templeos-info/public/Wb/Demo/Games/ElephantWalk.HC.HTML

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2024-03-24 21:24:44 +00:00
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<a name="l1"></a><span class=cF2>//Press &lt;CTRL-t&gt;.</span><span class=cF0>
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<a name="l15"></a> </span><span class=cFA>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l32"></a></span><span class=cF2>//The sprite was created with &lt;CTRL-r&gt;.</span><span class=cF0>
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<a name="l34"></a></span><span class=cF1>U0</span><span class=cF0> ElephantWalk()
<a name="l35"></a>{
<a name="l36"></a> </span><span class=cF9>I64</span><span class=cF0> sc,
<a name="l37"></a> x=</span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_width&gt;&gt;1,y=</span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_height&gt;&gt;1, </span><span class=cF2>//Fs is current </span><a href="/Wb/Kernel/KernelA.HH.HTML#l3271"><span class=cF4>CTask</span></a><span class=cF2> struct.</span><span class=cF0>
<a name="l38"></a> x_last=x;
<a name="l39"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l40"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l41"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l42"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l43"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l44"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
<a name="l45"></a> </span><span class=cF1>if</span><span class=cF0> (x&gt;x_last) {
<a name="l46"></a> </span><span class=cF5>DCSymmetrySet</span><span class=cF0>(,x,y,x,y-1);
<a name="l47"></a> </span><span class=cFB>gr</span><span class=cF0>.dc-&gt;flags|=</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>|</span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>;
<a name="l48"></a> } </span><span class=cF1>else</span><span class=cF0>
<a name="l49"></a> </span><span class=cFB>gr</span><span class=cF0>.dc-&gt;flags&amp;=~(</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>|</span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>);
<a name="l50"></a> x_last=x;
<a name="l51"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.dc,x,y,0,</span><span class=cFA>&lt;1&gt;</span><span class=cF0>,</span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>8*</span><span class=cF5>tS</span><span class=cF7>)</span><span class=cF0>/4);</span><span class=cF2>//Use &lt;CTRL-r&gt; &quot;Ptr to Sprite&quot;</span><span class=cF0>
<a name="l52"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>GetKey</span><span class=cF7>(</span><span class=cF0>&amp;sc</span><span class=cF7>)</span><span class=cF0>) {
<a name="l53"></a> </span><span class=cF1>case</span><span class=cF0> 0:
<a name="l54"></a> </span><span class=cF1>switch</span><span class=cF0> (sc.u8[0]) </span><span class=cF7>{</span><span class=cF2>//Scan code </span><a href="/Wb/Doc/CharOverview.DD.HTML#l1"><span class=cF4>lowest byte</span></a><span class=cF0>
<a name="l55"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_UP</span><span class=cF0>:
<a name="l56"></a> y-=32;
<a name="l57"></a> </span><span class=cF1>if</span><span class=cF0> (y&lt;0)
<a name="l58"></a> y=</span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_height;
<a name="l59"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l60"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_DOWN</span><span class=cF0>:
<a name="l61"></a> y+=32;
<a name="l62"></a> </span><span class=cF1>if</span><span class=cF0> (y&gt;</span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_height)
<a name="l63"></a> y=0;
<a name="l64"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l65"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF0>:
<a name="l66"></a> x-=32;
<a name="l67"></a> </span><span class=cF1>if</span><span class=cF0> (x&lt;0)
<a name="l68"></a> x=</span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_width;
<a name="l69"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l70"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF0>:
<a name="l71"></a> x+=32;
<a name="l72"></a> </span><span class=cF1>if</span><span class=cF0> (x&gt;</span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_width)
<a name="l73"></a> x=0;
<a name="l74"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l75"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l76"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l77"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
<a name="l78"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
<a name="l79"></a> </span><span class=cF1>goto</span><span class=cF0> ew_done;
<a name="l80"></a> }
<a name="l81"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l82"></a>ew_done:
<a name="l83"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
<a name="l84"></a>}
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<a name="l86"></a>ElephantWalk;
</span></pre></body>
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