run_quwi
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parent
cb157cbdfa
commit
ccec00fcc0
34
src/main.rs
34
src/main.rs
@ -13,6 +13,24 @@ struct Sprite {
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sprite: engine::Sprite,
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}
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macro_rules! tuplify {
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($t:ty) => {
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$t
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};
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($t:ty, $($ts:ty),+) => {
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$t, tuplify!($($ts),+)
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};
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}
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macro_rules! run_quwi {
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($ctx:expr, $t:ty) => {
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engine::Quwi::<$t>::new().run($ctx)
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};
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($ctx:expr, $t:ty, $($ts:ty),+) => {
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engine::Quwi::<($t, tuplify!($($ts),+))>::new().run($ctx)
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};
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}
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#[derive(Component)]
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struct Position(f64, f64);
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@ -22,7 +40,7 @@ struct Velocity(f64, f64);
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struct VelocitySystem;
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impl System for VelocitySystem {
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fn on_update(&self, ctx: &mut engine::Context, delta: f64) -> Result<(), engine::Error> {
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for id in run_quwi::<Velocity, Position>(ctx) {
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for id in run_quwi!(ctx, Velocity, Position) {
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let vel = ctx.entity_component::<Velocity>(id).clone();
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let Position(x, y) = ctx.entity_component::<Position>(id);
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*x += vel.0 * delta;
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@ -38,7 +56,7 @@ struct Gravity;
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struct GravitySystem;
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impl System for GravitySystem {
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fn on_update(&self, ctx: &mut engine::Context, delta: f64) -> Result<(), engine::Error> {
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for id in run_quwi::<Gravity, Velocity>(ctx) {
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for id in run_quwi!(ctx, Gravity, Velocity) {
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let Velocity(_, y) = ctx.entity_component::<Velocity>(id);
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*y = if *y < 800.0 { *y + 400.0 * delta } else { *y };
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}
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@ -64,12 +82,12 @@ impl System for CloudSystem {
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]);
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}
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for id in run_quwi::<Cloud, Velocity>(ctx) {
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for id in run_quwi!(ctx, Cloud, Velocity) {
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let Velocity(x, _) = ctx.entity_component::<Velocity>(id);
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*x = if *x < 200.0 { *x + 200.0 * delta } else { *x };
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}
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for id in run_quwi::<Cloud, Velocity>(ctx) {
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for id in run_quwi!(ctx, Cloud, Velocity) {
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let Position(x, _) = ctx.entity_component::<Position>(id);
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if *x > 1400.0 {
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ctx.despawn(id);
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@ -79,14 +97,10 @@ impl System for CloudSystem {
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}
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}
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fn run_quwi<A: 'static + Component, B: 'static + Component>(ctx: &mut engine::Context) -> Vec<u64> {
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engine::Quwi::<(A, B)>::new().run(&ctx)
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}
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struct SpriteRenderer;
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impl System for SpriteRenderer {
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fn on_update(&self, ctx: &mut engine::Context, _delta: f64) -> Result<(), engine::Error> {
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for id in run_quwi::<Sprite, Position>(ctx) {
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for id in run_quwi!(ctx, Sprite, Position) {
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let &mut Position(x, y) = ctx.entity_component::<Position>(id);
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let sprite = ctx.entity_component::<Sprite>(id).sprite;
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@ -102,7 +116,7 @@ struct PlayerMovement;
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struct PlayerMovementSystem;
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impl System for PlayerMovementSystem {
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fn on_update(&self, ctx: &mut engine::Context, _delta: f64) -> Result<(), engine::Error> {
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for id in run_quwi::<PlayerMovement, Velocity>(ctx) {
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for id in run_quwi!(ctx, PlayerMovement, Velocity) {
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let d_down = ctx.key_pressed(engine::Keycode::D);
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let a_down = ctx.key_pressed(engine::Keycode::A);
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let Velocity(x, _) = ctx.entity_component::<Velocity>(id);
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