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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Graphics&quot;</span><span class=cF0>
<a name="l2"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrFillPoly3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc,</span><span class=cF9>I64</span><span class=cF0> n,</span><span class=cF9>CD3I32</span><span class=cF0> *poly)
<a name="l3"></a>{</span><span class=cF2>//3D. Must be convex.</span><span class=cF0>
<a name="l4"></a></span><span class=cF2>//Returns cnt of pixs changed</span><span class=cF0>
<a name="l5"></a> </span><span class=cF9>CD3I32</span><span class=cF0> tri[3];
<a name="l6"></a> </span><span class=cF9>I64</span><span class=cF0> i,j,x,y,z,res=0;
<a name="l7"></a> </span><span class=cF1>if</span><span class=cF0> (n&lt;3) </span><span class=cF1>return</span><span class=cF0> 0;
<a name="l8"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l9"></a> </span><span class=cF1>for</span><span class=cF0> (i=1;i&lt;n-1;i++) {
<a name="l10"></a> j=i-1;
<a name="l11"></a> </span><span class=cF1>if</span><span class=cF0> (i==1) </span><span class=cF7>{</span><span class=cF0>
<a name="l12"></a> x=poly[j].x; y=poly[j].y; z=poly[j].z;
<a name="l13"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags&amp;</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l14"></a> (*dc-&gt;transform)(dc,&amp;x,&amp;y,&amp;z);
<a name="l15"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc,&amp;x,&amp;y,&amp;z);
<a name="l16"></a> tri[0].x=x; tri[0].y=y; tri[0].z=z;
<a name="l17"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l18"></a>
<a name="l19"></a> j++;
<a name="l20"></a> </span><span class=cF1>if</span><span class=cF0> (i==1) </span><span class=cF7>{</span><span class=cF0>
<a name="l21"></a> x=poly[j].x; y=poly[j].y; z=poly[j].z;
<a name="l22"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags&amp;</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l23"></a> (*dc-&gt;transform)(dc,&amp;x,&amp;y,&amp;z);
<a name="l24"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc,&amp;x,&amp;y,&amp;z);
<a name="l25"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l26"></a> tri[1].x=x; tri[1].y=y; tri[1].z=z;
<a name="l27"></a>
<a name="l28"></a> j++;
<a name="l29"></a> x=poly[j].x; y=poly[j].y; z=poly[j].z;
<a name="l30"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags&amp;</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l31"></a> (*dc-&gt;transform)(dc,&amp;x,&amp;y,&amp;z);
<a name="l32"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc,&amp;x,&amp;y,&amp;z);
<a name="l33"></a> tri[2].x=x; tri[2].y=y; tri[2].z=z;
<a name="l34"></a>
<a name="l35"></a> res+=</span><span class=cF5>GrFillTri0</span><span class=cF0>(dc,&amp;tri[0],&amp;tri[1],&amp;tri[2]);
<a name="l36"></a> }
<a name="l37"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l38"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags&amp;</span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>)
<a name="l39"></a> </span><span class=cF1>return</span><span class=cF0> res;
<a name="l40"></a> </span><span class=cF1>for</span><span class=cF0> (i=1;i&lt;n-1;i++) </span><span class=cF7>{</span><span class=cF0>
<a name="l41"></a> j=i-1;
<a name="l42"></a> </span><span class=cF1>if</span><span class=cF0> (i==1) {
<a name="l43"></a> x=poly[j].x; y=poly[j].y; z=poly[j].z;
<a name="l44"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags&amp;</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l45"></a> (*dc-&gt;transform)(dc,&amp;x,&amp;y,&amp;z);
<a name="l46"></a> tri[0].x=x; tri[0].y=y; tri[0].z=z;
<a name="l47"></a> }
<a name="l48"></a>
<a name="l49"></a> j++;
<a name="l50"></a> </span><span class=cF1>if</span><span class=cF0> (i==1) {
<a name="l51"></a> x=poly[j].x; y=poly[j].y; z=poly[j].z;
<a name="l52"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags&amp;</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l53"></a> (*dc-&gt;transform)(dc,&amp;x,&amp;y,&amp;z);
<a name="l54"></a> }
<a name="l55"></a> tri[1].x=x; tri[1].y=y; tri[1].z=z;
<a name="l56"></a>
<a name="l57"></a> j++;
<a name="l58"></a> x=poly[j].x; y=poly[j].y; z=poly[j].z;
<a name="l59"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags&amp;</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l60"></a> (*dc-&gt;transform)(dc,&amp;x,&amp;y,&amp;z);
<a name="l61"></a> tri[2].x=x; tri[2].y=y; tri[2].z=z;
<a name="l62"></a>
<a name="l63"></a> res+=</span><span class=cF5>GrFillTri0</span><span class=cF0>(dc,&amp;tri[0],&amp;tri[1],&amp;tri[2]);
<a name="l64"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l65"></a> </span><span class=cF1>return</span><span class=cF0> res;
<a name="l66"></a>}
<a name="l67"></a>
<a name="l68"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrRectB</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc,</span><span class=cF9>I64</span><span class=cF0> x1,</span><span class=cF9>I64</span><span class=cF0> y1,</span><span class=cF9>I64</span><span class=cF0> x2,</span><span class=cF9>I64</span><span class=cF0> y2)
<a name="l69"></a>{</span><span class=cF2>//2D. Two point. Clipping but not transformation.</span><span class=cF0>
<a name="l70"></a> </span><span class=cF1>if</span><span class=cF0> (x2&lt;x1) </span><span class=cF5>SwapI64</span><span class=cF0>(&amp;x1,&amp;x2);
<a name="l71"></a> </span><span class=cF1>if</span><span class=cF0> (y2&lt;y1) </span><span class=cF5>SwapI64</span><span class=cF0>(&amp;y1,&amp;y2);
<a name="l72"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>GrRect</span><span class=cF0>(dc,x1,y1,x2-x1+1,y2-y1+1);
<a name="l73"></a>}
<a name="l74"></a>
<a name="l75"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrRect3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc,</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y,</span><span class=cF9>I64</span><span class=cF0> z,</span><span class=cF9>I64</span><span class=cF0> w,</span><span class=cF9>I64</span><span class=cF0> h)
<a name="l76"></a>{</span><span class=cF2>//3D. Width Height. Clipping and transformation.</span><span class=cF0>
<a name="l77"></a> </span><span class=cF9>CD3I32</span><span class=cF0> poly[4];
<a name="l78"></a> poly[0].x=x;
<a name="l79"></a> poly[0].y=y;
<a name="l80"></a> poly[0].z=z;
<a name="l81"></a> poly[1].x=x+w;
<a name="l82"></a> poly[1].y=y;
<a name="l83"></a> poly[1].z=z;
<a name="l84"></a> poly[2].x=x+w;
<a name="l85"></a> poly[2].y=y+h;
<a name="l86"></a> poly[2].z=z;
<a name="l87"></a> poly[3].x=x;
<a name="l88"></a> poly[3].y=y+h;
<a name="l89"></a> poly[3].z=z;
<a name="l90"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc,4,poly);
<a name="l91"></a>}
<a name="l92"></a>
<a name="l93"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>GrBorder</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc,</span><span class=cF9>I64</span><span class=cF0> x1,</span><span class=cF9>I64</span><span class=cF0> y1,</span><span class=cF9>I64</span><span class=cF0> x2,</span><span class=cF9>I64</span><span class=cF0> y2,
<a name="l94"></a> </span><span class=cF9>I64</span><span class=cF0> step=1,</span><span class=cF9>I64</span><span class=cF0> </span><span class=cF1>start</span><span class=cF0>=0)
<a name="l95"></a>{</span><span class=cF2>//2D. Transformation with thick.</span><span class=cF0>
<a name="l96"></a></span><span class=cF2>//Can be used with ROPF_DITHER+WHITE&lt;&lt;16+BLACK for dotted rect.</span><span class=cF0>
<a name="l97"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc,x1,y1,0,x2,y1,0,step,</span><span class=cF1>start</span><span class=cF0>);
<a name="l98"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc,x2,y1,0,x2,y2,0,step,</span><span class=cF1>start</span><span class=cF0>);
<a name="l99"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc,x2,y2,0,x1,y2,0,step,</span><span class=cF1>start</span><span class=cF0>);
<a name="l100"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc,x1,y2,0,x1,y1,0,step,</span><span class=cF1>start</span><span class=cF0>);
<a name="l101"></a>}
<a name="l102"></a>
<a name="l103"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>GrArrow3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc,</span><span class=cF9>I64</span><span class=cF0> x1,</span><span class=cF9>I64</span><span class=cF0> y1,</span><span class=cF9>I64</span><span class=cF0> z1,
<a name="l104"></a> </span><span class=cF9>I64</span><span class=cF0> x2,</span><span class=cF9>I64</span><span class=cF0> y2,</span><span class=cF9>I64</span><span class=cF0> z2,</span><span class=cF1>F64</span><span class=cF0> w=2.75,</span><span class=cF9>I64</span><span class=cF0> step=1,</span><span class=cF9>I64</span><span class=cF0> </span><span class=cF1>start</span><span class=cF0>=0)
<a name="l105"></a>{</span><span class=cF2>//3D. Transformation with thick.</span><span class=cF0>
<a name="l106"></a> </span><span class=cF9>I64</span><span class=cF0> _x1,_y1,_z1,_x2,_y2,_z2,dx,dy;
<a name="l107"></a> </span><span class=cF1>F64</span><span class=cF0> d;
<a name="l108"></a> </span><span class=cF1>Bool</span><span class=cF0> res=</span><span class=cF3>FALSE</span><span class=cF0>,was_transform=</span><span class=cF3>FALSE</span><span class=cF0>,was_symmetry=</span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l109"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l110"></a> (*dc-&gt;transform)(dc,&amp;x1,&amp;y1,&amp;z1);
<a name="l111"></a> (*dc-&gt;transform)(dc,&amp;x2,&amp;y2,&amp;z2);
<a name="l112"></a> dc-&gt;flags&amp;=~</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
<a name="l113"></a> was_transform=</span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l114"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l115"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l116"></a> _x1=x1; _y1=y1; _z1=z1;
<a name="l117"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc,&amp;_x1,&amp;_y1,&amp;_z1);
<a name="l118"></a> _x2=x2; _y2=y2; _z2=z2;
<a name="l119"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc,&amp;_x2,&amp;_y2,&amp;_z2);
<a name="l120"></a> dc-&gt;flags&amp;=~</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>;
<a name="l121"></a> res=</span><span class=cF5>Line</span><span class=cF0>(dc,_x1,_y1,_z1,_x2,_y2,_z2,&amp;</span><span class=cF5>GrPlot3</span><span class=cF0>,step,</span><span class=cF1>start</span><span class=cF0>);
<a name="l122"></a> dx=_x2-_x1; dy=_y2-_y1;
<a name="l123"></a> </span><span class=cF1>if</span><span class=cF0> (d=</span><span class=cF5>Sqrt</span><span class=cF7>(</span><span class=cF0>dx*dx+dy*dy</span><span class=cF7>)</span><span class=cF0>) {
<a name="l124"></a> d=w*dc-&gt;thick/d;
<a name="l125"></a> res|=</span><span class=cF5>Line</span><span class=cF0>(dc,_x2-dx*d+dy*d+0.5,_y2-dy*d-dx*d+0.5,_z2,
<a name="l126"></a> _x2,_y2,_z2,&amp;</span><span class=cF5>GrPlot3</span><span class=cF0>,step);
<a name="l127"></a> res|=</span><span class=cF5>Line</span><span class=cF0>(dc,_x2-dx*d-dy*d+0.5,_y2-dy*d+dx*d+0.5,_z2,
<a name="l128"></a> _x2,_y2,_z2,&amp;</span><span class=cF5>GrPlot3</span><span class=cF0>,step);
<a name="l129"></a> }
<a name="l130"></a> was_symmetry=</span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l131"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags&amp;</span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>)
<a name="l132"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
<a name="l133"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l134"></a> res|=</span><span class=cF5>Line</span><span class=cF0>(dc,x1,y1,z1,x2,y2,z2,&amp;</span><span class=cF5>GrPlot3</span><span class=cF0>,step,</span><span class=cF1>start</span><span class=cF0>);
<a name="l135"></a> dx=x2-x1; dy=y2-y1;
<a name="l136"></a> </span><span class=cF1>if</span><span class=cF0> (d=</span><span class=cF5>Sqrt</span><span class=cF7>(</span><span class=cF0>dx*dx+dy*dy</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l137"></a> d=w*dc-&gt;thick/d;
<a name="l138"></a> res|=</span><span class=cF5>Line</span><span class=cF0>(dc,x2-dx*d+dy*d+0.5,y2-dy*d-dx*d+0.5,z2,
<a name="l139"></a> x2,y2,z2,&amp;</span><span class=cF5>GrPlot3</span><span class=cF0>,step);
<a name="l140"></a> res|=</span><span class=cF5>Line</span><span class=cF0>(dc,x2-dx*d-dy*d+0.5,y2-dy*d+dx*d+0.5,z2,
<a name="l141"></a> x2,y2,z2,&amp;</span><span class=cF5>GrPlot3</span><span class=cF0>,step);
<a name="l142"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l143"></a>gr_done:
<a name="l144"></a> </span><span class=cF1>if</span><span class=cF0> (was_transform)
<a name="l145"></a> dc-&gt;flags|=</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
<a name="l146"></a> </span><span class=cF1>if</span><span class=cF0> (was_symmetry)
<a name="l147"></a> dc-&gt;flags|=</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>;
<a name="l148"></a> </span><span class=cF1>return</span><span class=cF0> res;
<a name="l149"></a>}
<a name="l150"></a>
<a name="l151"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Graphics/Char;Char/Graphics&quot;</span><span class=cF0>
<a name="l152"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>GrTextBox3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc,</span><span class=cF9>I64</span><span class=cF0> x1,</span><span class=cF9>I64</span><span class=cF0> y1,</span><span class=cF9>I64</span><span class=cF0> z1,</span><span class=cF1>U8</span><span class=cF0> *s,</span><span class=cF9>I64</span><span class=cF0> border=2)
<a name="l153"></a>{</span><span class=cF2>//3D. Transformation. DCF_SYMMETRY is silly.</span><span class=cF0>
<a name="l154"></a> </span><span class=cF1>U8</span><span class=cF0> *ptr;
<a name="l155"></a> </span><span class=cF9>I64</span><span class=cF0> ch,res,w,w_max,h;
<a name="l156"></a> </span><span class=cF1>if</span><span class=cF0> (!s) </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l157"></a> ptr=s;
<a name="l158"></a> w=0; w_max=0; h=</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l159"></a>
<a name="l160"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l161"></a> (*dc-&gt;transform)(dc,&amp;x1,&amp;y1,&amp;z1);
<a name="l162"></a> </span><span class=cF1>while</span><span class=cF0> (ch=*ptr++) </span><span class=cF7>{</span><span class=cF0>
<a name="l163"></a> </span><span class=cF1>if</span><span class=cF0> (ch==</span><span class=cF6>'\t'</span><span class=cF0>)
<a name="l164"></a> w=</span><span class=cF5>CeilU64</span><span class=cF0>(w+</span><span class=cF3>FONT_WIDTH</span><span class=cF0>,</span><span class=cF3>FONT_WIDTH</span><span class=cF0>*8);
<a name="l165"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch==</span><span class=cF6>'\n'</span><span class=cF0>) {
<a name="l166"></a> </span><span class=cF1>if</span><span class=cF0> (w&gt;w_max) w_max=w;
<a name="l167"></a> w=0;
<a name="l168"></a> h+=</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l169"></a> } </span><span class=cF1>else</span><span class=cF0>
<a name="l170"></a> w+=</span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
<a name="l171"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l172"></a> </span><span class=cF1>if</span><span class=cF0> (w&gt;w_max) w_max=w;
<a name="l173"></a> res=</span><span class=cF5>GrPrint</span><span class=cF0>(dc,x1,y1,</span><span class=cF6>&quot;%s&quot;</span><span class=cF0>,s);
<a name="l174"></a> res|=</span><span class=cF5>GrLine</span><span class=cF0>(dc,x1-border ,y1-border ,x1+w_max+border,y1-border);
<a name="l175"></a> res|=</span><span class=cF5>GrLine</span><span class=cF0>(dc,x1-border ,y1+h+border,x1+w_max+border,y1+h+border);
<a name="l176"></a> res|=</span><span class=cF5>GrLine</span><span class=cF0>(dc,x1-border ,y1-border ,x1-border,y1+h+border);
<a name="l177"></a> res|=</span><span class=cF5>GrLine</span><span class=cF0>(dc,x1+w_max+border,y1-border ,x1+w_max+border,y1+h+border);
<a name="l178"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>ToBool</span><span class=cF0>(res);
<a name="l179"></a>}
<a name="l180"></a>
<a name="l181"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0> 2.75
<a name="l182"></a>
<a name="l183"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>GrTextDiamond3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc,
<a name="l184"></a> </span><span class=cF9>I64</span><span class=cF0> x1,</span><span class=cF9>I64</span><span class=cF0> y1,</span><span class=cF9>I64</span><span class=cF0> z1,</span><span class=cF1>U8</span><span class=cF0> *_s,</span><span class=cF9>I64</span><span class=cF0> border=2)
<a name="l185"></a>{</span><span class=cF2>//3D. Transformation. DCF_SYMMETRY is silly.</span><span class=cF0>
<a name="l186"></a> </span><span class=cF1>Bool</span><span class=cF0> first=</span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l187"></a> </span><span class=cF1>U8</span><span class=cF0> ch,*ptr,*ptr_end,*st,*s;
<a name="l188"></a> </span><span class=cF9>I64</span><span class=cF0> res=0,y,dx,dy,dx_old,dy_old,w,h=</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l189"></a> </span><span class=cF1>F64</span><span class=cF0> m;
<a name="l190"></a> </span><span class=cF1>if</span><span class=cF0> (!_s) </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l191"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l192"></a> (*dc-&gt;transform)(dc,&amp;x1,&amp;y1,&amp;z1);
<a name="l193"></a>
<a name="l194"></a> ptr=s=</span><span class=cF5>StrNew</span><span class=cF0>(_s);
<a name="l195"></a> </span><span class=cF1>while</span><span class=cF0> (ch=*ptr) </span><span class=cF7>{</span><span class=cF0>
<a name="l196"></a> </span><span class=cF1>if</span><span class=cF0> (ch==</span><span class=cF6>'\r'</span><span class=cF0>||ch==</span><span class=cF6>'\t'</span><span class=cF0>)
<a name="l197"></a> *ptr=</span><span class=cF3>CH_SPACE</span><span class=cF0>;
<a name="l198"></a> </span><span class=cF1>if</span><span class=cF0> (ch==</span><span class=cF6>'\n'</span><span class=cF0>) {
<a name="l199"></a> *ptr=0;
<a name="l200"></a> h+=</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l201"></a> }
<a name="l202"></a> ptr++;
<a name="l203"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l204"></a> ptr_end=ptr+1;
<a name="l205"></a>
<a name="l206"></a> y=y1-h&gt;&gt;1;
<a name="l207"></a> dx=</span><span class=cF3>FONT_WIDTH</span><span class=cF0> +border; </span><span class=cF2>//Minimum</span><span class=cF0>
<a name="l208"></a> dy=</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>+border+h&gt;&gt;1; </span><span class=cF2>//Minimum</span><span class=cF0>
<a name="l209"></a> ptr=s;
<a name="l210"></a> </span><span class=cF1>while</span><span class=cF0> (ptr!=ptr_end) </span><span class=cF7>{</span><span class=cF0>
<a name="l211"></a> st=ptr;
<a name="l212"></a> </span><span class=cF1>while</span><span class=cF0> (*ptr++);
<a name="l213"></a> </span><span class=cF5>StrUtil</span><span class=cF0>(st,</span><span class=cF3>SUF_REM_LEADING</span><span class=cF0>|</span><span class=cF3>SUF_REM_TRAILING</span><span class=cF0>);
<a name="l214"></a>
<a name="l215"></a> w=(</span><span class=cF5>StrLen</span><span class=cF7>(</span><span class=cF0>st</span><span class=cF7>)</span><span class=cF0>*</span><span class=cF3>FONT_WIDTH</span><span class=cF0>)&gt;&gt;1;
<a name="l216"></a> </span><span class=cF1>if</span><span class=cF0> (first) {
<a name="l217"></a> res|=</span><span class=cF5>GrPrint</span><span class=cF0>(dc,x1-w,y,</span><span class=cF6>&quot;%s&quot;</span><span class=cF0>,st);
<a name="l218"></a> first=</span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l219"></a> } </span><span class=cF1>else</span><span class=cF0>
<a name="l220"></a> res|=</span><span class=cF5>GrPrint</span><span class=cF0>(dc,x1-w,y,</span><span class=cF6>&quot;%s&quot;</span><span class=cF0>,st);
<a name="l221"></a> </span><span class=cF1>if</span><span class=cF0> (w) {
<a name="l222"></a> w+=border;
<a name="l223"></a> </span><span class=cF1>do</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
<a name="l224"></a> dx_old=dx; dy_old=dy;
<a name="l225"></a> m=</span><span class=cF5>ToF64</span><span class=cF0>(dx)/dy;
<a name="l226"></a> </span><span class=cF1>if</span><span class=cF0> (m&lt;1/</span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0>) {
<a name="l227"></a> dy=</span><span class=cF5>MaxI64</span><span class=cF0>(dy,</span><span class=cF5>Ceil</span><span class=cF7>(</span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0>*dx</span><span class=cF7>)</span><span class=cF0>);
<a name="l228"></a> m=1/</span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0>;
<a name="l229"></a> } </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (m&gt;</span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0>) {
<a name="l230"></a> dy=</span><span class=cF5>MaxI64</span><span class=cF0>(dy,</span><span class=cF5>Ceil</span><span class=cF7>(</span><span class=cF0>dx/</span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF7>)</span><span class=cF0>);
<a name="l231"></a> m=</span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0>;
<a name="l232"></a> }
<a name="l233"></a> dx=</span><span class=cF5>MaxI64</span><span class=cF0>(dx,w+</span><span class=cF5>Ceil</span><span class=cF7>(</span><span class=cF0>m*</span><span class=cF5>AbsI64</span><span class=cF0>(y-y1)</span><span class=cF7>)</span><span class=cF0>);
<a name="l234"></a> dx=</span><span class=cF5>MaxI64</span><span class=cF0>(dx,w+</span><span class=cF5>Ceil</span><span class=cF7>(</span><span class=cF0>m*</span><span class=cF5>AbsI64</span><span class=cF0>(y+</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>-y1)</span><span class=cF7>)</span><span class=cF0>);
<a name="l235"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>while</span><span class=cF0> (dx!=dx_old || dy!=dy_old);
<a name="l236"></a> }
<a name="l237"></a> y+=</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l238"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l239"></a> </span><span class=cF5>Free</span><span class=cF0>(s);
<a name="l240"></a>
<a name="l241"></a> res|=</span><span class=cF5>GrLine</span><span class=cF0>(dc,x1,y1-dy,x1+dx,y1);
<a name="l242"></a> res|=</span><span class=cF5>GrLine</span><span class=cF0>(dc,x1+dx,y1,x1,y1+dy);
<a name="l243"></a> res|=</span><span class=cF5>GrLine</span><span class=cF0>(dc,x1,y1+dy,x1-dx,y1);
<a name="l244"></a> res|=</span><span class=cF5>GrLine</span><span class=cF0>(dc,x1-dx,y1,x1,y1-dy);
<a name="l245"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>ToBool</span><span class=cF0>(res);
<a name="l246"></a>}
<a name="l247"></a>
<a name="l248"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Graphics/Mesh&quot;</span><span class=cF0>
<a name="l249"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>Gr3Mesh</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc,</span><span class=cF9>I64</span><span class=cF0> vertex_cnt,</span><span class=cF9>CD3I32</span><span class=cF0> *p,
<a name="l250"></a> </span><span class=cF9>I64</span><span class=cF0> tri_cnt,</span><span class=cF9>CMeshTri</span><span class=cF0> *tri)
<a name="l251"></a>{</span><span class=cF2>//Returns cnt of pixs changed.</span><span class=cF0>
<a name="l252"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> old_color=dc-&gt;color;
<a name="l253"></a> </span><span class=cF9>I64</span><span class=cF0> i,x,y,z,res=0;
<a name="l254"></a> </span><span class=cF9>CD3I32</span><span class=cF0> *pt,*pt_sym,*p_sym,*dst;
<a name="l255"></a> </span><span class=cF9>CMeshTri</span><span class=cF0> *tri_sym=tri;
<a name="l256"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags&amp;</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l257"></a> dst=pt=</span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CD3I32</span><span class=cF7>)</span><span class=cF0>*vertex_cnt);
<a name="l258"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;vertex_cnt;i++,p++,dst++) {
<a name="l259"></a> x=p-&gt;x; y=p-&gt;y; z=p-&gt;z;
<a name="l260"></a> (*dc-&gt;transform)(dc,&amp;x,&amp;y,&amp;z);
<a name="l261"></a> dst-&gt;x=x; dst-&gt;y=y; dst-&gt;z=z;
<a name="l262"></a> }
<a name="l263"></a> p=pt;
<a name="l264"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>else</span><span class=cF0>
<a name="l265"></a> pt=</span><span class=cF3>NULL</span><span class=cF0>;
<a name="l266"></a>
<a name="l267"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l268"></a> dst=pt_sym=</span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CD3I32</span><span class=cF7>)</span><span class=cF0>*vertex_cnt);
<a name="l269"></a> p_sym=p;
<a name="l270"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;vertex_cnt;i++,p_sym++,dst++) {
<a name="l271"></a> x=p_sym-&gt;x; y=p_sym-&gt;y; z=p_sym-&gt;z;
<a name="l272"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc,&amp;x,&amp;y,&amp;z);
<a name="l273"></a> dst-&gt;x=x; dst-&gt;y=y; dst-&gt;z=z;
<a name="l274"></a> }
<a name="l275"></a> p_sym=pt_sym;
<a name="l276"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;tri_cnt;i++,tri_sym++) {
<a name="l277"></a> (*dc-&gt;lighting)(dc,&amp;p_sym[tri_sym-&gt;nums[0]],&amp;p_sym[tri_sym-&gt;nums[2]],
<a name="l278"></a> &amp;p_sym[tri_sym-&gt;nums[1]],tri_sym-&gt;color);
<a name="l279"></a> res+=</span><span class=cF5>GrFillTri0</span><span class=cF0>(dc,&amp;p_sym[tri_sym-&gt;nums[0]],&amp;p_sym[tri_sym-&gt;nums[2]],
<a name="l280"></a> &amp;p_sym[tri_sym-&gt;nums[1]]);
<a name="l281"></a> }
<a name="l282"></a> </span><span class=cF5>Free</span><span class=cF0>(pt_sym);
<a name="l283"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags&amp;</span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>)
<a name="l284"></a> </span><span class=cF1>goto</span><span class=cF0> mesh_done;
<a name="l285"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l286"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;tri_cnt;i++,tri++) </span><span class=cF7>{</span><span class=cF0>
<a name="l287"></a> (*dc-&gt;lighting)(dc,&amp;p[tri-&gt;nums[0]],&amp;p[tri-&gt;nums[1]],
<a name="l288"></a> &amp;p[tri-&gt;nums[2]],tri-&gt;color);
<a name="l289"></a> res+=</span><span class=cF5>GrFillTri0</span><span class=cF0>(dc,&amp;p[tri-&gt;nums[0]],&amp;p[tri-&gt;nums[1]],&amp;p[tri-&gt;nums[2]]);
<a name="l290"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l291"></a>mesh_done:
<a name="l292"></a> dc-&gt;color=old_color;
<a name="l293"></a> </span><span class=cF5>Free</span><span class=cF0>(pt);
<a name="l294"></a> </span><span class=cF1>return</span><span class=cF0> res;
<a name="l295"></a>}
<a name="l296"></a>
<a name="l297"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Graphics/Misc;Mouse/Ptr&quot;</span><span class=cF0>
<a name="l298"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawStdMs</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc,</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y)
<a name="l299"></a>{</span><span class=cF2>//This is a callback. See </span><a href="/Wb/Demo/Graphics/Grid.HC.HTML#l1"><span class=cF4>::/Demo/Graphics/Grid.HC</span></a><span class=cF2>.</span><span class=cF0>
<a name="l300"></a></span><span class=cF2>//Called by </span><a href="/Wb/Adam/Win.HC.HTML#l174"><span class=cF4>DrawMs</span></a><span class=cF2>() which is</span><span class=cF0>
<a name="l301"></a> </span><span class=cF2>//called by </span><a href="/Wb/Adam/Win.HC.HTML#l202"><span class=cF4>WinFinalUpdate</span></a><span class=cF2>().</span><span class=cF0>
<a name="l302"></a> dc-&gt;thick=1;
<a name="l303"></a> dc-&gt;flags&amp;=~(</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>|</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>);
<a name="l304"></a> </span><span class=cF5>GrArrow3</span><span class=cF0>(dc,x+8,y+8,0,x,y,0);
<a name="l305"></a>}
<a name="l306"></a>
<a name="l307"></a></span><span class=cFB>gr</span><span class=cF0>.fp_draw_ms=&amp;</span><span class=cF5>DrawStdMs</span><span class=cF0>;
<a name="l308"></a>
<a name="l309"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawWaitMs</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc,</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y)
<a name="l310"></a>{</span><span class=cF2>//This is a callback. See </span><a href="/Wb/Demo/Graphics/Grid.HC.HTML#l1"><span class=cF4>::/Demo/Graphics/Grid.HC</span></a><span class=cF2>.</span><span class=cF0>
<a name="l311"></a> </span><span class=cF9>I64</span><span class=cF0> old_pen_width=dc-&gt;thick;
<a name="l312"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> old_color=dc-&gt;color;
<a name="l313"></a> dc-&gt;thick=3;
<a name="l314"></a> dc-&gt;color=</span><span class=cF3>LTRED</span><span class=cF0>;
<a name="l315"></a> </span><span class=cF5>GrCircle3</span><span class=cF0>(dc,x,y,0,7);
<a name="l316"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc,x-6,y+6,0,x+6,y-6,0);
<a name="l317"></a> dc-&gt;color=</span><span class=cF3>RED</span><span class=cF0>;
<a name="l318"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc,x,y,7);
<a name="l319"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc,x-6,y+6,x+6,y-6);
<a name="l320"></a> dc-&gt;thick=old_pen_width;
<a name="l321"></a> dc-&gt;color=old_color;
<a name="l322"></a>}
<a name="l323"></a>
<a name="l324"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Graphics/GR Files;Graphics/Scrn&quot;</span><span class=cF0>
<a name="l325"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>GRScrnCaptureRead</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *filename,</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc,</span><span class=cF9>I64</span><span class=cF0> x=0,</span><span class=cF9>I64</span><span class=cF0> y=0)
<a name="l326"></a>{</span><span class=cF2>//GrBlot TempleOS GR File to dc,x,y.</span><span class=cF0>
<a name="l327"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc2;
<a name="l328"></a> </span><span class=cF1>if</span><span class=cF0> (dc2=</span><span class=cF5>GRRead</span><span class=cF7>(</span><span class=cF0>filename</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l329"></a> dc-&gt;color=</span><span class=cF3>ROP_EQU</span><span class=cF0>;
<a name="l330"></a> </span><span class=cF5>GrBlot</span><span class=cF0>(dc,x,y,dc2);
<a name="l331"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc2);
<a name="l332"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l333"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l334"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l335"></a>}
<a name="l336"></a>
<a name="l337"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GRScrnCaptureWrite</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *filename,</span><span class=cF1>Bool</span><span class=cF0> include_zoom=</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l338"></a>{</span><span class=cF2>//Capture scrn to a TempleOS GR File.</span><span class=cF0>
<a name="l339"></a> </span><span class=cF9>I64</span><span class=cF0> size;
<a name="l340"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cF5>DCScrnCapture</span><span class=cF0>(include_zoom);
<a name="l341"></a> size=</span><span class=cF5>GRWrite</span><span class=cF0>(filename,dc,</span><span class=cF3>DCSF_COMPRESSED</span><span class=cF0>|</span><span class=cF3>DCSF_PALETTE_GET</span><span class=cF0>);
<a name="l342"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
<a name="l343"></a> </span><span class=cF1>return</span><span class=cF0> size;
<a name="l344"></a>}
</span></pre></body>
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