zombo-shooter/src/GameRenderer.hpp

38 lines
781 B
C++

#ifndef GAME_RENDERER_HPP
#define GAME_RENDERER_HPP
#include <memory>
#include <string>
#include <SDL2/SDL.h>
#include "Sprite.hpp"
class GameRenderer
{
private:
SDL_Renderer *renderer;
SDL_Window *window;
std::string title;
public:
int screen_width;
int screen_height;
GameRenderer(const std::string &title, int screen_width, int screen_height);
~GameRenderer();
std::unique_ptr<Sprite> load_sprite(const std::string &file, int width, int height) const;
void draw_sprite(const Sprite &sprite, int x, int y) const;
void draw_sprite_rotated(const Sprite &sprite, int x, int y, double angle) const;
void clear_screen(uint8_t r, uint8_t g, uint8_t b, uint8_t a) const;
void flush() const;
void redraw() const;
};
#endif