Clean up, fix zombos
This commit is contained in:
parent
bedac59775
commit
ce2113d910
2
Makefile
2
Makefile
@ -9,7 +9,7 @@ OBJS= \
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MAKEFLAGS += -j $(shell nproc)
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MAKEFLAGS += -j $(shell nproc)
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CXX_FLAGS = -std=c++23 -Wall -Wextra -Wpedantic -Wconversion -pedantic -pedantic-errors
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CXX_FLAGS = -std=c++23 -Wall -Wextra -Wpedantic -Wconversion -Wno-reorder -pedantic -pedantic-errors
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RELEASE=0
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RELEASE=0
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@ -1,3 +1,5 @@
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#include <cmath>
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#include <numbers>
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#include "Arrow.hpp"
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#include "Arrow.hpp"
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Arrow::Arrow(GameRenderer *renderer, const double x, const double y, const double angle)
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Arrow::Arrow(GameRenderer *renderer, const double x, const double y, const double angle)
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@ -12,7 +14,7 @@ void Arrow::draw(const double player_x, const double player_y) const
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sprite,
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sprite,
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(int)(x - sprite.width / 2 + renderer->screen_width / 2 - player_x),
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(int)(x - sprite.width / 2 + renderer->screen_width / 2 - player_x),
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(int)(y - sprite.height / 2 + renderer->screen_height / 2 - player_y),
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(int)(y - sprite.height / 2 + renderer->screen_height / 2 - player_y),
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angle * 180 / M_PI
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angle * 180 / std::numbers::pi
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);
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);
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}
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}
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31
src/Game.cpp
31
src/Game.cpp
@ -6,13 +6,6 @@
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using namespace std::literals::chrono_literals;
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using namespace std::literals::chrono_literals;
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Game::~Game()
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{
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for (const Arrow *arrow : arrows) {
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delete arrow;
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}
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}
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void Game::update(std::stop_token stop_token)
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void Game::update(std::stop_token stop_token)
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{
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{
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while (!stop_token.stop_requested()) {
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while (!stop_token.stop_requested()) {
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@ -22,16 +15,16 @@ void Game::update(std::stop_token stop_token)
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player.update();
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player.update();
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for (Arrow *arrow : arrows) {
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for (Arrow &arrow : arrows) {
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arrow->update();
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arrow.update();
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}
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}
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for (Zombo *zombo : zombos) {
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for (Zombo &zombo : zombos) {
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zombo->update(player.x, player.y);
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zombo.update(player.x, player.y);
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}
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}
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if (ticks % 1000 == 0) {
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if (ticks % 100 == 0) {
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zombos.push_back(new Zombo(&renderer, 20.0, 20.0));
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zombos.push_back(Zombo(&renderer, 20.0, 20.0));
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}
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}
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renderer.redraw();
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renderer.redraw();
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@ -52,8 +45,12 @@ void Game::draw()
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map.draw(player.x, player.y);
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map.draw(player.x, player.y);
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for (const Arrow *arrow : arrows) {
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for (const Zombo zombo : zombos) {
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arrow->draw(player.x, player.y);
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zombo.draw(player.x, player.y);
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}
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for (const Arrow arrow : arrows) {
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arrow.draw(player.x, player.y);
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}
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}
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player.draw();
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player.draw();
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@ -63,7 +60,7 @@ void Game::draw()
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void Game::run()
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void Game::run()
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{
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{
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update_thread = std::jthread(std::bind_front(&Game::update, this));
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std::jthread update_thread = std::jthread(std::bind_front(&Game::update, this));
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while (true) {
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while (true) {
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SDL_Event e;
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SDL_Event e;
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@ -112,7 +109,7 @@ void Game::run()
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}
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}
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if (e.type == SDL_MOUSEBUTTONDOWN && e.button.button == 1) {
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if (e.type == SDL_MOUSEBUTTONDOWN && e.button.button == 1) {
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arrows.push_back(new Arrow(&renderer, player.x, player.y, player.angle));
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arrows.push_back(Arrow(&renderer, player.x, player.y, player.angle));
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}
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}
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int mouse_x, mouse_y;
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int mouse_x, mouse_y;
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@ -15,10 +15,9 @@ private:
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GameRenderer renderer;
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GameRenderer renderer;
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Player player;
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Player player;
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Map map;
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Map map;
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std::vector<Arrow*> arrows;
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std::vector<Arrow> arrows;
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std::vector<Zombo*> zombos;
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std::vector<Zombo> zombos;
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std::jthread update_thread;
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std::mutex game_mutex;
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std::mutex game_mutex;
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unsigned int ticks = 0;
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unsigned int ticks = 0;
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@ -27,7 +26,7 @@ private:
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public:
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public:
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Game() : renderer("Zombo Shooter", 800, 450), player(&renderer), map(&renderer, 40) {}
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Game() : renderer("Zombo Shooter", 800, 450), player(&renderer), map(&renderer, 40) {}
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~Game();
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~Game() = default;
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void run();
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void run();
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@ -69,13 +69,13 @@ void Map::check_bounds(const double player_x, const double player_y)
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}
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}
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// Generate to the right
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// Generate to the right
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if (player_x > tile_offset_x * tile_size + tiles.size() * tile_size - renderer->screen_width / 2) {
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if (player_x > tile_offset_x * tile_size + (double)tiles.size() * tile_size - renderer->screen_width / 2) {
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const std::vector<Tile> new_tiles = generate_tiles(tiles.back());
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const std::vector<Tile> new_tiles = generate_tiles(tiles.back());
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tiles.push_back(new_tiles);
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tiles.push_back(new_tiles);
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}
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}
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// Generate downwards
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// Generate downwards
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if (player_y > tile_offset_y * tile_size + tiles[0].size() * tile_size - renderer->screen_height / 2) {
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if (player_y > tile_offset_y * tile_size + (double)tiles[0].size() * tile_size - renderer->screen_height / 2) {
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std::vector<Tile> prev_tiles;
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std::vector<Tile> prev_tiles;
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for (unsigned int x = 0; x < tiles.size(); x++) {
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for (unsigned int x = 0; x < tiles.size(); x++) {
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prev_tiles.push_back(tiles[x].back());
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prev_tiles.push_back(tiles[x].back());
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@ -1,3 +1,4 @@
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#include <numbers>
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#include "GameRenderer.hpp"
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#include "GameRenderer.hpp"
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#include "Player.hpp"
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#include "Player.hpp"
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@ -19,7 +20,7 @@ void Player::draw() const
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bow_sprite,
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bow_sprite,
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(int)(renderer->screen_width / 2 - bow_sprite.width / 2 + std::cos(angle) * 30),
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(int)(renderer->screen_width / 2 - bow_sprite.width / 2 + std::cos(angle) * 30),
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(int)(renderer->screen_height / 2 - bow_sprite.height / 2 + std::sin(angle) * 30),
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(int)(renderer->screen_height / 2 - bow_sprite.height / 2 + std::sin(angle) * 30),
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angle * 180 / M_PI
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angle * 180 / std::numbers::pi
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);
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);
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}
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}
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@ -23,7 +23,7 @@ void Zombo::draw(const double player_x, const double player_y) const
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{
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{
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renderer->draw_sprite(
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renderer->draw_sprite(
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sprite,
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sprite,
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(int)(x - sprite.width / 2 + renderer->screen_width / 2 - player_x),
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(int)(x - sprite.width / 2.0 + renderer->screen_width / 2.0 - player_x),
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(int)(y - sprite.height / 2 + renderer->screen_height / 2 - player_y)
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(int)(y - sprite.height / 2.0 + renderer->screen_height / 2.0 - player_y)
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);
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);
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}
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}
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@ -13,7 +13,7 @@ private:
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double x;
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double x;
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double y;
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double y;
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static constexpr int speed = 3;
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static constexpr double speed = 0.5;
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public:
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public:
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Zombo(GameRenderer *renderer, double x, double y);
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Zombo(GameRenderer *renderer, double x, double y);
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