36 lines
477 B
C++
36 lines
477 B
C++
#ifndef PLAYER_HPP
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#define PLAYER_HPP
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#include <memory>
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#include "GameRenderer.hpp"
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class Player
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{
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private:
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GameRenderer *renderer;
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std::unique_ptr<Sprite> hero_sprite, bow_sprite, bow_arrow_sprite;
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public:
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double x = 0;
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double y = 0;
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double x_vel = 0;
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double y_vel = 0;
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double angle = 0.0;
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int shooting_cooldown = 0;
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static constexpr double speed = 1.5;
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Player(GameRenderer *renderer);
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~Player() = default;
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void draw() const;
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void update();
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};
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#endif
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