templeos-info/public/Wb/Demo/AcctExample/TOS/TOSTheme.HC.HTML

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2024-03-24 21:24:44 +00:00
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<a name="l1"></a><span class=cF2>/*</span><span class=cF0>
<a name="l2"></a></span><span class=cF2>This is one of the oldest songs. I picked</span><span class=cF0>
<a name="l3"></a></span><span class=cF2>the random name &quot;risen&quot; and said to God</span><span class=cF0>
<a name="l4"></a></span><span class=cF2>&quot;Oh, you're ambitious,&quot; thinking it was</span><span class=cF0>
<a name="l5"></a></span><span class=cF2>an epic name. He laughed and gave an</span><span class=cF0>
<a name="l6"></a></span><span class=cF2>epic song!</span><span class=cF0>
<a name="l7"></a></span><span class=cF2>*/</span><span class=cF0>
<a name="l8"></a>
<a name="l9"></a>
<a name="l10"></a>
<a name="l11"></a>
<a name="l12"></a> </span><span class=cFA>&lt;1&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l13"></a>
<a name="l14"></a>
<a name="l15"></a>
<a name="l16"></a>
<a name="l17"></a>
<a name="l18"></a>
<a name="l19"></a>
<a name="l20"></a>
<a name="l21"></a>
<a name="l22"></a> </span><span class=cFA>&lt;2&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l23"></a>
<a name="l24"></a>
<a name="l25"></a>
<a name="l26"></a>
<a name="l27"></a>
<a name="l28"></a>
<a name="l29"></a>
<a name="l30"></a>
<a name="l31"></a>
<a name="l32"></a> </span><span class=cFA>&lt;3&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l33"></a>
<a name="l34"></a>
<a name="l35"></a>
<a name="l36"></a>
<a name="l37"></a>
<a name="l38"></a>
<a name="l39"></a>
<a name="l40"></a>
<a name="l41"></a>
<a name="l42"></a> </span><span class=cFA>&lt;4&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l43"></a>
<a name="l44"></a>
<a name="l45"></a>
<a name="l46"></a></span><span class=cF1>F64</span><span class=cF0> t0=</span><span class=cF5>Beat</span><span class=cF0>;
<a name="l47"></a>
<a name="l48"></a>#</span><span class=cF1>define</span><span class=cF0> WING 24
<a name="l49"></a>#</span><span class=cF1>define</span><span class=cF0> BODY 8
<a name="l50"></a>
<a name="l51"></a></span><span class=cF1>U0</span><span class=cF0> Bird(</span><span class=cF9>CDC</span><span class=cF0> *dc,</span><span class=cF1>F64</span><span class=cF0> wing_theta)
<a name="l52"></a>{
<a name="l53"></a> </span><span class=cF9>CD3I32</span><span class=cF0> p[3];
<a name="l54"></a> dc-&gt;color=</span><span class=cF3>WHITE</span><span class=cF0>;
<a name="l55"></a>
<a name="l56"></a> p[0].x=0; p[0].y=0; p[0].z=-BODY;
<a name="l57"></a> p[1].x=0; p[1].y=0; p[1].z=BODY;
<a name="l58"></a> p[2].x=-WING*</span><span class=cF5>Cos</span><span class=cF0>(wing_theta); p[2].y=-WING*</span><span class=cF5>Sin</span><span class=cF0>(wing_theta); p[2].z=0;
<a name="l59"></a> </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc,3,p);
<a name="l60"></a>
<a name="l61"></a> p[0].x=0; p[0].y=0; p[0].z=-BODY;
<a name="l62"></a> p[1].x=0; p[1].y=0; p[1].z=BODY;
<a name="l63"></a> p[2].x=WING*</span><span class=cF5>Cos</span><span class=cF0>(wing_theta); p[2].y=-WING*</span><span class=cF5>Sin</span><span class=cF0>(wing_theta); p[2].z=0;
<a name="l64"></a> </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc,3,p);
<a name="l65"></a>
<a name="l66"></a> dc-&gt;color=</span><span class=cF3>ROPF_DITHER</span><span class=cF0>+</span><span class=cF3>WHITE</span><span class=cF0>&lt;&lt;16+</span><span class=cF3>LTGRAY</span><span class=cF0>;
<a name="l67"></a> dc-&gt;thick=3;
<a name="l68"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc,0,0,-BODY,0,0,BODY);
<a name="l69"></a>}
<a name="l70"></a>
<a name="l71"></a>#</span><span class=cF1>define</span><span class=cF0> SCALE 115
<a name="l72"></a>#</span><span class=cF1>define</span><span class=cF0> ARM 112
<a name="l73"></a>#</span><span class=cF1>define</span><span class=cF0> CHAIN 100
<a name="l74"></a>#</span><span class=cF1>define</span><span class=cF0> CUP 28
<a name="l75"></a>#</span><span class=cF1>define</span><span class=cF0> TILT -.25
<a name="l76"></a>#</span><span class=cF1>define</span><span class=cF0> ARM_Y -(0.93*CHAIN)
<a name="l77"></a>#</span><span class=cF1>define</span><span class=cF0> ARM_Z -45
<a name="l78"></a>
<a name="l79"></a>#</span><span class=cF1>define</span><span class=cF0> BIRDS_NUM 7
<a name="l80"></a>#</span><span class=cF1>define</span><span class=cF0> RANGE 40
<a name="l81"></a></span><span class=cF1>F64</span><span class=cF0> bx[BIRDS_NUM],by[BIRDS_NUM];
<a name="l82"></a>
<a name="l83"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task,</span><span class=cF9>CDC</span><span class=cF0> *dc)
<a name="l84"></a>{
<a name="l85"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l86"></a> </span><span class=cF1>F64</span><span class=cF0> theta,dt=</span><span class=cF5>Beat</span><span class=cF0>-t0,d_chain=</span><span class=cF5>Sin</span><span class=cF0>(</span><span class=cF3>pi</span><span class=cF0>/64*</span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0>*dt/4</span><span class=cF7>)</span><span class=cF0>)*CHAIN;
<a name="l87"></a> </span><span class=cF1>if</span><span class=cF0> (t0) </span><span class=cF7>{</span><span class=cF0>
<a name="l88"></a> </span><span class=cF5>DCDepthBufAlloc</span><span class=cF0>(dc);
<a name="l89"></a> dc-&gt;flags|=</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
<a name="l90"></a>
<a name="l91"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l92"></a> dc-&gt;x=task-&gt;pix_width&gt;&gt;1;
<a name="l93"></a> dc-&gt;y=task-&gt;pix_height&gt;&gt;1-SCALE;
<a name="l94"></a> dc-&gt;z=3*</span><span class=cF3>GR_Z_ALL</span><span class=cF0>&gt;&gt;1;
<a name="l95"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r,TILT);
<a name="l96"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc-&gt;r,</span><span class=cF3>pi</span><span class=cF0>/64*</span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0>*dt/4</span><span class=cF7>)</span><span class=cF0>);
<a name="l97"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,0,0,0,</span><span class=cFA>&lt;3&gt;</span><span class=cF0>);
<a name="l98"></a>
<a name="l99"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l100"></a> dc-&gt;x=task-&gt;pix_width&gt;&gt;1-ARM;
<a name="l101"></a> dc-&gt;y=task-&gt;pix_height&gt;&gt;1-SCALE+CHAIN-d_chain;
<a name="l102"></a> dc-&gt;z=3*</span><span class=cF3>GR_Z_ALL</span><span class=cF0>&gt;&gt;1;
<a name="l103"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r,TILT+</span><span class=cF3>pi</span><span class=cF0>/32*</span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0>*dt/4</span><span class=cF7>)</span><span class=cF0>);
<a name="l104"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dc-&gt;r,</span><span class=cF3>pi</span><span class=cF0>/32*</span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0>*dt/4</span><span class=cF7>)</span><span class=cF0>);
<a name="l105"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,0,0,0,</span><span class=cFA>&lt;2&gt;</span><span class=cF0>);
<a name="l106"></a>
<a name="l107"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l108"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r,TILT);
<a name="l109"></a> dc-&gt;color=</span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l110"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc,0,ARM_Y,ARM_Z,0,0,0.707*CUP);
<a name="l111"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc,0,ARM_Y,ARM_Z,CUP,0,-0.707*CUP);
<a name="l112"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc,0,ARM_Y,ARM_Z,-CUP,0,-0.707*CUP);
<a name="l113"></a>
<a name="l114"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l115"></a> dc-&gt;x=task-&gt;pix_width&gt;&gt;1+ARM;
<a name="l116"></a> dc-&gt;y=task-&gt;pix_height&gt;&gt;1-SCALE+CHAIN+d_chain;
<a name="l117"></a> dc-&gt;z=3*</span><span class=cF3>GR_Z_ALL</span><span class=cF0>&gt;&gt;1;
<a name="l118"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r,TILT-</span><span class=cF3>pi</span><span class=cF0>/32*</span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0>*dt/4</span><span class=cF7>)</span><span class=cF0>);
<a name="l119"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dc-&gt;r,-</span><span class=cF3>pi</span><span class=cF0>/32*</span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0>*dt/4</span><span class=cF7>)</span><span class=cF0>);
<a name="l120"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,0,0,0,</span><span class=cFA>&lt;2&gt;</span><span class=cF0>);
<a name="l121"></a>
<a name="l122"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l123"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r,TILT);
<a name="l124"></a> dc-&gt;color=</span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l125"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc,0,ARM_Y,ARM_Z,0,0,0.707*CUP);
<a name="l126"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc,0,ARM_Y,ARM_Z,CUP,0,-0.707*CUP);
<a name="l127"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc,0,ARM_Y,ARM_Z,-CUP,0,-0.707*CUP);
<a name="l128"></a>
<a name="l129"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l130"></a> dc-&gt;x=task-&gt;pix_width&gt;&gt;1;
<a name="l131"></a> dc-&gt;y=task-&gt;pix_height&gt;&gt;1;
<a name="l132"></a> dc-&gt;z=3*</span><span class=cF3>GR_Z_ALL</span><span class=cF0>&gt;&gt;1;
<a name="l133"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc-&gt;r,0.6-</span><span class=cF3>pi</span><span class=cF0>/32*</span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0>*dt/4</span><span class=cF7>)</span><span class=cF0>);
<a name="l134"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r,TILT-</span><span class=cF3>pi</span><span class=cF0>/32*</span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0>*dt/4</span><span class=cF7>)</span><span class=cF0>);
<a name="l135"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dc-&gt;r,-</span><span class=cF3>pi</span><span class=cF0>/32*</span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF3>pi</span><span class=cF0>*dt/4</span><span class=cF7>)</span><span class=cF0>);
<a name="l136"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,0,0,0,</span><span class=cFA>&lt;4&gt;</span><span class=cF0>);
<a name="l137"></a>
<a name="l138"></a> </span><span class=cF1>if</span><span class=cF0> (dt&gt;=12.0) {
<a name="l139"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l140"></a> dc-&gt;x=task-&gt;pix_width&gt;&gt;1;
<a name="l141"></a> dc-&gt;y=task-&gt;pix_height&gt;&gt;1;
<a name="l142"></a> dc-&gt;z=</span><span class=cF3>GR_Z_ALL</span><span class=cF0>;
<a name="l143"></a> </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(dc-&gt;r,.5+.04*dt);
<a name="l144"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc,0,0,0,</span><span class=cFA>&lt;1&gt;</span><span class=cF0>);
<a name="l145"></a> }
<a name="l146"></a>
<a name="l147"></a> dc-&gt;y=task-&gt;pix_height+60;
<a name="l148"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;BIRDS_NUM;i++) {
<a name="l149"></a> bx[i]=</span><span class=cF5>Clamp</span><span class=cF0>(bx[i]+0.35*</span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>,-RANGE,RANGE);
<a name="l150"></a> by[i]=</span><span class=cF5>Clamp</span><span class=cF0>(by[i]+0.35*</span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0>,-RANGE,RANGE);
<a name="l151"></a> theta=</span><span class=cF3>pi</span><span class=cF0>/2*i/BIRDS_NUM+0.2*</span><span class=cF3>pi</span><span class=cF0>*dt+</span><span class=cF3>pi</span><span class=cF0>/2;
<a name="l152"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc-&gt;r);
<a name="l153"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r,</span><span class=cF3>pi</span><span class=cF0>/2);
<a name="l154"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc-&gt;r,theta);
<a name="l155"></a> </span><span class=cF5>Mat4x4TranslationEqu</span><span class=cF0>(dc-&gt;r,230*</span><span class=cF5>Cos</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>+bx[i],230*</span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>+by[i],
<a name="l156"></a> -</span><span class=cF7>(</span><span class=cF0>120*i/BIRDS_NUM+16*dt</span><span class=cF7>)</span><span class=cF0>);
<a name="l157"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc-&gt;r,0.45*</span><span class=cF3>pi</span><span class=cF0>+</span><span class=cF3>pi</span><span class=cF0>);
<a name="l158"></a> Bird(dc,</span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>2*</span><span class=cF3>pi</span><span class=cF0>*dt+i*2*</span><span class=cF3>pi</span><span class=cF0>/BIRDS_NUM</span><span class=cF7>)</span><span class=cF0>);
<a name="l159"></a> }
<a name="l160"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l161"></a>}
<a name="l162"></a>
<a name="l163"></a></span><span class=cF1>U0</span><span class=cF0> TOSTheme()
<a name="l164"></a>{
<a name="l165"></a> </span><span class=cF9>I64</span><span class=cF0> i,old_update=</span><span class=cFB>gr</span><span class=cF0>.fp_final_scrn_update;
<a name="l166"></a> </span><span class=cFB>gr</span><span class=cF0>.fp_final_scrn_update=</span><span class=cF3>NULL</span><span class=cF0>;
<a name="l167"></a> t0=0;
<a name="l168"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="/Wb/Adam/TaskSettings.HC.HTML#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l169"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l170"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l171"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l172"></a> </span><span class=cF5>WinVert</span><span class=cF0>(0,</span><span class=cF3>TEXT_ROWS</span><span class=cF0>-1,</span><span class=cF5>Fs</span><span class=cF0>);
<a name="l173"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l174"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l175"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;text_attr=</span><span class=cF3>LTCYAN</span><span class=cF0>&lt;&lt;4+</span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l176"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it=&amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l177"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;task_end_cb=&amp;</span><span class=cF5>SndTaskEndCB</span><span class=cF0>;
<a name="l178"></a> </span><span class=cF5>MusicSettingsRst</span><span class=cF0>;
<a name="l179"></a> </span><span class=cFB>music</span><span class=cF0>.tempo= 2.85;
<a name="l180"></a> </span><span class=cFB>music</span><span class=cF0>.stacatto_factor= 0.902;
<a name="l181"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;BIRDS_NUM;i++) </span><span class=cF7>{</span><span class=cF0>
<a name="l182"></a> bx[i]=RANGE*</span><span class=cF5>RandI16</span><span class=cF0>/RANGE;
<a name="l183"></a> by[i]=RANGE*</span><span class=cF5>RandI16</span><span class=cF0>/RANGE;
<a name="l184"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l185"></a> </span><span class=cF1>try</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
<a name="l186"></a> </span><span class=cF6>&quot;$BG+H,LTCYAN$&quot;</span><span class=cF0>;
<a name="l187"></a> </span><span class=cF5>Refresh</span><span class=cF0>(2);
<a name="l188"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;1;i++) {
<a name="l189"></a> t0=</span><span class=cF5>Beat</span><span class=cF0>;
<a name="l190"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5eDEqFFetEEFqDeCDDEetCGF&quot;</span><span class=cF0>);
<a name="l191"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5eDEqFFetEEFqDeCDDEetCGF&quot;</span><span class=cF0>);
<a name="l192"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5eDCqDE4eAA5etEEFEDG4B5DCqF&quot;</span><span class=cF0>);
<a name="l193"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5eDCqDE4eAA5etEEFEDG4B5DCqF&quot;</span><span class=cF0>);
<a name="l194"></a> }
<a name="l195"></a> </span><span class=cF5>Refresh</span><span class=cF0>(2);
<a name="l196"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>catch</span><span class=cF0>
<a name="l197"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
<a name="l198"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l199"></a> </span><span class=cFB>gr</span><span class=cF0>.fp_final_scrn_update=old_update;
<a name="l200"></a>}
<a name="l201"></a>
<a name="l202"></a>TOSTheme;
</span></pre></body>
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