770 lines
21 KiB
HolyC
Executable File
770 lines
21 KiB
HolyC
Executable File
//Uses $LK,"fixed-point",A="FI:::/Demo/Lectures/FixedPoint.HC"$.
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RegDft("TempleOS/CastleFrankenstein","F64 best_score=9999;\n");
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RegExe("TempleOS/CastleFrankenstein");
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//Set snap to 4 and width to 4
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//if you edit this map.
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//Don't forget to change the
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//starting pos.
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#define MAN_START_X 0
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#define MAN_START_Y 4.5
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$SP,"<1>",BI=1$
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#define MONSTER_SCALE 2.0
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$SP,"<2>",BI=2$
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$SP,"<3>",BI=3$
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$SP,"<4>",BI=4$
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#define PLANT_SCALE 2.0
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$SP,"<5>",BI=5$
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$SP,"<6>",BI=6$
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#define SCRN_SCALE 512
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#define PLOT_GRID_WIDTH 24
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#define PLOT_GRID_HEIGHT 24
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#define MAN_HEIGHT 125
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#define MAP_SCALE 4
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I64 map_width,map_height;
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U8 *map=NULL,
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*panels_processed_bitmap=NULL;
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I64 man_xx,man_yy;
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F64 man_é;
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F64 t0,tf;
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#define MONSTERS_NUM 10
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I64 monsters_left;
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class Monster
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{
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I64 x,y;
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Bool dead,pad[7];
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} monsters[MONSTERS_NUM];
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U0 CFTransform(CDC *dc,I64 *x,I64 *y,I64 *z)
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{
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I64 zz;
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Mat4x4MulXYZ(dc->r,x,y,z);
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zz=SCRN_SCALE/3+*z;
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if (zz<1) zz=1;
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*x=SCRN_SCALE/2* *x/zz;
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*y=SCRN_SCALE/2* (*y+MAN_HEIGHT)/zz;
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*x+=dc->x;
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*y+=dc->y;
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*z+=dc->z;
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}
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#define LOS_SCALE 4
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Bool LOSPlot(U8 *,I64 x,I64 y,I64)
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{
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if (!map[(y/LOS_SCALE)*map_width+(x/LOS_SCALE)])
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return FALSE;
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else
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return TRUE;
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}
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Bool LOS(I64 x1,I64 y1,I64 x2,I64 y2)
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{//Line of sight
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return Line(NULL,x1*LOS_SCALE/SCRN_SCALE,y1*LOS_SCALE/SCRN_SCALE,0,
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x2*LOS_SCALE/SCRN_SCALE,y2*LOS_SCALE/SCRN_SCALE,0,&LOSPlot);
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}
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U0 DrawIt(CTask *task,CDC *dc)
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{
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I64 i,j,*r1,*r2,*r3,*s2w,xx,yy,zz,x,y,x1,y1,z1,
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c,x1w,y1w,x1h,y1h,xh,yh,zh,
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cx=task->pix_width/2,
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cy=task->pix_height/2;
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U8 *tmps;
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F64 tt;
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CD3I32 poly[4];
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Monster *tmpm;
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DCDepthBufAlloc(dc);
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MemSet(panels_processed_bitmap,0,(map_width*map_height+7)>>3);
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//World to scrn
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Mat4x4RotZ(dc->r,man_é+ã/2);
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Mat4x4RotX(dc->r,ã/2);
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DCMat4x4Set(dc,dc->r);
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xh=-man_xx/SCRN_SCALE; yh=-man_yy/SCRN_SCALE; zh=0;
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Mat4x4MulXYZ(dc->r,&xh,&yh,&zh);
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Mat4x4TranslationEqu(dc->r,xh,yh,zh);
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//Scrn to world
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s2w=Mat4x4IdentNew(task);
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Mat4x4RotX(s2w,-ã/2);
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Mat4x4RotZ(s2w,-man_é-ã/2);
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xh=0; yh=0; zh=SCRN_SCALE;
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Mat4x4MulXYZ(s2w,&xh,&yh,&zh);
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//Rotate light source
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xx=dc->ls.x; yy=dc->ls.y; zz=-dc->ls.z;
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(*dc->transform)(dc,&xx,&yy,&zz);
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dc->ls.x=xx; dc->ls.y=yy; dc->ls.z=zz;
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dc->flags|=DCF_TRANSFORMATION;
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dc->transform=&CFTransform;
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dc->x=cx;
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dc->y=cy;
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r1=Mat4x4IdentNew(task);
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Mat4x4RotX(r1,-ã/2);
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Mat4x4RotZ(r1,tS);
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Mat4x4Scale(r1,MONSTER_SCALE);
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r2=Mat4x4IdentNew(task);
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Mat4x4Scale(r2,MONSTER_SCALE);
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r3=Mat4x4IdentNew(task);
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Mat4x4RotX(r3,-ã/2);
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Mat4x4Scale(r3,PLANT_SCALE);
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Seed(1);
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x1h=man_xx+yh*PLOT_GRID_WIDTH/2+xh*(PLOT_GRID_HEIGHT-1);
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y1h=man_yy-xh*PLOT_GRID_WIDTH/2+yh*(PLOT_GRID_HEIGHT-1);
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xh>>=1; yh>>=1;
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for (j=0;j<PLOT_GRID_HEIGHT*2;j++) {
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x1w=x1h;
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y1w=y1h;
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for (i=0;i<PLOT_GRID_WIDTH*4;i++) {
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xx=x1w/SCRN_SCALE; yy=y1w/SCRN_SCALE;
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x=xx*SCRN_SCALE-man_xx; y=yy*SCRN_SCALE-man_yy;
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if (1<=xx<map_width-1 && 1<=yy<map_height-1 &&
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!LBts(panels_processed_bitmap,yy*map_width+xx)) {
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if ((c=map[yy*map_width+xx]) &&
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LOS(xx*SCRN_SCALE+SCRN_SCALE/2,yy*SCRN_SCALE+SCRN_SCALE/2,
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man_xx,man_yy)) {
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if (c==YELLOW)
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dc->color=DKGRAY;
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else
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dc->color=c;
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poly[0].x=x;
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poly[0].y=y;
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poly[0].z=0;
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poly[1].x=x+SCRN_SCALE;
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poly[1].y=y;
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poly[1].z=0;
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poly[2].x=x+SCRN_SCALE;
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poly[2].y=y+SCRN_SCALE;
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poly[2].z=0;
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poly[3].x=x;
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poly[3].y=y+SCRN_SCALE;
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poly[3].z=0;
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GrFillPoly3(dc,4,poly);
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if (c==GREEN) {
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x1=x+SCRN_SCALE/2;
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y1=y+SCRN_SCALE/2;
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z1=0;
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DCTransform(dc,&x1,&y1,&z1);
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if (z1>0)
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Sprite3Mat4x4B(dc,x+SCRN_SCALE/2,y+SCRN_SCALE/2,0,$IB,"<5>",BI=5$,r3);
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} else if (c==YELLOW) {
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x1=x+SCRN_SCALE/2;
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y1=y+SCRN_SCALE/2;
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z1=0;
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DCTransform(dc,&x1,&y1,&z1);
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if (z1>0)
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Sprite3Mat4x4B(dc,x+SCRN_SCALE/2,y+SCRN_SCALE/2,0,$IB,"<6>",BI=6$,r3);
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}
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if (!map[(yy+1)*map_width+xx]) {
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dc->color=LTGRAY;
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poly[0].x=x;
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poly[0].y=y+SCRN_SCALE;
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poly[0].z=0;
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poly[1].x=x+SCRN_SCALE;
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poly[1].y=y+SCRN_SCALE;
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poly[1].z=0;
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poly[2].x=x+SCRN_SCALE;
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poly[2].y=y+SCRN_SCALE;
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poly[2].z=SCRN_SCALE;
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poly[3].x=x;
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poly[3].y=y+SCRN_SCALE;
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poly[3].z=SCRN_SCALE;
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GrFillPoly3(dc,4,poly);
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}
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if (!map[yy*map_width+xx+1]) {
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dc->color=WHITE;
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poly[0].x=x+SCRN_SCALE;
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poly[0].y=y;
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poly[0].z=0;
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poly[1].x=x+SCRN_SCALE;
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poly[1].y=y+SCRN_SCALE;
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poly[1].z=0;
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poly[2].x=x+SCRN_SCALE;
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poly[2].y=y+SCRN_SCALE;
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poly[2].z=SCRN_SCALE;
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poly[3].x=x+SCRN_SCALE;
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poly[3].y=y;
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poly[3].z=SCRN_SCALE;
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GrFillPoly3(dc,4,poly);
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}
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if (!map[(yy-1)*map_width+xx]) {
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dc->color=LTGRAY;
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poly[0].x=x;
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poly[0].y=y;
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poly[0].z=0;
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poly[1].x=x+SCRN_SCALE;
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poly[1].y=y;
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poly[1].z=0;
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poly[2].x=x+SCRN_SCALE;
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poly[2].y=y;
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poly[2].z=SCRN_SCALE;
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poly[3].x=x;
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poly[3].y=y;
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poly[3].z=SCRN_SCALE;
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GrFillPoly3(dc,4,poly);
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}
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if (!map[yy*map_width+xx-1]) {
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dc->color=WHITE;
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poly[0].x=x;
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poly[0].y=y;
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poly[0].z=0;
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poly[1].x=x;
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poly[1].y=y+SCRN_SCALE;
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poly[1].z=0;
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poly[2].x=x;
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poly[2].y=y+SCRN_SCALE;
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poly[2].z=SCRN_SCALE;
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poly[3].x=x;
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poly[3].y=y;
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poly[3].z=SCRN_SCALE;
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GrFillPoly3(dc,4,poly);
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}
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}
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}
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x1w-=yh;
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y1w+=xh;
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}
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x1h-=xh;
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y1h-=yh;
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}
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//Draw Monsters
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for (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++) {
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x=tmpm->x;
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y=tmpm->y;
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if (LOS(x,y,man_xx,man_yy)) {
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x-=man_xx;
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y-=man_yy;
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xx=x;
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yy=y;
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zz=0;
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DCTransform(dc,&xx,&yy,&zz);
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if (zz>0) {
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if (tmpm->dead)
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Sprite3Mat4x4B(dc,x,y,0,$IB,"<2>",BI=2$,r2);
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else {
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tt=Tri(tS,1.0);
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tmps=SpriteInterpolate(tt,$IB,"<3>",BI=3$,$IB,"<4>",BI=4$);
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Sprite3Mat4x4B(dc,x,y,0,tmps,r1);
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Free(tmps);
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}
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}
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}
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}
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Free(r1);
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Free(r2);
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Free(r3);
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//Draw Map heads-up display, scaled 2 pixs
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Free(dc->r);
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DCMat4x4Set(dc,Mat4x4IdentNew(task));
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dc->x=task->pix_width -2*map_width;
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dc->y=task->pix_height-2*map_height;
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dc->z=0;
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dc->transform=&DCTransform;
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dc->thick=2;
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for (i=0;i<map_height;i++)
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for (j=0;j<map_width;j++) {
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dc->color=map[(map_height-1-i)*map_width+j];
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GrPlot3(dc,2*j,2*i,0);
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}
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//Draw Things on heads-up Map
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dc->color=LTPURPLE;
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for (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++)
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if (!tmpm->dead)
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GrPlot3(dc,2*(tmpm->x/SCRN_SCALE),
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2*(map_height-1-tmpm->y/SCRN_SCALE),0);
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dc->color=LTCYAN;
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GrPlot3(dc,2*(man_xx/SCRN_SCALE),2*(map_height-1-man_yy/SCRN_SCALE),0);
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if (tf) {
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dc->color=LTRED;
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if (Blink)
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GrPrint(dc,cx-(FONT_WIDTH*14)/2,cy-FONT_HEIGHT/2,"Game Completed");
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tt=tf;
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} else {
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dc->color=LTGREEN;
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GrLine(dc,cx-5,cy,cx+5,cy);
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GrLine(dc,cx,cy-5,cx,cy+5);
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tt=tS;
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}
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GrPrint(dc,0,0,"Enemy:%d Time:%3.2f Best:%3.2f",
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monsters_left,tt-t0,best_score);
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Free(s2w);
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Seed(0);
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}
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U0 Fire()
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{
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I64 i,x,y;
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F64 d,dx,dy,xx=Cos(man_é),yy=Sin(man_é);
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Monster *tmpm;
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Noise(100,53,74);
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for (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++) {
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x=tmpm->x;
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y=tmpm->y;
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if (!tmpm->dead &&
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LOS(x,y,man_xx,man_yy)) {
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dx=x-man_xx;
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dy=man_yy-y;
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if (d=Sqrt(dx*dx+dy*dy)) {
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dx/=d;
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dy/=d;
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if (dx*xx+dy*yy>0.995) {
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tmpm->dead=TRUE;
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if (!--monsters_left) {
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tf=tS;
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if (tf-t0<best_score)
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best_score=tf-t0;
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}
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}
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}
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}
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}
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}
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U0 Init()
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{
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I64 i,x,y;
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CDC *dc;
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Monster *tmpm;
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DocClear;
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"$$BG,BLACK$$%h*c",TEXT_ROWS/2,'\n';
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dc=Sprite2DC($IB,"<1>",BI=1$);
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map_width =dc->width/MAP_SCALE+2;
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map_height=dc->height/MAP_SCALE+2;
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Free(map);
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Free(panels_processed_bitmap);
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map=CAlloc(map_width*map_height*sizeof(U8));
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panels_processed_bitmap=MAlloc((map_width*map_height+7)>>3);
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for (y=0;y<map_height-2;y++)
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for (x=0;x<map_width-2;x++)
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map[(map_height-2-y)*map_width+x+1]=GrPeek(dc,x*MAP_SCALE,y*MAP_SCALE);
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DCDel(dc);
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man_xx=(1+MAN_START_X)*SCRN_SCALE;
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man_yy=(map_height-1-MAN_START_Y)*SCRN_SCALE;
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man_é=0;
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for (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++) {
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tmpm->dead=FALSE;
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do {
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tmpm->x=RandU64%((map_width-2)*SCRN_SCALE)+SCRN_SCALE;
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tmpm->y=RandU64%((map_height-2)*SCRN_SCALE)+SCRN_SCALE;
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} while (!map[(tmpm->y/SCRN_SCALE)*map_width+tmpm->x/SCRN_SCALE]);
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}
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monsters_left=MONSTERS_NUM;
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tf=0;
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t0=tS;
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}
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U0 AnimateTask(I64)
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{
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I64 i,x,y,dd;
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Monster *tmpm;
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while (TRUE) {
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dd=0.25*SCRN_SCALE*Sin(tS/2);
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for (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++)
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if (!tmpm->dead) {
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x=tmpm->x;
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y=tmpm->y;
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if (i&1)
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x+=dd;
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else
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y+=dd;
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if (0<=x<=map_width*SCRN_SCALE &&
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0<=y<=map_height*SCRN_SCALE &&
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map[(y/SCRN_SCALE)*map_width+x/SCRN_SCALE]) {
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if (!map[(y/SCRN_SCALE)*map_width+x/SCRN_SCALE+1] &&
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x-RoundI64(x,SCRN_SCALE)>SCRN_SCALE/2 ||
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!map[(y/SCRN_SCALE)*map_width+x/SCRN_SCALE-1] &&
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x-RoundI64(x,SCRN_SCALE)<SCRN_SCALE/2)
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x=RoundI64(x,SCRN_SCALE)+SCRN_SCALE/2;
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if (!map[(y/SCRN_SCALE+1)*map_width+x/SCRN_SCALE] &&
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y-RoundI64(y,SCRN_SCALE)>SCRN_SCALE/2 ||
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!map[(y/SCRN_SCALE-1)*map_width+x/SCRN_SCALE] &&
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y-RoundI64(y,SCRN_SCALE)<SCRN_SCALE/2)
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y=RoundI64(y,SCRN_SCALE)+SCRN_SCALE/2;
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tmpm->x=x;
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tmpm->y=y;
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}
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}
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Sleep(20);
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}
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}
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U0 CleanUp()
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{
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Free(map);
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Free(panels_processed_bitmap);
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map=NULL;
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panels_processed_bitmap=NULL;
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}
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U0 SongTask(I64)
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{//Song by Terry A. Davis
|
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Fs->task_end_cb=&SndTaskEndCB;
|
||
MusicSettingsRst;
|
||
while (TRUE) {
|
||
Play("3q.A#eGAeA#qAq.A#eGeAeA#qA");
|
||
Play("3q.A#eGA#AqGq.A#eGA#AqG");
|
||
Play("4eA#AqGeA#AqGeA#AGAA#AqG");
|
||
}
|
||
}
|
||
|
||
U0 MoveMan(F64 é)
|
||
{
|
||
I64 x,y,color,step=SCRN_SCALE/2;
|
||
do {
|
||
x=man_xx+step*Cos(é);
|
||
y=man_yy-step*Sin(é);
|
||
x=Clamp(x,0,map_width*SCRN_SCALE);
|
||
y=Clamp(y,0,map_height*SCRN_SCALE);
|
||
color=map[y/SCRN_SCALE*map_width+x/SCRN_SCALE];
|
||
if (color==DKGRAY || color==GREEN) {
|
||
man_xx=x;
|
||
man_yy=y;
|
||
break;
|
||
} else
|
||
step>>=1;
|
||
} while (step);
|
||
}
|
||
|
||
#define MICRO_STEPS 4
|
||
U0 RotateMan(F64 d)
|
||
{
|
||
I64 i;
|
||
for (i=0;i<MICRO_STEPS;i++) {
|
||
man_é+=d/MICRO_STEPS;
|
||
Sleep(15);
|
||
}
|
||
}
|
||
|
||
U0 CastleFrankenstein()
|
||
{
|
||
I64 sc;
|
||
MenuPush(
|
||
"File {"
|
||
" Abort(,CH_SHIFT_ESC);"
|
||
" Exit(,CH_ESC);"
|
||
"}"
|
||
"Play {"
|
||
" Restart(,'\n');"
|
||
" Fwd(,,SC_CURSOR_UP);"
|
||
" Bwd(,,SC_CURSOR_DOWN);"
|
||
" Left(,,SC_CURSOR_LEFT);"
|
||
" Right(,,SC_CURSOR_RIGHT);"
|
||
" Fire(,CH_SPACE);"
|
||
"}"
|
||
);
|
||
|
||
SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$
|
||
Fs->text_attr=DKGRAY<<4+WHITE;
|
||
AutoComplete;
|
||
WinBorder;
|
||
WinMax;
|
||
DocCursor;
|
||
Init;
|
||
Fs->animate_task=Spawn(&AnimateTask,NULL,"Animate",,Fs);
|
||
Fs->song_task=Spawn(&SongTask,NULL,"Song",,Fs);
|
||
Fs->draw_it=&DrawIt;
|
||
|
||
try {
|
||
while (TRUE) {
|
||
switch (GetKey(&sc)) {
|
||
case CH_SPACE:
|
||
Fire;
|
||
break;
|
||
case '\n':
|
||
Init;
|
||
break;
|
||
case CH_ESC:
|
||
case CH_SHIFT_ESC:
|
||
goto fs_done;
|
||
case 0:
|
||
switch (sc.u8[0]) {
|
||
case SC_CURSOR_RIGHT:
|
||
Spawn(&RotateMan,(ã/32)(I64));
|
||
break;
|
||
case SC_CURSOR_LEFT:
|
||
Spawn(&RotateMan,(-ã/32)(I64));
|
||
break;
|
||
case SC_CURSOR_UP:
|
||
MoveMan(man_é);
|
||
break;
|
||
case SC_CURSOR_DOWN:
|
||
MoveMan(man_é+ã);
|
||
break;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
fs_done:
|
||
} catch
|
||
PutExcept;
|
||
DocClear;
|
||
SettingsPop;
|
||
CleanUp;
|
||
MenuPop;
|
||
RegWrite("TempleOS/CastleFrankenstein","F64 best_score=%5.4f;\n",
|
||
best_score);
|
||
}
|
||
|
||
CastleFrankenstein;
|
||
|