144 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			HTML
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			HTML
		
	
	
		
			Executable File
		
	
	
	
	
| <!DOCTYPE html>
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| <html lang="en">
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| <head>
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| <meta charset="UTF-8">
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| <meta name="generator" content="TempleOS V5.03">
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| <meta name="viewport" content="width=device-width">
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| <link rel="stylesheet" href="/style/templeos.css">
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| <script src="/script/templeos.js"></script>
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| <style type="text/css">
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| .cF0{color:#000000;background-color:#ffffff;}
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| .cF1{color:#0000aa;background-color:#ffffff;}
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| .cF2{color:#00aa00;background-color:#ffffff;}
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| .cF3{color:#00aaaa;background-color:#ffffff;}
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| .cF4{color:#aa0000;background-color:#ffffff;}
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| .cF5{color:#aa00aa;background-color:#ffffff;}
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| .cF6{color:#aa5500;background-color:#ffffff;}
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| .cF7{color:#aaaaaa;background-color:#ffffff;}
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| .cF8{color:#555555;background-color:#ffffff;}
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| .cF9{color:#5555ff;background-color:#ffffff;}
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| .cFA{color:#55ff55;background-color:#ffffff;}
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| .cFB{color:#55ffff;background-color:#ffffff;}
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| .cFC{color:#ff5555;background-color:#ffffff;}
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| .cFD{color:#ff55ff;background-color:#ffffff;}
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| .cFE{color:#ffff55;background-color:#ffffff;}
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| .cFF{color:#ffffff;background-color:#ffffff;}
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| </style>
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| </head>
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| <body>
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| <pre id="content">
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| <a name="l1"></a><span class=cF2>//See </span><span class=cF4><u>TextBase Layer</u></span><span class=cF2>.</span><span class=cF0>
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| <a name="l2"></a>
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| <a name="l3"></a>#</span><span class=cF1>define</span><span class=cF0> ATTR (</span><span class=cF3>BLACK</span><span class=cF0><<12+</span><span class=cF3>WHITE</span><span class=cF0><<8)
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| <a name="l4"></a>
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| <a name="l5"></a></span><span class=cF9>U32</span><span class=cF0> </span><span class=cFB>text</span><span class=cF0>[</span><span class=cF3>TEXT_ROWS</span><span class=cF0>][</span><span class=cF3>TEXT_COLS</span><span class=cF0>];
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| <a name="l6"></a>
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| <a name="l7"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task,</span><span class=cF9>CDC</span><span class=cF0> *)
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| <a name="l8"></a>{ </span><span class=cF2>//</span><a href="/Wb/Adam/Gr/GrGlbls.HC.HTML#l3"><span class=cF4>gr.text_base</span></a><span class=cF2> gets clear 30fps, so we must use our own permanent text array.</span><span class=cF0>
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| <a name="l9"></a>  </span><span class=cF5>MemCpy</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.text_base+</span><span class=cF3>TEXT_COLS</span><span class=cF0>,</span><span class=cFB>text</span><span class=cF0>,</span><span class=cF7>(</span><span class=cF3>TEXT_ROWS</span><span class=cF0>-1</span><span class=cF7>)</span><span class=cF0>*</span><span class=cF3>TEXT_COLS</span><span class=cF0>*</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>U32</span><span class=cF7>)</span><span class=cF0>);
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| <a name="l10"></a>
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| <a name="l11"></a>  </span><span class=cF2>// You can copy it this way, if you like:</span><span class=cF0>
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| <a name="l12"></a>  </span><span class=cF2>//  I64 i,j;</span><span class=cF0>
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| <a name="l13"></a>  </span><span class=cF2>//  for (j=0;j<TEXT_ROWS;j++)</span><span class=cF0>
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| <a name="l14"></a>  </span><span class=cF2>//</span><span class=cF0>    </span><span class=cF2>for (i=0;i<TEXT_COLS;i++)</span><span class=cF0>
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| <a name="l15"></a>  </span><span class=cF2>//</span><span class=cF0>    </span><span class=cF2> TextChar(task,,i,j,text[j][i]);</span><span class=cF0>
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| <a name="l16"></a>
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| <a name="l17"></a>  </span><span class=cF5>TextPrint</span><span class=cF0>(task,0,0,ATTR>>8,</span><span class=cF6>"Draw a maze with left bttn."</span><span class=cF0>);
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| <a name="l18"></a>  </span><span class=cF5>TextPrint</span><span class=cF0>(task,0,1,ATTR>>8,</span><span class=cF6>"Solve maze starting at right click."</span><span class=cF0>);
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| <a name="l19"></a>}
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| <a name="l20"></a>
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| <a name="l21"></a>#</span><span class=cF1>define</span><span class=cF0> STK_SIZE 2048
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| <a name="l22"></a></span><span class=cF2>//We would put these as local vars</span><span class=cF0>
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| <a name="l23"></a></span><span class=cF2>//in SolveMaze() but the system stk size</span><span class=cF0>
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| <a name="l24"></a></span><span class=cF2>//is limited, so it's a bad habit.  The heap</span><span class=cF0>
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| <a name="l25"></a></span><span class=cF2>//is the normal TempleOS technique, but</span><span class=cF0>
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| <a name="l26"></a></span><span class=cF2>//it's a pain in this case.</span><span class=cF0>
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| <a name="l27"></a></span><span class=cF9>I64</span><span class=cF0>     stk_ptr,
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| <a name="l28"></a>        stk_x  [STK_SIZE],
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| <a name="l29"></a>        stk_y  [STK_SIZE],
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| <a name="l30"></a>        stk_dir[STK_SIZE];
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| <a name="l31"></a>
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| <a name="l32"></a></span><span class=cF2>//Four directions:</span><span class=cF0>
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| <a name="l33"></a></span><span class=cF2>//  0=Up,1=right,2=down,3=left</span><span class=cF0>
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| <a name="l34"></a></span><span class=cF9>I64</span><span class=cF0>     dir_x[4]={ 0,+1, 0,-1},  </span><span class=cF2>// Could use </span><a href="/Wb/Adam/Gr/GrMath.HC.HTML#l5"><span class=cF4>gr_x_offsets2</span></a><span class=cF2>,</span><a href="/Wb/Adam/Gr/GrMath.HC.HTML#l6"><span class=cF4>gr_y_offsets2</span></a><span class=cF0>
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| <a name="l35"></a>        dir_y[4]={+1, 0,-1, 0};
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| <a name="l36"></a>
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| <a name="l37"></a></span><span class=cF1>U0</span><span class=cF0> SolveMaze(</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y)
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| <a name="l38"></a>{
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| <a name="l39"></a>  </span><span class=cF9>I64</span><span class=cF0> dir=0;
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| <a name="l40"></a>  stk_ptr=0;
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| <a name="l41"></a>  stk_x[stk_ptr]=x;
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| <a name="l42"></a>  stk_y[stk_ptr]=y;
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| <a name="l43"></a>  stk_dir[stk_ptr++]=dir;
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| <a name="l44"></a>  </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
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| <a name="l45"></a>    </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>0<=x<</span><span class=cF5>MinI64</span><span class=cF0>(</span><span class=cF5>Fs</span><span class=cF0>->win_width,</span><span class=cF3>TEXT_COLS</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0> ||
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| <a name="l46"></a>          !</span><span class=cF7>(</span><span class=cF0>0<=y<</span><span class=cF5>MinI64</span><span class=cF0>(</span><span class=cF5>Fs</span><span class=cF0>->win_height,</span><span class=cF3>TEXT_ROWS</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0> ) {
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| <a name="l47"></a>      </span><span class=cF5>Beep</span><span class=cF0>;</span><span class=cF5>Beep</span><span class=cF0>;
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| <a name="l48"></a>      </span><span class=cF1>break</span><span class=cF0>;
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| <a name="l49"></a>    }
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| <a name="l50"></a>    </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cFB>text</span><span class=cF0>[y][x].u8[0])
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| <a name="l51"></a>      </span><span class=cFB>text</span><span class=cF0>[y][x]=</span><span class=cF6>'.'</span><span class=cF0>+ATTR;
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| <a name="l52"></a>    x+=dir_x[dir];
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| <a name="l53"></a>    y+=dir_y[dir];
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| <a name="l54"></a></span><span class=cF2>//u8.[0] is the ASCII</span><span class=cF0>
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| <a name="l55"></a>    </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>text</span><span class=cF0>[y][x].u8[0]) {
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| <a name="l56"></a>      x-=dir_x[dir];
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| <a name="l57"></a>      y-=dir_y[dir];
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| <a name="l58"></a>      </span><span class=cF1>if</span><span class=cF0> (++dir==4) </span><span class=cF7>{</span><span class=cF0>
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| <a name="l59"></a>        </span><span class=cF1>if</span><span class=cF0> (--stk_ptr<0) </span><span class=cF1>return</span><span class=cF0>;
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| <a name="l60"></a>        x=stk_x[stk_ptr];
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| <a name="l61"></a>        y=stk_y[stk_ptr];
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| <a name="l62"></a>        dir=stk_dir[stk_ptr];
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| <a name="l63"></a>      </span><span class=cF7>}</span><span class=cF0>
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| <a name="l64"></a>    } </span><span class=cF1>else</span><span class=cF0> {
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| <a name="l65"></a>      dir=0;
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| <a name="l66"></a>      stk_x[stk_ptr]=x;
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| <a name="l67"></a>      stk_y[stk_ptr]=y;
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| <a name="l68"></a>      stk_dir[stk_ptr++]=dir;
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| <a name="l69"></a>      </span><span class=cF1>if</span><span class=cF0> (stk_ptr==STK_SIZE) </span><span class=cF1>return</span><span class=cF0>;
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| <a name="l70"></a>      </span><span class=cF5>Sleep</span><span class=cF0>(100);
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| <a name="l71"></a>      </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>ScanChar</span><span class=cF0>)
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| <a name="l72"></a>        </span><span class=cF5>throw</span><span class=cF0>;
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| <a name="l73"></a>    }
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| <a name="l74"></a>  </span><span class=cF7>}</span><span class=cF0>
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| <a name="l75"></a>}
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| <a name="l76"></a>
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| <a name="l77"></a></span><span class=cF1>U0</span><span class=cF0> Maze()
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| <a name="l78"></a>{
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| <a name="l79"></a>  </span><span class=cF9>I64</span><span class=cF0> ch,x,y;
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| <a name="l80"></a>
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| <a name="l81"></a>  </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="/Wb/Adam/TaskSettings.HC.HTML#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
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| <a name="l82"></a>  </span><span class=cF5>AutoComplete</span><span class=cF0>;
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| <a name="l83"></a>  </span><span class=cF5>WinBorder</span><span class=cF0>;
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| <a name="l84"></a>  </span><span class=cF5>WinMax</span><span class=cF0>;
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| <a name="l85"></a>  </span><span class=cF5>DocCursor</span><span class=cF0>;
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| <a name="l86"></a>  </span><span class=cF5>DocClear</span><span class=cF0>;
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| <a name="l87"></a>  </span><span class=cF5>Fs</span><span class=cF0>->draw_it=&</span><span class=cF5>DrawIt</span><span class=cF0>;
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| <a name="l88"></a>  </span><span class=cF5>Fs</span><span class=cF0>->win_inhibit=</span><span class=cF3>WIG_TASK_DFT</span><span class=cF0>-</span><span class=cF3>WIF_SELF_FOCUS</span><span class=cF0>-</span><span class=cF3>WIF_SELF_BORDER</span><span class=cF0>;
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| <a name="l89"></a>
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| <a name="l90"></a>  </span><span class=cF1>try</span><span class=cF0>
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| <a name="l91"></a>    </span><span class=cF1>do</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
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| <a name="l92"></a>      </span><span class=cF5>MemSet</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>,0,</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cFB>text</span><span class=cF7>)</span><span class=cF0>);
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| <a name="l93"></a>      </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>ch=</span><span class=cF5>ScanChar</span><span class=cF7>)</span><span class=cF0>) {
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| <a name="l94"></a>        x=</span><span class=cFB>ms</span><span class=cF0>.pos_text.x-</span><span class=cF5>Fs</span><span class=cF0>->win_left-</span><span class=cF5>Fs</span><span class=cF0>->scroll_x/</span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
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| <a name="l95"></a>        y=</span><span class=cFB>ms</span><span class=cF0>.pos_text.y-</span><span class=cF5>Fs</span><span class=cF0>->win_top-</span><span class=cF5>Fs</span><span class=cF0>->scroll_y/</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
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| <a name="l96"></a>        </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>ms</span><span class=cF0>.lb&&!</span><span class=cFB>winmgr</span><span class=cF0>.grab_scroll)
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| <a name="l97"></a>          </span><span class=cFB>text</span><span class=cF0>[y][x]=</span><span class=cF3>CH_SPACE</span><span class=cF0>+</span><span class=cF3>ATTRF_INVERT</span><span class=cF0>+ATTR;
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| <a name="l98"></a>        </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>ms</span><span class=cF0>.rb&&!</span><span class=cFB>winmgr</span><span class=cF0>.grab_scroll) </span><span class=cF7>{</span><span class=cF0>
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| <a name="l99"></a>          </span><span class=cFB>text</span><span class=cF0>[y][x]=</span><span class=cF6>'*'</span><span class=cF0>+ATTR;
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| <a name="l100"></a>          SolveMaze(x,y);
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| <a name="l101"></a>          ch=</span><span class=cF5>GetChar</span><span class=cF0>;
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| <a name="l102"></a>          </span><span class=cF1>break</span><span class=cF0>;
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| <a name="l103"></a>        </span><span class=cF7>}</span><span class=cF0>
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| <a name="l104"></a>        </span><span class=cF5>Refresh</span><span class=cF0>;
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| <a name="l105"></a>      }
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| <a name="l106"></a>    </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>while</span><span class=cF0> (ch!=</span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0> && ch!=</span><span class=cF3>CH_ESC</span><span class=cF0>);
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| <a name="l107"></a>  </span><span class=cF1>catch</span><span class=cF0>
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| <a name="l108"></a>    </span><span class=cF5>PutExcept</span><span class=cF0>;
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| <a name="l109"></a>  </span><span class=cF5>SettingsPop</span><span class=cF0>;
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| <a name="l110"></a>}
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| <a name="l111"></a>
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| <a name="l112"></a>Maze;
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| </span></pre></body>
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| </html>
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