made some rectangles
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086fcf6dd9
commit
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1
.gitignore
vendored
1
.gitignore
vendored
@ -1,2 +1,3 @@
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target/
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SDL2*.dll
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33
src/main.rs
33
src/main.rs
@ -1,9 +1,27 @@
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use std::time::Duration;
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use sdl2::{event::Event, keyboard::Keycode, pixels::Color};
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use sdl2::{event::Event, keyboard::Keycode, pixels::Color, rect::Rect, render::Canvas, video::Window};
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mod bong;
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enum Element {
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Div(Vec<Element>),
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Rectangle(Color),
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}
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impl Element {
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fn render(&self, canvas: &mut Canvas<Window>, x: i32, y: i32) {
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match self {
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Element::Div(_) => todo!(),
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Element::Rectangle(color) => {
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canvas.set_draw_color(*color);
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let _ = canvas.fill_rect(Rect::new(x, y, 50, 50));
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},
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}
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}
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}
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fn main() {
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let sdl_context = sdl2::init().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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@ -20,10 +38,9 @@ fn main() {
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canvas.clear();
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canvas.present();
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let mut event_pump = sdl_context.event_pump().unwrap();
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let mut i = 0;
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'running: loop {
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i = (i + 1) % 255;
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canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
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loop {
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canvas.set_draw_color(Color::RGB(170, 200, 255));
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canvas.clear();
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for event in event_pump.poll_iter() {
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match event {
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@ -31,11 +48,15 @@ fn main() {
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| Event::KeyDown {
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keycode: Some(Keycode::Escape),
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..
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} => break 'running,
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} => break,
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_ => {}
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}
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}
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// The rest of the game loop goes here...
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let dom = Element::Div(vec![Element::Rectangle(Color::RGB(1, 238, 34)), Element::Rectangle(Color::RGB(123, 123, 123))]);
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canvas.set_draw_color(Color::RGB(255, 0, 0));
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let _ = canvas.fill_rect(Rect::new(0, 0, 50, 50));
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canvas.present();
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::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
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