70 lines
3.8 KiB
Plaintext
70 lines
3.8 KiB
Plaintext
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="generator" content="TempleOS V5.03">
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<meta name="viewport" content="width=device-width">
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<link rel="stylesheet" href="/style/templeos.css">
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<script src="/script/templeos.js"></script>
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<style type="text/css">
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.cF0{color:#000000;background-color:#ffffff;}
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.cF1{color:#0000aa;background-color:#ffffff;}
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.cF2{color:#00aa00;background-color:#ffffff;}
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.cF3{color:#00aaaa;background-color:#ffffff;}
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.cF4{color:#aa0000;background-color:#ffffff;}
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.cF5{color:#aa00aa;background-color:#ffffff;}
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.cF6{color:#aa5500;background-color:#ffffff;}
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.cF7{color:#aaaaaa;background-color:#ffffff;}
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.cF8{color:#555555;background-color:#ffffff;}
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.cF9{color:#5555ff;background-color:#ffffff;}
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.cFA{color:#55ff55;background-color:#ffffff;}
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.cFB{color:#55ffff;background-color:#ffffff;}
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.cFC{color:#ff5555;background-color:#ffffff;}
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.cFD{color:#ff55ff;background-color:#ffffff;}
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.cFE{color:#ffff55;background-color:#ffffff;}
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.cFF{color:#ffffff;background-color:#ffffff;}
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</style>
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</head>
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<body>
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<pre id="content">
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<a name="l1"></a><span class=cF2>//Normally, you make sprites with <CTRL-r>.</span><span class=cF0>
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<a name="l2"></a></span><span class=cF2>//This shows how to build a sprite by hand.</span><span class=cF0>
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<a name="l3"></a></span><span class=cF2>//See </span><span class=cF9><u>::/Apps/GrModels</u></span><span class=cF2>.</span><span class=cF0>
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<a name="l4"></a>
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<a name="l5"></a></span><span class=cF1>class</span><span class=cF0> MySprite
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<a name="l6"></a>{ </span><span class=cF2>// See </span><a href="/Wb/Adam/Gr/Gr.HH.HTML#l130"><span class=cF4>Sprite Elem Types</span></a><span class=cF0>
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<a name="l7"></a> </span><span class=cF9>CSpriteColor</span><span class=cF0> color;
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<a name="l8"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line1;
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<a name="l9"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line2;
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<a name="l10"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line3;
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<a name="l11"></a> </span><span class=cF9>CSpritePt</span><span class=cF0> fill;
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<a name="l12"></a> </span><span class=cF9>CSpriteBase</span><span class=cF0> </span><span class=cF1>end</span><span class=cF0>;
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<a name="l13"></a>};
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<a name="l14"></a>
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<a name="l15"></a>
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<a name="l16"></a></span><span class=cF1>U0</span><span class=cF0> SpriteRawDemo()
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<a name="l17"></a>{
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<a name="l18"></a> MySprite s;
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<a name="l19"></a>
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<a name="l20"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&s,0,</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>s</span><span class=cF7>)</span><span class=cF0>);
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<a name="l21"></a> s.color.type=</span><span class=cF3>SPT_COLOR</span><span class=cF0>;
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<a name="l22"></a> s.color.color=</span><span class=cF3>GREEN</span><span class=cF0>;
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<a name="l23"></a> s.line1.type=</span><span class=cF3>SPT_LINE</span><span class=cF0>;
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<a name="l24"></a> s.line1.x2=100; s.line1.y2=50;
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<a name="l25"></a> s.line2.type=</span><span class=cF3>SPT_LINE</span><span class=cF0>;
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<a name="l26"></a> s.line2.x2=50; s.line2.y2=100;
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<a name="l27"></a> s.line3.type=</span><span class=cF3>SPT_LINE</span><span class=cF0>;
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<a name="l28"></a> s.line3.x1=100; s.line3.y1=50;
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<a name="l29"></a> s.line3.x2=50; s.line3.y2=100;
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<a name="l30"></a> s.fill.type=</span><span class=cF3>SPT_FLOOD_FILL</span><span class=cF0>;
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<a name="l31"></a> s.fill.x1=20; s.fill.y1=20;
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<a name="l32"></a> s.</span><span class=cF1>end</span><span class=cF0>.type=</span><span class=cF3>SPT_END</span><span class=cF0>;
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<a name="l33"></a>
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<a name="l34"></a> </span><span class=cF5>Sprite</span><span class=cF0>(&s);
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<a name="l35"></a> </span><span class=cF6>"%h13c"</span><span class=cF0>,</span><span class=cF6>'\n'</span><span class=cF0>;
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<a name="l36"></a>}
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<a name="l37"></a>
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<a name="l38"></a>SpriteRawDemo;
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</span></pre></body>
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</html>
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