628 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			HTML
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			628 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			HTML
		
	
	
		
			Executable File
		
	
	
	
	
| <!DOCTYPE html>
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| <html lang="en">
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| <head>
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| <meta charset="UTF-8">
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| <meta name="generator" content="TempleOS V5.03">
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| <meta name="viewport" content="width=device-width">
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| <link rel="stylesheet" href="/style/templeos.css">
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| <script src="/script/templeos.js"></script>
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| <style type="text/css">
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| .cF0{color:#000000;background-color:#ffffff;}
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| .cF1{color:#0000aa;background-color:#ffffff;}
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| .cF2{color:#00aa00;background-color:#ffffff;}
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| .cF3{color:#00aaaa;background-color:#ffffff;}
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| .cF4{color:#aa0000;background-color:#ffffff;}
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| .cF5{color:#aa00aa;background-color:#ffffff;}
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| .cF6{color:#aa5500;background-color:#ffffff;}
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| .cF7{color:#aaaaaa;background-color:#ffffff;}
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| .cFA{color:#55ff55;background-color:#ffffff;}
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| .cFB{color:#55ffff;background-color:#ffffff;}
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| .cFC{color:#ff5555;background-color:#ffffff;}
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| .cFD{color:#ff55ff;background-color:#ffffff;}
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| .cFE{color:#ffff55;background-color:#ffffff;}
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| .cFF{color:#ffffff;background-color:#ffffff;}
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| </style>
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| </head>
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| <body>
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| <pre id="content">
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| <a name="l1"></a><span class=cF2>//Uses </span><a href="/Wb/Demo/Lectures/FixedPoint.HC.HTML#l1"><span class=cF4>fixed-point</span></a><span class=cF2>.</span><span class=cF0>
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| <a name="l2"></a>
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| <a name="l3"></a></span><span class=cF5>RegDft</span><span class=cF0>(</span><span class=cF6>"TempleOS/CastleFrankenstein"</span><span class=cF0>,</span><span class=cF6>"F64 best_score=9999;\n"</span><span class=cF0>);
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| <a name="l4"></a></span><span class=cF5>RegExe</span><span class=cF0>(</span><span class=cF6>"TempleOS/CastleFrankenstein"</span><span class=cF0>);
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| <a name="l5"></a>
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| <a name="l6"></a></span><span class=cF2>//Set snap to 4 and width to 4</span><span class=cF0>
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| <a name="l7"></a></span><span class=cF2>//if you edit this map.</span><span class=cF0>
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| <a name="l8"></a>
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| <a name="l9"></a></span><span class=cF2>//Don't forget to change the</span><span class=cF0>
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| <a name="l10"></a></span><span class=cF2>//starting pos.</span><span class=cF0>
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| <a name="l11"></a>#</span><span class=cF1>define</span><span class=cF0> MAN_START_X     0
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| <a name="l12"></a>#</span><span class=cF1>define</span><span class=cF0> MAN_START_Y     4.5
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| <a name="l13"></a></span><span class=cFA>
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| <a name="l14"></a><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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| <a name="l15"></a>
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| <a name="l16"></a>
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| <a name="l17"></a>
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| <a name="l18"></a>
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| <a name="l19"></a>
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| <a name="l20"></a>
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| <a name="l21"></a>
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| <a name="l22"></a>
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| <a name="l23"></a>
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| <a name="l24"></a>
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| <a name="l25"></a>
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| <a name="l26"></a>
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| <a name="l27"></a>
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| <a name="l28"></a>
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| <a name="l29"></a>#</span><span class=cF1>define</span><span class=cF0> MONSTER_SCALE   2.0
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| <a name="l30"></a>
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| <a name="l31"></a>                     </span><span class=cFA><2>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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| <a name="l32"></a> 
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| <a name="l33"></a>
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| <a name="l34"></a>
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| <a name="l35"></a>
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| <a name="l36"></a>
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| <a name="l37"></a>
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| <a name="l38"></a>
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| <a name="l39"></a>
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| <a name="l40"></a>
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| <a name="l41"></a>
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| <a name="l42"></a>                     </span><span class=cFA><3>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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| <a name="l43"></a> 
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| <a name="l44"></a>
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| <a name="l45"></a>
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| <a name="l46"></a>
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| <a name="l47"></a>
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| <a name="l48"></a>
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| <a name="l49"></a>
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| <a name="l50"></a>
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| <a name="l51"></a>
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| <a name="l52"></a>                     </span><span class=cFA><4>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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| <a name="l53"></a> 
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| <a name="l54"></a>
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| <a name="l55"></a>
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| <a name="l56"></a>
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| <a name="l57"></a>
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| <a name="l58"></a>
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| <a name="l59"></a>
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| <a name="l60"></a>#</span><span class=cF1>define</span><span class=cF0> PLANT_SCALE     2.0
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| <a name="l61"></a>
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| <a name="l62"></a>
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| <a name="l63"></a>
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| <a name="l64"></a>                     </span><span class=cFA><5>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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| <a name="l65"></a>
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| <a name="l66"></a>
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| <a name="l67"></a>
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| <a name="l68"></a>
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| <a name="l69"></a>
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| <a name="l70"></a>
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| <a name="l71"></a>
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| <a name="l72"></a>
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| <a name="l73"></a>
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| <a name="l74"></a>
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| <a name="l75"></a>
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| <a name="l76"></a>
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| <a name="l77"></a>
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| <a name="l78"></a>                       </span><span class=cFA><6>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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| <a name="l79"></a>
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| <a name="l80"></a>
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| <a name="l81"></a>
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| <a name="l82"></a>
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| <a name="l83"></a>
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| <a name="l84"></a>
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| <a name="l85"></a>
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| <a name="l86"></a>#</span><span class=cF1>define</span><span class=cF0> SCRN_SCALE              512
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| <a name="l87"></a>#</span><span class=cF1>define</span><span class=cF0> PLOT_GRID_WIDTH         24
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| <a name="l88"></a>#</span><span class=cF1>define</span><span class=cF0> PLOT_GRID_HEIGHT        24
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| <a name="l89"></a>#</span><span class=cF1>define</span><span class=cF0> MAN_HEIGHT              125
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| <a name="l90"></a>
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| <a name="l91"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_SCALE       4
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| <a name="l92"></a></span><span class=cF9>I64</span><span class=cF0> map_width,map_height;
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| <a name="l93"></a></span><span class=cF1>U8</span><span class=cF0> *map=</span><span class=cF3>NULL</span><span class=cF0>,
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| <a name="l94"></a>*panels_processed_bitmap=</span><span class=cF3>NULL</span><span class=cF0>;
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| <a name="l95"></a>
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| <a name="l96"></a></span><span class=cF9>I64</span><span class=cF0> man_xx,man_yy;
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| <a name="l97"></a></span><span class=cF1>F64</span><span class=cF0> man_theta;
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| <a name="l98"></a>
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| <a name="l99"></a></span><span class=cF1>F64</span><span class=cF0> t0,tf;
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| <a name="l100"></a>
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| <a name="l101"></a>#</span><span class=cF1>define</span><span class=cF0> MONSTERS_NUM    10
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| <a name="l102"></a></span><span class=cF9>I64</span><span class=cF0> monsters_left;
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| <a name="l103"></a></span><span class=cF1>class</span><span class=cF0> Monster
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| <a name="l104"></a>{
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| <a name="l105"></a>  </span><span class=cF9>I64</span><span class=cF0> x,y;
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| <a name="l106"></a>  </span><span class=cF1>Bool</span><span class=cF0> dead,pad[7];
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| <a name="l107"></a>} monsters[MONSTERS_NUM];
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| <a name="l108"></a>
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| <a name="l109"></a></span><span class=cF1>U0</span><span class=cF0> CFTransform(</span><span class=cF9>CDC</span><span class=cF0> *dc,</span><span class=cF9>I64</span><span class=cF0> *x,</span><span class=cF9>I64</span><span class=cF0> *y,</span><span class=cF9>I64</span><span class=cF0> *z)
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| <a name="l110"></a>{
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| <a name="l111"></a>  </span><span class=cF9>I64</span><span class=cF0> zz;
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| <a name="l112"></a>  </span><span class=cF5>Mat4x4MulXYZ</span><span class=cF0>(dc->r,x,y,z);
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| <a name="l113"></a>  zz=SCRN_SCALE/3+*z;
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| <a name="l114"></a>  </span><span class=cF1>if</span><span class=cF0> (zz<1) zz=1;
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| <a name="l115"></a>  *x=SCRN_SCALE/2* *x/zz;
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| <a name="l116"></a>  *y=SCRN_SCALE/2* (*y+MAN_HEIGHT)/zz;
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| <a name="l117"></a>  *x+=dc->x;
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| <a name="l118"></a>  *y+=dc->y;
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| <a name="l119"></a>  *z+=dc->z;
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| <a name="l120"></a>}
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| <a name="l121"></a>
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| <a name="l122"></a>#</span><span class=cF1>define</span><span class=cF0> LOS_SCALE       4
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| <a name="l123"></a>
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| <a name="l124"></a></span><span class=cF1>Bool</span><span class=cF0> LOSPlot(</span><span class=cF1>U8</span><span class=cF0> *,</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y,</span><span class=cF9>I64</span><span class=cF0>)
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| <a name="l125"></a>{
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| <a name="l126"></a>  </span><span class=cF1>if</span><span class=cF0> (!map[</span><span class=cF7>(</span><span class=cF0>y/LOS_SCALE</span><span class=cF7>)</span><span class=cF0>*map_width+</span><span class=cF7>(</span><span class=cF0>x/LOS_SCALE</span><span class=cF7>)</span><span class=cF0>])
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| <a name="l127"></a>    </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
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| <a name="l128"></a>  </span><span class=cF1>else</span><span class=cF0>
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| <a name="l129"></a>    </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
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| <a name="l130"></a>}
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| <a name="l131"></a>
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| <a name="l132"></a></span><span class=cF1>Bool</span><span class=cF0> LOS(</span><span class=cF9>I64</span><span class=cF0> x1,</span><span class=cF9>I64</span><span class=cF0> y1,</span><span class=cF9>I64</span><span class=cF0> x2,</span><span class=cF9>I64</span><span class=cF0> y2)
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| <a name="l133"></a>{</span><span class=cF2>//Line of sight</span><span class=cF0>
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| <a name="l134"></a>  </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>Line</span><span class=cF0>(</span><span class=cF3>NULL</span><span class=cF0>,x1*LOS_SCALE/SCRN_SCALE,y1*LOS_SCALE/SCRN_SCALE,0,
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| <a name="l135"></a>        x2*LOS_SCALE/SCRN_SCALE,y2*LOS_SCALE/SCRN_SCALE,0,&LOSPlot);
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| <a name="l136"></a>}
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| <a name="l137"></a>
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| <a name="l138"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task,</span><span class=cF9>CDC</span><span class=cF0> *dc)
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| <a name="l139"></a>{
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| <a name="l140"></a>  </span><span class=cF9>I64</span><span class=cF0> i,j,*r1,*r2,*r3,*s2w,xx,yy,zz,x,y,x1,y1,z1,
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| <a name="l141"></a>        c,x1w,y1w,x1h,y1h,xh,yh,zh,
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| <a name="l142"></a>        cx=task->pix_width/2,
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| <a name="l143"></a>        cy=task->pix_height/2;
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| <a name="l144"></a>  </span><span class=cF1>U8</span><span class=cF0> *tmps;
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| <a name="l145"></a>  </span><span class=cF1>F64</span><span class=cF0> tt;
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| <a name="l146"></a>  </span><span class=cF9>CD3I32</span><span class=cF0> poly[4];
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| <a name="l147"></a>  Monster *tmpm;
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| <a name="l148"></a>
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| <a name="l149"></a>  </span><span class=cF5>DCDepthBufAlloc</span><span class=cF0>(dc);
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| <a name="l150"></a>  </span><span class=cF5>MemSet</span><span class=cF0>(panels_processed_bitmap,0,</span><span class=cF7>(</span><span class=cF0>map_width*map_height+7</span><span class=cF7>)</span><span class=cF0>>>3);
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| <a name="l151"></a>
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| <a name="l152"></a>  </span><span class=cF2>//World to scrn</span><span class=cF0>
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| <a name="l153"></a>  </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc->r,man_theta+</span><span class=cF3>pi</span><span class=cF0>/2);
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| <a name="l154"></a>  </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc->r,</span><span class=cF3>pi</span><span class=cF0>/2);
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| <a name="l155"></a>  </span><span class=cF5>DCMat4x4Set</span><span class=cF0>(dc,dc->r);
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| <a name="l156"></a>
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| <a name="l157"></a>  xh=-man_xx/SCRN_SCALE; yh=-man_yy/SCRN_SCALE; zh=0;
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| <a name="l158"></a>  </span><span class=cF5>Mat4x4MulXYZ</span><span class=cF0>(dc->r,&xh,&yh,&zh);
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| <a name="l159"></a>  </span><span class=cF5>Mat4x4TranslationEqu</span><span class=cF0>(dc->r,xh,yh,zh);
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| <a name="l160"></a>
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| <a name="l161"></a>  </span><span class=cF2>//Scrn to world</span><span class=cF0>
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| <a name="l162"></a>  s2w=</span><span class=cF5>Mat4x4IdentNew</span><span class=cF0>(task);
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| <a name="l163"></a>  </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(s2w,-</span><span class=cF3>pi</span><span class=cF0>/2);
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| <a name="l164"></a>  </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(s2w,-man_theta-</span><span class=cF3>pi</span><span class=cF0>/2);
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| <a name="l165"></a>  xh=0; yh=0; zh=SCRN_SCALE;
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| <a name="l166"></a>  </span><span class=cF5>Mat4x4MulXYZ</span><span class=cF0>(s2w,&xh,&yh,&zh);
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| <a name="l167"></a>
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| <a name="l168"></a>  </span><span class=cF2>//Rotate light source</span><span class=cF0>
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| <a name="l169"></a>  xx=dc->ls.x; yy=dc->ls.y; zz=-dc->ls.z;
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| <a name="l170"></a>  (*dc->transform)(dc,&xx,&yy,&zz);
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| <a name="l171"></a>  dc->ls.x=xx; dc->ls.y=yy; dc->ls.z=zz;
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| <a name="l172"></a>
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| <a name="l173"></a>  dc->flags|=</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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| <a name="l174"></a>  dc->transform=&CFTransform;
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| <a name="l175"></a>  dc->x=cx;
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| <a name="l176"></a>  dc->y=cy;
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| <a name="l177"></a>  r1=</span><span class=cF5>Mat4x4IdentNew</span><span class=cF0>(task);
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| <a name="l178"></a>  </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(r1,-</span><span class=cF3>pi</span><span class=cF0>/2);
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| <a name="l179"></a>  </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(r1,</span><span class=cF5>tS</span><span class=cF0>);
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| <a name="l180"></a>  </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(r1,MONSTER_SCALE);
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| <a name="l181"></a>
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| <a name="l182"></a>  r2=</span><span class=cF5>Mat4x4IdentNew</span><span class=cF0>(task);
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| <a name="l183"></a>  </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(r2,MONSTER_SCALE);
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| <a name="l184"></a>
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| <a name="l185"></a>  r3=</span><span class=cF5>Mat4x4IdentNew</span><span class=cF0>(task);
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| <a name="l186"></a>  </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(r3,-</span><span class=cF3>pi</span><span class=cF0>/2);
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| <a name="l187"></a>  </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(r3,PLANT_SCALE);
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| <a name="l188"></a>
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| <a name="l189"></a>  </span><span class=cF5>Seed</span><span class=cF0>(1);
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| <a name="l190"></a>  x1h=man_xx+yh*PLOT_GRID_WIDTH/2+xh*(PLOT_GRID_HEIGHT-1);
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| <a name="l191"></a>  y1h=man_yy-xh*PLOT_GRID_WIDTH/2+yh*(PLOT_GRID_HEIGHT-1);
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| <a name="l192"></a>  xh>>=1; yh>>=1;
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| <a name="l193"></a>  </span><span class=cF1>for</span><span class=cF0> (j=0;j<PLOT_GRID_HEIGHT*2;j++) </span><span class=cF7>{</span><span class=cF0>
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| <a name="l194"></a>    x1w=x1h;
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| <a name="l195"></a>    y1w=y1h;
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| <a name="l196"></a>    </span><span class=cF1>for</span><span class=cF0> (i=0;i<PLOT_GRID_WIDTH*4;i++) {
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| <a name="l197"></a>      xx=x1w/SCRN_SCALE; yy=y1w/SCRN_SCALE;
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| <a name="l198"></a>      x=xx*SCRN_SCALE-man_xx; y=yy*SCRN_SCALE-man_yy;
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| <a name="l199"></a>      </span><span class=cF1>if</span><span class=cF0> (1<=xx<map_width-1 && 1<=yy<map_height-1 &&
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| <a name="l200"></a>            !</span><span class=cF5>LBts</span><span class=cF7>(</span><span class=cF0>panels_processed_bitmap,yy*map_width+xx</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
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| <a name="l201"></a>        </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>c=map[yy*map_width+xx]</span><span class=cF7>)</span><span class=cF0> &&
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| <a name="l202"></a>              LOS</span><span class=cF7>(</span><span class=cF0>xx*SCRN_SCALE+SCRN_SCALE/2,yy*SCRN_SCALE+SCRN_SCALE/2,
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| <a name="l203"></a>              man_xx,man_yy</span><span class=cF7>)</span><span class=cF0>) {
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| <a name="l204"></a>          </span><span class=cF1>if</span><span class=cF0> (c==</span><span class=cF3>YELLOW</span><span class=cF0>)
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| <a name="l205"></a>            dc->color=</span><span class=cF3>DKGRAY</span><span class=cF0>;
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| <a name="l206"></a>          </span><span class=cF1>else</span><span class=cF0>
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| <a name="l207"></a>            dc->color=c;
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| <a name="l208"></a>          poly[0].x=x;
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| <a name="l209"></a>          poly[0].y=y;
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| <a name="l210"></a>          poly[0].z=0;
 | |
| <a name="l211"></a>          poly[1].x=x+SCRN_SCALE;
 | |
| <a name="l212"></a>          poly[1].y=y;
 | |
| <a name="l213"></a>          poly[1].z=0;
 | |
| <a name="l214"></a>          poly[2].x=x+SCRN_SCALE;
 | |
| <a name="l215"></a>          poly[2].y=y+SCRN_SCALE;
 | |
| <a name="l216"></a>          poly[2].z=0;
 | |
| <a name="l217"></a>          poly[3].x=x;
 | |
| <a name="l218"></a>          poly[3].y=y+SCRN_SCALE;
 | |
| <a name="l219"></a>          poly[3].z=0;
 | |
| <a name="l220"></a>          </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc,4,poly);
 | |
| <a name="l221"></a>          </span><span class=cF1>if</span><span class=cF0> (c==</span><span class=cF3>GREEN</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l222"></a>            x1=x+SCRN_SCALE/2;
 | |
| <a name="l223"></a>            y1=y+SCRN_SCALE/2;
 | |
| <a name="l224"></a>            z1=0;
 | |
| <a name="l225"></a>            </span><span class=cF5>DCTransform</span><span class=cF0>(dc,&x1,&y1,&z1);
 | |
| <a name="l226"></a>            </span><span class=cF1>if</span><span class=cF0> (z1>0)
 | |
| <a name="l227"></a>              </span><span class=cF5>Sprite3Mat4x4B</span><span class=cF0>(dc,x+SCRN_SCALE/2,y+SCRN_SCALE/2,0,</span><span class=cFA><5></span><span class=cF0>,r3);
 | |
| <a name="l228"></a>          </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (c==</span><span class=cF3>YELLOW</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l229"></a>            x1=x+SCRN_SCALE/2;
 | |
| <a name="l230"></a>            y1=y+SCRN_SCALE/2;
 | |
| <a name="l231"></a>            z1=0;
 | |
| <a name="l232"></a>            </span><span class=cF5>DCTransform</span><span class=cF0>(dc,&x1,&y1,&z1);
 | |
| <a name="l233"></a>            </span><span class=cF1>if</span><span class=cF0> (z1>0)
 | |
| <a name="l234"></a>              </span><span class=cF5>Sprite3Mat4x4B</span><span class=cF0>(dc,x+SCRN_SCALE/2,y+SCRN_SCALE/2,0,</span><span class=cFA><6></span><span class=cF0>,r3);
 | |
| <a name="l235"></a>          </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l236"></a>
 | |
| <a name="l237"></a>          </span><span class=cF1>if</span><span class=cF0> (!map[</span><span class=cF7>(</span><span class=cF0>yy+1</span><span class=cF7>)</span><span class=cF0>*map_width+xx]) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l238"></a>            dc->color=</span><span class=cF3>LTGRAY</span><span class=cF0>;
 | |
| <a name="l239"></a>            poly[0].x=x;
 | |
| <a name="l240"></a>            poly[0].y=y+SCRN_SCALE;
 | |
| <a name="l241"></a>            poly[0].z=0;
 | |
| <a name="l242"></a>            poly[1].x=x+SCRN_SCALE;
 | |
| <a name="l243"></a>            poly[1].y=y+SCRN_SCALE;
 | |
| <a name="l244"></a>            poly[1].z=0;
 | |
| <a name="l245"></a>            poly[2].x=x+SCRN_SCALE;
 | |
| <a name="l246"></a>            poly[2].y=y+SCRN_SCALE;
 | |
| <a name="l247"></a>            poly[2].z=SCRN_SCALE;
 | |
| <a name="l248"></a>            poly[3].x=x;
 | |
| <a name="l249"></a>            poly[3].y=y+SCRN_SCALE;
 | |
| <a name="l250"></a>            poly[3].z=SCRN_SCALE;
 | |
| <a name="l251"></a>            </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc,4,poly);
 | |
| <a name="l252"></a>          </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l253"></a>          </span><span class=cF1>if</span><span class=cF0> (!map[yy*map_width+xx+1]) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l254"></a>            dc->color=</span><span class=cF3>WHITE</span><span class=cF0>;
 | |
| <a name="l255"></a>            poly[0].x=x+SCRN_SCALE;
 | |
| <a name="l256"></a>            poly[0].y=y;
 | |
| <a name="l257"></a>            poly[0].z=0;
 | |
| <a name="l258"></a>            poly[1].x=x+SCRN_SCALE;
 | |
| <a name="l259"></a>            poly[1].y=y+SCRN_SCALE;
 | |
| <a name="l260"></a>            poly[1].z=0;
 | |
| <a name="l261"></a>            poly[2].x=x+SCRN_SCALE;
 | |
| <a name="l262"></a>            poly[2].y=y+SCRN_SCALE;
 | |
| <a name="l263"></a>            poly[2].z=SCRN_SCALE;
 | |
| <a name="l264"></a>            poly[3].x=x+SCRN_SCALE;
 | |
| <a name="l265"></a>            poly[3].y=y;
 | |
| <a name="l266"></a>            poly[3].z=SCRN_SCALE;
 | |
| <a name="l267"></a>            </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc,4,poly);
 | |
| <a name="l268"></a>          </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l269"></a>          </span><span class=cF1>if</span><span class=cF0> (!map[</span><span class=cF7>(</span><span class=cF0>yy-1</span><span class=cF7>)</span><span class=cF0>*map_width+xx]) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l270"></a>            dc->color=</span><span class=cF3>LTGRAY</span><span class=cF0>;
 | |
| <a name="l271"></a>            poly[0].x=x;
 | |
| <a name="l272"></a>            poly[0].y=y;
 | |
| <a name="l273"></a>            poly[0].z=0;
 | |
| <a name="l274"></a>            poly[1].x=x+SCRN_SCALE;
 | |
| <a name="l275"></a>            poly[1].y=y;
 | |
| <a name="l276"></a>            poly[1].z=0;
 | |
| <a name="l277"></a>            poly[2].x=x+SCRN_SCALE;
 | |
| <a name="l278"></a>            poly[2].y=y;
 | |
| <a name="l279"></a>            poly[2].z=SCRN_SCALE;
 | |
| <a name="l280"></a>            poly[3].x=x;
 | |
| <a name="l281"></a>            poly[3].y=y;
 | |
| <a name="l282"></a>            poly[3].z=SCRN_SCALE;
 | |
| <a name="l283"></a>            </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc,4,poly);
 | |
| <a name="l284"></a>          </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l285"></a>          </span><span class=cF1>if</span><span class=cF0> (!map[yy*map_width+xx-1]) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l286"></a>            dc->color=</span><span class=cF3>WHITE</span><span class=cF0>;
 | |
| <a name="l287"></a>            poly[0].x=x;
 | |
| <a name="l288"></a>            poly[0].y=y;
 | |
| <a name="l289"></a>            poly[0].z=0;
 | |
| <a name="l290"></a>            poly[1].x=x;
 | |
| <a name="l291"></a>            poly[1].y=y+SCRN_SCALE;
 | |
| <a name="l292"></a>            poly[1].z=0;
 | |
| <a name="l293"></a>            poly[2].x=x;
 | |
| <a name="l294"></a>            poly[2].y=y+SCRN_SCALE;
 | |
| <a name="l295"></a>            poly[2].z=SCRN_SCALE;
 | |
| <a name="l296"></a>            poly[3].x=x;
 | |
| <a name="l297"></a>            poly[3].y=y;
 | |
| <a name="l298"></a>            poly[3].z=SCRN_SCALE;
 | |
| <a name="l299"></a>            </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc,4,poly);
 | |
| <a name="l300"></a>          </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l301"></a>        }
 | |
| <a name="l302"></a>      </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l303"></a>      x1w-=yh;
 | |
| <a name="l304"></a>      y1w+=xh;
 | |
| <a name="l305"></a>    }
 | |
| <a name="l306"></a>    x1h-=xh;
 | |
| <a name="l307"></a>    y1h-=yh;
 | |
| <a name="l308"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l309"></a>
 | |
| <a name="l310"></a>  </span><span class=cF2>//Draw Monsters</span><span class=cF0>
 | |
| <a name="l311"></a>  </span><span class=cF1>for</span><span class=cF0> (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l312"></a>    x=tmpm->x;
 | |
| <a name="l313"></a>    y=tmpm->y;
 | |
| <a name="l314"></a>    </span><span class=cF1>if</span><span class=cF0> (LOS</span><span class=cF7>(</span><span class=cF0>x,y,man_xx,man_yy</span><span class=cF7>)</span><span class=cF0>) {
 | |
| <a name="l315"></a>      x-=man_xx;
 | |
| <a name="l316"></a>      y-=man_yy;
 | |
| <a name="l317"></a>      xx=x;
 | |
| <a name="l318"></a>      yy=y;
 | |
| <a name="l319"></a>      zz=0;
 | |
| <a name="l320"></a>      </span><span class=cF5>DCTransform</span><span class=cF0>(dc,&xx,&yy,&zz);
 | |
| <a name="l321"></a>      </span><span class=cF1>if</span><span class=cF0> (zz>0) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l322"></a>        </span><span class=cF1>if</span><span class=cF0> (tmpm->dead)
 | |
| <a name="l323"></a>          </span><span class=cF5>Sprite3Mat4x4B</span><span class=cF0>(dc,x,y,0,</span><span class=cFA><2></span><span class=cF0>,r2);
 | |
| <a name="l324"></a>        </span><span class=cF1>else</span><span class=cF0> {
 | |
| <a name="l325"></a>          tt=</span><span class=cF5>Tri</span><span class=cF0>(</span><span class=cF5>tS</span><span class=cF0>,1.0);
 | |
| <a name="l326"></a>          tmps=</span><span class=cF5>SpriteInterpolate</span><span class=cF0>(tt,</span><span class=cFA><3></span><span class=cF0>,</span><span class=cFA><4></span><span class=cF0>);
 | |
| <a name="l327"></a>          </span><span class=cF5>Sprite3Mat4x4B</span><span class=cF0>(dc,x,y,0,tmps,r1);
 | |
| <a name="l328"></a>          </span><span class=cF5>Free</span><span class=cF0>(tmps);
 | |
| <a name="l329"></a>        }
 | |
| <a name="l330"></a>      </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l331"></a>    }
 | |
| <a name="l332"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l333"></a>  </span><span class=cF5>Free</span><span class=cF0>(r1);
 | |
| <a name="l334"></a>  </span><span class=cF5>Free</span><span class=cF0>(r2);
 | |
| <a name="l335"></a>  </span><span class=cF5>Free</span><span class=cF0>(r3);
 | |
| <a name="l336"></a>
 | |
| <a name="l337"></a>  </span><span class=cF2>//Draw Map heads-up display, scaled 2 pixs</span><span class=cF0>
 | |
| <a name="l338"></a>  </span><span class=cF5>Free</span><span class=cF0>(dc->r);
 | |
| <a name="l339"></a>  </span><span class=cF5>DCMat4x4Set</span><span class=cF0>(dc,</span><span class=cF5>Mat4x4IdentNew</span><span class=cF7>(</span><span class=cF0>task</span><span class=cF7>)</span><span class=cF0>);
 | |
| <a name="l340"></a>  dc->x=task->pix_width -2*map_width;
 | |
| <a name="l341"></a>  dc->y=task->pix_height-2*map_height;
 | |
| <a name="l342"></a>  dc->z=0;
 | |
| <a name="l343"></a>  dc->transform=&</span><span class=cF5>DCTransform</span><span class=cF0>;
 | |
| <a name="l344"></a>  dc->thick=2;
 | |
| <a name="l345"></a>  </span><span class=cF1>for</span><span class=cF0> (i=0;i<map_height;i++)
 | |
| <a name="l346"></a>    </span><span class=cF1>for</span><span class=cF0> (j=0;j<map_width;j++) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l347"></a>      dc->color=map[(map_height-1-i)*map_width+j];
 | |
| <a name="l348"></a>      </span><span class=cF5>GrPlot3</span><span class=cF0>(dc,2*j,2*i,0);
 | |
| <a name="l349"></a>    </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l350"></a>
 | |
| <a name="l351"></a>    </span><span class=cF2>//Draw Things on heads-up Map</span><span class=cF0>
 | |
| <a name="l352"></a>  dc->color=</span><span class=cF3>LTPURPLE</span><span class=cF0>;
 | |
| <a name="l353"></a>  </span><span class=cF1>for</span><span class=cF0> (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++)
 | |
| <a name="l354"></a>    </span><span class=cF1>if</span><span class=cF0> (!tmpm->dead)
 | |
| <a name="l355"></a>      </span><span class=cF5>GrPlot3</span><span class=cF0>(dc,2*</span><span class=cF7>(</span><span class=cF0>tmpm->x/SCRN_SCALE</span><span class=cF7>)</span><span class=cF0>,
 | |
| <a name="l356"></a>            2*</span><span class=cF7>(</span><span class=cF0>map_height-1-tmpm->y/SCRN_SCALE</span><span class=cF7>)</span><span class=cF0>,0);
 | |
| <a name="l357"></a>  dc->color=</span><span class=cF3>LTCYAN</span><span class=cF0>;
 | |
| <a name="l358"></a>  </span><span class=cF5>GrPlot3</span><span class=cF0>(dc,2*</span><span class=cF7>(</span><span class=cF0>man_xx/SCRN_SCALE</span><span class=cF7>)</span><span class=cF0>,2*</span><span class=cF7>(</span><span class=cF0>map_height-1-man_yy/SCRN_SCALE</span><span class=cF7>)</span><span class=cF0>,0);
 | |
| <a name="l359"></a>
 | |
| <a name="l360"></a>  </span><span class=cF1>if</span><span class=cF0> (tf) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l361"></a>    dc->color=</span><span class=cF3>LTRED</span><span class=cF0>;
 | |
| <a name="l362"></a>    </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Blink</span><span class=cF0>)
 | |
| <a name="l363"></a>      </span><span class=cF5>GrPrint</span><span class=cF0>(dc,cx-</span><span class=cF7>(</span><span class=cF3>FONT_WIDTH</span><span class=cF0>*14</span><span class=cF7>)</span><span class=cF0>/2,cy-</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>/2,</span><span class=cF6>"Game Completed"</span><span class=cF0>);
 | |
| <a name="l364"></a>    tt=tf;
 | |
| <a name="l365"></a>  </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l366"></a>    dc->color=</span><span class=cF3>LTGREEN</span><span class=cF0>;
 | |
| <a name="l367"></a>    </span><span class=cF5>GrLine</span><span class=cF0>(dc,cx-5,cy,cx+5,cy);
 | |
| <a name="l368"></a>    </span><span class=cF5>GrLine</span><span class=cF0>(dc,cx,cy-5,cx,cy+5);
 | |
| <a name="l369"></a>    tt=</span><span class=cF5>tS</span><span class=cF0>;
 | |
| <a name="l370"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l371"></a>  </span><span class=cF5>GrPrint</span><span class=cF0>(dc,0,0,</span><span class=cF6>"Enemy:%d Time:%3.2f Best:%3.2f"</span><span class=cF0>,
 | |
| <a name="l372"></a>        monsters_left,tt-t0,best_score);
 | |
| <a name="l373"></a>  </span><span class=cF5>Free</span><span class=cF0>(s2w);
 | |
| <a name="l374"></a>  </span><span class=cF5>Seed</span><span class=cF0>(0);
 | |
| <a name="l375"></a>}
 | |
| <a name="l376"></a>
 | |
| <a name="l377"></a></span><span class=cF1>U0</span><span class=cF0> Fire()
 | |
| <a name="l378"></a>{
 | |
| <a name="l379"></a>  </span><span class=cF9>I64</span><span class=cF0> i,x,y;
 | |
| <a name="l380"></a>  </span><span class=cF1>F64</span><span class=cF0> d,dx,dy,xx=</span><span class=cF5>Cos</span><span class=cF0>(man_theta),yy=</span><span class=cF5>Sin</span><span class=cF0>(man_theta);
 | |
| <a name="l381"></a>  Monster *tmpm;
 | |
| <a name="l382"></a>
 | |
| <a name="l383"></a>  </span><span class=cF5>Noise</span><span class=cF0>(100,53,74);
 | |
| <a name="l384"></a>  </span><span class=cF1>for</span><span class=cF0> (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l385"></a>    x=tmpm->x;
 | |
| <a name="l386"></a>    y=tmpm->y;
 | |
| <a name="l387"></a>    </span><span class=cF1>if</span><span class=cF0> (!tmpm->dead &&
 | |
| <a name="l388"></a>          LOS</span><span class=cF7>(</span><span class=cF0>x,y,man_xx,man_yy</span><span class=cF7>)</span><span class=cF0>) {
 | |
| <a name="l389"></a>      dx=x-man_xx;
 | |
| <a name="l390"></a>      dy=man_yy-y;
 | |
| <a name="l391"></a>      </span><span class=cF1>if</span><span class=cF0> (d=</span><span class=cF5>Sqrt</span><span class=cF7>(</span><span class=cF0>dx*dx+dy*dy</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l392"></a>        dx/=d;
 | |
| <a name="l393"></a>        dy/=d;
 | |
| <a name="l394"></a>        </span><span class=cF1>if</span><span class=cF0> (dx*xx+dy*yy>0.995) {
 | |
| <a name="l395"></a>          tmpm->dead=</span><span class=cF3>TRUE</span><span class=cF0>;
 | |
| <a name="l396"></a>          </span><span class=cF1>if</span><span class=cF0> (!--monsters_left) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l397"></a>            tf=</span><span class=cF5>tS</span><span class=cF0>;
 | |
| <a name="l398"></a>            </span><span class=cF1>if</span><span class=cF0> (tf-t0<best_score)
 | |
| <a name="l399"></a>              best_score=tf-t0;
 | |
| <a name="l400"></a>          </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l401"></a>        }
 | |
| <a name="l402"></a>      </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l403"></a>    }
 | |
| <a name="l404"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l405"></a>}
 | |
| <a name="l406"></a>
 | |
| <a name="l407"></a></span><span class=cF1>U0</span><span class=cF0> Init()
 | |
| <a name="l408"></a>{
 | |
| <a name="l409"></a>  </span><span class=cF9>I64</span><span class=cF0> i,x,y;
 | |
| <a name="l410"></a>  </span><span class=cF9>CDC</span><span class=cF0> *dc;
 | |
| <a name="l411"></a>  Monster *tmpm;
 | |
| <a name="l412"></a>
 | |
| <a name="l413"></a>  </span><span class=cF5>DocClear</span><span class=cF0>;
 | |
| <a name="l414"></a>  </span><span class=cF6>"$BG,BLACK$%h*c"</span><span class=cF0>,</span><span class=cF3>TEXT_ROWS</span><span class=cF0>/2,</span><span class=cF6>'\n'</span><span class=cF0>;
 | |
| <a name="l415"></a>
 | |
| <a name="l416"></a>  dc=</span><span class=cF5>Sprite2DC</span><span class=cF0>(</span><span class=cFA><1></span><span class=cF0>);
 | |
| <a name="l417"></a>  map_width =dc->width/MAP_SCALE+2;
 | |
| <a name="l418"></a>  map_height=dc->height/MAP_SCALE+2;
 | |
| <a name="l419"></a>  </span><span class=cF5>Free</span><span class=cF0>(map);
 | |
| <a name="l420"></a>  </span><span class=cF5>Free</span><span class=cF0>(panels_processed_bitmap);
 | |
| <a name="l421"></a>  map=</span><span class=cF5>CAlloc</span><span class=cF0>(map_width*map_height*</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF1>U8</span><span class=cF7>)</span><span class=cF0>);
 | |
| <a name="l422"></a>  panels_processed_bitmap=</span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF7>(</span><span class=cF0>map_width*map_height+7</span><span class=cF7>)</span><span class=cF0>>>3);
 | |
| <a name="l423"></a>  </span><span class=cF1>for</span><span class=cF0> (y=0;y<map_height-2;y++)
 | |
| <a name="l424"></a>    </span><span class=cF1>for</span><span class=cF0> (x=0;x<map_width-2;x++)
 | |
| <a name="l425"></a>      map[(map_height-2-y)*map_width+x+1]=</span><span class=cF5>GrPeek</span><span class=cF0>(dc,x*MAP_SCALE,y*MAP_SCALE);
 | |
| <a name="l426"></a>  </span><span class=cF5>DCDel</span><span class=cF0>(dc);
 | |
| <a name="l427"></a>  man_xx=(1+MAN_START_X)*SCRN_SCALE;
 | |
| <a name="l428"></a>  man_yy=(map_height-1-MAN_START_Y)*SCRN_SCALE;
 | |
| <a name="l429"></a>  man_theta=0;
 | |
| <a name="l430"></a>
 | |
| <a name="l431"></a>  </span><span class=cF1>for</span><span class=cF0> (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l432"></a>    tmpm->dead=</span><span class=cF3>FALSE</span><span class=cF0>;
 | |
| <a name="l433"></a>    </span><span class=cF1>do</span><span class=cF0> {
 | |
| <a name="l434"></a>      tmpm->x=</span><span class=cF5>RandU64</span><span class=cF0>%(</span><span class=cF7>(</span><span class=cF0>map_width-2</span><span class=cF7>)</span><span class=cF0>*SCRN_SCALE)+SCRN_SCALE;
 | |
| <a name="l435"></a>      tmpm->y=</span><span class=cF5>RandU64</span><span class=cF0>%(</span><span class=cF7>(</span><span class=cF0>map_height-2</span><span class=cF7>)</span><span class=cF0>*SCRN_SCALE)+SCRN_SCALE;
 | |
| <a name="l436"></a>    } </span><span class=cF1>while</span><span class=cF0> (!map[</span><span class=cF7>(</span><span class=cF0>tmpm->y/SCRN_SCALE</span><span class=cF7>)</span><span class=cF0>*map_width+tmpm->x/SCRN_SCALE]);
 | |
| <a name="l437"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l438"></a>  monsters_left=MONSTERS_NUM;
 | |
| <a name="l439"></a>  tf=0;
 | |
| <a name="l440"></a>  t0=</span><span class=cF5>tS</span><span class=cF0>;
 | |
| <a name="l441"></a>}
 | |
| <a name="l442"></a>
 | |
| <a name="l443"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>I64</span><span class=cF0>)
 | |
| <a name="l444"></a>{
 | |
| <a name="l445"></a>  </span><span class=cF9>I64</span><span class=cF0> i,x,y,dd;
 | |
| <a name="l446"></a>  Monster *tmpm;
 | |
| <a name="l447"></a>
 | |
| <a name="l448"></a>  </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l449"></a>    dd=0.25*SCRN_SCALE*</span><span class=cF5>Sin</span><span class=cF0>(</span><span class=cF5>tS</span><span class=cF0>/2);
 | |
| <a name="l450"></a>    </span><span class=cF1>for</span><span class=cF0> (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++)
 | |
| <a name="l451"></a>      </span><span class=cF1>if</span><span class=cF0> (!tmpm->dead) {
 | |
| <a name="l452"></a>        x=tmpm->x;
 | |
| <a name="l453"></a>        y=tmpm->y;
 | |
| <a name="l454"></a>        </span><span class=cF1>if</span><span class=cF0> (i&1)
 | |
| <a name="l455"></a>          x+=dd;
 | |
| <a name="l456"></a>        </span><span class=cF1>else</span><span class=cF0>
 | |
| <a name="l457"></a>          y+=dd;
 | |
| <a name="l458"></a>        </span><span class=cF1>if</span><span class=cF0> (0<=x<=map_width*SCRN_SCALE &&
 | |
| <a name="l459"></a>              0<=y<=map_height*SCRN_SCALE &&
 | |
| <a name="l460"></a>              map[</span><span class=cF7>(</span><span class=cF0>y/SCRN_SCALE</span><span class=cF7>)</span><span class=cF0>*map_width+x/SCRN_SCALE]) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l461"></a>          </span><span class=cF1>if</span><span class=cF0> (!map[</span><span class=cF7>(</span><span class=cF0>y/SCRN_SCALE</span><span class=cF7>)</span><span class=cF0>*map_width+x/SCRN_SCALE+1] &&
 | |
| <a name="l462"></a>                x-</span><span class=cF5>RoundI64</span><span class=cF7>(</span><span class=cF0>x,SCRN_SCALE</span><span class=cF7>)</span><span class=cF0>>SCRN_SCALE/2 ||
 | |
| <a name="l463"></a>                !map[</span><span class=cF7>(</span><span class=cF0>y/SCRN_SCALE</span><span class=cF7>)</span><span class=cF0>*map_width+x/SCRN_SCALE-1] &&
 | |
| <a name="l464"></a>                x-</span><span class=cF5>RoundI64</span><span class=cF7>(</span><span class=cF0>x,SCRN_SCALE</span><span class=cF7>)</span><span class=cF0><SCRN_SCALE/2)
 | |
| <a name="l465"></a>            x=</span><span class=cF5>RoundI64</span><span class=cF0>(x,SCRN_SCALE)+SCRN_SCALE/2;
 | |
| <a name="l466"></a>          </span><span class=cF1>if</span><span class=cF0> (!map[</span><span class=cF7>(</span><span class=cF0>y/SCRN_SCALE+1</span><span class=cF7>)</span><span class=cF0>*map_width+x/SCRN_SCALE] &&
 | |
| <a name="l467"></a>                y-</span><span class=cF5>RoundI64</span><span class=cF7>(</span><span class=cF0>y,SCRN_SCALE</span><span class=cF7>)</span><span class=cF0>>SCRN_SCALE/2 ||
 | |
| <a name="l468"></a>                !map[</span><span class=cF7>(</span><span class=cF0>y/SCRN_SCALE-1</span><span class=cF7>)</span><span class=cF0>*map_width+x/SCRN_SCALE] &&
 | |
| <a name="l469"></a>                y-</span><span class=cF5>RoundI64</span><span class=cF7>(</span><span class=cF0>y,SCRN_SCALE</span><span class=cF7>)</span><span class=cF0><SCRN_SCALE/2)
 | |
| <a name="l470"></a>            y=</span><span class=cF5>RoundI64</span><span class=cF0>(y,SCRN_SCALE)+SCRN_SCALE/2;
 | |
| <a name="l471"></a>          tmpm->x=x;
 | |
| <a name="l472"></a>          tmpm->y=y;
 | |
| <a name="l473"></a>        </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l474"></a>      }
 | |
| <a name="l475"></a>    </span><span class=cF5>Sleep</span><span class=cF0>(20);
 | |
| <a name="l476"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l477"></a>}
 | |
| <a name="l478"></a>
 | |
| <a name="l479"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp()
 | |
| <a name="l480"></a>{
 | |
| <a name="l481"></a>  </span><span class=cF5>Free</span><span class=cF0>(map);
 | |
| <a name="l482"></a>  </span><span class=cF5>Free</span><span class=cF0>(panels_processed_bitmap);
 | |
| <a name="l483"></a>  map=</span><span class=cF3>NULL</span><span class=cF0>;
 | |
| <a name="l484"></a>  panels_processed_bitmap=</span><span class=cF3>NULL</span><span class=cF0>;
 | |
| <a name="l485"></a>}
 | |
| <a name="l486"></a>
 | |
| <a name="l487"></a></span><span class=cF1>U0</span><span class=cF0> SongTask(</span><span class=cF9>I64</span><span class=cF0>)
 | |
| <a name="l488"></a>{</span><span class=cF2>//Song by Terry A. Davis</span><span class=cF0>
 | |
| <a name="l489"></a>  </span><span class=cF5>Fs</span><span class=cF0>->task_end_cb=&</span><span class=cF5>SndTaskEndCB</span><span class=cF0>;
 | |
| <a name="l490"></a>  </span><span class=cF5>MusicSettingsRst</span><span class=cF0>;
 | |
| <a name="l491"></a>  </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l492"></a>    </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"3q.A#eGAeA#qAq.A#eGeAeA#qA"</span><span class=cF0>);
 | |
| <a name="l493"></a>    </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"3q.A#eGA#AqGq.A#eGA#AqG"</span><span class=cF0>);
 | |
| <a name="l494"></a>    </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"4eA#AqGeA#AqGeA#AGAA#AqG"</span><span class=cF0>);
 | |
| <a name="l495"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l496"></a>}
 | |
| <a name="l497"></a>
 | |
| <a name="l498"></a></span><span class=cF1>U0</span><span class=cF0> MoveMan(</span><span class=cF1>F64</span><span class=cF0> theta)
 | |
| <a name="l499"></a>{
 | |
| <a name="l500"></a>  </span><span class=cF9>I64</span><span class=cF0> x,y,color,step=SCRN_SCALE/2;
 | |
| <a name="l501"></a>  </span><span class=cF1>do</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l502"></a>    x=man_xx+step*</span><span class=cF5>Cos</span><span class=cF0>(theta);
 | |
| <a name="l503"></a>    y=man_yy-step*</span><span class=cF5>Sin</span><span class=cF0>(theta);
 | |
| <a name="l504"></a>    x=</span><span class=cF5>Clamp</span><span class=cF0>(x,0,map_width*SCRN_SCALE);
 | |
| <a name="l505"></a>    y=</span><span class=cF5>Clamp</span><span class=cF0>(y,0,map_height*SCRN_SCALE);
 | |
| <a name="l506"></a>    color=map[y/SCRN_SCALE*map_width+x/SCRN_SCALE];
 | |
| <a name="l507"></a>    </span><span class=cF1>if</span><span class=cF0> (color==</span><span class=cF3>DKGRAY</span><span class=cF0> || color==</span><span class=cF3>GREEN</span><span class=cF0>) {
 | |
| <a name="l508"></a>      man_xx=x;
 | |
| <a name="l509"></a>      man_yy=y;
 | |
| <a name="l510"></a>      </span><span class=cF1>break</span><span class=cF0>;
 | |
| <a name="l511"></a>    } </span><span class=cF1>else</span><span class=cF0>
 | |
| <a name="l512"></a>      step>>=1;
 | |
| <a name="l513"></a>  </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>while</span><span class=cF0> (step);
 | |
| <a name="l514"></a>}
 | |
| <a name="l515"></a>
 | |
| <a name="l516"></a>#</span><span class=cF1>define</span><span class=cF0> MICRO_STEPS     4
 | |
| <a name="l517"></a></span><span class=cF1>U0</span><span class=cF0> RotateMan(</span><span class=cF1>F64</span><span class=cF0> d)
 | |
| <a name="l518"></a>{
 | |
| <a name="l519"></a>  </span><span class=cF9>I64</span><span class=cF0> i;
 | |
| <a name="l520"></a>  </span><span class=cF1>for</span><span class=cF0> (i=0;i<MICRO_STEPS;i++) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l521"></a>    man_theta+=d/MICRO_STEPS;
 | |
| <a name="l522"></a>    </span><span class=cF5>Sleep</span><span class=cF0>(15);
 | |
| <a name="l523"></a>  </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l524"></a>}
 | |
| <a name="l525"></a>
 | |
| <a name="l526"></a></span><span class=cF1>U0</span><span class=cF0> CastleFrankenstein()
 | |
| <a name="l527"></a>{
 | |
| <a name="l528"></a>  </span><span class=cF9>I64</span><span class=cF0> sc;
 | |
| <a name="l529"></a>  </span><span class=cF5>MenuPush</span><span class=cF0>(
 | |
| <a name="l530"></a>        </span><span class=cF6>"File {"</span><span class=cF0>
 | |
| <a name="l531"></a>        </span><span class=cF6>"  Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
 | |
| <a name="l532"></a>        </span><span class=cF6>"  Exit(,CH_ESC);"</span><span class=cF0>
 | |
| <a name="l533"></a>        </span><span class=cF6>"}"</span><span class=cF0>
 | |
| <a name="l534"></a>        </span><span class=cF6>"Play {"</span><span class=cF0>
 | |
| <a name="l535"></a>        </span><span class=cF6>"  Restart(,'\n');"</span><span class=cF0>
 | |
| <a name="l536"></a>        </span><span class=cF6>"  Fwd(,,SC_CURSOR_UP);"</span><span class=cF0>
 | |
| <a name="l537"></a>        </span><span class=cF6>"  Bwd(,,SC_CURSOR_DOWN);"</span><span class=cF0>
 | |
| <a name="l538"></a>        </span><span class=cF6>"  Left(,,SC_CURSOR_LEFT);"</span><span class=cF0>
 | |
| <a name="l539"></a>        </span><span class=cF6>"  Right(,,SC_CURSOR_RIGHT);"</span><span class=cF0>
 | |
| <a name="l540"></a>        </span><span class=cF6>"  Fire(,CH_SPACE);"</span><span class=cF0>
 | |
| <a name="l541"></a>        </span><span class=cF6>"}"</span><span class=cF0>
 | |
| <a name="l542"></a>        );
 | |
| <a name="l543"></a>
 | |
| <a name="l544"></a>  </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="/Wb/Adam/TaskSettings.HC.HTML#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
 | |
| <a name="l545"></a>  </span><span class=cF5>Fs</span><span class=cF0>->text_attr=</span><span class=cF3>DKGRAY</span><span class=cF0><<4+</span><span class=cF3>WHITE</span><span class=cF0>;
 | |
| <a name="l546"></a>  </span><span class=cF5>AutoComplete</span><span class=cF0>;
 | |
| <a name="l547"></a>  </span><span class=cF5>WinBorder</span><span class=cF0>;
 | |
| <a name="l548"></a>  </span><span class=cF5>WinMax</span><span class=cF0>;
 | |
| <a name="l549"></a>  </span><span class=cF5>DocCursor</span><span class=cF0>;
 | |
| <a name="l550"></a>  Init;
 | |
| <a name="l551"></a>  </span><span class=cF5>Fs</span><span class=cF0>->animate_task=</span><span class=cF5>Spawn</span><span class=cF0>(&AnimateTask,</span><span class=cF3>NULL</span><span class=cF0>,</span><span class=cF6>"Animate"</span><span class=cF0>,,</span><span class=cF5>Fs</span><span class=cF0>);
 | |
| <a name="l552"></a>  </span><span class=cF5>Fs</span><span class=cF0>->song_task=</span><span class=cF5>Spawn</span><span class=cF0>(&SongTask,</span><span class=cF3>NULL</span><span class=cF0>,</span><span class=cF6>"Song"</span><span class=cF0>,,</span><span class=cF5>Fs</span><span class=cF0>);
 | |
| <a name="l553"></a>  </span><span class=cF5>Fs</span><span class=cF0>->draw_it=&</span><span class=cF5>DrawIt</span><span class=cF0>;
 | |
| <a name="l554"></a>
 | |
| <a name="l555"></a>  </span><span class=cF1>try</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l556"></a>    </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>) {
 | |
| <a name="l557"></a>      </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>GetKey</span><span class=cF7>(</span><span class=cF0>&sc</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
 | |
| <a name="l558"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
 | |
| <a name="l559"></a>          Fire;
 | |
| <a name="l560"></a>          </span><span class=cF1>break</span><span class=cF0>;
 | |
| <a name="l561"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
 | |
| <a name="l562"></a>          Init;
 | |
| <a name="l563"></a>          </span><span class=cF1>break</span><span class=cF0>;
 | |
| <a name="l564"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
 | |
| <a name="l565"></a>        </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
 | |
| <a name="l566"></a>          </span><span class=cF1>goto</span><span class=cF0> fs_done;
 | |
| <a name="l567"></a>        </span><span class=cF1>case</span><span class=cF0> 0:
 | |
| <a name="l568"></a>          </span><span class=cF1>switch</span><span class=cF0> (sc.u8[0]) {
 | |
| <a name="l569"></a>            </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF0>:
 | |
| <a name="l570"></a>              </span><span class=cF5>Spawn</span><span class=cF0>(&RotateMan,</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0>/32</span><span class=cF7>)(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
 | |
| <a name="l571"></a>              </span><span class=cF1>break</span><span class=cF0>;
 | |
| <a name="l572"></a>            </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF0>:
 | |
| <a name="l573"></a>              </span><span class=cF5>Spawn</span><span class=cF0>(&RotateMan,</span><span class=cF7>(</span><span class=cF0>-</span><span class=cF3>pi</span><span class=cF0>/32</span><span class=cF7>)(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
 | |
| <a name="l574"></a>              </span><span class=cF1>break</span><span class=cF0>;
 | |
| <a name="l575"></a>            </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_UP</span><span class=cF0>:
 | |
| <a name="l576"></a>              MoveMan(man_theta);
 | |
| <a name="l577"></a>              </span><span class=cF1>break</span><span class=cF0>;
 | |
| <a name="l578"></a>            </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_DOWN</span><span class=cF0>:
 | |
| <a name="l579"></a>              MoveMan(man_theta+</span><span class=cF3>pi</span><span class=cF0>);
 | |
| <a name="l580"></a>              </span><span class=cF1>break</span><span class=cF0>;
 | |
| <a name="l581"></a>          }
 | |
| <a name="l582"></a>          </span><span class=cF1>break</span><span class=cF0>;
 | |
| <a name="l583"></a>      </span><span class=cF7>}</span><span class=cF0>
 | |
| <a name="l584"></a>    }
 | |
| <a name="l585"></a>fs_done:
 | |
| <a name="l586"></a>  </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>catch</span><span class=cF0>
 | |
| <a name="l587"></a>    </span><span class=cF5>PutExcept</span><span class=cF0>;
 | |
| <a name="l588"></a>  </span><span class=cF5>DocClear</span><span class=cF0>;
 | |
| <a name="l589"></a>  </span><span class=cF5>SettingsPop</span><span class=cF0>;
 | |
| <a name="l590"></a>  CleanUp;
 | |
| <a name="l591"></a>  </span><span class=cF5>MenuPop</span><span class=cF0>;
 | |
| <a name="l592"></a>  </span><span class=cF5>RegWrite</span><span class=cF0>(</span><span class=cF6>"TempleOS/CastleFrankenstein"</span><span class=cF0>,</span><span class=cF6>"F64 best_score=%5.4f;\n"</span><span class=cF0>,
 | |
| <a name="l593"></a>        best_score);
 | |
| <a name="l594"></a>}
 | |
| <a name="l595"></a>
 | |
| <a name="l596"></a>CastleFrankenstein;
 | |
| </span></pre></body>
 | |
| </html>
 |