templeos-info/public/Wb/Demo/Lectures/GraphicsCPULoad.HC.HTML

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2024-03-24 21:24:44 +00:00
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<a name="l1"></a><span class=cF2>//This is the fastest you can update the whole scrn.</span><span class=cF0>
<a name="l2"></a></span><span class=cF2>//See </span><a href="/Wb/Demo/Lectures/MiniGrLib.HC.HTML#l1"><span class=cF4>::/Demo/Lectures/MiniGrLib.HC</span></a><span class=cF2> if this interests you.</span><span class=cF0>
<a name="l3"></a>
<a name="l4"></a></span><span class=cF1>F64</span><span class=cF0> VGAPattern(</span><span class=cF9>I64</span><span class=cF0> p)
<a name="l5"></a>{</span><span class=cF2>//This returns the time to update in seconds.</span><span class=cF0>
<a name="l6"></a> </span><span class=cF1>F64</span><span class=cF0> </span><span class=cF1>start</span><span class=cF0>=</span><span class=cF5>tS</span><span class=cF0>;
<a name="l7"></a> </span><span class=cF9>I64</span><span class=cF0> plane;
<a name="l8"></a> </span><span class=cF1>for</span><span class=cF0> (plane=1;plane&lt;0x10;plane&lt;&lt;=1) </span><span class=cF7>{</span><span class=cF0>
<a name="l9"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>VGAP_IDX</span><span class=cF0>,</span><span class=cF3>VGAR_MAP_MASK</span><span class=cF0>);
<a name="l10"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>VGAP_DATA</span><span class=cF0>,plane);
<a name="l11"></a> </span><span class=cF5>MemSetI64</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>.vga_alias,p,640*480/64);
<a name="l12"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l13"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>tS</span><span class=cF0>-</span><span class=cF1>start</span><span class=cF0>;
<a name="l14"></a>}
<a name="l15"></a>
<a name="l16"></a>
<a name="l17"></a></span><span class=cF1>U0</span><span class=cF0> GrDemo()
<a name="l18"></a>{
<a name="l19"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l20"></a> </span><span class=cF1>F64</span><span class=cF0> t;
<a name="l21"></a> </span><span class=cF5>CPURep</span><span class=cF0>;
<a name="l22"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;16;i++) </span><span class=cF7>{</span><span class=cF0>
<a name="l23"></a> t=VGAPattern(0x5555555555555555);
<a name="l24"></a> </span><span class=cF6>&quot;$GREEN$Rate:$RED$%5.1f FPS$FG$&quot;</span><span class=cF0>
<a name="l25"></a> </span><span class=cF6>&quot; $GREEN$Load@30Hz:$RED$%5.1f%%$FG$\n&quot;</span><span class=cF0>,1/t,100*t*30.0;
<a name="l26"></a> t=VGAPattern(0x3333333333333333);
<a name="l27"></a> </span><span class=cF6>&quot;$GREEN$Rate:$RED$%5.1f FPS$FG$&quot;</span><span class=cF0>
<a name="l28"></a> </span><span class=cF6>&quot; $GREEN$Load@30Hz:$RED$%5.1f%%$FG$\n&quot;</span><span class=cF0>,1/t,100*t*30.0;
<a name="l29"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l30"></a></span><span class=cF2>//&lt;CTRL-ALT-v&gt; will flush scrn VGA cache.</span><span class=cF0>
<a name="l31"></a> </span><span class=cF5>VGAFlush</span><span class=cF0>;
<a name="l32"></a>}
<a name="l33"></a>
<a name="l34"></a>GrDemo;
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