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index.html
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12
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Infinite Minesweeper</title>
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<script src="minesweeper.js" defer></script>
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</head>
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<body style="margin: 0; overflow: hidden">
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<canvas id="minesweeper"></canvas>
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</body>
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</html>
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181
minesweeper.js
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181
minesweeper.js
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var board = [];
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const canvas = document.getElementById("minesweeper");
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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const context = canvas.getContext("2d");
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let scrollX = 0, scrollY = 0;
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const CELL_SIZE = 20;
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const STROKE_SIZE = 2;
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const MINE_CHANCE = 0.2;
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class Cell {
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constructor(isRevealed, isMine, isFlagged) {
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this.isRevealed = isRevealed;
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this.isMine = isMine;
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this.isFlagged = isFlagged;
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}
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}
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// Initialize board
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for (let x = 0; x < Math.floor(window.innerWidth / CELL_SIZE) + 1; x++) {
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board.push([]);
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for (let y = 0; y < Math.floor(window.innerHeight / CELL_SIZE) + 1; y++) {
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board[x].push(new Cell(false, Math.random() < MINE_CHANCE, false));
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}
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}
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function draw() {
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context.clearRect(0, 0, canvas.width, canvas.height);
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context.translate(-scrollX, -scrollY);
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for (let x = 0; x < board.length; x++) {
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for (let y = 0; y < board[x].length; y++) {
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const cell = board[x][y];
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context.fillStyle = cell.isRevealed ? "#AAA" : "#BDBDBD";
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context.fillRect(x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE);
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context.fillStyle = cell.isRevealed ? "#424242" : "#EEE";
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context.fillRect(x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE - STROKE_SIZE, STROKE_SIZE);
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context.fillRect(x * CELL_SIZE, y * CELL_SIZE, STROKE_SIZE, CELL_SIZE - STROKE_SIZE);
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context.fillStyle = cell.isRevealed ? "#EEE" : "#424242";
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context.fillRect(x * CELL_SIZE + CELL_SIZE - STROKE_SIZE, y * CELL_SIZE + STROKE_SIZE, STROKE_SIZE, CELL_SIZE - STROKE_SIZE);
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context.fillRect(x * CELL_SIZE + STROKE_SIZE, y * CELL_SIZE + CELL_SIZE - STROKE_SIZE, CELL_SIZE - STROKE_SIZE, STROKE_SIZE);
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if (cell.isRevealed) {
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if (cell.isMine) {
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context.fillStyle = "black";
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context.beginPath();
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context.arc(x * CELL_SIZE + CELL_SIZE / 2, y * CELL_SIZE + CELL_SIZE / 2, CELL_SIZE / 3, 0, 2 * Math.PI);
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context.fill();
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} else if (getCellNumber(x, y) > 0) {
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context.font = "18px monospace";
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context.textAlign = "center";
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context.fillStyle = ["#0000ff", "#00ff00", "#ff0000", "#010280", "#7e0000", "#027f80", "#000000", "#808080"][getCellNumber(x, y) - 1];
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context.fillText(getCellNumber(x, y), x * CELL_SIZE + CELL_SIZE / 2, y * CELL_SIZE + CELL_SIZE * 0.8);
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}
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}
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}
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}
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context.setTransform(1, 0, 0, 1, 0, 0);
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}
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function screenCoordsToBoardCoords(x, y) {
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return {
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x: Math.floor((x - scrollX) / CELL_SIZE),
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y: Math.floor((y - scrollY) / CELL_SIZE),
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};
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}
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function createColumnAtRight() {
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const newArr = [];
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for (let i = 0; i < board[0].length; i++) {
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newArr.push(new Cell(false, Math.random() < MINE_CHANCE, false));
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}
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board.push(newArr);
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}
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function createColumnAtLeft() {
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const newArr = [];
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for (let i = 0; i < board[0].length; i++) {
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newArr.push(new Cell(false, Math.random() < MINE_CHANCE, false));
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}
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board.unshift(newArr);
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scrollX += CELL_SIZE;
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}
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function createRowAtBottom() {
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for (let i = 0; i < board.length; i++) {
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board[i].push(new Cell(false, Math.random() < MINE_CHANCE, false));
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}
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}
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function createRowAtTop() {
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for (let i = 0; i < board.length; i++) {
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board[i].unshift(new Cell(false, Math.random() < MINE_CHANCE, false));
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}
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scrollY += CELL_SIZE;
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}
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function getCellsAround(x, y) {
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if (x + 1 >= board.length) {
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createColumnAtRight();
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}
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if (y + 1 >= board[0].length) {
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createRowAtBottom();
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}
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if (x <= 0) {
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createColumnAtLeft();
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x++;
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}
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if (y <= 0) {
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createRowAtTop();
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y++;
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}
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return [
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[x - 1, y - 1],
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[x, y - 1],
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[x + 1, y - 1],
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[x - 1, y],
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[x + 1, y],
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[x - 1, y + 1],
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[x, y + 1],
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[x + 1, y + 1],
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];
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}
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function getCellNumber(x, y) {
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return getCellsAround(x, y)
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.reduce((acc, coords) => acc += board[coords[0]][coords[1]].isMine ? 1 : 0, 0);
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}
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function revealCell(x, y) {
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board[x][y].isRevealed = true;
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if (getCellNumber(x, y) === 0) {
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getCellsAround(x, y, false).forEach(coords => {
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const cell = board[coords[0]][coords[1]];
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if (!cell.isRevealed && getCellNumber(x, y) === 0)
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revealCell(coords[0], coords[1]);
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});
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}
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}
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window.addEventListener("mousedown", event => {
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const { x, y } = screenCoordsToBoardCoords(event.pageX + scrollX * 2, event.pageY + scrollY * 2);
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revealCell(x, y);
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draw();
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});
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window.addEventListener("wheel", event => {
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if (event.shiftKey) {
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scrollX += event.deltaY;
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} else {
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scrollX += event.deltaX;
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scrollY += event.deltaY;
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}
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// TODO create new rows/columns on scroll
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draw();
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});
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draw();
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