fix quit event to exit game loop

This commit is contained in:
SimonFJ20 2023-01-23 01:01:58 +01:00
parent f223e2401e
commit 5f508eee12

View File

@ -1,6 +1,8 @@
use std::time::Duration;
use sdl2::{event::Event, keyboard::Keycode, pixels::Color, rect::Rect, render::Canvas, video::Window};
use sdl2::{
event::Event, keyboard::Keycode, pixels::Color, rect::Rect, render::Canvas, video::Window,
};
mod bong;
@ -16,12 +18,11 @@ impl Element {
Element::Rectangle(color) => {
canvas.set_draw_color(*color);
let _ = canvas.fill_rect(Rect::new(x, y, 50, 50));
},
}
}
}
}
fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
@ -38,8 +39,7 @@ fn main() {
canvas.clear();
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
loop {
'game_loop: loop {
canvas.set_draw_color(Color::RGB(170, 200, 255));
canvas.clear();
for event in event_pump.poll_iter() {
@ -48,16 +48,19 @@ fn main() {
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break,
} => break 'game_loop,
_ => {}
}
}
// The rest of the game loop goes here...
let dom = Element::Div(vec![Element::Rectangle(Color::RGB(1, 238, 34)), Element::Rectangle(Color::RGB(123, 123, 123))]);
let dom = Element::Div(vec![
Element::Rectangle(Color::RGB(1, 238, 34)),
Element::Rectangle(Color::RGB(123, 123, 123)),
]);
canvas.set_draw_color(Color::RGB(255, 0, 0));
let _ = canvas.fill_rect(Rect::new(0, 0, 50, 50));
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
}