browser: start on gui and sdl
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@ -1,3 +1,83 @@
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#include "SDL_events.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_render.h"
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#include "SDL_video.h"
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#include "utils/all.hpp"
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#include <SDL.h>
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#include <fmt/core.h>
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#include <memory>
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int main() { fmt::print("browser: hello world!\n"); }
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class GUI {
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public:
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GUI(const GUI&) = delete;
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auto operator=(const GUI&) -> GUI& = delete;
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GUI(GUI&&) = delete;
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auto operator=(GUI&&) -> GUI& = delete;
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~GUI()
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{
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SDL_DestroyWindow(window);
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SDL_DestroyRenderer(renderer);
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SDL_Quit();
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};
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friend auto std::make_unique<GUI>(SDL_Window*&, SDL_Renderer*&)
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-> std::unique_ptr<GUI>;
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static auto create() noexcept -> Result<std::unique_ptr<GUI>, void>
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{
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if (SDL_Init(SDL_INIT_VIDEO) != 0)
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return {};
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SDL_Window* window = nullptr;
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SDL_Renderer* renderer = nullptr;
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if (SDL_CreateWindowAndRenderer(1280, 720, 0, &window, &renderer) != 0)
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return {};
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return std::make_unique<GUI>(window, renderer);
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}
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auto should_exit() noexcept -> bool
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{
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SDL_Event event;
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bool should_exit = false;
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while (SDL_PollEvent(&event) != 0) {
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if (event.type == SDL_QUIT)
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should_exit = true;
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}
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return should_exit;
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}
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auto set_background_color(uint8_t r, uint8_t g, uint8_t b) noexcept -> void
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{
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SDL_SetRenderDrawColor(renderer, r, g, b, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(renderer);
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}
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auto create_rect(SDL_Rect rect, uint8_t r, uint8_t g, uint8_t b) noexcept
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-> void
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{
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SDL_SetRenderDrawColor(renderer, r, g, b, SDL_ALPHA_OPAQUE);
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SDL_RenderFillRect(renderer, &rect);
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}
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auto update_gui() noexcept -> void { SDL_RenderPresent(this->renderer); }
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private:
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GUI(SDL_Window* window, SDL_Renderer* renderer)
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: window { window }
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, renderer { renderer }
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{ }
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SDL_Window* window;
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SDL_Renderer* renderer;
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};
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auto main() -> int
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{
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// test
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fmt::print("browser: hello world!\n");
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auto gui = GUI::create().unwrap();
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while (true) {
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bool should_exit = gui->should_exit();
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if (should_exit)
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break;
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gui->set_background_color(100, 180, 220);
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SDL_Rect rect = { .x = 0, .y = 0, .w = 50, .h = 50 };
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gui->create_rect(rect, 255, 0, 0);
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gui->update_gui();
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}
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}
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