mirror of
https://git.sfja.dk/Mikkel/slige.git
synced 2025-01-18 18:36:31 +00:00
281 lines
7.4 KiB
C++
281 lines
7.4 KiB
C++
#pragma once
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#include "alloc.hpp"
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#include "arch.hpp"
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#include "json.hpp"
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#include "value.hpp"
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#include <cstddef>
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#include <cstdint>
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#include <cstdio>
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#include <string>
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#include <utility>
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#include <vector>
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namespace sliger {
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struct SourcePos {
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int index;
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int line;
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int col;
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};
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struct FGNode {
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FGNode(uint32_t fn, size_t parent)
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: fn(fn)
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, parent(parent)
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{
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}
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uint32_t fn;
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int64_t acc = 0;
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int64_t ic_start = 0;
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size_t parent;
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// the vector's data may be placed all over the heap. this really really
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// sucks. expect cachemisses when calling infrequently called functions. we
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// might be lucky, that the current function and frequent call paths will be
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// cached, but we have no way to assure this.
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//
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// maybe to fix this, a many-to-many relation table, using one single
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// vector could be used. that would reduce cache misses, in exchange for
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// table lookups.
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std::vector<size_t> children = {};
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};
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class FlameGraphBuilder : public json::ToAndFromJson {
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public:
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inline void report_call(uint32_t fn, int64_t ic_start)
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{
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size_t found = find_or_create_child(fn);
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this->nodes[found].ic_start = ic_start;
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this->current = found;
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}
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inline void report_return(int64_t ic_end)
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{
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int64_t diff = ic_end - this->nodes[this->current].ic_start;
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this->nodes[this->current].acc += diff;
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this->current = this->nodes[this->current].parent;
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}
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inline void calculate_midway_result(int64_t ic)
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{
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calculate_node_midway_result(ic, this->current);
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}
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void to_json(json::Writer& writer) const override;
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private:
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inline auto find_or_create_child(uint32_t fn) -> size_t
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{
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auto found_child_index = this->find_child(fn);
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if (found_child_index.has_value())
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return found_child_index.value();
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size_t new_child_index = this->nodes.size();
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this->nodes.push_back(FGNode(fn, this->current));
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this->nodes[this->current].children.push_back(new_child_index);
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return new_child_index;
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}
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inline auto find_child(uint32_t fn) const -> std::optional<size_t>
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{
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for (auto child_idx : this->nodes[this->current].children) {
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if (fn == this->nodes[child_idx].fn) {
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return child_idx;
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}
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}
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return {};
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}
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inline void calculate_node_midway_result(int64_t ic, size_t node_index)
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{
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int64_t diff = ic - this->nodes[node_index].ic_start;
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this->nodes[node_index].acc += diff;
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this->nodes[node_index].ic_start = ic;
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if (node_index == 0)
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return;
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calculate_node_midway_result(ic, this->nodes[node_index].parent);
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}
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void fg_node_to_json(json::Writer& writer, size_t node_index) const;
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std::vector<FGNode> nodes = { FGNode(0, 0) };
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size_t current = 0;
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};
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struct CCPosEntry {
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SourcePos pos;
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int64_t covers = 0;
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};
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class CodeCoverageBuilder : public json::ToAndFromJson {
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public:
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inline void make_sure_entry_exists(SourcePos pos)
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{
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find_or_create_entry(pos);
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}
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/// call when leaving a source location
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inline void report_cover(SourcePos pos)
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{
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size_t entry_index = find_or_create_entry(pos);
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this->entries[entry_index].covers += 1;
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}
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void to_json(json::Writer& writer) const override;
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private:
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inline size_t find_or_create_entry(SourcePos pos)
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{
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if (auto found_index = find_pos_entry(pos); found_index.has_value())
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return found_index.value();
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size_t new_index = this->entries.size();
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this->entries.push_back({ .pos = pos });
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return new_index;
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}
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inline std::optional<size_t> find_pos_entry(SourcePos pos) const
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{
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for (size_t i = 0; i < this->entries.size(); ++i)
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if (this->entries[i].pos.index == pos.index)
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return i;
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return {};
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}
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std::vector<CCPosEntry> entries = {};
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};
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struct VMOpts {
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bool flame_graph;
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bool code_coverage;
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bool print_debug;
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};
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class VM {
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public:
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VM(std::vector<uint32_t> program, VMOpts opts)
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: opts(opts)
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, program(std::move(program))
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{
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}
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void run_until_done();
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void run_n_instructions(size_t amount);
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void run_instruction();
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inline auto done() const -> bool
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{
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return this->pc >= this->program.size();
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}
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inline auto flame_graph_json() const -> std::string
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{
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return json::to_json(this->flame_graph);
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}
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inline auto code_coverage_json() -> std::string
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{
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for (size_t i = 0; i < this->program.size(); ++i) {
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if (this->program.at(i) == std::to_underlying(Op::SourceMap)
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&& this->program.size() - 1 - i >= 3) {
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auto index = static_cast<int32_t>(this->program.at(i + 1));
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auto line = static_cast<int32_t>(this->program.at(i + 2));
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auto col = static_cast<int32_t>(this->program.at(i + 3));
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this->code_coverage.make_sure_entry_exists(
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{ index, line, col });
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}
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i += instruction_size(i);
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}
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return json::to_json(this->code_coverage);
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}
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inline auto view_stack() const -> const std::vector<Value>&
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{
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return this->stack;
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}
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auto stack_repr_string(size_t max_items) const -> std::string;
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private:
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void run_builtin(Builtin builtin_id);
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void run_string_builtin(Builtin builtin_id);
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void run_array_builtin(Builtin builtin_id);
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void run_file_builtin(Builtin builtin_id);
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inline void step() { this->pc += 1; }
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inline auto eat_op() -> Op
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{
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auto value = curr_as_op();
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step();
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return value;
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}
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inline auto curr_as_op() const -> Op
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{
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return static_cast<Op>(this->program[this->pc]);
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}
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inline auto eat_int32() -> int32_t
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{
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auto value = curr_as_int32();
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step();
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return value;
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}
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inline auto curr_as_int32() const -> int32_t
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{
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return static_cast<int32_t>(this->program[this->pc]);
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}
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inline auto eat_uint32() -> uint32_t
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{
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auto value = curr_as_uint32();
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step();
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return value;
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}
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inline auto curr_as_uint32() const -> uint32_t
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{
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return this->program[this->pc];
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}
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inline auto fn_stack_at(size_t idx) -> Value&
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{
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return this->stack.at(this->bp + idx);
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}
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void assert_program_has(size_t count);
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void assert_fn_stack_has(size_t count);
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void assert_stack_has(size_t count);
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inline void stack_push(Value&& value) { this->stack.push_back(value); }
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inline void stack_push(Value& value) { this->stack.push_back(value); }
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inline auto stack_pop() -> Value
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{
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auto value = this->stack.at(this->stack.size() - 1);
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this->stack.pop_back();
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return value;
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}
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size_t instruction_size(size_t i) const;
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VMOpts opts;
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uint32_t pc = 0;
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uint32_t bp = 0;
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std::vector<uint32_t> program;
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std::vector<Value> stack;
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std::vector<Value> statics;
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heap::Heap heap;
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SourcePos current_pos = { 0, 1, 1 };
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int64_t instruction_counter = 0;
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int32_t file_id_counter = 3;
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std::unordered_map<int32_t, FILE*> open_files {
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{ 0, stdin },
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{ 1, stdout },
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{ 2, stderr },
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};
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FlameGraphBuilder flame_graph;
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CodeCoverageBuilder code_coverage;
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};
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auto maybe_op_to_string(uint32_t value) -> std::string;
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auto maybe_builtin_to_string(uint32_t value) -> std::string;
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}
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