templeos-info/public/Wb/Apps/Psalmody/Examples/night.HC.HTML

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<a name="l1"></a><span class=cF2>//9 has graphics</span><span class=cF0>
<a name="l2"></a></span><span class=c00>
<a name="l3"></a> </span><span class=c0A>&lt;1&gt;/* Graphics Not Rendered in HTML */</span><span class=c00>
<a name="l4"></a>
<a name="l5"></a>
<a name="l6"></a>
<a name="l7"></a>
<a name="l8"></a>
<a name="l9"></a>
<a name="l10"></a></span><span class=cF0>
<a name="l11"></a>#</span><span class=cF1>define</span><span class=cF0> X 330
<a name="l12"></a>#</span><span class=cF1>define</span><span class=cF0> Y 35
<a name="l13"></a>
<a name="l14"></a></span><span class=cF1>F64</span><span class=cF0> t0=</span><span class=cF5>Beat</span><span class=cF0>;
<a name="l15"></a>
<a name="l16"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *,</span><span class=cF9>CDC</span><span class=cF0> *dc)
<a name="l17"></a>{
<a name="l18"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l19"></a> </span><span class=cF1>F64</span><span class=cF0> x,y,dt=</span><span class=cF5>Beat</span><span class=cF0>-t0;
<a name="l20"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,X,Y,0,</span><span class=cFA>&lt;1&gt;</span><span class=cF0>);
<a name="l21"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Beat</span><span class=cF0>-t0&lt;24) </span><span class=cF7>{</span><span class=cF0>
<a name="l22"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Rand</span><span class=cF0>&lt;0.7) {
<a name="l23"></a> dc-&gt;color=</span><span class=cF3>YELLOW</span><span class=cF0>;
<a name="l24"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc,X-12,Y+1);
<a name="l25"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc,X-12,Y+2);
<a name="l26"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc,X-11,Y+4);
<a name="l27"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc,X+10,Y+4);
<a name="l28"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc,X+4,Y+4);
<a name="l29"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc,X+5,Y+4);
<a name="l30"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc,X+6,Y+4);
<a name="l31"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc,X+7,Y+5);
<a name="l32"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc,X+8,Y+5);
<a name="l33"></a> }
<a name="l34"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;512;i++) {
<a name="l35"></a> x=1.0-</span><span class=cF5>Rand</span><span class=cF0>`3.0;
<a name="l36"></a> y=</span><span class=cF5>Rand</span><span class=cF0>;
<a name="l37"></a> x=5.0*</span><span class=cF5>Sin</span><span class=cF0>(</span><span class=cF3>pi</span><span class=cF0>*</span><span class=cF5>Sqrt</span><span class=cF7>(</span><span class=cF0>y</span><span class=cF7>)</span><span class=cF0>)*x;
<a name="l38"></a> y=25.0*y;
<a name="l39"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Rand</span><span class=cF0>*</span><span class=cF7>(</span><span class=cF0>x*x+2.0</span><span class=cF7>)</span><span class=cF0>*</span><span class=cF5>Sqrt</span><span class=cF7>(</span><span class=cF0>y</span><span class=cF7>)</span><span class=cF0>&lt;4.0) </span><span class=cF7>{</span><span class=cF0>
<a name="l40"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Rand</span><span class=cF0>&lt;0.5)
<a name="l41"></a> dc-&gt;color=</span><span class=cF3>BLUE</span><span class=cF0>;
<a name="l42"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l43"></a> dc-&gt;color=</span><span class=cF3>LTBLUE</span><span class=cF0>;
<a name="l44"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>else</span><span class=cF0>
<a name="l45"></a> dc-&gt;color=</span><span class=cF3>YELLOW</span><span class=cF0>;
<a name="l46"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>RandI16</span><span class=cF0>&lt;0)
<a name="l47"></a> x=-x;
<a name="l48"></a> x+=150.0*</span><span class=cF5>Sin</span><span class=cF0>(</span><span class=cF3>pi</span><span class=cF0>*dt)/(35-y)`1.5;
<a name="l49"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc,X+x,Y-y);
<a name="l50"></a> }
<a name="l51"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l52"></a>}
<a name="l53"></a>
<a name="l54"></a></span><span class=cF1>U0</span><span class=cF0> Song()
<a name="l55"></a>{
<a name="l56"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="/Wb/Adam/TaskSettings.HC.HTML#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l57"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;text_attr=</span><span class=cF3>BLACK</span><span class=cF0>&lt;&lt;4+</span><span class=cF3>LTGRAY</span><span class=cF0>;
<a name="l58"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it=&amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l59"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;task_end_cb=&amp;</span><span class=cF5>SndTaskEndCB</span><span class=cF0>;
<a name="l60"></a> </span><span class=cF5>MusicSettingsRst</span><span class=cF0>;
<a name="l61"></a> </span><span class=cFB>music</span><span class=cF0>.tempo=2.0;
<a name="l62"></a> </span><span class=cF1>try</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
<a name="l63"></a> </span><span class=cF6>&quot;$BG+H,BLACK$$FD+H,LTGRAY$&quot;</span><span class=cF0>;
<a name="l64"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>) {
<a name="l65"></a> t0=</span><span class=cF5>Beat</span><span class=cF0>;
<a name="l66"></a> </span><span class=cF6>&quot;$WHITE$God said this was a dirge.\n$FG$&quot;</span><span class=cF0>;
<a name="l67"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5FqDqD4eA5CqEqEqDqDq&quot;</span><span class=cF0>,
<a name="l68"></a> </span><span class=cF6>&quot;Gone \0to \0sleep \0for \0the \0fi\0nal \0time.\n\0&quot;</span><span class=cF0>);
<a name="l69"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5FqDqD4eA5CqEqEqDqDq&quot;</span><span class=cF0>,
<a name="l70"></a> </span><span class=cF6>&quot;Gone \0to \0sleep \0for \0the \0fi\0nal \0time.\n\0&quot;</span><span class=cF0>);
<a name="l71"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5DqGqFeGFqFqEqE4qBq&quot;</span><span class=cF0>,
<a name="l72"></a> </span><span class=cF6>&quot; \0Ash \0to... \0and \0 \0dust \0to \0dust.\n\0&quot;</span><span class=cF0>);
<a name="l73"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5DqGqFeGFqFqEqE4qBq&quot;</span><span class=cF0>,
<a name="l74"></a> </span><span class=cF6>&quot; \0Ash \0to... \0and \0 \0dust \0to \0dust.\n\0&quot;</span><span class=cF0>);
<a name="l75"></a> }
<a name="l76"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>catch</span><span class=cF0>
<a name="l77"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
<a name="l78"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l79"></a>}
<a name="l80"></a>
<a name="l81"></a>Song;
</span></pre></body>
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