templeos-info/public/Wb/Adam/Ctrls/CtrlsBttn.HC.HTML

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2024-03-24 21:24:44 +00:00
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>BTTN_BORDER</span><span class=cF0> 2
<a name="l2"></a>
<a name="l3"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>BTF_DONT_FREE</span><span class=cF0> 1
<a name="l4"></a>
<a name="l5"></a></span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CCtrlBttnState</span><span class=cF0>
<a name="l6"></a>{
<a name="l7"></a> </span><span class=cF9>I64</span><span class=cF0> state,num_states,flags;
<a name="l8"></a> </span><span class=cF1>U8</span><span class=cF0> *state_texts;
<a name="l9"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> *state_colors;
<a name="l10"></a>};
<a name="l11"></a>
<a name="l12"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawCtrlBttn</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc,</span><span class=cF9>CCtrl</span><span class=cF0> *c)
<a name="l13"></a>{
<a name="l14"></a> </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *s=c-&gt;state;
<a name="l15"></a> </span><span class=cF9>I64</span><span class=cF0> l;
<a name="l16"></a> </span><span class=cF1>U8</span><span class=cF0> *st;
<a name="l17"></a>
<a name="l18"></a> dc-&gt;color=</span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l19"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc,c-&gt;left,c-&gt;top,c-&gt;right-c-&gt;left+1,c-&gt;bottom-c-&gt;top+1);
<a name="l20"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>st=</span><span class=cF5>LstSub</span><span class=cF0>(s-&gt;state,s-&gt;state_texts)</span><span class=cF7>)</span><span class=cF0>)
<a name="l21"></a> st=s-&gt;state_texts;
<a name="l22"></a> dc-&gt;color=s-&gt;state_colors[s-&gt;state];
<a name="l23"></a> l=</span><span class=cF5>StrLen</span><span class=cF0>(st);
<a name="l24"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc,c-&gt;left+</span><span class=cF3>BTTN_BORDER</span><span class=cF0>,c-&gt;top+</span><span class=cF3>BTTN_BORDER</span><span class=cF0>,
<a name="l25"></a> c-&gt;right-c-&gt;left+1-</span><span class=cF3>BTTN_BORDER</span><span class=cF0>*2,
<a name="l26"></a> c-&gt;bottom-c-&gt;top+1-</span><span class=cF3>BTTN_BORDER</span><span class=cF0>*2);
<a name="l27"></a> dc-&gt;color=s-&gt;state_colors[s-&gt;state]^(</span><span class=cF3>WHITE</span><span class=cF0>&lt;&lt;16+</span><span class=cF3>WHITE</span><span class=cF0>);
<a name="l28"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc,</span><span class=cF7>(</span><span class=cF0>c-&gt;left+c-&gt;right+1-l*</span><span class=cF3>FONT_WIDTH</span><span class=cF7>)</span><span class=cF0>&gt;&gt;1,
<a name="l29"></a> </span><span class=cF7>(</span><span class=cF0>c-&gt;top+c-&gt;bottom+1-</span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0>&gt;&gt;1,</span><span class=cF6>&quot;%s&quot;</span><span class=cF0>,st);
<a name="l30"></a>}
<a name="l31"></a>
<a name="l32"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>LeftClickCtrlBttn</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c,</span><span class=cF9>I64</span><span class=cF0>,</span><span class=cF9>I64</span><span class=cF0>,</span><span class=cF1>Bool</span><span class=cF0> down)
<a name="l33"></a>{
<a name="l34"></a> </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *s=c-&gt;state;
<a name="l35"></a> </span><span class=cF1>if</span><span class=cF0> (down) </span><span class=cF7>{</span><span class=cF0>
<a name="l36"></a> s-&gt;state++;
<a name="l37"></a> </span><span class=cF1>if</span><span class=cF0> (s-&gt;state==s-&gt;num_states)
<a name="l38"></a> s-&gt;state=0;
<a name="l39"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l40"></a>}
<a name="l41"></a>
<a name="l42"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>CCtrl</span><span class=cF0> *</span><span class=cF5>CtrlBttnNew</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y,</span><span class=cF9>I64</span><span class=cF0> width=-1,</span><span class=cF9>I64</span><span class=cF0> height=-1,
<a name="l43"></a> </span><span class=cF9>I64</span><span class=cF0> num_states=1,</span><span class=cF1>U8</span><span class=cF0> *state_texts,
<a name="l44"></a> </span><span class=cF9>I32</span><span class=cF0> *state_colors,</span><span class=cF9>CCtrlBttnState</span><span class=cF0> *_s=</span><span class=cF3>NULL</span><span class=cF0>)
<a name="l45"></a>{</span><span class=cF2>//Create bttn ctrl. See </span><a href="/Wb/Apps/Strut/Strut.HC.HTML#l1"><span class=cF4>::/Apps/Strut/Strut.HC</span></a><span class=cF2>.</span><span class=cF0>
<a name="l46"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *res;
<a name="l47"></a> </span><span class=cF9>CCtrlBttnState</span><span class=cF0> *s;
<a name="l48"></a> </span><span class=cF9>I64</span><span class=cF0> i,j,l;
<a name="l49"></a> </span><span class=cF1>U8</span><span class=cF0> *st;
<a name="l50"></a> </span><span class=cF1>if</span><span class=cF0> (width&lt;0) </span><span class=cF7>{</span><span class=cF0>
<a name="l51"></a> l=1;
<a name="l52"></a> </span><span class=cF1>for</span><span class=cF0> (i=0;i&lt;num_states;i++)
<a name="l53"></a> </span><span class=cF1>if</span><span class=cF0> (st=</span><span class=cF5>LstSub</span><span class=cF7>(</span><span class=cF0>i,state_texts</span><span class=cF7>)</span><span class=cF0>) {
<a name="l54"></a> j=</span><span class=cF5>StrLen</span><span class=cF0>(st);
<a name="l55"></a> </span><span class=cF1>if</span><span class=cF0> (j&gt;l) l=j;
<a name="l56"></a> }
<a name="l57"></a> width=</span><span class=cF3>BTTN_BORDER</span><span class=cF0>*4+l*</span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
<a name="l58"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l59"></a> </span><span class=cF1>if</span><span class=cF0> (height&lt;0) height=</span><span class=cF3>BTTN_BORDER</span><span class=cF0>*4+</span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l60"></a> res=</span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrl</span><span class=cF7>)</span><span class=cF0>);
<a name="l61"></a> </span><span class=cF1>if</span><span class=cF0> (_s) </span><span class=cF7>{</span><span class=cF0>
<a name="l62"></a> s=_s;
<a name="l63"></a> </span><span class=cF5>MemSet</span><span class=cF0>(s,0,</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrlBttnState</span><span class=cF7>)</span><span class=cF0>);
<a name="l64"></a> </span><span class=cF7>}</span><span class=cF0> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
<a name="l65"></a> s=</span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrlBttnState</span><span class=cF7>)</span><span class=cF0>);
<a name="l66"></a> s-&gt;flags=</span><span class=cF3>BTF_DONT_FREE</span><span class=cF0>;
<a name="l67"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l68"></a> s-&gt;num_states=num_states;
<a name="l69"></a> s-&gt;state_texts=state_texts;
<a name="l70"></a> s-&gt;state_colors=state_colors;
<a name="l71"></a> res-&gt;win_task=</span><span class=cF5>Fs</span><span class=cF0>;
<a name="l72"></a> res-&gt;flags=</span><span class=cF3>CTRLF_SHOW</span><span class=cF0>;
<a name="l73"></a> res-&gt;type=</span><span class=cF3>CTRLT_GENERIC</span><span class=cF0>;
<a name="l74"></a> res-&gt;state=s;
<a name="l75"></a> res-&gt;draw_it=&amp;</span><span class=cF5>DrawCtrlBttn</span><span class=cF0>;
<a name="l76"></a> res-&gt;left_click=&amp;</span><span class=cF5>LeftClickCtrlBttn</span><span class=cF0>;
<a name="l77"></a> res-&gt;left=x;
<a name="l78"></a> res-&gt;top=y;
<a name="l79"></a> res-&gt;right=res-&gt;left+width-1;
<a name="l80"></a> res-&gt;bottom=res-&gt;top+height-1;
<a name="l81"></a> </span><span class=cF5>QueIns</span><span class=cF0>(res,</span><span class=cF5>Fs</span><span class=cF0>-&gt;last_ctrl);
<a name="l82"></a> </span><span class=cF1>return</span><span class=cF0> res;
<a name="l83"></a>}
<a name="l84"></a>
<a name="l85"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>CtrlBttnDel</span><span class=cF0>(</span><span class=cF9>CCtrl</span><span class=cF0> *c)
<a name="l86"></a>{</span><span class=cF2>//Free bttn ctrl.</span><span class=cF0>
<a name="l87"></a> </span><span class=cF5>QueRem</span><span class=cF0>(c);
<a name="l88"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>c-&gt;flags&amp;</span><span class=cF3>BTF_DONT_FREE</span><span class=cF7>)</span><span class=cF0>)
<a name="l89"></a> </span><span class=cF5>Free</span><span class=cF0>(c-&gt;state);
<a name="l90"></a> </span><span class=cF5>Free</span><span class=cF0>(c);
<a name="l91"></a>}
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