templeos-info/public/Wb/Apps/Span/Span.HH.HTML

81 lines
4.9 KiB
HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="generator" content="TempleOS V5.03">
<meta name="viewport" content="width=device-width">
<link rel="stylesheet" href="/style/templeos.css">
<script src="/script/templeos.js"></script>
<style type="text/css">
.cF0{color:#000000;background-color:#ffffff;}
.cF1{color:#0000aa;background-color:#ffffff;}
.cF2{color:#00aa00;background-color:#ffffff;}
.cF3{color:#00aaaa;background-color:#ffffff;}
.cF4{color:#aa0000;background-color:#ffffff;}
.cF5{color:#aa00aa;background-color:#ffffff;}
.cF6{color:#aa5500;background-color:#ffffff;}
.cF7{color:#aaaaaa;background-color:#ffffff;}
.cF8{color:#555555;background-color:#ffffff;}
.cF9{color:#5555ff;background-color:#ffffff;}
.cFA{color:#55ff55;background-color:#ffffff;}
.cFB{color:#55ffff;background-color:#ffffff;}
.cFC{color:#ff5555;background-color:#ffffff;}
.cFD{color:#ff55ff;background-color:#ffffff;}
.cFE{color:#ffff55;background-color:#ffffff;}
.cFF{color:#ffffff;background-color:#ffffff;}
</style>
</head>
<body>
<pre id="content">
<a name="l1"></a><span class=cF0>#</span><span class=cF1>define</span><span class=cF0> SPAN_VERSION 1.0
<a name="l2"></a>
<a name="l3"></a></span><span class=cF1>class</span><span class=cF0> SpanHeader
<a name="l4"></a>{
<a name="l5"></a></span><span class=cF1>F64</span><span class=cF0> version;
<a name="l6"></a></span><span class=cF9>I32</span><span class=cF0> num_masses,num_springs;
<a name="l7"></a>};
<a name="l8"></a>
<a name="l9"></a></span><span class=cF1>class</span><span class=cF0> MyMass:</span><span class=cF9>CMass</span><span class=cF0>
<a name="l10"></a>{
<a name="l11"></a></span><span class=cF1>F64</span><span class=cF0> radius,cost,load_t;
<a name="l12"></a></span><span class=cF9>CColorROPU32</span><span class=cF0> color;
<a name="l13"></a>} *cursor_mass;
<a name="l14"></a>
<a name="l15"></a></span><span class=cF1>class</span><span class=cF0> MySpring:</span><span class=cF9>CSpring</span><span class=cF0>
<a name="l16"></a>{
<a name="l17"></a></span><span class=cF1>F64</span><span class=cF0> compression_strength,tensile_strength,cost;
<a name="l18"></a></span><span class=cF1>F64</span><span class=cF0> base_compression_strength,base_tensile_strength,
<a name="l19"></a>base_const,base_cost;
<a name="l20"></a>
<a name="l21"></a></span><span class=cF9>CColorROPU32</span><span class=cF0> color;
<a name="l22"></a></span><span class=cF9>I32</span><span class=cF0> thick;
<a name="l23"></a>};
<a name="l24"></a>
<a name="l25"></a></span><span class=cF9>CMathODE</span><span class=cF0> *ode=</span><span class=cF3>NULL</span><span class=cF0>;
<a name="l26"></a>
<a name="l27"></a></span><span class=cF9>CCtrlBttnState</span><span class=cF0> run_bttn,mode_bttn;
<a name="l28"></a>
<a name="l29"></a></span><span class=cF9>CColorROPU32</span><span class=cF0> run_colors[2]={</span><span class=cF3>RED</span><span class=cF0>,</span><span class=cF3>GREEN</span><span class=cF0>};
<a name="l30"></a>
<a name="l31"></a>#</span><span class=cF1>define</span><span class=cF0> MD_MASS 0
<a name="l32"></a>#</span><span class=cF1>define</span><span class=cF0> MD_CONCRETE 1
<a name="l33"></a>#</span><span class=cF1>define</span><span class=cF0> MD_STEEL 2
<a name="l34"></a>#</span><span class=cF1>define</span><span class=cF0> MD_WIRE 3
<a name="l35"></a>#</span><span class=cF1>define</span><span class=cF0> MD_MOVE 4
<a name="l36"></a>#</span><span class=cF1>define</span><span class=cF0> MD_DELETE 5
<a name="l37"></a>#</span><span class=cF1>define</span><span class=cF0> MD_MODES_NUM 6
<a name="l38"></a></span><span class=cF9>CColorROPU32</span><span class=cF0> mode_colors[MD_MODES_NUM]=
<a name="l39"></a>{</span><span class=cF3>BROWN</span><span class=cF0>,</span><span class=cF3>LTGRAY</span><span class=cF0>,</span><span class=cF3>DKGRAY</span><span class=cF0>,</span><span class=cF3>RED</span><span class=cF0>,</span><span class=cF3>PURPLE</span><span class=cF0>,</span><span class=cF3>RED</span><span class=cF0>};
<a name="l40"></a> </span><span class=cF5>DefineLstLoad</span><span class=cF0>(</span><span class=cF6>&quot;ST_SPAN_MODES&quot;</span><span class=cF0>,</span><span class=cF6>&quot;Mass\0Concrete\0Steel\0Wire\0Move\0Delete\0&quot;</span><span class=cF0>);
<a name="l41"></a>
<a name="l42"></a> </span><span class=cF1>class</span><span class=cF0> SpanAnimateStruct
<a name="l43"></a> {
<a name="l44"></a> </span><span class=cF1>U8</span><span class=cF0> *saved_ode;
<a name="l45"></a> </span><span class=cF1>F64</span><span class=cF0> elapsed_t,start_wall_t;
<a name="l46"></a>} a;
<a name="l47"></a>
<a name="l48"></a></span><span class=cF1>extern</span><span class=cF0> MyMass *PlaceMass(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y);
<a name="l49"></a></span><span class=cF1>extern</span><span class=cF0> </span><span class=cF1>F64</span><span class=cF0> SpanTime();
</span></pre></body>
</html>