Spawn zombos outside of game screen
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35569defc2
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4d3300e111
@ -30,7 +30,7 @@ void Game::update(std::stop_token stop_token)
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}
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if (ticks % 100 == 0 && zombos.size() < 20) {
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zombos.emplace_back(20.0, 20.0);
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zombos.emplace_back(&renderer, *zombo_sprite, player.x, player.y);
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}
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renderer.redraw();
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@ -1,5 +1,21 @@
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#include "Zombo.hpp"
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Zombo::Zombo(const GameRenderer *renderer, const Sprite &sprite, double player_x, double player_y)
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{
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if (rand() % 2 == 0) {
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x = rand() % renderer->screen_width - renderer->screen_width / 2;
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y = renderer->screen_height / 2 + sprite.height;
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if (rand() % 2 == 0) y = -y;
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} else {
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x = renderer->screen_width / 2 + sprite.width;
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y = rand() % renderer->screen_height - renderer->screen_height / 2;
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if (rand() % 2 == 0) x = -x;
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}
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x += player_x;
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y += player_y;
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}
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void Zombo::update(const double player_x, const double player_y)
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{
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double angle = std::atan2(player_y - y, player_x - x);
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@ -1,7 +1,6 @@
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#ifndef ZOMBO_HPP
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#define ZOMBO_HPP
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#include <memory>
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#include "Sprite.hpp"
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#include "GameRenderer.hpp"
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@ -14,7 +13,7 @@ private:
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static constexpr double speed = 0.5;
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public:
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Zombo(const double x, const double y) : x(x), y(y) {}
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Zombo(const GameRenderer *renderer, const Sprite &sprite, double player_x, double player_y);
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void update(double player_x, double player_y);
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