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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Graphics/Sprite;Sprites&quot;</span><span class=cF0>
<a name="l2"></a>#</span><span class=cF1>help_file</span><span class=cF0> </span><span class=cF6>&quot;::/Doc/Sprite&quot;</span><span class=cF0>
<a name="l3"></a>
<a name="l4"></a></span><span class=cF1>U8</span><span class=cF0> </span><span class=cFB>polypt_map</span><span class=cF0>[9]={0,1,2,3,0,4,5,6,7};
<a name="l5"></a>
<a name="l6"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cFB>sprite_elem_base_sizes</span><span class=cF0>[</span><span class=cF3>SPT_TYPES_NUM</span><span class=cF0>]={
<a name="l7"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpriteBase</span><span class=cF0>), </span><span class=cF2>//SPT_END</span><span class=cF0>
<a name="l8"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpriteColor</span><span class=cF0>), </span><span class=cF2>//SPT_COLOR</span><span class=cF0>
<a name="l9"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpriteDitherColor</span><span class=cF0>), </span><span class=cF2>//SPT_DITHER_COLOR</span><span class=cF0>
<a name="l10"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpriteT</span><span class=cF0>), </span><span class=cF2>//SPT_THICK</span><span class=cF0>
<a name="l11"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePtPt</span><span class=cF0>), </span><span class=cF2>//SPT_PLANAR_SYMMETRY</span><span class=cF0>
<a name="l12"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpriteBase</span><span class=cF0>), </span><span class=cF2>//SPT_TRANSFORM_ON</span><span class=cF0>
<a name="l13"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpriteBase</span><span class=cF0>), </span><span class=cF2>//SPT_TRANSFORM_OFF</span><span class=cF0>
<a name="l14"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePt</span><span class=cF0>), </span><span class=cF2>//SPT_SHIFT</span><span class=cF0>
<a name="l15"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePt</span><span class=cF0>), </span><span class=cF2>//SPT_PT</span><span class=cF0>
<a name="l16"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpriteNumPtU8s</span><span class=cF0>), </span><span class=cF2>//SPT_POLYPT</span><span class=cF0>
<a name="l17"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePtPt</span><span class=cF0>), </span><span class=cF2>//SPT_LINE</span><span class=cF0>
<a name="l18"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpriteNumU8s</span><span class=cF0>), </span><span class=cF2>//SPT_POLYLINE</span><span class=cF0>
<a name="l19"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePtPt</span><span class=cF0>), </span><span class=cF2>//SPT_RECT</span><span class=cF0>
<a name="l20"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePtPtAng</span><span class=cF0>), </span><span class=cF2>//SPT_ROTATED_RECT</span><span class=cF0>
<a name="l21"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePtRad</span><span class=cF0>), </span><span class=cF2>//SPT_CIRCLE</span><span class=cF0>
<a name="l22"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePtWHAng</span><span class=cF0>), </span><span class=cF2>//SPT_ELLIPSE</span><span class=cF0>
<a name="l23"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePtWHAngSides</span><span class=cF0>), </span><span class=cF2>//SPT_POLYGON</span><span class=cF0>
<a name="l24"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpriteNumU8s</span><span class=cF0>), </span><span class=cF2>//SPT_BSPLINE2</span><span class=cF0>
<a name="l25"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpriteNumU8s</span><span class=cF0>), </span><span class=cF2>//SPT_BSPLINE2_CLOSED</span><span class=cF0>
<a name="l26"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpriteNumU8s</span><span class=cF0>), </span><span class=cF2>//SPT_BSPLINE3</span><span class=cF0>
<a name="l27"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpriteNumU8s</span><span class=cF0>), </span><span class=cF2>//SPT_BSPLINE3_CLOSED</span><span class=cF0>
<a name="l28"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePt</span><span class=cF0>), </span><span class=cF2>//SPT_FLOOD_FILL</span><span class=cF0>
<a name="l29"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePt</span><span class=cF0>), </span><span class=cF2>//SPT_FLOOD_FILL_NOT</span><span class=cF0>
<a name="l30"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePtWHU8s</span><span class=cF0>), </span><span class=cF2>//SPT_BITMAP</span><span class=cF0>
<a name="l31"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpriteMeshU8s</span><span class=cF0>), </span><span class=cF2>//SPT_MESH</span><span class=cF0>
<a name="l32"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePtMeshU8s</span><span class=cF0>), </span><span class=cF2>//SPT_SHIFTABLE_MESH</span><span class=cF0>
<a name="l33"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePtPt</span><span class=cF0>), </span><span class=cF2>//SPT_ARROW</span><span class=cF0>
<a name="l34"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePtStr</span><span class=cF0>), </span><span class=cF2>//SPT_TEXT</span><span class=cF0>
<a name="l35"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePtStr</span><span class=cF0>), </span><span class=cF2>//SPT_TEXT_BOX</span><span class=cF0>
<a name="l36"></a> </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CSpritePtStr</span><span class=cF0>), </span><span class=cF2>//SPT_TEXT_DIAMOND</span><span class=cF0>
<a name="l37"></a>};
<a name="l38"></a>
<a name="l39"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>SpriteElemQuedBaseSize</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> type)
<a name="l40"></a>{
<a name="l41"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFB>sprite_elem_base_sizes</span><span class=cF0>[type&amp;</span><span class=cF3>SPG_TYPE_MASK</span><span class=cF0>]+</span><span class=cF1>offset</span><span class=cF0>(</span><span class=cF9>CSprite</span><span class=cF0>.</span><span class=cF1>start</span><span class=cF0>);
<a name="l42"></a>}
<a name="l43"></a>
<a name="l44"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>SpriteElemSize</span><span class=cF0>(</span><span class=cF9>CSprite</span><span class=cF0> *tmpg)
<a name="l45"></a>{
<a name="l46"></a> </span><span class=cF9>I64</span><span class=cF0> i=</span><span class=cFB>sprite_elem_base_sizes</span><span class=cF0>[tmpg-&gt;type&amp;</span><span class=cF3>SPG_TYPE_MASK</span><span class=cF0>];
<a name="l47"></a> </span><span class=cF1>switch</span><span class=cF0> (tmpg-&gt;type&amp;</span><span class=cF3>SPG_TYPE_MASK</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l48"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_POLYLINE</span><span class=cF0>:
<a name="l49"></a> i+=tmpg-&gt;nu.num*</span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CD2I32</span><span class=cF0>);
<a name="l50"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l51"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_TEXT</span><span class=cF0>:
<a name="l52"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_TEXT_BOX</span><span class=cF0>:
<a name="l53"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_TEXT_DIAMOND</span><span class=cF0>:
<a name="l54"></a> i+=</span><span class=cF5>StrLen</span><span class=cF0>(tmpg-&gt;ps.st)+1;
<a name="l55"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l56"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_BITMAP</span><span class=cF0>:
<a name="l57"></a> i+=(</span><span class=cF7>(</span><span class=cF0>tmpg-&gt;pwhu.width+7</span><span class=cF7>)</span><span class=cF0>&amp;~7)*tmpg-&gt;pwhu.height;
<a name="l58"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l59"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_POLYPT</span><span class=cF0>:
<a name="l60"></a> i+=(tmpg-&gt;npu.num*3+7)&gt;&gt;3;
<a name="l61"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l62"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE2</span><span class=cF0>:
<a name="l63"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE3</span><span class=cF0>:
<a name="l64"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE2_CLOSED</span><span class=cF0>:
<a name="l65"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE3_CLOSED</span><span class=cF0>:
<a name="l66"></a> i+=tmpg-&gt;nu.num*</span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CD3I32</span><span class=cF0>);
<a name="l67"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l68"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_MESH</span><span class=cF0>:
<a name="l69"></a> i+=tmpg-&gt;mu.vertex_cnt*</span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CD3I32</span><span class=cF0>)+
<a name="l70"></a> tmpg-&gt;mu.tri_cnt*</span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CMeshTri</span><span class=cF0>);
<a name="l71"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l72"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_SHIFTABLE_MESH</span><span class=cF0>:
<a name="l73"></a> i+=tmpg-&gt;pmu.vertex_cnt*</span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CD3I32</span><span class=cF0>)+
<a name="l74"></a> tmpg-&gt;pmu.tri_cnt*</span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>CMeshTri</span><span class=cF0>);
<a name="l75"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l76"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l77"></a> </span><span class=cF1>return</span><span class=cF0> i;
<a name="l78"></a>}
<a name="l79"></a>
<a name="l80"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>SpriteSize</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *elems)
<a name="l81"></a>{</span><span class=cF2>//Walk sprite elements and return size of sprite as binary data.</span><span class=cF0>
<a name="l82"></a> </span><span class=cF9>CSprite</span><span class=cF0> *tmpg=elems-</span><span class=cF1>offset</span><span class=cF0>(</span><span class=cF9>CSprite</span><span class=cF0>.</span><span class=cF1>start</span><span class=cF0>),*tmpg1=tmpg;
<a name="l83"></a> </span><span class=cF1>while</span><span class=cF0> (tmpg-&gt;type&amp;</span><span class=cF3>SPG_TYPE_MASK</span><span class=cF0>)
<a name="l84"></a> tmpg(</span><span class=cF1>U8</span><span class=cF0> *)+=</span><span class=cF5>SpriteElemSize</span><span class=cF0>(tmpg);
<a name="l85"></a> </span><span class=cF1>return</span><span class=cF0> tmpg(</span><span class=cF1>U8</span><span class=cF0> *)-tmpg1(</span><span class=cF1>U8</span><span class=cF0> *)+</span><span class=cFB>sprite_elem_base_sizes</span><span class=cF0>[</span><span class=cF3>SPT_END</span><span class=cF0>];
<a name="l86"></a>}
<a name="l87"></a>
<a name="l88"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>SpriteTypeMask</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *elems)
<a name="l89"></a>{
<a name="l90"></a> </span><span class=cF9>I64</span><span class=cF0> res=0;
<a name="l91"></a> </span><span class=cF9>CSprite</span><span class=cF0> *tmpg=elems-</span><span class=cF1>offset</span><span class=cF0>(</span><span class=cF9>CSprite</span><span class=cF0>.</span><span class=cF1>start</span><span class=cF0>);
<a name="l92"></a> </span><span class=cF1>while</span><span class=cF0> (tmpg-&gt;type&amp;</span><span class=cF3>SPG_TYPE_MASK</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l93"></a> </span><span class=cF1>if</span><span class=cF0> (tmpg-&gt;type&amp;</span><span class=cF3>SPG_TYPE_MASK</span><span class=cF0>&gt;=</span><span class=cF3>SPT_TYPES_NUM</span><span class=cF0>)
<a name="l94"></a> </span><span class=cF1>return</span><span class=cF0> 1&lt;&lt;</span><span class=cF3>SPT_TYPES_NUM</span><span class=cF0>;
<a name="l95"></a> </span><span class=cF5>Bts</span><span class=cF0>(&amp;res,tmpg-&gt;type&amp;</span><span class=cF3>SPG_TYPE_MASK</span><span class=cF0>);
<a name="l96"></a> tmpg(</span><span class=cF1>U8</span><span class=cF0> *)+=</span><span class=cF5>SpriteElemSize</span><span class=cF0>(tmpg);
<a name="l97"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l98"></a> </span><span class=cF1>return</span><span class=cF0> res;
<a name="l99"></a>}
<a name="l100"></a>
<a name="l101"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>SpriteSelAll</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *elems,</span><span class=cF1>Bool</span><span class=cF0> val)
<a name="l102"></a>{
<a name="l103"></a> </span><span class=cF9>CSprite</span><span class=cF0> *tmpg=elems-</span><span class=cF1>offset</span><span class=cF0>(</span><span class=cF9>CSprite</span><span class=cF0>.</span><span class=cF1>start</span><span class=cF0>);
<a name="l104"></a> </span><span class=cF1>while</span><span class=cF0> (tmpg-&gt;type&amp;</span><span class=cF3>SPG_TYPE_MASK</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l105"></a> </span><span class=cF5>BEqu</span><span class=cF0>(&amp;tmpg-&gt;type,</span><span class=cF3>SPf_SEL</span><span class=cF0>,val);
<a name="l106"></a> tmpg(</span><span class=cF1>U8</span><span class=cF0> *)+=</span><span class=cF5>SpriteElemSize</span><span class=cF0>(tmpg);
<a name="l107"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l108"></a>}
<a name="l109"></a>
<a name="l110"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U8</span><span class=cF0> *</span><span class=cF5>DC2Sprite</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *tmpb)
<a name="l111"></a>{</span><span class=cF2>//Convert device context to sprite.</span><span class=cF0>
<a name="l112"></a> </span><span class=cF9>CSprite</span><span class=cF0> *tmpg;
<a name="l113"></a> tmpg=</span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cFB>sprite_elem_base_sizes</span><span class=cF0>[</span><span class=cF3>SPT_BITMAP</span><span class=cF0>]+
<a name="l114"></a> tmpb-&gt;width_internal*tmpb-&gt;height+
<a name="l115"></a> </span><span class=cFB>sprite_elem_base_sizes</span><span class=cF0>[</span><span class=cF3>SPT_END</span><span class=cF0>])
<a name="l116"></a> (</span><span class=cF1>U8</span><span class=cF0> *)-</span><span class=cF1>offset</span><span class=cF0>(</span><span class=cF9>CSprite</span><span class=cF0>.</span><span class=cF1>start</span><span class=cF0>);
<a name="l117"></a> tmpg-&gt;type=</span><span class=cF3>SPT_BITMAP</span><span class=cF0>;
<a name="l118"></a> tmpg-&gt;pwhu.width=tmpb-&gt;width;
<a name="l119"></a> tmpg-&gt;pwhu.height=tmpb-&gt;height;
<a name="l120"></a> tmpg-&gt;pwhu.x1=0;
<a name="l121"></a> tmpg-&gt;pwhu.y1=0;
<a name="l122"></a> </span><span class=cF5>MemCpy</span><span class=cF0>(&amp;tmpg-&gt;pwhu.u,tmpb-&gt;body,tmpb-&gt;width_internal*tmpb-&gt;height);
<a name="l123"></a> </span><span class=cF1>return</span><span class=cF0> tmpg(</span><span class=cF1>U8</span><span class=cF0> *)+</span><span class=cF1>offset</span><span class=cF0>(</span><span class=cF9>CSprite</span><span class=cF0>.</span><span class=cF1>start</span><span class=cF0>);
<a name="l124"></a>}
<a name="l125"></a>
<a name="l126"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U8</span><span class=cF0> *</span><span class=cF5>SpriteElem2Summary</span><span class=cF0>(</span><span class=cF9>CSprite</span><span class=cF0> *tmpg)
<a name="l127"></a>{</span><span class=cF2>//Study </span><a href="/Wb/Demo/Graphics/SpriteText.HC.HTML#l1"><span class=cF4>::/Demo/Graphics/SpriteText.HC</span></a><span class=cF2>.</span><span class=cF0>
<a name="l128"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cF3>STR_LEN</span><span class=cF0>],buf2[</span><span class=cF3>STR_LEN</span><span class=cF0>];
<a name="l129"></a> </span><span class=cF9>I32</span><span class=cF0> *ptr;
<a name="l130"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf,</span><span class=cF6>&quot;%Z&quot;</span><span class=cF0>,tmpg-&gt;type&amp;</span><span class=cF3>SPG_TYPE_MASK</span><span class=cF0>,</span><span class=cF6>&quot;ST_SPRITE_ELEM_TYPES&quot;</span><span class=cF0>);
<a name="l131"></a> </span><span class=cF1>switch</span><span class=cF0> (tmpg-&gt;type&amp;</span><span class=cF3>SPG_TYPE_MASK</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
<a name="l132"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_COLOR</span><span class=cF0>:
<a name="l133"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf,</span><span class=cF6>&quot; %s&quot;</span><span class=cF0>,</span><span class=cF5>Color2Str</span><span class=cF7>(</span><span class=cF0>buf2,tmpg-&gt;c.color</span><span class=cF7>)</span><span class=cF0>);
<a name="l134"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l135"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_DITHER_COLOR</span><span class=cF0>:
<a name="l136"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf,</span><span class=cF6>&quot; %s&quot;</span><span class=cF0>,</span><span class=cF5>Color2Str</span><span class=cF7>(</span><span class=cF0>buf2,</span><span class=cF3>ROPF_DITHER</span><span class=cF0>|tmpg-&gt;d.dither_color.u8[0]|
<a name="l137"></a> tmpg-&gt;d.dither_color.u8[1]&lt;&lt;</span><span class=cF3>COLORROP_BITS</span><span class=cF7>)</span><span class=cF0>);
<a name="l138"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l139"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_PT</span><span class=cF0>:
<a name="l140"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_FLOOD_FILL</span><span class=cF0>:
<a name="l141"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_FLOOD_FILL_NOT</span><span class=cF0>:
<a name="l142"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_SHIFT</span><span class=cF0>:
<a name="l143"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf,</span><span class=cF6>&quot; (%d,%d)&quot;</span><span class=cF0>,tmpg-&gt;p.x1,tmpg-&gt;p.y1);
<a name="l144"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l145"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_LINE</span><span class=cF0>:
<a name="l146"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_ARROW</span><span class=cF0>:
<a name="l147"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_PLANAR_SYMMETRY</span><span class=cF0>:
<a name="l148"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_RECT</span><span class=cF0>:
<a name="l149"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_ROTATED_RECT</span><span class=cF0>:
<a name="l150"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf,</span><span class=cF6>&quot; (%d,%d),(%d,%d)&quot;</span><span class=cF0>,tmpg-&gt;pp.x1,tmpg-&gt;pp.y1,
<a name="l151"></a> tmpg-&gt;pp.x2,tmpg-&gt;pp.y2);
<a name="l152"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l153"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_CIRCLE</span><span class=cF0>:
<a name="l154"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf,</span><span class=cF6>&quot; (%d,%d):%dR&quot;</span><span class=cF0>,tmpg-&gt;pr.x1,tmpg-&gt;pr.y1,tmpg-&gt;pr.radius);
<a name="l155"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l156"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_THICK</span><span class=cF0>:
<a name="l157"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf,</span><span class=cF6>&quot; %d&quot;</span><span class=cF0>,tmpg-&gt;t.thick);
<a name="l158"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l159"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_TEXT</span><span class=cF0>:
<a name="l160"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_TEXT_BOX</span><span class=cF0>:
<a name="l161"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_TEXT_DIAMOND</span><span class=cF0>:
<a name="l162"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf,</span><span class=cF6>&quot; %d,%d:%-16t$Q&quot;</span><span class=cF0>,tmpg-&gt;ps.x1,tmpg-&gt;ps.y1,tmpg-&gt;ps.st);
<a name="l163"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l164"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_POLYLINE</span><span class=cF0>:
<a name="l165"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_POLYPT</span><span class=cF0>:
<a name="l166"></a> ptr=&amp;tmpg-&gt;npu.x;
<a name="l167"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf,</span><span class=cF6>&quot; %d (%d,%d)&quot;</span><span class=cF0>,tmpg-&gt;npu.num,ptr[0],ptr[1]);
<a name="l168"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l169"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_ELLIPSE</span><span class=cF0>:
<a name="l170"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_POLYGON</span><span class=cF0>:
<a name="l171"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_BITMAP</span><span class=cF0>:
<a name="l172"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf,</span><span class=cF6>&quot; (%d,%d):%dW,%dH&quot;</span><span class=cF0>,tmpg-&gt;pwhu.x1,tmpg-&gt;pwhu.y1,
<a name="l173"></a> tmpg-&gt;pwhu.width,tmpg-&gt;pwhu.height);
<a name="l174"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l175"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE2</span><span class=cF0>:
<a name="l176"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE3</span><span class=cF0>:
<a name="l177"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE2_CLOSED</span><span class=cF0>:
<a name="l178"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE3_CLOSED</span><span class=cF0>:
<a name="l179"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf,</span><span class=cF6>&quot; %d&quot;</span><span class=cF0>,tmpg-&gt;nu.num);
<a name="l180"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l181"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_MESH</span><span class=cF0>:
<a name="l182"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf,</span><span class=cF6>&quot; %dV,%dT&quot;</span><span class=cF0>,tmpg-&gt;mu.vertex_cnt,tmpg-&gt;mu.tri_cnt);
<a name="l183"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l184"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SPT_SHIFTABLE_MESH</span><span class=cF0>:
<a name="l185"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf,</span><span class=cF6>&quot; %dV,%dT&quot;</span><span class=cF0>,tmpg-&gt;pmu.vertex_cnt,tmpg-&gt;pmu.tri_cnt);
<a name="l186"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l187"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l188"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>StrNew</span><span class=cF0>(buf);
<a name="l189"></a>}
</span></pre></body>
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