Improve path generation

This commit is contained in:
Reimar 2025-10-27 08:36:19 +01:00
parent fae8959ef2
commit a9c6ec5145

View File

@ -11,6 +11,7 @@ Map::Map(GameRenderer *renderer, int tile_size) :
grass_sprite = renderer->load_sprite("./assets/grass_tile.png", tile_size, tile_size);
path_sprite = renderer->load_sprite("./assets/path_tile.png", tile_size, tile_size);
// Create horizontal starting path
int y = renderer->screen_height / tile_size / 2;
for (int x = 0; x < tiles.size(); x++) {
if (rand() % 2 == 0) y += rand() % 3 - 1;
@ -18,6 +19,7 @@ Map::Map(GameRenderer *renderer, int tile_size) :
tiles[x][y] = path;
}
// Create vertical starting path
int x = renderer->screen_width / tile_size / 2;
for (int y = 0; y < tiles[x].size(); y++) {
if (rand() % 2 == 0) x += rand() % 3 - 1;
@ -28,23 +30,16 @@ Map::Map(GameRenderer *renderer, int tile_size) :
std::vector<Tile> Map::generate_tiles(std::vector<Tile> prev_tiles) const
{
std::vector<Tile> new_tiles;
std::vector<Tile> new_tiles = std::vector(prev_tiles.size(), grass);
int path_idx = 0;
for (int i = 0; i < prev_tiles.size(); i++) {
Tile new_tile = grass;
if (
(i > 0 && prev_tiles[i-1] == path) ||
prev_tiles[i] == path ||
(i < prev_tiles.size() - 1 && prev_tiles[i+1]) == path
) {
if (rand() % 2 == 0) {
new_tile = path;
}
if (prev_tiles[i] == path) path_idx = i;
}
new_tiles.push_back(new_tile);
}
if (rand() % 2 == 0) path_idx += rand() % 3 - 1;
new_tiles[path_idx] = path;
return new_tiles;
}