This commit is contained in:
Reimar 2025-10-27 10:30:03 +01:00
parent 6bf8c2cb88
commit d46ee05126
5 changed files with 18 additions and 5 deletions

View File

@ -87,6 +87,10 @@ void Game::run()
}
}
int mouse_x, mouse_y;
SDL_GetMouseState(&mouse_x, &mouse_y);
player.angle = std::atan2(mouse_y - renderer.screen_height / 2, mouse_x - renderer.screen_width / 2);
draw();
}
}

View File

@ -54,11 +54,10 @@ void GameRenderer::draw_sprite(const Sprite sprite, const int x, const int y) co
SDL_RenderCopy(renderer, sprite.texture, nullptr, &rect);
}
void GameRenderer::draw_sprite_rotated(const Sprite sprite, const int x, const int y, const double angle, const int center_x, const int center_y) const
void GameRenderer::draw_sprite_rotated(const Sprite sprite, const int x, const int y, const double angle) const
{
const SDL_Rect rect = { .x = x, .y = y, .w = sprite.width, .h = sprite.height };
const SDL_Point center = { .x = center_x, .y = center_y };
SDL_RenderCopyEx(renderer, sprite.texture, nullptr, &rect, angle, &center, SDL_FLIP_NONE);
SDL_RenderCopyEx(renderer, sprite.texture, nullptr, &rect, angle, nullptr, SDL_FLIP_NONE);
}
void GameRenderer::clear_screen(const int r, const int g, const int b, const int a) const

View File

@ -25,7 +25,7 @@ public:
void draw_sprite(Sprite sprite, int x, int y) const;
void draw_sprite_rotated(Sprite sprite, int x, int y, double angle, int center_x, int center_y) const;
void draw_sprite_rotated(Sprite sprite, int x, int y, double angle) const;
void clear_screen(int r, int g, int b, int a) const;

View File

@ -4,6 +4,7 @@
Player::Player(GameRenderer *renderer) : renderer(renderer)
{
hero_sprite = renderer->load_sprite("./assets/hero_front.png", 40, 40);
bow_sprite = renderer->load_sprite("./assets/bow_arrow.png", 22, 32);
}
void Player::draw() const
@ -13,6 +14,13 @@ void Player::draw() const
renderer->screen_width / 2 - hero_sprite.width / 2,
renderer->screen_height / 2 - hero_sprite.height / 2
);
renderer->draw_sprite_rotated(
bow_sprite,
renderer->screen_width / 2 - bow_sprite.width / 2 + std::cos(angle) * 30,
renderer->screen_height / 2 - bow_sprite.height / 2 + std::sin(angle) * 30,
angle * 180 / M_PI
);
}
void Player::update()

View File

@ -7,7 +7,7 @@ class Player
{
private:
GameRenderer *renderer;
Sprite hero_sprite;
Sprite hero_sprite, bow_sprite;
public:
double x = 0;
@ -16,6 +16,8 @@ public:
double x_vel = 0;
double y_vel = 0;
double angle = 0.0;
const double speed = 1.5;
Player(GameRenderer *renderer);