a>  last_pos_x=</span><span class=cFB>ms</span><span class=cF0>.pos.x;
 | |
| <a name="l246"></a>
 | |
| <a name="l247"></a>  </span><span class=cF1>if</span><span class=cF0> (tf) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l248"></a>    dc->color=</span><span class=cF3>RED</span><span class=cF0>;
 | |
| <a name="l249"></a>    t=tf-t0;
 | |
| <a name="l250"></a>    </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Blink</span><span class=cF0>)
 | |
| <a name="l251"></a>      </span><span class=cF5>GrPrint</span><span class=cF0>(dc,</span><span class=cF7>(</span><span class=cF0>task->pix_width-</span><span class=cF3>FONT_WIDTH</span><span class=cF0>*14</span><span class=cF7>)</span><span class=cF0>>>1-task->scroll_x,
 | |
| <a name="l252"></a>            </span><span class=cF7>(</span><span class=cF0>task->pix_height-</span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0>>>1-task->scroll_y,
 | |
| <a name="l253"></a>            </span><span class=cF6>"Game Completed"</span><span class=cF0>);
 | |
| <a name="l254"></a>  </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l255"></a>    dc->color=</span><span class=cF3>BLACK</span><span class=cF0>;
 | |
| <a name="l256"></a>    t=</span><span class=cF5>tS</span><span class=cF0>-t0;
 | |
| <a name="l257"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l258"></a>  </span><span class=cF5>GrPrint</span><span class=cF0>(dc,-task->scroll_x,-task->scroll_y,
 | |
| <a name="l259"></a>        </span><span class=cF6>"Outside:%03d Time:%7.2fs Best:%7.2fs"</span><span class=cF0>,
 | |
| <a name="l260"></a>        outside_cnt,t,best_score);
 | |
| <a name="l261"></a>}
 | |
| <a name="l262"></a>
 | |
| <a name="l263"></a></span><span class=cF1>U0</span><span class=cF0> BuddySel(</span><span class=cF9>I64</span><span class=cF0> i)
 | |
| <a name="l264"></a>{
 | |
| <a name="l265"></a>  </span><span class=cF9>I64</span><span class=cF0> b,best_b=i,score,best_score=</span><span class=cF3>I64_MAX</span><span class=cF0>;
 | |
| <a name="l266"></a>  </span><span class=cF1>for</span><span class=cF0> (b=0;b<ANIMALS_NUM;b++) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l267"></a>    </span><span class=cF1>if</span><span class=cF0> (b!=i && !a[b].dead) {
 | |
| <a name="l268"></a>      score=</span><span class=cF5>RandU32</span><span class=cF0>%(512*512)+
 | |
| <a name="l269"></a>            </span><span class=cF5>SqrI64</span><span class=cF0>(a[b].x.i32[1]-a[i].x.i32[1])+
 | |
| <a name="l270"></a>            </span><span class=cF5>SqrI64</span><span class=cF0>(a[b].y.i32[1]-a[i].y.i32[1]);
 | |
| <a name="l271"></a>      </span><span class=cF1>if</span><span class=cF0> (score<best_score) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l272"></a>        best_score=score;
 | |
| <a name="l273"></a>        best_b=b;
 | |
| <a name="l274"></a>      </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l275"></a>    }
 | |
| <a name="l276"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l277"></a>  a[i].buddy=best_b;
 | |
| <a name="l278"></a>}
 | |
| <a name="l279"></a>
 | |
| <a name="l280"></a>
 | |
| <a name="l281"></a></span><span class=cF1>U0</span><span class=cF0> RedrawGate()
 | |
| <a name="l282"></a>{
 | |
| <a name="l283"></a>  </span><span class=cF1>F64</span><span class=cF0> tt=</span><span class=cF5>tS</span><span class=cF0>-gate_t;
 | |
| <a name="l284"></a>  </span><span class=cF9>I64</span><span class=cF0> x1=FENCE_WIDTH-63,y1=FENCE_HEIGHT-1,dx,dy;
 | |
| <a name="l285"></a>
 | |
| <a name="l286"></a>  </span><span class=cF1>if</span><span class=cF0> (tt<0.5)
 | |
| <a name="l287"></a>    gate_theta=</span><span class=cF5>Clamp</span><span class=cF0>(gate_theta+0.02,0,</span><span class=cF3>pi</span><span class=cF0>/2);
 | |
| <a name="l288"></a>  </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (tt>5.0)
 | |
| <a name="l289"></a>    gate_theta=</span><span class=cF5>Clamp</span><span class=cF0>(gate_theta-0.02,0,</span><span class=cF3>pi</span><span class=cF0>/2);
 | |
| <a name="l290"></a>
 | |
| <a name="l291"></a>  dx=GATE_WIDTH*</span><span class=cF5>Cos</span><span class=cF0>(gate_theta); dy=-0.8*GATE_WIDTH*</span><span class=cF5>Sin</span><span class=cF0>(gate_theta);
 | |
| <a name="l292"></a>
 | |
| <a name="l293"></a>  map_dc->color=</span><span class=cF3>LTGREEN</span><span class=cF0>;
 | |
| <a name="l294"></a>  </span><span class=cF5>GrRect</span><span class=cF0>(map_dc,x1,y1-0.8*GATE_WIDTH-GATE_HEIGHT,
 | |
| <a name="l295"></a>        46,0.8*GATE_WIDTH+GATE_HEIGHT+3);
 | |
| <a name="l296"></a>
 | |
| <a name="l297"></a>  map_dc->color=</span><span class=cF3>BLACK</span><span class=cF0>;
 | |
| <a name="l298"></a>
 | |
| <a name="l299"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(map_dc,x1,y1,x1+dx,y1+dy);
 | |
| <a name="l300"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(map_dc,x1,y1,x1,y1-GATE_HEIGHT);
 | |
| <a name="l301"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(map_dc,x1+dx,y1+dy,x1+dx,y1+dy-GATE_HEIGHT);
 | |
| <a name="l302"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(map_dc,x1,y1-GATE_HEIGHT,x1+dx,y1+dy-GATE_HEIGHT);
 | |
| <a name="l303"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(map_dc,x1,y1,x1+dx,y1+dy-GATE_HEIGHT);
 | |
| <a name="l304"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(map_dc,x1,y1-GATE_HEIGHT,x1+dx,y1+dy);
 | |
| <a name="l305"></a>
 | |
| <a name="l306"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(map_dc,x1+45,y1,x1+45-dx,y1+dy);
 | |
| <a name="l307"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(map_dc,x1+45,y1,x1+45,y1-GATE_HEIGHT);
 | |
| <a name="l308"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(map_dc,x1+45-dx,y1+dy,x1+45-dx,y1+dy-GATE_HEIGHT);
 | |
| <a name="l309"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(map_dc,x1+45,y1-GATE_HEIGHT,x1+45-dx,y1+dy-GATE_HEIGHT);
 | |
| <a name="l310"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(map_dc,x1+45,y1,x1+45-dx,y1+dy-GATE_HEIGHT);
 | |
| <a name="l311"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(map_dc,x1+45,y1-GATE_HEIGHT,x1+45-dx,y1+dy);
 | |
| <a name="l312"></a>}
 | |
| <a name="l313"></a>
 | |
| <a name="l314"></a></span><span class=cF1>Bool</span><span class=cF0> CheckMap(</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y)
 | |
| <a name="l315"></a>{
 | |
| <a name="l316"></a>  </span><span class=cF9>I64</span><span class=cF0> i,j,c;
 | |
| <a name="l317"></a>  </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>x-(waterfall_x+waterfall_width/2)</span><span class=cF7>)</span><span class=cF0>>>1+
 | |
| <a name="l318"></a>        </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>y-(waterfall_y+WATERFALL_HEIGHT/2)</span><span class=cF7>)</span><span class=cF0><2500)
 | |
| <a name="l319"></a>    </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
 | |
| <a name="l320"></a>  </span><span class=cF1>for</span><span class=cF0> (j=-4;j<=2;j++)
 | |
| <a name="l321"></a>    </span><span class=cF1>for</span><span class=cF0> (i=-4;i<=4;i++) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l322"></a>      c=</span><span class=cF5>GrPeek</span><span class=cF0>(map_dc,x+i,y+j);
 | |
| <a name="l323"></a>      </span><span class=cF1>if</span><span class=cF0> (c==</span><span class=cF3>LTGRAY</span><span class=cF0> || c==</span><span class=cF3>BLACK</span><span class=cF0>)
 | |
| <a name="l324"></a>        </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
 | |
| <a name="l325"></a>    </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l326"></a>  </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
 | |
| <a name="l327"></a>}
 | |
| <a name="l328"></a>
 | |
| <a name="l329"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>CTask</span><span class=cF0> *parent)
 | |
| <a name="l330"></a>{
 | |
| <a name="l331"></a>  </span><span class=cF9>I64</span><span class=cF0> i,cx,cy,cursor_x,cursor_y,dd,ddx,ddy,cnt,max_speed=</span><span class=cF3>I64_MAX</span><span class=cF0>,updates=0,
 | |
| <a name="l332"></a>        my_outside_cnt;
 | |
| <a name="l333"></a>  </span><span class=cF1>F64</span><span class=cF0> f,d,dx,dy,s,stress;
 | |
| <a name="l334"></a>  Animal *tmpa,*tmpa1;
 | |
| <a name="l335"></a>  </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l336"></a>    max_speed=</span><span class=cF5>ClampU64</span><span class=cF0>(max_speed,</span><span class=cF3>U32_MAX</span><span class=cF0>/3,200*</span><span class=cF3>U32_MAX</span><span class=cF0>);
 | |
| <a name="l337"></a>    cx=(MAP_WIDTH -parent->pix_width)/2,
 | |
| <a name="l338"></a>          cy=(MAP_HEIGHT-parent->pix_height)/2;
 | |
| <a name="l339"></a>    cursor_x=</span><span class=cFB>ms</span><span class=cF0>.pos.x+cx-parent->pix_left-parent->scroll_x;
 | |
| <a name="l340"></a>    cursor_y=</span><span class=cFB>ms</span><span class=cF0>.pos.y+cy-parent->pix_top -parent->scroll_y;
 | |
| <a name="l341"></a>    cnt=0;stress=0;
 | |
| <a name="l342"></a>    my_outside_cnt=0;
 | |
| <a name="l343"></a>    </span><span class=cF1>if</span><span class=cF0> (cursor_x<FENCE_WIDTH && cursor_y<FENCE_HEIGHT)
 | |
| <a name="l344"></a>      gate_t=</span><span class=cF5>tS</span><span class=cF0>;
 | |
| <a name="l345"></a>    RedrawGate;
 | |
| <a name="l346"></a>    </span><span class=cF1>for</span><span class=cF0> (i=0;i<ANIMALS_NUM;i++) {
 | |
| <a name="l347"></a>      tmpa=&a[i];
 | |
| <a name="l348"></a>      </span><span class=cF1>if</span><span class=cF0> (!tmpa->dead) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l349"></a></span><span class=cF2>//Move away from horse</span><span class=cF0>
 | |
| <a name="l350"></a>        ddx=tmpa->x.i32[1]-cursor_x;
 | |
| <a name="l351"></a>        ddy=tmpa->y.i32[1]-cursor_y;
 | |
| <a name="l352"></a>        </span><span class=cF1>if</span><span class=cF0> (dd=</span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>ddx</span><span class=cF7>)</span><span class=cF0>+</span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>ddy</span><span class=cF7>)</span><span class=cF0>) {
 | |
| <a name="l353"></a>          d=</span><span class=cF5>Sqrt</span><span class=cF0>(dd);
 | |
| <a name="l354"></a>          dx=ddx/d;
 | |
| <a name="l355"></a>          dy=ddy/d;
 | |
| <a name="l356"></a>          f=5.0e2*</span><span class=cF3>U32_MAX</span><span class=cF0>/dd;
 | |
| <a name="l357"></a>          tmpa->dx+=f*dx;
 | |
| <a name="l358"></a>          tmpa->dy+=f*dy;
 | |
| <a name="l359"></a>        }
 | |
| <a name="l360"></a>
 | |
| <a name="l361"></a>        </span><span class=cF2>//Resel buddy about every ANIMALS_NUM*10ms=5.12 seconds</span><span class=cF0>
 | |
| <a name="l362"></a>        tmpa1=&a[tmpa->buddy];
 | |
| <a name="l363"></a>        </span><span class=cF1>if</span><span class=cF0> (tmpa1->dead || i==updates%ANIMALS_NUM) {
 | |
| <a name="l364"></a>          BuddySel(i);
 | |
| <a name="l365"></a>          tmpa1=&a[tmpa->buddy];
 | |
| <a name="l366"></a>        }
 | |
| <a name="l367"></a>
 | |
| <a name="l368"></a>        </span><span class=cF2>//Move toward buddy</span><span class=cF0>
 | |
| <a name="l369"></a>        ddx=tmpa->x.i32[1]-tmpa1->x.i32[1];
 | |
| <a name="l370"></a>        ddy=tmpa->y.i32[1]-tmpa1->y.i32[1];
 | |
| <a name="l371"></a>        </span><span class=cF1>if</span><span class=cF0> (dd=</span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>ddx</span><span class=cF7>)</span><span class=cF0>+</span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>ddy</span><span class=cF7>)</span><span class=cF0>) {
 | |
| <a name="l372"></a>          d=</span><span class=cF5>Sqrt</span><span class=cF0>(dd);
 | |
| <a name="l373"></a>          s=d`1.25-80;
 | |
| <a name="l374"></a>          stress+=</span><span class=cF5>Abs</span><span class=cF0>(s);
 | |
| <a name="l375"></a>          dx=ddx/d;
 | |
| <a name="l376"></a>          dy=ddy/d;
 | |
| <a name="l377"></a>          f=-0.001*s*</span><span class=cF3>U32_MAX</span><span class=cF0>;
 | |
| <a name="l378"></a>          tmpa->dx+=f*dx;
 | |
| <a name="l379"></a>          tmpa->dy+=f*dy;
 | |
| <a name="l380"></a>        }
 | |
| <a name="l381"></a>
 | |
| <a name="l382"></a>        </span><span class=cF2>//Make velocity similar to buddy</span><span class=cF0>
 | |
| <a name="l383"></a>        tmpa->dx+=0.1*(tmpa1->dx-tmpa->dx);
 | |
| <a name="l384"></a>        tmpa->dy+=0.1*(tmpa1->dy-tmpa->dy);
 | |
| <a name="l385"></a>
 | |
| <a name="l386"></a>        </span><span class=cF2>//Add random movement, limit speed and dampen speed</span><span class=cF0>
 | |
| <a name="l387"></a>        tmpa->dx=0.995*</span><span class=cF5>ClampI64</span><span class=cF0>(tmpa->dx+</span><span class=cF5>RandI32</span><span class=cF0>/32,-max_speed,max_speed);
 | |
| <a name="l388"></a>        tmpa->dy=0.995*</span><span class=cF5>ClampI64</span><span class=cF0>(tmpa->dy+</span><span class=cF5>RandI32</span><span class=cF0>/32,-max_speed,max_speed);
 | |
| <a name="l389"></a>
 | |
| <a name="l390"></a>        </span><span class=cF2>//Slow in river</span><span class=cF0>
 | |
| <a name="l391"></a>        </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>map_dc,tmpa->x.i32[1],tmpa->y.i32[1]</span><span class=cF7>)</span><span class=cF0>!=</span><span class=cF3>LTGREEN</span><span class=cF0>) {
 | |
| <a name="l392"></a>          tmpa->dx/=2;
 | |
| <a name="l393"></a>          tmpa->dy/=2;
 | |
| <a name="l394"></a>        }
 | |
| <a name="l395"></a>
 | |
| <a name="l396"></a>        </span><span class=cF1>if</span><span class=cF0> (CheckMap</span><span class=cF7>(</span><span class=cF0>(tmpa->x+tmpa->dx)>>32,(tmpa->y+tmpa->dy)>>32</span><span class=cF7>)</span><span class=cF0>) {
 | |
| <a name="l397"></a>          tmpa->x+=tmpa->dx;
 | |
| <a name="l398"></a>          tmpa->y+=tmpa->dy;
 | |
| <a name="l399"></a>        }
 | |
| <a name="l400"></a>
 | |
| <a name="l401"></a>        </span><span class=cF2>//Keep on map</span><span class=cF0>
 | |
| <a name="l402"></a>        </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>MAP_BORDER+ANIMAL_WIDTH/2
 | |
| <a name="l403"></a>              <=tmpa->x.i32[1]<MAP_WIDTH-MAP_BORDER-ANIMAL_WIDTH/2</span><span class=cF7>)</span><span class=cF0>) {
 | |
| <a name="l404"></a>          tmpa->x -=tmpa->dx;
 | |
| <a name="l405"></a>          tmpa->dx=-tmpa->dx;
 | |
| <a name="l406"></a>        }
 | |
| <a name="l407"></a>        </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>MAP_BORDER+ANIMAL_HEIGHT
 | |
| <a name="l408"></a>              <=tmpa->y.i32[1]<MAP_HEIGHT-MAP_BORDER</span><span class=cF7>)</span><span class=cF0>) {
 | |
| <a name="l409"></a>          tmpa->y -=tmpa->dy;
 | |
| <a name="l410"></a>          tmpa->dy=-tmpa->dy;
 | |
| <a name="l411"></a>        }
 | |
| <a name="l412"></a>        cnt++;
 | |
| <a name="l413"></a>        </span><span class=cF1>if</span><span class=cF0> (tmpa->x>>32>=FENCE_WIDTH || tmpa->y>>32>=FENCE_HEIGHT)
 | |
| <a name="l414"></a>          my_outside_cnt++;
 | |
| <a name="l415"></a>      </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l416"></a>    }
 | |
| <a name="l417"></a>    outside_cnt=my_outside_cnt;
 | |
| <a name="l418"></a>
 | |
| <a name="l419"></a>    </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>updates&15</span><span class=cF7>)</span><span class=cF0>)
 | |
| <a name="l420"></a>      RiverDropsNext(parent);
 | |
| <a name="l421"></a>
 | |
| <a name="l422"></a>    </span><span class=cF1>if</span><span class=cF0> (!tf && !outside_cnt) {
 | |
| <a name="l423"></a>      tf=</span><span class=cF5>tS</span><span class=cF0>;
 | |
| <a name="l424"></a>      </span><span class=cFB>music</span><span class=cF0>.mute=</span><span class=cF3>TRUE</span><span class=cF0>;
 | |
| <a name="l425"></a>      </span><span class=cF5>Snd</span><span class=cF0>(86);</span><span class=cF5>Sleep</span><span class=cF0>(200);</span><span class=cF5>Snd</span><span class=cF0>;</span><span class=cF5>Sleep</span><span class=cF0>(100);
 | |
| <a name="l426"></a>      </span><span class=cF1>if</span><span class=cF0> (tf-t0<best_score) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l427"></a>        best_score=tf-t0;
 | |
| <a name="l428"></a>        </span><span class=cF5>Snd</span><span class=cF0>(86);</span><span class=cF5>Sleep</span><span class=cF0>(200);</span><span class=cF5>Snd</span><span class=cF0>;</span><span class=cF5>Sleep</span><span class=cF0>(100);
 | |
| <a name="l429"></a>      </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l430"></a>      </span><span class=cFB>music</span><span class=cF0>.mute=</span><span class=cF3>FALSE</span><span class=cF0>;
 | |
| <a name="l431"></a>    }
 | |
| <a name="l432"></a>
 | |
| <a name="l433"></a>    updates++;
 | |
| <a name="l434"></a>
 | |
| <a name="l435"></a>    </span><span class=cF1>if</span><span class=cF0> (cnt)
 | |
| <a name="l436"></a>      stress/=cnt;
 | |
| <a name="l437"></a>    </span><span class=cF1>else</span><span class=cF0>
 | |
| <a name="l438"></a>      stress=0;
 | |
| <a name="l439"></a>    </span><span class=cF1>if</span><span class=cF0> (stress>100.0) {
 | |
| <a name="l440"></a>      </span><span class=cF5>Yield</span><span class=cF0>;
 | |
| <a name="l441"></a>      max_speed=stress/5.0*</span><span class=cF3>U32_MAX</span><span class=cF0>; </span><span class=cF2>//Converge faster at start-up</span><span class=cF0>
 | |
| <a name="l442"></a>    } </span><span class=cF1>else</span><span class=cF0> {
 | |
| <a name="l443"></a>      </span><span class=cF5>Sleep</span><span class=cF0>(10);
 | |
| <a name="l444"></a>      max_speed=0; </span><span class=cF2>//Will be set to normal max speed</span><span class=cF0>
 | |
| <a name="l445"></a>    }
 | |
| <a name="l446"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l447"></a>}
 | |
| <a name="l448"></a>
 | |
| <a name="l449"></a></span><span class=cF1>U0</span><span class=cF0> SongTask(</span><span class=cF9>I64</span><span class=cF0>)
 | |
| <a name="l450"></a>{</span><span class=cF2>//Randomly generated (by God :-)</span><span class=cF0>
 | |
| <a name="l451"></a>  </span><span class=cF5>Fs</span><span class=cF0>->task_end_cb=&</span><span class=cF5>SndTaskEndCB</span><span class=cF0>;
 | |
| <a name="l452"></a>  </span><span class=cF5>MusicSettingsRst</span><span class=cF0>;
 | |
| <a name="l453"></a>  </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l454"></a>    </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5qC4etG5DC4B5DCECFqFC4sA5D4A5D4qB"</span><span class=cF0>);
 | |
| <a name="l455"></a>    </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5C4etG5DC4B5DCECFqFC4sA5D4A5D4qB"</span><span class=cF0>);
 | |
| <a name="l456"></a>    </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"4sGAGA5qG4etG5GD4eBBqB5F4eBA5qE"</span><span class=cF0>);
 | |
| <a name="l457"></a>    </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"4sGAGA5qG4etG5GD4eBBqB5F4eBA5qE"</span><span class=cF0>);
 | |
| <a name="l458"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l459"></a>}
 | |
| <a name="l460"></a>
 | |
| <a name="l461"></a></span><span class=cF1>U0</span><span class=cF0> ReInit()
 | |
| <a name="l462"></a>{
 | |
| <a name="l463"></a>  </span><span class=cF9>I64</span><span class=cF0> i;
 | |
| <a name="l464"></a>
 | |
| <a name="l465"></a>  RiverDropsDel;
 | |
| <a name="l466"></a>  map_dc->color=</span><span class=cF3>LTGREEN</span><span class=cF0>;
 | |
| <a name="l467"></a>  </span><span class=cF5>GrRect</span><span class=cF0>(map_dc,2,2,MAP_WIDTH-4,MAP_HEIGHT-4);
 | |
| <a name="l468"></a>
 | |
| <a name="l469"></a>  RiverMake;
 | |
| <a name="l470"></a>
 | |
| <a name="l471"></a>  </span><span class=cF2>//Plot fence</span><span class=cF0>
 | |
| <a name="l472"></a>  </span><span class=cF1>for</span><span class=cF0> (i=FENCE_WIDTH;i>0;i-=16)
 | |
| <a name="l473"></a>    </span><span class=cF5>Sprite3</span><span class=cF0>(map_dc,i,FENCE_HEIGHT,0,</span><span class=cFA><9></span><span class=cF0>);
 | |
| <a name="l474"></a>  map_dc->thick=1;
 | |
| <a name="l475"></a>  map_dc->color=</span><span class=cF3>BROWN</span><span class=cF0>;
 | |
| <a name="l476"></a>  </span><span class=cF1>for</span><span class=cF0> (i=0;i<FENCE_HEIGHT-16;i+=16)
 | |
| <a name="l477"></a>    </span><span class=cF5>GrLine</span><span class=cF0>(map_dc,FENCE_WIDTH-1,i,FENCE_WIDTH-1,i+7);
 | |
| <a name="l478"></a>  map_dc->color=</span><span class=cF3>LTGRAY</span><span class=cF0>;
 | |
| <a name="l479"></a>  </span><span class=cF5>GrLine</span><span class=cF0>(map_dc,FENCE_WIDTH,0,FENCE_WIDTH,FENCE_HEIGHT-6);
 | |
| <a name="l480"></a>  RedrawGate;
 | |
| <a name="l481"></a>
 | |
| <a name="l482"></a>  map_dc->thick=MAP_BORDER;
 | |
| <a name="l483"></a>  map_dc->color=</span><span class=cF3>RED</span><span class=cF0>;
 | |
| <a name="l484"></a>  </span><span class=cF5>GrBorder</span><span class=cF0>(map_dc,MAP_BORDER/2,MAP_BORDER/2,
 | |
| <a name="l485"></a>        MAP_WIDTH-</span><span class=cF7>(</span><span class=cF0>MAP_BORDER+1</span><span class=cF7>)</span><span class=cF0>/2,MAP_HEIGHT-</span><span class=cF7>(</span><span class=cF0>MAP_BORDER+1</span><span class=cF7>)</span><span class=cF0>/2);
 | |
| <a name="l486"></a>
 | |
| <a name="l487"></a>  </span><span class=cF1>for</span><span class=cF0> (i=MAP_BORDER;i<=MAP_HEIGHT-MAP_BORDER;i++)
 | |
| <a name="l488"></a>    RiverDropsNext(</span><span class=cF5>Fs</span><span class=cF0>);
 | |
| <a name="l489"></a>
 | |
| <a name="l490"></a>  </span><span class=cF5>MemSet</span><span class=cF0>(a,0,ANIMALS_NUM*</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>Animal</span><span class=cF7>)</span><span class=cF0>);
 | |
| <a name="l491"></a>  </span><span class=cF1>for</span><span class=cF0> (i=0;i<ANIMALS_NUM;i++) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l492"></a>    a[i].num=i;
 | |
| <a name="l493"></a>    </span><span class=cF1>do</span><span class=cF0> {
 | |
| <a name="l494"></a>      a[i].x=(64+</span><span class=cF5>RandU32</span><span class=cF0>%</span><span class=cF7>(</span><span class=cF0>MAP_WIDTH-128</span><span class=cF7>)</span><span class=cF0>)<<32;
 | |
| <a name="l495"></a>      a[i].y=(64+</span><span class=cF5>RandU32</span><span class=cF0>%</span><span class=cF7>(</span><span class=cF0>MAP_WIDTH-128</span><span class=cF7>)</span><span class=cF0>)<<32;
 | |
| <a name="l496"></a>    } </span><span class=cF1>while</span><span class=cF0> (!CheckMap</span><span class=cF7>(</span><span class=cF0>a[i].x>>32,a[i].y>>32</span><span class=cF7>)</span><span class=cF0>);
 | |
| <a name="l497"></a>    </span><span class=cF1>if</span><span class=cF0> (i&1)
 | |
| <a name="l498"></a>      a[i].imgs=cow_imgs;
 | |
| <a name="l499"></a>    </span><span class=cF1>else</span><span class=cF0>
 | |
| <a name="l500"></a>      a[i].imgs=bull_imgs;
 | |
| <a name="l501"></a>    a[i].frame0=</span><span class=cF5>RandU16</span><span class=cF0>&3;
 | |
| <a name="l502"></a>    BuddySel(i);
 | |
| <a name="l503"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l504"></a>  outside_cnt=ANIMALS_NUM;
 | |
| <a name="l505"></a>  gate_t=0;
 | |
| <a name="l506"></a>  gate_theta=0;
 | |
| <a name="l507"></a>  t0=</span><span class=cF5>tS</span><span class=cF0>;
 | |
| <a name="l508"></a>  tf=0;
 | |
| <a name="l509"></a>}
 | |
| <a name="l510"></a>
 | |
| <a name="l511"></a></span><span class=cF1>U0</span><span class=cF0> Init()
 | |
| <a name="l512"></a>{
 | |
| <a name="l513"></a>  RiverNew;
 | |
| <a name="l514"></a>  rd_lock=0;
 | |
| <a name="l515"></a>  </span><span class=cF5>QueInit</span><span class=cF0>(&rd_head);
 | |
| <a name="l516"></a>  map_dc=</span><span class=cF5>DCNew</span><span class=cF0>(MAP_WIDTH,MAP_HEIGHT);
 | |
| <a name="l517"></a>  a=</span><span class=cF5>MAlloc</span><span class=cF0>(ANIMALS_NUM*</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>Animal</span><span class=cF7>)</span><span class=cF0>);
 | |
| <a name="l518"></a>  ReInit;
 | |
| <a name="l519"></a>}
 | |
| <a name="l520"></a>
 | |
| <a name="l521"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp()
 | |
| <a name="l522"></a>{
 | |
| <a name="l523"></a>  </span><span class=cF5>DCDel</span><span class=cF0>(map_dc);
 | |
| <a name="l524"></a>  </span><span class=cF5>Free</span><span class=cF0>(a);
 | |
| <a name="l525"></a>  RiverDropsDel;
 | |
| <a name="l526"></a>  RiverDel;
 | |
| <a name="l527"></a>}
 | |
| <a name="l528"></a>
 | |
| <a name="l529"></a></span><span class=cF1>U0</span><span class=cF0> RawHide()
 | |
| <a name="l530"></a>{
 | |
| <a name="l531"></a>  </span><span class=cF9>I64</span><span class=cF0> msg_code,arg1,arg2;
 | |
| <a name="l532"></a>  </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="/Wb/Adam/TaskSettings.HC.HTML#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
 | |
| <a name="l533"></a>  </span><span class=cF5>MenuPush</span><span class=cF0>(
 | |
| <a name="l534"></a>        </span><span class=cF6>"File {"</span><span class=cF0>
 | |
| <a name="l535"></a>        </span><span class=cF6>"  Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
 | |
| <a name="l536"></a>        </span><span class=cF6>"  Exit(,CH_ESC);"</span><span class=cF0>
 | |
| <a name="l537"></a>        </span><span class=cF6>"}"</span><span class=cF0>
 | |
| <a name="l538"></a>        </span><span class=cF6>"Play {"</span><span class=cF0>
 | |
| <a name="l539"></a>        </span><span class=cF6>"  Restart(,'\n');"</span><span class=cF0>
 | |
| <a name="l540"></a>        </span><span class=cF6>"}"</span><span class=cF0>
 | |
| <a name="l541"></a>        );
 | |
| <a name="l542"></a>  </span><span class=cF5>Fs</span><span class=cF0>->song_task=</span><span class=cF5>Spawn</span><span class=cF0>(&SongTask,</span><span class=cF3>NULL</span><span class=cF0>,</span><span class=cF6>"Song"</span><span class=cF0>,,</span><span class=cF5>Fs</span><span class=cF0>);
 | |
| <a name="l543"></a>
 | |
| <a name="l544"></a>  </span><span class=cF5>PopUpOk</span><span class=cF0>(
 | |
| <a name="l545"></a>        </span><span class=cF6>"Coral the cattle.  The coral is in the\n"</span><span class=cF0>
 | |
| <a name="l546"></a>        </span><span class=cF6>"upper-left corner if you scroll.\n\n"</span><span class=cF0>
 | |
| <a name="l547"></a>        </span><span class=cF6>"Keep holding the $GREEN$<CTRL>$FG$ key and\n"</span><span class=cF0>
 | |
| <a name="l548"></a>        </span><span class=cF6>"scroll with $GREEN${CTRL-Left Grab}$FG$."</span><span class=cF0>);
 | |
| <a name="l549"></a>
 | |
| <a name="l550"></a>  </span><span class=cF5>Fs</span><span class=cF0>->win_inhibit=</span><span class=cF3>WIG_TASK_DFT</span><span class=cF0>-</span><span class=cF3>WIF_SELF_FOCUS</span><span class=cF0>
 | |
| <a name="l551"></a>        -</span><span class=cF3>WIF_SELF_BORDER</span><span class=cF0>-</span><span class=cF3>WIF_SELF_GRAB_SCROLL</span><span class=cF0>-</span><span class=cF3>WIF_FOCUS_TASK_MENU</span><span class=cF0>;
 | |
| <a name="l552"></a>  </span><span class=cF5>AutoComplete</span><span class=cF0>;
 | |
| <a name="l553"></a>  </span><span class=cF5>WinBorder</span><span class=cF0>;
 | |
| <a name="l554"></a>  </span><span class=cF5>WinMax</span><span class=cF0>;
 | |
| <a name="l555"></a>  </span><span class=cF5>DocCursor</span><span class=cF0>;
 | |
| <a name="l556"></a>  </span><span class=cF5>DocClear</span><span class=cF0>;
 | |
| <a name="l557"></a>  Init;
 | |
| <a name="l558"></a>  </span><span class=cF5>Fs</span><span class=cF0>->animate_task=</span><span class=cF5>Spawn</span><span class=cF0>(&AnimateTask,</span><span class=cF5>Fs</span><span class=cF0>,</span><span class=cF6>"Animate"</span><span class=cF0>,,</span><span class=cF5>Fs</span><span class=cF0>);
 | |
| <a name="l559"></a>  </span><span class=cF5>Fs</span><span class=cF0>->draw_it=&</span><span class=cF5>DrawIt</span><span class=cF0>;
 | |
| <a name="l560"></a>  </span><span class=cF1>try</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l561"></a>    </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>) {
 | |
| <a name="l562"></a>      msg_code=</span><span class=cF5>GetMsg</span><span class=cF0>(&arg1,&arg2,
 | |
| <a name="l563"></a>            1<<</span><span class=cF3>MSG_KEY_DOWN</span><span class=cF0>+1<<</span><span class=cF3>MSG_MS_L_DOWN</span><span class=cF0>+1<<</span><span class=cF3>MSG_MS_R_DOWN</span><span class=cF0>);
 | |
| <a name="l564"></a>      </span><span class=cF1>switch</span><span class=cF0> (msg_code) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l565"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MSG_MS_L_DOWN</span><span class=cF0>:  </span><span class=cF2>//Doesn't do anything, yet.</span><span class=cF0>
 | |
| <a name="l566"></a>          </span><span class=cF1>break</span><span class=cF0>;
 | |
| <a name="l567"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MSG_MS_R_DOWN</span><span class=cF0>:  </span><span class=cF2>//Doesn't do anything, yet.</span><span class=cF0>
 | |
| <a name="l568"></a>          </span><span class=cF1>break</span><span class=cF0>;
 | |
| <a name="l569"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MSG_KEY_DOWN</span><span class=cF0>:
 | |
| <a name="l570"></a>          </span><span class=cF1>switch</span><span class=cF0> (arg1) {
 | |
| <a name="l571"></a>            </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
 | |
| <a name="l572"></a>              ReInit;
 | |
| <a name="l573"></a>              </span><span class=cF1>break</span><span class=cF0>;
 | |
| <a name="l574"></a>            </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
 | |
| <a name="l575"></a>            </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
 | |
| <a name="l576"></a>              </span><span class=cF1>goto</span><span class=cF0> rh_done;
 | |
| <a name="l577"></a>          }
 | |
| <a name="l578"></a>          </span><span class=cF1>break</span><span class=cF0>;
 | |
| <a name="l579"></a>      </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l580"></a>    }
 | |
| <a name="l581"></a>rh_done:
 | |
| <a name="l582"></a>    </span><span class=cF5>GetMsg</span><span class=cF0>(,,1<<</span><span class=cF3>MSG_KEY_UP</span><span class=cF0>);
 | |
| <a name="l583"></a>  </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>catch</span><span class=cF0>
 | |
| <a name="l584"></a>    </span><span class=cF5>PutExcept</span><span class=cF0>;
 | |
| <a name="l585"></a>  </span><span class=cF5>SettingsPop</span><span class=cF0>;
 | |
| <a name="l586"></a>  CleanUp;
 | |
| <a name="l587"></a>  </span><span class=cF5>MenuPop</span><span class=cF0>;
 | |
| <a name="l588"></a>  </span><span class=cF5>RegWrite</span><span class=cF0>(</span><span class=cF6>"TempleOS/RawHide"</span><span class=cF0>,</span><span class=cF6>"F64 best_score=%5.4f;\n"</span><span class=cF0>,best_score);
 | |
| <a name="l589"></a>}
 | |
| <a name="l590"></a>
 | |
| <a name="l591"></a>RawHide;
 | |
| </span></pre></body>
 | |
| </html>
 |