skillissues
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a9ce9b6978
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104
src/collision.rs
104
src/collision.rs
@ -33,16 +33,16 @@ enum Diagonal {
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BottomLeft,
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BottomLeft,
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}
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}
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enum DiagonalCommonResult {
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enum DiagonalComparison {
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None,
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None,
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Direction(Direction),
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Direction(Direction),
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Diagonal(Diagonal),
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Diagonal(Diagonal),
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}
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}
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impl Diagonal {
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impl Diagonal {
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pub fn common(&self, other: &Diagonal) -> DiagonalCommonResult {
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pub fn common(&self, other: &Diagonal) -> DiagonalComparison {
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use Diagonal::*;
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use Diagonal::*;
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use DiagonalCommonResult as R;
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use DiagonalComparison as R;
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use Direction::*;
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use Direction::*;
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match (self, other) {
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match (self, other) {
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(TopLeft, TopRight) => R::Direction(Top),
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(TopLeft, TopRight) => R::Direction(Top),
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@ -57,24 +57,52 @@ impl Diagonal {
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_ => R::None,
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_ => R::None,
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}
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}
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}
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}
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pub fn opposing(&self, other: &Diagonal) -> DiagonalComparison {
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use Diagonal::*;
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use DiagonalComparison as R;
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use Direction::*;
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match (self, other) {
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(TopLeft, TopRight) => R::Direction(Left),
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(TopLeft, BottomLeft) => R::Direction(Top),
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(TopRight, TopLeft) => R::Direction(Right),
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(TopRight, BottomRight) => R::Direction(Top),
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(BottomRight, TopRight) => R::Direction(Bottom),
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(BottomRight, BottomLeft) => R::Direction(Right),
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(BottomLeft, TopLeft) => R::Direction(Bottom),
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(BottomLeft, BottomRight) => R::Direction(Left),
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(left, right) if left == right => R::Diagonal(left.opposite()),
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_ => R::None,
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}
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}
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pub fn contains(&self, dir: Direction) -> bool {
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pub fn contains(&self, dir: Direction) -> bool {
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use Diagonal::*;
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use Direction::*;
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match (self, dir) {
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match (self, dir) {
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(Diagonal::TopLeft, Direction::Top)
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(TopLeft, Top)
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| (Diagonal::TopLeft, Direction::Left)
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| (TopLeft, Left)
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| (Diagonal::TopRight, Direction::Top)
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| (TopRight, Top)
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| (Diagonal::TopRight, Direction::Left)
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| (TopRight, Left)
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| (Diagonal::TopRight, Direction::Right)
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| (TopRight, Right)
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| (Diagonal::BottomRight, Direction::Bottom)
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| (BottomRight, Bottom)
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| (Diagonal::BottomRight, Direction::Right)
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| (BottomRight, Right)
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| (Diagonal::BottomLeft, Direction::Bottom)
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| (BottomLeft, Bottom)
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| (Diagonal::BottomLeft, Direction::Left) => true,
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| (BottomLeft, Left) => true,
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(Diagonal::TopLeft, Direction::Bottom)
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(TopLeft, Bottom)
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| (Diagonal::TopLeft, Direction::Right)
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| (TopLeft, Right)
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| (Diagonal::TopRight, Direction::Bottom)
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| (TopRight, Bottom)
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| (Diagonal::BottomRight, Direction::Top)
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| (BottomRight, Top)
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| (Diagonal::BottomRight, Direction::Left)
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| (BottomRight, Left)
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| (Diagonal::BottomLeft, Direction::Top)
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| (BottomLeft, Top)
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| (Diagonal::BottomLeft, Direction::Right) => false,
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| (BottomLeft, Right) => false,
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}
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}
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pub fn opposite(&self) -> Self {
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use Diagonal::*;
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match self {
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TopLeft => BottomRight,
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TopRight => BottomLeft,
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BottomRight => TopLeft,
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BottomLeft => TopRight,
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}
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}
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}
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}
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}
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}
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@ -185,34 +213,42 @@ fn rects_closet_points(
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lowest.1
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lowest.1
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}
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}
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fn point_vel_rect_collision(pos: V2, vel: V2, other_pos: V2, rect: V2) -> Option<V2> {
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fn point_delta_rect_collision(pos: V2, delta: V2, other_pos: V2, rect: V2) -> Option<V2> {
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let c1 = point_rect_closest_point(pos, other_pos, rect);
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let c1 = point_rect_closest_point(pos, other_pos, rect);
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let (c0, c2) = rect_adjacent_corners(other_pos, rect, c1);
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let (c0, c2) = rect_adjacent_corners(other_pos, rect, c1);
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let intersection_c1_c0 = line_intersection(pos, vel, c1, (c0.0 - c1.0, c0.1 - c1.0))?;
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if let Some(intersection_c1_c0) = line_intersection(pos, delta, c1, (c0.0 - c1.0, c0.1 - c1.0))
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if point_between_points(intersection_c1_c0, c1, c0) {
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{
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return Some(intersection_c1_c0);
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println!("x intersect");
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if point_between_points(intersection_c1_c0, c1, c0) {
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println!(" x between points");
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return Some(intersection_c1_c0);
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}
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}
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}
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let intersection_c1_c2 = line_intersection(pos, vel, c1, (c2.0 - c1.0, c2.1 - c1.0))?;
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if let Some(intersection_c1_c2) = line_intersection(pos, delta, c1, (c2.0 - c1.0, c2.1 - c1.0))
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if point_between_points(intersection_c1_c2, c1, c2) {
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{
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return Some(intersection_c1_c2);
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println!("y intersect");
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if point_between_points(intersection_c1_c2, c1, c2) {
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println!(" y between points");
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return Some(intersection_c1_c2);
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}
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}
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}
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None
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None
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}
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}
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fn rect_collision(
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fn rect_collision(
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pos: V2,
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pos: V2,
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vel: V2,
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delta: V2,
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rect: V2,
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rect: V2,
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other_pos: V2,
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other_pos: V2,
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other_rect: V2,
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other_rect: V2,
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) -> Option<(V2, Direction)> {
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) -> Option<(V2, Direction)> {
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let ((p0, d0), (_, d1)) = rects_closet_points(pos, rect, other_pos, other_rect);
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let ((p0, d0), (_, d1)) = rects_closet_points(pos, rect, other_pos, other_rect);
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let common = match d0.common(&d1) {
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let dir = match d0.opposing(&d1) {
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DiagonalCommonResult::Direction(dir) => dir,
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DiagonalComparison::Direction(dir) => dir,
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_ => return None,
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_ => return None,
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};
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};
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let new_pos = point_vel_rect_collision(p0, vel, other_pos, other_rect)?;
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let new_pos = point_delta_rect_collision(p0, delta, other_pos, other_rect)?;
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Some((new_pos, common))
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Some((new_pos, dir))
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}
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}
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#[derive(Component, Clone, Default)]
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#[derive(Component, Clone, Default)]
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@ -247,10 +283,10 @@ impl System for CollisionSystem {
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continue;
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continue;
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};
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};
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let body = ctx.entity_component::<RigidBody>(id);
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let body = ctx.entity_component::<RigidBody>(id);
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body.pos = new_pos;
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// body.pos = new_pos;
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match dir {
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match dir {
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Direction::Top | Direction::Bottom => body.vel.0 = 0.0,
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Direction::Top | Direction::Bottom => body.vel.1 = 0.0,
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Direction::Left | Direction::Right => body.vel.1 = 0.0,
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Direction::Left | Direction::Right => body.vel.0 = 0.0,
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}
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}
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}
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}
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}
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}
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@ -141,7 +141,7 @@ fn main() {
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context.add_system(CloudSystem);
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context.add_system(CloudSystem);
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let player = context.load_sprite("textures/player.png").unwrap();
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let player = context.load_sprite("textures/player.png").unwrap();
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let background = context.load_sprite("textures/literally_dprk.png").unwrap();
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let background = context.load_sprite("textures/literally_dprk.png").unwrap();
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let nope = context.load_sprite("textures/nuh-uh.png").unwrap();
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// let nope = context.load_sprite("textures/nuh-uh.png").unwrap();
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spawn!(
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spawn!(
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&mut context,
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&mut context,
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