<a name="l6"></a>* Use </span><a href="/Wb/Kernel/KMathB.HC.HTML#l147"><span class=cF4>Seed</span></a><span class=cF0>() and the cmd line to switch </span><a href="/Wb/Kernel/KMathB.HC.HTML#l137"><span class=cF4>Rand</span></a><span class=cF0>() to non-timer mode and replay
<a name="l11"></a>* See </span><span class=cF9><u>Key Map</u></span><span class=cF0> for a list of defined keys. Define your own keys in </span><a href="/Wb/Home/HomeKeyPlugIns.HC.HTML#l11"><span class=cF4>MyPutKey</span></a><span class=cF0>().
<a name="l16"></a>horizontally tiles windows. The </span><span class=cF2>ALT</span><span class=cF0> keys are defined in </span><a href="/Wb/Home/HomeKeyPlugIns..HTML#l1"><span class=cF4>~/HomeKeyPlugIns.HC</span></a><span class=cF0>.
<a name="l23"></a>to a standard TempleOS CD/DVD and use </span><a href="/Wb/Adam/ABlkDev/Mount.HC.HTML#l138"><span class=cF4>Mount</span></a><span class=cF0>() to mount your hard drive.
<a name="l25"></a>* I copy my files to a mirrored ident partition, periodically with </span><a href="/Wb/Adam/ABlkDev/ADskA.HC.HTML#l122"><span class=cF4>CopyTree</span></a><span class=cF0>()
<a name="l26"></a>commands in scripts. I do merge commands with a menu entry like this:
<a name="l27"></a></span><span class=cF2>Merge(\"C:/*\",\"D:/*\",\"+r+d\");</span><span class=cF0> to check my changes.
<a name="l28"></a>
<a name="l29"></a>* </span><span class=cF2><CTRL-m></span><span class=cF0> at the cmd line to access your PersonalMenu. Place macros there with </span><span class=cF2>
<a name="l30"></a><CTRL-l></span><span class=cF0>, or icon-like sprites with </span><span class=cF2><CTRL-r></span><span class=cF0>. Use the </span><span class=cF2>Pop-Up</span><span class=cF0> option on macros
<a name="l31"></a>to </span><a href="/Wb/Kernel/KTask.HC.HTML#l242"><span class=cF4>Spawn</span></a><span class=cF0>() a task to run a file. It dies when it is finished. This returns mem
<a name="l32"></a>to the system. Be sure to press </span><span class=cF2><CTRL-s></span><span class=cF0> to save your macro/menu area after
<a name="l33"></a>making changes.
<a name="l34"></a>
<a name="l35"></a>* You can use </span><span class=cF2>ans</span><span class=cF0> in cmd line expressions. It holds the res the last cmd line
<a name="l36"></a>operation. You can use the cmd prompt as a calculator by just entering
<a name="l37"></a>expressions like </span><span class=cF2>1+2*3;</span><span class=cF0>. </span><span class=cF2>F64</span><span class=cF0> ress can be accessed with </span><span class=cF2>ansf</span><span class=cF0>.
<a name="l38"></a>
<a name="l39"></a>* Use the PullDown menu at the top of the scrn to learn commands, or for finding
<a name="l40"></a>the keyboard controls to games.
<a name="l41"></a>
<a name="l42"></a>* You can adjust the mouse movement rate by setting global vars in your start-up
<a name="l45"></a>* You can set your local time zone by setting the </span><a href="/Wb/Kernel/KGlbls.HC.HTML#l14"><span class=cF4>local_time_offset</span></a><span class=cF0> global var
<a name="l46"></a>in a start-up file. It's units are </span><a href="/Wb/Kernel/KernelA.HH.HTML#l571"><span class=cF4>CDATE_FREQ</span></a><span class=cF0>. See </span><a href="/Wb/Home/HomeLocalize..HTML#l8"><span class=cF4>local time</span></a><span class=cF0>.
<a name="l48"></a>* </span><span class=cF2><CTRL-SHIFT-L></span><span class=cF0> in the editor to reindent a </span><a href="/Wb/Doc/HolyC.DD.HTML#l1"><span class=cF4>HolyC</span></a><span class=cF0> function or renumber an asm
<a name="l51"></a>* You can use </span><span class=cF2>filter_lines</span><span class=cF0> in the editor text search form (</span><span class=cF2><CTRL-f></span><span class=cF0>) to
<a name="l52"></a>temporarily display just lines near each match. A value of </span><span class=cF2>filter lines</span><span class=cF0> set to </span><span class=cF2>
<a name="l53"></a>5</span><span class=cF0> will display lines within 5 lines of matches. Then, you can do another find
<a name="l54"></a>to a different string and achieve a </span><span class=cF2>AND</span><span class=cF0> search. When finished, press </span><span class=cF2><ESC></span><span class=cF0>.
<a name="l56"></a>* You can recompile and reinstall the kernel with </span><a href="/Wb/Adam/Opt/Boot/BootHDIns.HC.HTML#l18"><span class=cF4>BootHDIns</span></a><span class=cF0>(). You'll probably
<a name="l57"></a>want to make a function for recompiling that uses the </span><a href="/Wb/Kernel/Job.HC.HTML#l482"><span class=cF4>In</span></a><span class=cF0>() function to answer
<a name="l58"></a>the cfg questions. See my technique </span><a href="/Wb/Demo/AcctExample/TOS/TOSCfg.HC.HTML#l1"><span class=cF4>Cfg Strs</span></a><span class=cF0>, </span><a href="/Wb/Demo/AcctExample/TOS/TOSDistro.HC.HTML#l1"><span class=cF4>Update Funs</span></a><span class=cF0>.
<a name="l60"></a>* </span><a href="/Wb/Kernel/Mem/MemPhysical.HC.HTML#l169"><span class=cF4>Scale2Mem</span></a><span class=cF0>(min,max,limit=2*1024*1024*1024) can be used for cfg questions when
<a name="l61"></a>recompiling. The </span><a href="/Wb/Adam/Opt/Boot/BootHDIns.HC.HTML#l18"><span class=cF4>BootHDIns</span></a><span class=cF0>() cfg prompts accept expressions, not just numbers.
<a name="l67"></a>* Boolean expressions <blink>not</blink> in </span><span class=cF2>if</span><span class=cF0> stmts don't have short circuit logic and are
<a name="l70"></a>* You can use </span><a href="/Wb/Kernel/KernelB.HH.HTML#l209"><span class=cF4>progress1</span></a><span class=cF0>-</span><a href="/Wb/Kernel/KernelB.HH.HTML#l227"><span class=cF4>progress4</span></a><span class=cF0> in your programs for whatever you like.
<a name="l76"></a>* Use </span><a href="/Wb/Adam/DolDoc/DocRecalcLib.HC.HTML#l176"><span class=cF4>DocMax</span></a><span class=cF0>() to adjust the size of the cmd line buf. It counts </span><a href="/Wb/Kernel/KernelA.HH.HTML#l1367"><span class=cF4>CDoc</span></a><span class=cF0> entries,
<a name="l80"></a>store a data item, for convenience. </span><a href="/Wb/Kernel/KernelA.HH.HTML#l3271"><span class=cF4>CTask</span></a><span class=cF0>, </span><a href="/Wb/Kernel/KernelA.HH.HTML#l1191"><span class=cF4>CDocEntry</span></a><span class=cF0> and </span><a href="/Wb/Kernel/KernelA.HH.HTML#l2520"><span class=cF4>CDirEntry</span></a><span class=cF0> have them.
<a name="l90"></a>operating systems. You can store files uncompressed by </span><a href="/Wb/Adam/ABlkDev/ADskA.HC.HTML#l94"><span class=cF4>Move</span></a><span class=cF0>()ing them to a
<a name="l91"></a>filename not ending in "</span><span class=cF2>.Z</span><span class=cF0>". See </span><a href="/Wb/Doc/TOSZ.DD.HTML#l1"><span class=cF4>::/Doc/TOSZ.DD</span></a><span class=cF0> if you want to uncompress while
<a name="l94"></a>* </span><a href="/Wb/Adam/Opt/Utils/Merge.HC.HTML#l37"><span class=cF4>Merge</span></a><span class=cF0>() can be used to see what's changed. The </span><span class=cF2>+d</span><span class=cF0> flag will show differences
<a name="l98"></a>* There is a utility </span><a href="/Wb/Adam/Opt/Utils/LinkChk.HC.HTML#l47"><span class=cF4>LinkChk</span></a><span class=cF0>() which will check for broken links in
<a name="l101"></a>* You can use </span><a href="/Wb/Compiler/CMisc.HC.HTML#l1"><span class=cF4>Option</span></a><span class=cF0>(</span><a href="/Wb/Kernel/KernelA.HH.HTML#l1549"><span class=cF4>OPTf_WARN_PAREN</span></a><span class=cF0>,ON) to find unnecessary parentheses in
<a name="l104"></a>* You can use </span><a href="/Wb/Compiler/CMisc.HC.HTML#l1"><span class=cF4>Option</span></a><span class=cF0>(</span><a href="/Wb/Kernel/KernelA.HH.HTML#l1550"><span class=cF4>OPTf_WARN_DUP_TYPES</span></a><span class=cF0>,ON) to find unnecessary local var type
<a name="l109"></a>* Use </span><a href="/Wb/Adam/DolDoc/DocEd.HC.HTML#l249"><span class=cF4>Plain</span></a><span class=cF0>() to edit a plain text file. You'll need this if your file has </span><span class=cF2>$</span><span class=cF0>'s.
<a name="l110"></a> Use the </span><a href="/Wb/Adam/Opt/Utils/ToDolDoc.HC.HTML#l3"><span class=cF4>ToDolDoc</span></a><span class=cF0>() utility to convert plain text to DolDoc's by doubling </span><span class=cF2>$</span><span class=cF0>'s.
<a name="l112"></a>* Use </span><a href="/Wb/Kernel/KMisc.HC.HTML#l270"><span class=cF4>Silent</span></a><span class=cF0>() to disable scrn text output.
<a name="l114"></a>* Grab-scroll any window at any time with </span><span class=cF2>{CTRL-LEFT-MOUSE-DRAG}</span><span class=cF0>. Null
<a name="l115"></a>grab-scrolling with </span><span class=cF2>{CTRL-RIGHT-MOUSE}</span><span class=cF0>.
<a name="l116"></a>
<a name="l117"></a>* Use </span><span class=cF2><CTRL-ALT-z></span><span class=cF0> to zoom-in and </span><span class=cF2><CTRL-ALT-SHIFT-Z></span><span class=cF0> to zoom-out. You can
<a name="l118"></a>scroll by moving to the edge of the window. Set </span><a href="/Wb/Adam/Gr/GrGlbls.HC.HTML#l3"><span class=cF4>gr.continuous_scroll</span></a><span class=cF0> to </span><span class=cF2>TRUE</span><span class=cF0> if
<a name="l121"></a>* Use </span><span class=cF2><CTRL-ALT-g></span><span class=cF0> and </span><span class=cF2><CTRL-ALT-SHIFT-G></span><span class=cF0> to display a grid on the scrn.
<a name="l122"></a>
<a name="l123"></a>* Use </span><span class=cF2><CTRL-ALT-a></span><span class=cF0> to enter an extended ASCII char.
<a name="l125"></a>* Use </span><span class=cF2><CTRL-ALT-f></span><span class=cF0> to toggle between </span><a href="/Wb/Kernel/FontStd.HC.HTML#l1"><span class=cF4>Std Font</span></a><span class=cF0> and </span><a href="/Wb/Kernel/FontCyrillic.HC.HTML#l1"><span class=cF4>Cyrillic Font</span></a><span class=cF0>.
<a name="l127"></a>* Use </span><span class=cF2><CTRL-ALT-s></span><span class=cF0> will capture the scrn as a sprite on the clip. You can save
<a name="l128"></a>the cmd line doc as text with </span><span class=cF2><CTRL-a></span><span class=cF0>.
<a name="l129"></a>
<a name="l130"></a>* You can save a sprite as a </span><span class=cF2>.GR</span><span class=cF0> file in </span><span class=cF2><CTRL-r></span><span class=cF0> on the Sprite BitMap Menu.
<a name="l131"></a>
<a name="l132"></a>* You can eye-dropper colors in the </span><span class=cF2><CTRL-r></span><span class=cF0> sprite editor by pressing </span><span class=cF2>'c'</span><span class=cF0>.
<a name="l133"></a>Press </span><span class=cF2>'t'</span><span class=cF0> for transparent.
<a name="l134"></a>
<a name="l135"></a>* There are handy functions--</span><span class=cF2>F(),R(),FD()</span><span class=cF0> and </span><span class=cF2>RD()</span><span class=cF0> which are defined in </span><span class=cF4>
<a name="l136"></a></span><a href="/Wb/Home/HomeWrappers..HTML#l1"><span class=cF4>~/HomeWrappers.HC</span></a><span class=cF0>. You are encouraged to change them and add more. They will
<a name="l137"></a>perform find-and-replace operations accross multiple files. The </span><span class=cF2>+l</span><span class=cF0> flag is
<a name="l138"></a>particularly useful since it limits to whole labels. The </span><span class=cF2>+lb</span><span class=cF0> and </span><span class=cF2>+la</span><span class=cF0> flags
<a name="l139"></a>limit to whole labels just before or after. You are encouraged to add or modify
<a name="l140"></a>handy wrapper functions to make cmd line operations easier.
<a name="l142"></a>* When using </span><a href="/Wb/Adam/Opt/Utils/Find.HC.HTML#l145"><span class=cF4>Find</span></a><span class=cF0>() while modifying code, work from the bottom-up so that line
<a name="l143"></a>numbers are correct. If you work top-down, then inserting or deleting lines
<a name="l144"></a>causes the lower file links will be incorrect.
<a name="l145"></a>
<a name="l146"></a>* You can save files after making changes, anytime you are within the editor,
<a name="l147"></a>like when viewing help/macro files. </span><span class=cF2><CTRL-a></span><span class=cF0> saves as, </span><span class=cF2><CTRL-s></span><span class=cF0> saves with the
<a name="l148"></a>same name in the scrolling title bar. Hitting </span><span class=cF2><ESC></span><span class=cF0> will exit and save. (</span><span class=cF2><SHIF
<a name="l149"></a>T-ESC></span><span class=cF0> will abort). You can save the cmd line window to a file, too, since
<a name="l150"></a>you're actually in the editor when you're at the cmd line.
<a name="l151"></a>
<a name="l152"></a>* When using </span><span class=cF2><CTRL-l></span><span class=cF0> to insert links in documents, you can usually leave the </span><span class=cF2>Ta
<a name="l153"></a>g Text</span><span class=cF0> blank and it will be filled-in automatically based on other entries.
<a name="l154"></a>
<a name="l155"></a>* There is a feature of the precompiler that allows code to be executed in the
<a name="l156"></a>middle of compilation and data inserted into the compilation stream. Click here
<a name="l162"></a>* Use </span><a href="/Wb/Adam/DolDoc/DocEd.HC.HTML#l3"><span class=cF4>View</span></a><span class=cF0>() in Pop-up macros to linger until the user presses </span><span class=cF2><ESC></span><span class=cF0> or </span><span class=cF2><SHIFT-E
<a name="l165"></a>* You can access the word under the cursor at </span><a href="/Wb/Kernel/KernelA.HH.HTML#l1496"><span class=cF4>ac.cur_word</span></a><span class=cF0>.
<a name="l167"></a>* You can reactivate </span><span class=cF2>AutoComplete</span><span class=cF0> after closing it by pressing </span><span class=cF2><CTRL-Fun Key></span><span class=cF0> or </span><span class=cF2>
<a name="l168"></a><ALT-w></span><span class=cF0> if you have it defined.
<a name="l170"></a>* </span><span class=cF2><CTRL-SHIFT-T></span><span class=cF0> to toggle to/from plain text just the </span><a href="/Wb/Kernel/KernelA.HH.HTML#l1367"><span class=cF4>CDoc</span></a><span class=cF0> cmd under the
<a name="l171"></a>cursor. See </span><a href="/Wb/Demo/DolDoc/TextDemo.HC.HTML#l1"><span class=cF4>::/Demo/DolDoc/TextDemo.HC</span></a><span class=cF0>.
<a name="l173"></a>* If you toggle to plain text when you are working with graphics in a document,
<a name="l174"></a>you can add duplicate entries for sprites by entering a </span><span class=cF2>$SP...$</span><span class=cF0> cmd with the
<a name="l175"></a>same num.
<a name="l176"></a>
<a name="l177"></a>* If you toggle to plain text when working with graphics, you can add a str to
<a name="l178"></a>the </span><span class=cF2>$SP...$</span><span class=cF0> entry to keep track of it. Try </span><span class=cF2>$SP,"<2>",BI=2$</span><span class=cF0> where '2' is the
<a name="l179"></a>sprite num.
<a name="l180"></a>
<a name="l181"></a>* I use spaces-to-tab operations on all my src files to keep them small. You
<a name="l182"></a>have to be careful, though, because spaces in strings will be converted. I use </span><span class=cF2>
<a name="l183"></a><SHIFT-SPACE></span><span class=cF0> ' ' in such cases. See </span><a href="/Wb/Adam/Opt/Utils/StrUtils.HC.HTML#l201"><span class=cF4>S2T</span></a><span class=cF0>() for spaces-to-tabs.
<a name="l197"></a>* You can customize the </span><span class=cF2>wallpaper</span><span class=cF0>. See </span><a href="/Wb/Demo/Graphics/WallPaperFish.HC.HTML#l1"><span class=cF4>::/Demo/Graphics/WallPaperFish.HC</span></a><span class=cF0>.
<a name="l211"></a>* Study </span><a href="/Wb/Adam/Opt/Utils/MemRep.HC.HTML#l1"><span class=cF4>::/Adam/Opt/Utils/MemRep.HC</span></a><span class=cF0> and </span><a href="/Wb/Adam/WallPaper.HC.HTML#l17"><span class=cF4>WallPaper</span></a><span class=cF0>() to learn how the system
<a name="l217"></a>* </span><a href="/Wb/Kernel/KernelA.HH.HTML#l557"><span class=cF4>cnts.time_stamp_freq</span></a><span class=cF0> is continuously calibrated. Be careful because
<a name="l218"></a>expressions might decrease. Take a snap-shot, like this: </span><span class=cF2>timeout=</span><a href="/Wb/Kernel/KernelB.HH.HTML#l292"><span class=cF4>GetTSC</span></a><span class=cF2>+</span><span class=cF4>
<a name="l219"></a></span><a href="/Wb/Kernel/KernelA.HH.HTML#l557"><span class=cF4>cnts.time_stamp_freq</span></a><span class=cF2> x seconds;</span><span class=cF0> and compare against </span><a href="/Wb/Kernel/KernelB.HH.HTML#l292"><span class=cF4>GetTSC</span></a><span class=cF0>(). I recommend just
<a name="l222"></a>* Use </span><a href="/Wb/Adam/Opt/Utils/HeapLog.HC.HTML#l73"><span class=cF4>HeapLog</span></a><span class=cF0>(), </span><a href="/Wb/Adam/Opt/Utils/HeapLog.HC.HTML#l115"><span class=cF4>HeapLogAddrRep</span></a><span class=cF0>() and </span><a href="/Wb/Adam/Opt/Utils/HeapLog.HC.HTML#l146"><span class=cF4>HeapLogSizeRep</span></a><span class=cF0>() to find leaks. Don't be
<a name="l223"></a>confused by </span><a href="/Wb/Kernel/KernelA.HH.HTML#l1367"><span class=cF4>CDoc</span></a><span class=cF0> allocations. Those are generated when text is written to the
<a name="l226"></a>* For advanced heap debugging, play with </span><a href="/Wb/Kernel/KernelA.HH.HTML#l2773"><span class=cF4>_CFG_HEAP_DBG</span></a><span class=cF0>. You're on your own.
<a name="l228"></a>* You can use </span><a href="/Wb/Adam/DolDoc/DocFile.HC.HTML#l325"><span class=cF4>Type</span></a><span class=cF0>() to display </span><span class=cF2>.GR</span><span class=cF0> files.
<a name="l230"></a>* Use </span><a href="/Wb/Kernel/FunSeg.HC.HTML#l346"><span class=cF4>Man</span></a><span class=cF0>() to jump to short sym name src code.
<a name="l232"></a>* Use </span><a href="/Wb/Kernel/EdLite.HC.HTML#l337"><span class=cF4>Fix</span></a><span class=cF0>() to edit and fix the last compiler err.
<a name="l236"></a>* You can use </span><a href="/Wb/Adam/Opt/Utils/DocUtils.HC.HTML#l148"><span class=cF4>DocOpt</span></a><span class=cF0>() to optimize links. (Mostly just removes .Z)
<a name="l238"></a>* </span><a href="/Wb/Adam/Opt/Utils/Diff.HC.HTML#l320"><span class=cF4>ZipRep</span></a><span class=cF0>() can highlight src files with lots of redundancy.
<a name="l240"></a>* With </span><span class=cF2>start</span><span class=cF0>/</span><span class=cF2>end</span><span class=cF0>, common trailing code is fast. Common leading code is slow.
<a name="l242"></a>* The first line of the </span><span class=cF9><u>Psalmody</u></span><span class=cF0> </span><a href="/Wb/Doc/HolyC.DD.HTML#l1"><span class=cF4>HolyC</span></a><span class=cF0> song files is a comment with a category
<a name="l244"></a>graphics"</span><span class=cF0>, or </span><span class=cF2>"special"</span><span class=cF0>. The third character in the song comment is a digit
<a name="l245"></a>rating number, shown in </span><a href="/Wb/Apps/Psalmody/JukeBox.HC.HTML#l107"><span class=cF4>JukeBox</span></a><span class=cF0>(). You can set the song rating in </span><a href="/Wb/Apps/Psalmody/JukeBox.HC.HTML#l107"><span class=cF4>JukeBox</span></a><span class=cF0>() by